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Novica & Forum Members Tips & Product Reviews Pt 12
As someone who joined the Daz family in November 2019 I can't bring myself to buy G4 stuff.
I bought I think a victoria 4.2 pack/bundle at christmas time for under 2$ that had a lot of stuff but most of the old stuff really doesn't look well enough for me to get.
At one point I considered buying a lot of stuff because it is cheap and then buying a converter to G8 but I think I'm better off just sticking to G8 stuff (some few G3s if they looks really good and don't have a G8 counterpart).
It's funny but when people outside of Daz or the 3D community see my old art with V4 I get tons of compliments but when I show them new stuff they just say " But that's a photograph!." I explain, no, it's not. Then I try to explain for 15 minutes what it is, but I don't actually get compliments like I did on my old art. So I end up taking everything into Photoshop and doing arty postwork to make it not look real after spending hours on a render that would have taken me minutes in Poser...
Unique Fabrics - Shaders and Merchant Resource [Commercial]I needed a break, thank you for this! I dug into my runtime and picked out five outfits that offered challenges or a chance to change their original usage to something else. For one outfit that had metal and jeweled aspects, I had to go to other shader packs to upgrade it from 3Delight to Iray. I also tried to keep track of what I used, but lost track, even when working on separate pieces of an outfit.)
Left to Right:
https://www.daz3d.com/dforce-flared-layer-outfit-for-genesis-8-females
(I wanted to take this casual outfit to a dressier one. Just before I rendered, I changed the blouse again. It had been a white/grey pattern and the masks just didn’t do very much, so I upped the color.)
Jacket: UF Beaded 2; Beaded Mask 3; Beaded Mask 2; Scale 15 x 15
Blouse: UF Beaded 2; Art Patten Mask 2A: Pattern Mask 2; Scale 40 x 40; I lowered the cutout opacity of the skirt to the blouse down to 0.
Pants: UF Beaded 2; Scale 40 x 40
https://www.daz3d.com/penny-dreadfull-outfit-for-genesis-2-female-s
Blouse and Skirt: UF Pattern 4; Pattern 4 Mask 2; Pattern 4 Mask 3; Normal Square 3; Scale 15 x 15
Lace: UF White Base Grey 01
https://www.daz3d.com/dforce-1920s-evening-gown-outfit-for-genesis-8-females
(I wanted to try for another style than an evening gown, lost the little jacket. Came up with a 1970s vibe sundress.)
Dress: UF ART Flower 02 Tan; Flower Mask 2; Flower Mask 3; Scale 5 x 5; I used the horizontal offset for the bottom and top bands to try to match the pattern as best as possible.
https://www.daz3d.com/fwsa-teagan-hd-for-victoria-7-and-lf-faux-corset
Corset: UF ART Pattern 12R; White base color purple 06; scale 30 x 30
Skirt and Lacing: Changed color only: UF White base color grey 07.
Panties: UF ART Pattern 12R; White base color purple 06; scale 30 x 30
https://www.daz3d.com/dakota-for-a3
This outfit has a number of items, I used only two and even those had a large number of material zones. And I can remember my younger sister wearing things like this in the 1970s as well.
Pants and Belt Loops: UF Art Pattern 01 Blue; Scale 4 x 4
Pants Belt: UF White Base Color Orange 02; Normals UF Square 2
Pants Belt Buckle: https://www.daz3d.com/elaborate-metals-iray-shaders
Shader 20; Scaled 30 x 30; Stone: https://www.daz3d.com/uhd-minerals--shaders-and-merchant-resource Mineral N
Pants Conchos: https://www.daz3d.com/elaborate-metals-iray-shaders
Shader 20; Scaled 30 x 30;
Top: UF Art Pattern 07 Dark Coral; Scale 4 x 4
Lacing: UF White Base Color Grey 01
Novica & Forum Members Tips & Product Reviews Pt 12As someone who joined the Daz family in November 2019 I can't bring myself to buy G4 stuff.
I bought I think a victoria 4.2 pack/bundle at christmas time for under 2$ that had a lot of stuff but most of the old stuff really doesn't look well enough for me to get.
At one point I considered buying a lot of stuff because it is cheap and then buying a converter to G8 but I think I'm better off just sticking to G8 stuff (some few G3s if they looks really good and don't have a G8 counterpart).
Issues with dials/slidersHi, I bought them from Renderosity, not the Daz Store. Since I had to download the files to try them out, I don't think a refund is possible. They are .PZ2 and .PMD files. Link to product here
Issues with dials/slidersI think the file you need to run is DzCreateExPFiles-M4.bat, and the same except V4 for Victoria 4
Issues with dials/slidersHi everyone, I suspect there might be nothing you can do to help me, but I just want to be certain before giving up.
So I bought Lyrra's height dials for Michael and Victoria 4 and they wouldn't apply, specifying a 'no current channel for valueOP' error. Only then did I realise that on the product page it lists Poser as the compatible software arghhhh. Is there anyway to make them work? No worries if not, I'll just learn my lesson and move on.
Celebrity Look-a-Likes for 3D figures Part 2Aside from MRL Faryn, MRL Tiffany & CS12, other characters likened to Jennifer Lawrence include:
- LYFW Adrienne: https://www.daz3d.com/gallery/images/68400
- VH Foxy: http://www.beammeup.net/blog/3d-celebrities/poser-celebrities-6.php
- Jenn for V4.2 (no longer available): http://pixelsizzle.com/product/jennifer-lawrence-jenn-for-v4-2/
- Biljana HD for Genesis 8 Female: https://www.deviantart.com/isourcetexturespa/art/Biljana-HD-For-Genesis-8-Female-777741245
Personally I could add Tarian HD for Genesis 3 and 8 Female to the list. Any others I've missed, comment is free.
There's also a new Mystique inspired character here: https://www.renderosity.com/mod/bcs/indigo-hd-for-victoria-8-/141087/
It doesn't resemble Jennifer completely, but combined with other morphs this texture would be great to create her role as Mystique. :)
Sheaths?It will require a conversion from Michael/Victoria 4 or Genesis to Genesis 8 (bless @RiverSoftArt
), but this looks quite good:Thanks
Sheaths?It will require a conversion from Michael/Victoria 4 or Genesis to Genesis 8 (bless @RiverSoftArt
), but this looks quite good:Can 6 year old content still be used?Hey my name is kylumi....I was once long time Platinum Club member...and still have a semblence of a gallery left on here. I was lucky enough to have some of my stuff feature in "The Official Guide to Using DAZ Studio to Create Beautiful Art".
I must admit that i'm completly baffled by all the updates etc......but my question is this, Is old content still valid and useable?? I have a whole bunch of content which is GREYED OUT, when I double click them, the icons then appear in color but seem to require updates... Michael 5 and Victoria 6 for example.
Thank you for any help you may give.
Can 6 year old content still be used?Hey my name is kylumi....I was once long time Platinum Club member...and still have a semblence of a gallery left on here. I was lucky enough to have some of my stuff feature in "The Official Guide to Using DAZ Studio to Create Beautiful Art".
I must admit that i'm completly baffled by all the updates etc......but my question is this, Is old content still valid and useable?? I have a whole bunch of content which is GREYED OUT, when I double click them, the icons then appear in color but seem to require updates... Michael 5 and Victoria 6 for example.
Thank you for any help you may give.
!! Side Renders - More Xerr! - Double More Xerr!! - Other Creatures Also !!Traveling with the Xerr - (we call him "Chomp")
Description
...after saving the young Xerr, he shows up at the most unusual times to make sure his friends are safe!
This new update of Dartanbeck uses both Mon Chevalier hair as well as Carrara's dynamic hair. Both Dart and Rosie use Arki's EYEdeas 3+, which I can no longer live without! :)Xerr (Chomp) is sporting translucent hairs, claws, horns and teeth. I didn't like any of the translucency settings from one for the other, so each has their own special shader.
Made with...
- Mon Chevalier Hair
- Carrara 8.5 Pro
- Jazlyn for Genesis Bundle
- Victoria 4.2 Shapes++
- Michael 4 Shapes++
- Michael 4 Skin Maps (High Res)
- Victoria 4 Skin Maps (High Res)
- Wild Hunt: Wildenlander for Michael 3
- Genesis Evolution: Muscularity
- Genesis Evolution: Expressions
- Genesis Evolution: Shapes Bundle
- Elf Age Light
- Xerr
- B.A.W.
- GenX2 AddOn for Genesis 2
- Genesis Generation X2
- Carrara EnvironKit - Badlands
- Aiko 6
- Cory 6
- EYEdeas 3+ for Victoria 4 and Michael 4
- Etaiji Pass
- PD Howler 11 - powered by Project Dogwaffle: Paint, Motion, 3D and fun with pixels
- Awful Soul's Platina Armor For V3
Woohoo - love it !!!
!! Side Renders - More Xerr! - Double More Xerr!! - Other Creatures Also !!Traveling with the Xerr - (we call him "Chomp")
Description
...after saving the young Xerr, he shows up at the most unusual times to make sure his friends are safe!
This new update of Dartanbeck uses both Mon Chevalier hair as well as Carrara's dynamic hair. Both Dart and Rosie use Arki's EYEdeas 3+, which I can no longer live without! :)Xerr (Chomp) is sporting translucent hairs, claws, horns and teeth. I didn't like any of the translucency settings from one for the other, so each has their own special shader.
Made with...
- Mon Chevalier Hair
- Carrara 8.5 Pro
- Jazlyn for Genesis Bundle
- Victoria 4.2 Shapes++
- Michael 4 Shapes++
- Michael 4 Skin Maps (High Res)
- Victoria 4 Skin Maps (High Res)
- Wild Hunt: Wildenlander for Michael 3
- Genesis Evolution: Muscularity
- Genesis Evolution: Expressions
- Genesis Evolution: Shapes Bundle
- Elf Age Light
- Xerr
- B.A.W.
- GenX2 AddOn for Genesis 2
- Genesis Generation X2
- Carrara EnvironKit - Badlands
- Aiko 6
- Cory 6
- EYEdeas 3+ for Victoria 4 and Michael 4
- Etaiji Pass
- PD Howler 11 - powered by Project Dogwaffle: Paint, Motion, 3D and fun with pixels
- Awful Soul's Platina Armor For V3
Welcome to Hatsune Miku Anime Manga Cafe ☕R5 Manga
Made with...
- Carrara 8.5 Pro
- Victoria 4.2 Shapes++
- Kunoichi for A4/V4
- Victoria 4 Wet Maps
- Victoria 4 Skin Maps (High Res)
- Gen 3 Iconic Shapes for Genesis
- Genesis Evolution: Muscularity
- Genesis Evolution: Body Morphs
- Genesis Evolution: Expressions
- Genesis Evolution: Head Morphs
- SG RealEyes
- GenX2 AddOn for Genesis 2
- Genesis Generation X2
- Aiko 6
- Keiko 6
- EYEdeas 3+ for Victoria 4 and Michael 4
- PD Howler 11 - powered by Project Dogwaffle: Paint, Motion, 3D and fun with pixels
Who's Next to Join the G8 Family?Isn't Genesis 8 over ???
She's the 62nd core figure.
Where the full list of characters could you do one up thanks !
https://www.daz3d.com/genesis-8-core-figures
2017 2018 2019 2020 January 01/09/18 - #11 Owen 8
01/23/18 - #12 Karyssa 801/02/19 - #34 Christian 8
01/15/19 - #35 Sydney 801/22/20 - #60 CJ 8
01/28/20 - #61 Dain 8February 02/13/18 - #13 Alexandra 8
02/22/18 - #14 Edward 802/05/19 - #36 Tasha 8
02/19/19 - #37 Landon 802/04/20 - #62 Leroy 8
02/18/20 - #63 Nida 8March 03/13/18 - #15 Aiko 8
03/27/18 - #16 Ollie 803/05/19 - #38 Bridget 8
03/19/19 - #39 Mrs. Chow 8April 04/11/18 - #17 Penny 8
04/24/18 - #18 Edie 804/04/19 - #40 Mr. Woo 8
04/25/19 - #41 Tika 8May 05/09/18 - #19 Mika 8
05/22/18 - #20 Floyd 805/09/19 - #42 Sanjay 8
05/23/19 - #43 Kala 8June
06/15/17 - #01 Victoria 806/05/18 - #21 The Girl 8
06/19/18 - DAZ Dog 806/06/19 - #44 Elios 8
06/20/19 - #45 Ellithia 8July
07/25/17 - #02 Olympia 807/03/18 - #22 Teen Kaylee 8
07/17/18 - #23 Mabel 807/04/19 - #46 Teen Jane 8
07/17/19 - #47 Kanade 8August
08/22/17 - #03 Michael 808/10/18 - #24 Zelara 8
08/21/18 - #25 Toon Dwayne 808/08/19 - #48 Gabriela 8
08/22/19 - #49 Diego 8
08/29/19 - Centaur 8September
09/19/17 - #04 Teen Josie 809/04/18 - #26 Latonya 8
09/18/18 - #27 The Brute 809/05/19 - #50 Babina 8
09/19/19 - #51 Silas 8October 10/03/17 - #05 Stephanie 8
10/17/17 - #06 Lucas 810/02/18 - #28 Gia 8
10/18/18 - #29 Vladimir 810/03/19 - #52 Teen Raven 8
10/19/19 - #53 Yuzuru 8November 11/14/17 - #07 Monique 8
11/28/17 - #08 Darius 811/06/18 - #30 Mei Lin 8
11/22/18 - #31 Lee 811/05/19 - #54 Leisa 8
11/22/19 - #55 Jenni 8
11/28/19 - #56 Robyn 8December 12/12/17 - #09 Charlotte 8
12/26/17 - #10 Sakura 812/04/18 - #32 Eva 8
12/18/18 - #33 Nix 812/05/19 - #57 Darcy 8
12/17/19 - #58 Rynne 8
12/25/19 - #59 Tristan 8[RELEASED] Chess Geografts for Genesis 8 (male and female)[Commercial] - new PA^Thanks outrider42 :)
yeah - I think Daz need to market to the chess-clubs too now ;)
This is legit. One of the things about 3D stuff is that a lot of people outside just do not see a real world use for it...its all virtual inside a computer. Something like this shows there can be a "real world" use for such 3D apps like this that go beyond just making pretty pictures.With some skill people could recreate their family and friends as chess pieces, which could be both entertaining or terrifying, LOL. With so many celebrity look a like models they could have a set based on favorite celebs or characters. Or catgirls. Catgirls vs Wolfgirls. OMG.People who like both chess and scantily clad Victoria with a sword can now print her has an entire army of chess(t) pieces with the irony that the base covers her up more than most skimpy outfits.I'm thinking, not only printing. I've been thinking about carving myself a set of chess pieces for a while, and this product could be fairly useful for rendering the blueprints for that. (making a blueprint is VERY helpful for woodcarving, and since I really can't express in drawing a concept I have in living colour in my mind, Daz is a key product in my favourite hobby)
Though I might look for a slightly narrower base for the pieces (is it possible to morph geografts?), this set will still help a lot with visualization of the concept.Sheaths?OMG it came to me tonight and I tried it and works AWESOME! Victoria 4 univeral horns! they can scale, bend, twist and move side-to-side at 25 different joints. If you have a curved sword, These are amazing!. custom scabbards in any shader you have!
Do you have a link for them? They're not showing up in the store search for me.
"Hide Items I Own" is unchecked.Chevybabe's Dforce SBH Hair Threadhttps://www.daz3d.com/dforce-double-dutch-braids-for-genesis-8-and-genesis-3-females,
YAY for Strand Based Hair!!!
I'd like to include some general information and helpful tips for you to use my new sets in the store :)
What is the difference between strand based hair and fibermesh?
Strand Based Hair is generated inside Daz Studio. Fibermesh is actual mesh generated within Zbrush. Fibermesh can bring even the nicest computers to a painful crawl once it is imported into Daz Studio. Strand Based Hair is so much lighter!! There are a lot less hairs in your viewport, and the rest are generated during the render. I don't know all the magic behind that part, but its really awesome.
SBH ( Strand Based Hair ) is DYNAMIC! - Yes!!!!!!!!!!!!!. As an artist that has been working with Daz Studio and Poser for almost 20 years, this is what I always dreamed of!!!!!! Well I have also dreamed of being a millionaire too, but I'll settle for this
.But what if I don't want to run a simulation? With the ones currently in the store, you do not need to run a simulation unless you want to. There are morphs that will move the hairs around like a traditional hair model too! The coolest part is that you can use the morphs before a simulation, without a simulation, and/ or after a simulation.
How do I use it? Select your figure and load the model like you normally would. Make sure that you do not have the geometry editor tool or the awesome Mesh Grabber Tool selected, pose your figure and render.
How do I use the morphs? These SBH hair models are currently in pieces to add more versatility. Selecting it in the scene tab will make the morphs appear in the parameters tab ( They are parented to the head) . Keep in mid that because these hairs are separate pieces they are grouped. So you will have to expand the options in the scene tab to find the individual pieces. Then just play with the sliders to your liking!
How do I simulate the hair? Welll there are several ways to do this, but the easiest way is to click on the simulate tab and click simulate. No extra settings needed. You can also use a timeline animation, or use the settings provided to use just gravity.
There will be so much versatility!! I have added a ton of separate surfaces so you will be able to easily kitbash these. Shut off certain surfaces to combine them with other SBH hairs orrrr maybe even combine them with some of the regular 3d hair models in the store and make a hybrid!
Technical Stuff:
Line Start With & Line End Width - This is how thick your hair is and how it tapers. I kept mine slightly thicker @ .09. and .03 to keep the amount of generated hairs to a minimum. If you want the hair to be thinner or taper more, you can turn this amount down, but oviously you will have to add more hairs.
Root Radius - This is the mode I have chosen to favor. It doesn't require painted maps or interpolation algorithms ( where hairs can go off in crazy directions for almost no good reason) and it is much more predictable for me when I import my hair from outside programs. With that said, there are no options for the cool stuff like frizz. Sorry guys :(
PS Points (per hair) - for those of you that model this is similar to CVS in a curve. It can control how smooth the hair will look. If you do a simulation and the hair just turns to a straight mess, try turning this down. The lower the setting, the more stiff the hair itself will behave and keep it's shape. Too low and you may end up with some jaggy edges. I feel like 20 to 30 is a good start for these stiffer styles.
PS Hairs (Per guide)- This is fairly self explanatory. If you want a fuller look, you can try adding more hairs. More hairs will probably require more computing power. But feel free to play with the setting.
PS Hair Tip Separation - This is a clumping option. Positive direction moves the hair away from the tip. Negative direction forms a clump at the tip.
Bias and Gain - This also has to do with clumping.
Bias is where along the hair shaft the clumping/non clumping starts. The lower the number the higher up the hair shaft the tip separation starts and vice versa.
Gain is how the bias transitions along the hair shaft.
I don't bother messing with these too much, but feel free to play with them.
PS Hairs and PR Hairs - PS hairs are supposed to be more accurate when simming than PR hairs. Also, I have found that PS hairs have a more delicate, natural look to them. PR hairs are great for adding a little extra bulk or frizz depending on how you use it. To get hair more dense looking, you can add PR hairs one or two at a time. I like to think of PR hairs as a multiplier, so you don't need to add a whole lot. If you want to make the hair appear a little more frizzy, you can play with the distribution radius and the tip separation for the PR hairs.
More Technical Questions * This will be added to as questions come up so all info can be placed in one convenient place
I like to use the NVIDIA Iray Preview. The hair is not showing up in it. How can I preview the hair in that window?
You can view the hairs by going into the parameters tab: viewport line tesselation sides. You can change this setting from 0 to 2 or higher.
I want a certain section of my hair to drape more. Is there a way to do that? Yes! There are a few options you can use to adjust the draping so it suits your particular scene better. You can adjust the PS Points on the surface you select to something higher. The double dutch braids in particular are kept fairly low around 20. This keeps the whole hairstyle fairly stiff. I would start fairly high at maybe 60 and see what results you get and what you are exactly looking for. If it drapes better but its lost too much of your shape you can adjust other options as well.
You can also adjust the Local Shape Constraint Stiffness. Turning this down lower will also make the hair drape more while keeping the shape of the hair more in tact.
You can also adjust the tips of the hair with Local Shape Constraint Tip Stiffness. This will loosen up how the tips drape more. A lower number will spread those tips out more during a simulation.
All of this is a process of trial and error and what exactly you are looking for in an end result.
I want to simulate hair on a figure that is on a floor. When I sim the hair it makes an explosive mess. Help! This wasn't a question posed here yet but I know it's on the way :) You have a few options to handle this situation. If you are on an older computer that doesn't do so well with simulations, try keeping the model's head height as the same level the default figure loads in. I hope that makes sense. When a simulation is going it is essentially pulling those hairs to the end pose. Further away from default equals more pulling.
If you have a decent computer and you don't have an issue with simulations then you can simply change the simulation settings - Pose Transition Time to something higher than 1. The promos I did with Victoria on the floor all had a pose transition time of 3 - but I believe 2 probably would have done just fine.
Some general dhair issues were discussed in a different dforce hair thread and I want to share them here along with solutions.
"Needs greater stability when dealing with hair not pretty much falling straight down, but with head/neck at 'strange' angles.
Hair falls with gravity. If you bend the head to the right, then the hair should essentially fall to the right. However, depending on the style of the hair; you may need to use a pose, a morph, or a simulation setting to nudge the hair in that direction. If it is a stiffer style, you will more than likely need to adjust the points or the stiffness.
I have had on several occassions tried to get a hair to flow a certain way. Case in point : https://www.daz3d.com/dforce-soft-curls-for-genesis-8-and-genesis-3-females the promo with victoria on the ground. I tried several animations to get her hair to fall like that. Using morphs i was able to nudge the hair the way i wanted but it still didn't fall the way i had hoped. Simply changing the simulation controls "Start Bones from Memorized Pose" to off used gravity instead of an animation. It's a lot of trial and error. Understanding your options, settings, and little tricks along the way can give some wonderful results. The key is really to be patient. Learning takes time.
"Needs to be affected by wind nodes in a consistent fashion"
I am not quite sure I understand what the author meant by this, so for the time being.. Im going to guess.
Hair that is lodged into a figure will not move. No matter how hard the wind blows.
" Needs to be able to cope with morphs that could produce poke-thru (such as elf ears) without crashing"
If you have poke through, you will get a mess. Plain and simple. The bigger the mess the more likely chance you will have a crash.
I understand you will want these products to do everything and then some that you can throw at it, but please understand we can't forsee all of your creative visions :)
I will look into seeing if morphing within daz studio can potentially be done by a customer. If it can, I will share some info here.
"Needs to handle motion in animations without leaving a 'trail' of hair floating in the air behind the figure."
I'm guessing that this is referring to producing a still render with a simulated hair animation.
Easy fix. Change the pose transition time to something greater than 1. If you still have trails, adjust to 2. You can also increase the stabilization times to something greater than1.
You can also try and move the figure closer to world center so there is less "pulling" on the hair during the animation.
Now go have some fun and be creative already!I will be here checking this thread as often as I can to help, should you get stuck, have questions, or just wanna show off pretty pictures :)
[RELEASED] Chess Geografts for Genesis 8 (male and female)[Commercial] - new PA^Thanks outrider42 :)
yeah - I think Daz need to market to the chess-clubs too now ;)
This is legit. One of the things about 3D stuff is that a lot of people outside just do not see a real world use for it...its all virtual inside a computer. Something like this shows there can be a "real world" use for such 3D apps like this that go beyond just making pretty pictures.With some skill people could recreate their family and friends as chess pieces, which could be both entertaining or terrifying, LOL. With so many celebrity look a like models they could have a set based on favorite celebs or characters. Or catgirls. Catgirls vs Wolfgirls. OMG.People who like both chess and scantily clad Victoria with a sword can now print her has an entire army of chess(t) pieces with the irony that the base covers her up more than most skimpy outfits.I like your thinking!
[RELEASED] Chess Geografts for Genesis 8 (male and female)[Commercial] - new PA
This is legit. One of the things about 3D stuff is that a lot of people outside just do not see a real world use for it...its all virtual inside a computer. Something like this shows there can be a "real world" use for such 3D apps like this that go beyond just making pretty pictures. With some skill people could recreate their family and friends as chess pieces, which could be both entertaining or terrifying, LOL. With so many celebrity look a like models they could have a set based on favorite celebs or characters. Or catgirls. Catgirls vs Wolfgirls. OMG. People who like both chess and scantily clad Victoria with a sword can now print her has an entire army of chess(t) pieces with the irony that the base covers her up more than most skimpy outfits.^Thanks outrider42 :)
yeah - I think Daz need to market to the chess-clubs too now ;)












