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Daz 3D Forums > Search
  • Daz Central breaks my databases

    Now that I think about it - I think the metadata for Starry Nights is bad as shipped by DAZ and I fixed my copy over a yearr ago while doing a complete re-install. I do remember that I had three  products that installed outside default and one was a Sickleyield product. This is probably the one. I was up to my armpits in swamp and alligator at the time, so I never got around to reporting it.

    By

    namffuak namffuak May 2022 in Technical Help (nuts n bolts)
  • Custom Morphs

    just wondering, if i have a figure in Carrara, V4.2 for example morphed in the way i like it.
    Than i want to create a single morph that makes the normal V4.2 to the morphed figure, so all face and body morphes are applied.
    I have exported the figure to .obj

    For the options i have choosen Daz Studio Morph Target, Sureface Fidelity 100%, no Materials and Name Only.

    Export Objects in Local Coordinates and Map Carrara Z axis to OBJ Y was greyed automaticly when i choosed Daz Studio Morph Target, so couldnt turn them off.
    Than in Daz Studio, i just opened V4.2 (i've done without any morphs and than again with all morphs except Creature Morphs.
    Than i selected V4.2, clicked on Edit > Figure > Morph Loader Pro.
    Converted from Carrara, tried All Groups and another one with Vertex only, choosed the created obj file as morph file and than clicked accept.
    The figure got a morph but when i use the morph it seems like it won't morph to the figure i wanted, i just get lots of spikes out of the figure and it looks very distorted like as it uses a displacement for that.
     

    What am i doing wrong here? Is it because it have Octane Material? But that couldnt do anything as the exported obj was saved without any material.
    I created the figure many years ago in Daz Studio, so i might have the original figure but i did a few adjustments to it over the years in Carrara and i wrote down any morph i have made within Carrara, so that i also could manually add the figure in Daz Studio but i would like to do the easiest way.
    I think about that i could manually adjust the figure in Daz and create a morph target there, i did one years ago but not sure about it right now.
    Edit: Just checked the Model Room in Carrara and it shows the standard V4.2 Figure, so meches should all be correct, so i guess it have something to do with the import/export settings but not sure about that.

    By

    Chris Fox Art Chris Fox Art May 2022 in Carrara Discussion
  • Carrara Challenge #62 "Clowns and Other Circus Stuff" -

    ed3D said:

         Yeah ,  Ouch!  , indeed    ~  and how to  work with an sequence ??   - an video editor , then is it  -

    I think most video editors will import JPG and other standard image sequences.  My Vegas Pro certainly does, you select the first image, then click a box "import sequence" and the program offers the number of the last image, which you can change if you don't want the whole sequence.  After that, its like any video clip in the "Imported Elements" window, drop it on the timeline, move it around, etc. 

    By

    Steve K Steve K May 2022 in Carrara Discussion
  • Daz Central breaks my databases

    I have  that set - no issues with the install. Everything installed with Install Manager.Two images, because I have so much installed.

    ETA  - Like barbult, I'm wondering where the top level 'default' went - all the metadata DAZ provides is set up to install these cataegories under default. Unless this is a function of Central I didn't notice the day I played with it and found it too limiting for my needs.

    By

    namffuak namffuak May 2022 in Technical Help (nuts n bolts)
  • Daz Central breaks my databases

    Nope. No customization involved. I've never intentionally used this option.

    When I reset the database I made it a point to not backup the user data.

    When I reimported the metadata I unclicked the user data option as well.

    For the screenshots I believe I was in the Default window, it just got cut off during the screen snip.

    I know SY Starry is behind the issue; uninstalling it fixes the issue in DS Smart Content without having to do anything. In other words, after restarting DS the Smart Content is back to normal, with no need to do anything to the database or reimport metadata.

    Edit to add, I see what you mean about the third image. I have no idea why that would be, to be honest.

    By

    Jason Galterio Jason Galterio May 2022 in Technical Help (nuts n bolts)
  • Daz Central breaks my databases

    That sounds like (very) bad metadata - please report it via a ticket (assuming you are sure you have the current version of the package - I have it, installed through Connect, with no deleterious consequences)

    By

    Richard Haseltine Richard Haseltine May 2022 in Technical Help (nuts n bolts)
  • Daz Central breaks my databases

    Here are some screenshots as evidence.

    The first two are some of the products with metadata problems.

    The third shot shows my current Smart Content appearance.

    The fourth shot is the result when I exit DS, start DIM, install SY Starry Nights, then restart DS.

    Whatever is causing the issue with SY Starry Nights might not be an isolated situation. The same cause and effect may be happening with other products.

    By

    Jason Galterio Jason Galterio May 2022 in Technical Help (nuts n bolts)
  • Daz Central breaks my databases

    Here is what I saw.

    1. Smart Content populated properly. Everything is defined and in its place.

    2. Install SY Starry Sky Lights thru DIM. Start DS. All Smart Content definition is gone. Everything is in "Default" and nothing else.

    3. Tried re-importing metadata. Tried clearing the database. Tried starting and stopping CMS. No change.

    4. Exit DS. Uninstall SY Starry Sky Lights.

    5. Return to DS. All Smart Content is back to being catagorized. No database operations were needed to fix it.

    I've been fighting with this for a week. I only discovered today that SY Starry Sky Lights was the root cause.

    I've uninstalled and reinstalled. Everything was working up until SY Starry Sky Lights was installed. That's when I realized where the problem was.

    What was obfuscating the problem was the number of recent products that have Smart Content problems:
    X-Fashion Stylish Outfit Shorts for Genesis 8 and 8.1 Females
    The Alchemist Workshop Props
    The Young Wizard Outfit
    King's Magister dForce Outfit
    Trending Socials Outfit for Genesis 8 and 8.1 Females
    FG Construction Props
    Virgo Zodiac Tattoo for Genesis 8.1
    etc. etc. etc.

    All of these have issues where the metadata information isn't coming up properly. Missing icons, missing catagorization, etc.

    By

    Jason Galterio Jason Galterio May 2022 in Technical Help (nuts n bolts)
  • Opinions on character look when using geoshells...

    outrider42 said:

    I use Hexagon a lot for little stuff like this. Hexagon has issues, but if you take a couple steps they can be avoided. Hex has a memory problem that causes it to crash easy. The best way to deal with this is to remove all textures before export. You can throw the old Daz Default Shader on them, which is 3DL based. Hex being old doesn't like Iray materials much either. I made a material preset for Hexagon to speed this up.

    The smoothing tool in Hex can your best friend in this situation. It does exactly what it says. Plus since you are using basic shaders you don't really need to worry about warping the texture.

    You could also do this in Blender or whatever, too. It just takes some prep to export correctly so you can import back.

    Thank you very much outrider42! I'll follow those steps - remove the textures and use the default shader. Very helpful to know. I appreciate it! yes

    By

    SapphireBlue SapphireBlue May 2022 in The Commons
  • Opinions on character look when using geoshells...

    I use Hexagon a lot for little stuff like this. Hexagon has issues, but if you take a couple steps they can be avoided. Hex has a memory problem that causes it to crash easy. The best way to deal with this is to remove all textures before export. You can throw the old Daz Default Shader on them, which is 3DL based. Hex being old doesn't like Iray materials much either. I made a material preset for Hexagon to speed this up.

    The smoothing tool in Hex can your best friend in this situation. It does exactly what it says. Plus since you are using basic shaders you don't really need to worry about warping the texture.

    You could also do this in Blender or whatever, too. It just takes some prep to export correctly so you can import back.

    By

    outrider42 outrider42 May 2022 in The Commons
  • Genesis Problem in Unreal Engine 5

    hi! i was looking for some tutorials about to import genesis 8.1 to UE5 and i finally did it.

    now the problem its that when im on the edge of builds, gravity acts but not in every part of my character so her torso stays the same and her entire body acts (i put a video so i you can understand me).

    please help.

    thanks! link .https://www.youtube.com/watch?v=mgww-R_H6LQ

    By

    socialpurposes socialpurposes May 2022 in Unreal Discussion
  • Carrara content in Daz Studio?

    How do I use Carrara content in Daz Studio? I've searched the documentation & FAQs. I tried Open & Import, but there is no .Car option. I just can't figure it out.

    By

    kfox65 kfox65 May 2022 in Carrara Discussion
  • Daz3D to Unreal Engine 5 using the UE4 bridge.

    I normally export/import the old school way but I would like to use the DAZtoUnreal (UE5) to make things faster but I keep getting an error:

    ---------------------------
    Missing Modules
    ---------------------------
    The following modules are missing or built with a different engine version:

      DazToUnreal
      DazToUnrealDeveloper
      DazToUnrealRuntime

    Engine modules cannot be compiled at runtime. Please build through your IDE.
    ---------------------------
    OK   
    ---------------------------

    Its been a while since i used either program together so some pointers here would be apprieciated.

    Thank you.

    By

    benjamincobb777 benjamincobb777 May 2022 in Unreal Discussion
  • Any chance of seeing NEW characters for G3? G2?

    there are those who want to do animations too

    legacy figures and Genesis 1 and 2 import BVH easily from softwares like iClone 3DXchange or FBX exported as BVH from many other programs inclucing the Plask.ai video mocap

    good luck with Genesis 3 and 8 and if you succeed I hope you like foot skating cheeky

    yes I save from Genesis 1 to 3, works almost flawlessly for static poses, moving the root bone to 0,0,0 certainly helps but it's never as good

    if you can get it to work you can use arm pose down 45 and leg pose out 6 on genesis 8 but it won't imporove a crappy footsliding animation at all

    By

    WendyLuvsCatz WendyLuvsCatz May 2022 in The Commons
  • Products installed on a new location not showing up in Smart Content

    I have added a new hard drive to my PC. I'm installing products through DIM, and in DIM's Advanced Settings I've added the new folder location on the new hard drive. In DAZ, I went to Content Directory Manager and added the new folder location to DAZ Studio Formats. The new content I install shows up in Content Library, but it doesn't show up automatically in Smart Content. In order to make it show up, I have to go to Content DB Maintenance and then re-import metadata where I check the newly installed product. Installing same content in any of the old locations works fine.
    What am I doing wrong?

    By

    freee freee May 2022 in Daz Studio Discussion
  • Downloading Options

    Yes, you already have a database - but that shows what you have been doing/instaling on this machine. If you have any chnages (fils saved etc.) that you want to keep you need to export metadata (Content Library option menu, the lined/hamburger button or right-click the tab, select Content DB Maintenance, then check Export user data) before replacing the existing database with the old one, then use the same dialogue to Reimport Metadata. You can also do the export metadata on the old machine, copy the modified /Runtime/Support folder from the old machien to the new, and then Reimport Metadta there. Copying the database over will preserve groups (e.g. New) and Connect installs.

    By

    Richard Haseltine Richard Haseltine May 2022 in Daz Studio Discussion
  • Metadata tutorial - Adding new items to your smart content

    Bonjour
    J'ai DAZ3D version 4.20 et j'ai du mal à m'y retrouvé les copies d'écran qui figurent dans vos explications ne correspondant absolument pas à ce que j'ai moi à l'écran.

    Mais j'ai aussi une petite question. Peut-on appliquer la creation des metadatas après avoir utiliser Content Package Assist?
    Je m'explique : J'achète un asset chez Renderosity, bien sûr il ne s'installe pas avec DIM. J'utilise donc Content Package Assist qui me crée un fichier IMxxxxxxxx-01 et je peux ensuite l'installer et le désinstaller sans problème avec DIM.
    Est-ce qu'une fois installé, je peux appliquer ce qui figure dans votre tutoriel.

    Cette question en entraîne une autre. Est-il possible de sauvegarder ces metadonnées et de les incorporer dans mon fichier IMxxxxxxxx-01?

    Hello
    I have DAZ3D version 4.20 and I have trouble finding my way around the screenshots in your explanations, which do not correspond at all to what I have on the screen.

    But I also have a small question. Can we apply the creation of metadatas after using Content Package Assist?
    I buy an asset from Renderosity, of course it doesn't install with DIM. So I use Content Package Assist which creates an IMxxxxxxxx-01 file for me and then I can install and uninstall it without any problem with DIM.
    Once installed, can I apply what is in your tutorial.

    This question leads to another one. Is it possible to save this metadata and incorporate it into my IMxxxxxxxx-01 file?

    Translated with www.DeepL.com/Translator (free version)

    By

    Tiberium30500 Tiberium30500 May 2022 in Daz Studio Discussion
  • AIUTO...CHI CONOSCE L’ITALIANO? PARTE TREDICI

    Più che altro non vedo asset per alcuni prodotti:

    • DAZ Dragon
    • DAZ Horse
    • DAZ Big Cats/Dog
    • Centaur Male/Female

    Li vedo abbandonati a loro stessi.


    Gli asset nuovi (vestiti e capelli) sono belli, iper-texturizzati (con texture a 8K) ma privi di funzionalità... li prendi e li fai indossare alla figura e stop. Gli asset vecchi erano molto più modulari e ti permettevano di giocare molto coi morph o i settaggi (e contenevano molte più variazioni di colore), quelli di adesso hanno solo il supporto a Dforce e stop (se vuoi la colorazione diversa è venduta a parte).
    Inoltre c'è questo continuo inseguire il fotorealismo.. se vuoi fare qualcosa stile anime/manga/comic, non ci sono moltissimi prodotti (devi usare i vecchi Aiko/Star/Hero per avere figure stilizzate).
    L'altro giorno facendomi un giro per lo store ho visto ad esempio che ci sono molti edifici/palazzi ma sono quasi tutti uno più orribile dell'altro, magari avere 4 muri con un tetto decente potrebbe essere utile a qualche artista. Solo gli ambienti stile tunnel/corridoi di astronave sono fatti bene.
    Anche figure stile robottoni (che un tempo erano molti) mancano tra le nuove uscite.
    O ancora manca un prodotto per l'anatomia che ti aggiunge scheletro e organi interni al tuo G8/G8.1

    A livello di plugin non capisco perchè non fanno qualcosa di simile a Skin Builder per figure maschili o i G8.1.
    Oppure un bell'aggiornamento dell'import da FBX, o aggiornare i plugin bridge (uno più rotto dell'altro).
    O ancora un bel nuovo plugin per le animazioni facciali catturate da video/dirette cam o ancora un plugin per creare avatar virtuali per streamer.. sai i soldi che farebbero !

    PS domani escono i bi weekly-freebie... vedremo se saranno quasi tutti texture (come 2 settimane fa) o ci sarà qualche oggetto utile
     

    By

    Kainjy Kainjy May 2022 in The Commons
  • Defect on the joints of the clothes

    Okay you have the top and pants as one clothing piece. Might be more advantageous to make them as 2 separate pieces.

    I saved the "cloth" obj as a clothing piece. And then using your morphed .obj made one pJCM. Images attached to post.

    I tried to make a couple more BUT the morphed .obj files you have, some of them need to be redone. If you pose the figure, then do a straight import of the morphed .obj file, you will quickly see which ones need to be redone.

    By

    Catherine3678ab Catherine3678ab May 2022 in Daz Studio Discussion
  • How to print a part (torso) of a character?

    TimberWolf said:

    Full disclosure - I know nothing about 3D printing but I did do an .stl conversion for a colleague at another company as a favour and it worked perfectly, I'm told.

    Export your geometry as an .obj but set the scale to Blender in the options. Import the .obj into Blender (File -> Import -> Wavefront), after first having deleted the default cube, camera and light, and  then simply export it (File -> Export -> Stl) as an .stl. If you've used Blender before then you'll know what you're doing but, if not, you can do this with absolutely zero knowledge of how it works.

    I'm not exactly sure what you mean by the measurements not being the same as I assume you're not trying to print out a life-size human torso! Do you mean the geometry gets compressed in one or more axes, something like that?

    Thanks a lot for these explanations... I will convert with blender...

    Yes, I want to print in real size (it's a gift for my wife), the height of the torso is 95 cm on Daz. 

    On Daz studio, when exporting the file (.obj)
    Daz => 1 unit = 1 cm
    Blender => 1 unit = 50 cm

    But in the software of the 3D printing service (Materialise software) the torso is 95 mm. 

    How to make the 3D printing service have 95 cm and not 95 mm?

    Thanks

    By

    food.plus13 food.plus13 May 2022 in Daz Studio Discussion
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