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Problem Exporting a Pose with Diffeomorphic [SOLVED]
Okay, I solved it. The two additional steps I needed were first to snap to FK, and second to bake the animation. So:
1. Import via Diffeo
2. Add Simple IK
3. Pose
4. Snap to FK
5. Bake Animation
6. Save Pose Preset via DiffeoDIM Nightmare; How do you properly filter all those Ps files out?I’m currently facing a bit of a data management nightmare and could use some help. I have a library of over 3,200 items, and I’m trying to do a clean install on a dedicated 1.8 TB SSD. The problem is the metadata. Even with the "Download Filters" set to only allow Daz Studio 4 my "Ready to Download" list is absolutely cluttered with Poser Files (Ps) and StudioCF that are tagged as Daz Studio 4.5. I’m trying to avoid manually clicking through 3,000+ items just to uncheck Poser Files etc. Any tips on how to "clean" a large queue would be a lifesaver.
Rebuilding Daz ManifestThere is no way to rebuild the manifests easily, if at all. You will have to re-install everything, sorry. The support file has the metadata for the product, but nothing regarding the order itself. That is why I actually back up my manifest files.
Free textures for Overalls (by yomiuri)Elor said:I tried with the latest version and after loading all of them, I didn't get any missing file errors.
A question: I made medatata for your freebie and the overalls from Yomiuri. For your textures pack, I set CamyS as the artist name. Is it correct or do you have another preference ?
It's very easy to change before sharing them.
I don't know how the metadata works, but the textures folder is now renamed to "CamyS_GA".
If it isn't a problem, then only "CamyS" is fine as you wrote.
Thanks. Could you please post a link so anyone can download it?
Rebuilding Daz ManifestI recently migrated to Linux. Due to the migration to a new system, I am currently in the process of reconstructing my library manifests (.dsx files) so that the DAZ Install Manager (DIM) and DAZ Studio can "see" my 3k+ installed products on my external SSD. I have successfully mapped my library, but DIM requires specific metadata, specifically the Order ID and Purchase Date, to populate the "Installed" tab correctly. Does anyone have an idea how to rebuild these manifest files in the ManifestFiles directory?
Alternatively, I am looking for a way to obtain a CSV or JSON export of my complete order history. Specifically, I need a list that contains:
- SKU Number
- Order Number (The DAXX-XXXX-XXXX... format)
- Order Date (Date of Purchase)
Is there a way to request this from DAZ Help, or is there a script/tool known to the community that can export this data from the "My Orders" page? I want to avoid scraping the many pages of order history manually if possible. Is there a DAZ API for this?
To be clear: I have the actual content files, I am simply trying to rebuild the .dsx "identity cards" for the manifest so my database is restored without having to re-download all my assets.
Any advice or assistance in getting this data in a structured format would be greatly appreciated.
[Released] RSSY Character And Material Conversion Bundle Genesis 8 to Genesis 9 [Commercial]DaveTheVoice said:
One last question: Would it be "easier" if I set ALL Currently Used parameters to zero then convert? Just asking. I have 35 morphs. I'm sure that's not alot...
If you read the post above, you know that each "small" morph will compound until you have the wrinkling:
"In order to transfer morphs from one generation to another, you need the two characters to match in shape, height, and pose as closely as possible. The script modifies G9's shape to the default G8 shape (using the included "Genesis 8 Female" or "Genesis 8 Male" clone morphs), and poses G9 to the default G8 pose. Once they match, the transfer utility transfers over the morphs and you can save them. However, what transferring means is that the changes between the current G9 shape/height/pose and the morph's shape/height/pose on G8 are what are transferred over as a morph. Because G9 has been changed, the converted morph will "remember" the change in shape, height, and pose as well as the shape changes of the original morph, which can cause problems. This is why, even if the original morph only changed fingernail length or something like that, a converted morph changes the whole body on G9. The script is smart enough to only save the head of a head morph but saves the whole body or figure for all other morphs. This is why small, benign morphs on G8 can cause problems on G9."
You need to combine your morphs into one big morph:
"That said, you can transfer over your custom character by combining all your morphs into one morph on the G8 character first. Load your G8 character in DS at the default position. Export the entire figure as an obj (making sure you have resolution level is base and subD is 0). Clear out all of its old morphs so it is a generic G8 shape and import the obj using morph loader. Save as a character and then convert that."
DaveTheVoice said:
Sorry, I got a bit impatient there. I just really want my OC that I have "raised" from V4 and G3F to G8F. She really needs to be part of the 21st Century, I hope!
I'll follow your post above! Thanks!
RiverSoft Art said:
DaveTheVoice said:
I cannot find my original post or a resolution to the same issue. I have tried "Zero" and the other choice. Every time I get the same Origami G9 (see attached pic). Maybe there is a step by step review of what I did wrong?
The Zero or Restore choice is not your issue. There is no step-by-step review of what you did wrong. You need to try again AFTER clearing out anything which might screw up your next attempt, which is what my previous post tells you how to do.
Problem importing expressions after merging model the genesis 9 in blenderIt turns out that when importing the model into Blender using the “Diffeomorphic” add-on, when I import the facial model expressions after merging the eyebrow, eyelash, eye, and mouth models from the “CJ Raine” model with the facial model, some expressions stop working or break
The model I am using is CJ Raine HD For Genesis 9
https://www.daz3d.com/cj-raine-hd-for-genesis-9?srsltid=AfmBOoqd1A4lSLlK660GOmUPszFlRYVj7RgYZTzkPHqHU1JqGxOlt8KGHowever, when I import the expressions from the "CJ Raine" facial model, but with the eyebrow, eyelash, eye, mouth, and face models unmerged, the facial expressions and others work fine when separated
I don't know if it's something related to the model or if I'm doing something wrong
Common loon (bird) model?Anyone know of a good model of a common loon (Minnesota state bird) that would import well into Daz?
lowpi bone minionsI don't own lowpi to test but I pretty sure it wouldn't be to hard to do externally with BVHacker, Blender, Unreal Engine or any other biped retargeting software
rather than import a BVH though as D|S BVH import is crap
import an FBX and save a pose from that
Anyone flip a hair product (left to right)Pendraia said:
barbult said:
This is how I do it (works for dForce hair):
- Load the hair into Daz Studio
- Select the Geometry Editor tool
- Export the hair to OBJ with Remove Unused Vertices and Write Polylines selected, as well as your normal export settings
- Open Blender (I have version 5)
- Import the exported hair OBJ into Blender.
- In Blender Object Mode, select the imported hair object.
- In Blender, Right click and select Mirror, X Global
- In Blender, Export the selected hair to OBJ
- Back in Daz Studio, with the Geometry Editor tool still selected, select Morph Loader Pro and import the Blender-exported-mirrored OBJ as a morph
- Wait and be patient. It takes my computer several minutes to import the OBJ
- Dial the created morph to 100% to verify that it works correctly.
- Set the min and max morph limits to 0% and 100% with Set Limits checked. Be sure default is 0%.
- Save the morph that is created as a Modifier Asset
Now you have a mirroring morph saved to the hair, and you can use it now and when you load the hair in the future.
I don't have Side Swept Glam Hair. Here is an example with Bixie Cut Hair (I only loaded and mirrored the Main hair, and didn't bother with the strays, but they can be mirrored with the same technique).
You can use this same technique to create morphs for dForce hair, by moving vertices around in edit or sculpt mode in Blender, instead of mirroring the whole hair.
Wow! That sounds so easy Blender normally makes my brain melt. I may have to give it another try.
Be sure you heed the Daz Studio part about selecting the Geometry Editor tool.
Anyone flip a hair product (left to right)barbult said:
This is how I do it (works for dForce hair):
- Load the hair into Daz Studio
- Select the Geometry Editor tool
- Export the hair to OBJ with Remove Unused Vertices and Write Polylines selected, as well as your normal export settings
- Open Blender (I have version 5)
- Import the exported hair OBJ into Blender.
- In Blender Object Mode, select the imported hair object.
- In Blender, Right click and select Mirror, X Global
- In Blender, Export the selected hair to OBJ
- Back in Daz Studio, with the Geometry Editor tool still selected, select Morph Loader Pro and import the Blender-exported-mirrored OBJ as a morph
- Wait and be patient. It takes my computer several minutes to import the OBJ
- Dial the created morph to 100% to verify that it works correctly.
- Set the min and max morph limits to 0% and 100% with Set Limits checked. Be sure default is 0%.
- Save the morph that is created as a Modifier Asset
Now you have a mirroring morph saved to the hair, and you can use it now and when you load the hair in the future.
I don't have Side Swept Glam Hair. Here is an example with Bixie Cut Hair (I only loaded and mirrored the Main hair, and didn't bother with the strays, but they can be mirrored with the same technique).
You can use this same technique to create morphs for dForce hair, by moving vertices around in edit or sculpt mode in Blender, instead of mirroring the whole hair.
Wow! That sounds so easy Blender normally makes my brain melt. I may have to give it another try.
Script to restore Genesis bone orientation on imported rigs (fixes pose breakage)When importing non-Genesis rigs into DAZ Studio (FBX / Blender), DAZ preserves bone names but changes local bone orientation and rotation order, which causes Genesis pose files to twist or break even when the skeleton matches. I had Claude (an AI) write a script that copies bone orientation, rotation order, and end point data from a Genesis figure to another figure based on matching bone names, restoring correct Genesis pose behaviour. This pairs especially well with the Blender → DAZ Studio plugin (https://www.daz3d.com/blender-to-daz-studio-plugin), which is important because it preserves Genesis bone naming and hierarchy when rigging third-party meshes to a Genesis skeleton in Blender and importing into DAZ Studio — but DAZ still alters bone orientation on import, which this script fixes as the final step.
This script is designed to be used to correct the posing functionality (with exsisting genesis poses) of a 3rd party model that has already been rigged to a genesis skeleton in blender and then imported using Blender to Daz Studio Plugin.
Does Blender has posing system like daz3d?To pose the fingers there's variuos ways, which can also be used together they're not mutually exclusive.
- multiple selection then rotate with individual origins
- connect bone chains then use auto-ik
- use the daz body morphs for the hands and fingers
As for the import speed, you can use the HD convention to only export HD where needed.
https://diffeomorphic.blogspot.com/2024/08/single-dbz-export-script-and-hd.html
You can skip the environment in the global settings, by setting World = never.
To see what a warning is you can open the console and look at it.
window > toggle system console
update. The latest commit is specifically improving the import speed, up to 2.5 faster transferring morphs for rigged figures. Thanks to Thomas and Grant Kim.
https://bitbucket.org/Diffeomorphic/import_daz/issues/2626/
https://bitbucket.org/Diffeomorphic/import_daz/downloads/
Genitals are no longer adaptedSuddenly I can no longer load genitals ( all Anatomy ) onto a character... all characters are affected...
I've tried re-importing the metadata and reinstalling the genital plugins, but without success!
please Help
Does Blender has posing system like daz3d?Yes. version 5.10.
WIN 10
I use g8f
Click Add Simple IK
I went to DaZ Runtime
Click Snap FK ALL
Click Snap IK ALL
repeteadly
And the arms and legs rotates by itself.
Adding poles seem to be the culprit. If I don't use poles, it stays.
In simple ik how do people pose the fingers?
----
ver 5.10
For importing without the armature works now.
But I have question.
How can I import the meshes faster.
Is there anything I can strip more.
And how not to import the environmet texture.
Cos it keeps overiding my world settings on blender.
---
Why everytime i've finished importing, there's always a warning:
Easy DAZ import finish with warnings
See terminal window for detailsDaz Studio 6 Beta - version 6.25.2026.19821! (Updated July 23, 2026)Good idea, but looks normal:
2026-01-21 10:57:39.863 [INFO] :: Locking viewport redraw... 2026-01-21 10:57:39.863 [INFO] :: Viewport redraw locked. 2026-01-21 10:57:39.866 [VERBOSE] :: Native format content directories: 3 2026-01-21 10:57:39.866 [VERBOSE] :: Poser format content directories: 3 2026-01-21 10:57:39.866 [VERBOSE] :: Other import format content directories: 0 2026-01-21 10:57:39.866 [INFO] :: Begin asset load (merge): /data/DAZ 3D/Genesis 8/Female/Morphs/Mousso/Lilianna/Lilianna Lashes MAT.duf 2026-01-21 10:57:39.869 [INFO] :: Determining missing assets... 2026-01-21 10:57:39.876 [INFO] :: Setting textures... 2026-01-21 10:57:39.876 [INFO] :: Creating materials... 2026-01-21 10:57:39.878 [INFO] :: Applying animations... 2026-01-21 10:57:39.885 [INFO] :: Setting up follow targets... 2026-01-21 10:57:39.885 [INFO] :: Finished asset load (merge): - /data/DAZ 3D/Genesis 8/Female/Morphs/Mousso/Lilianna/Lilianna Lashes MAT.duf 2026-01-21 10:57:39.886 [INFO] :: Unlocking viewport redraw... 2026-01-21 10:57:39.886 [INFO] :: Viewport redraw unlocked. 2026-01-21 10:57:39.888 [INFO] :: Finished Loading Character Addons 2026-01-21 10:57:39.894 [INFO] :: Finished asset load (open): - /People/Genesis 8 Female/Characters/Lilianna.duf 2026-01-21 10:57:40.280 [INFO] :: Unlocking viewport redraw... 2026-01-21 10:57:40.280 [INFO] :: Viewport redraw unlocked.
Does Blender has posing system like daz3d?Thank you for the info.
But Without the poles in auto IK, i can't use it.
Like the legs will bend toward wrong direction like an alien, I can't rotate the arms toward the direction I need.
I don't like the other rigging like Rigify and MHX cos too many bones visual and slow.
Anw, out of topic, would you consider to add a feature to diffeo to only import meshes and textures.
The usage is for example: I'm creating a VN.
1. I import the environment once to blender.
2. I change the pose the characters and simulate the cloth in DAZ3d. Then export them to blender for render (cos cycles can render faster than iray in certain setting)
Currently I always need to import everything of the characters. It takes time if I had to repeat the same process many many times.
I thought if only diffeo can import only the mesh and textures, maybe the process will be faster. I don't need the bones and the morphs and other stuffs for this kind of workflow.
You might say, why don't just import the pose. That's fast.
But I have simulated cloths that need to be exported too. Pose doesn't include the mesh shape.
Diffeo can import the shape change.
But it will involves many steps.
If only I can just use easy import and just chose import texture and mesh, that would be fast.
Can't get dae files to load in DAZ Studiovicster56 said:
Hey all. Thanks!!
1. I can Import FBX files
2. Bejaymac - "Most collada files should load, however their Opacity settings are the reverse of what DS needs, so most load invisible, they also load in "mirrored" so the normals are now pointing inward." Is there anything in DS that I can do to reverse this?
- Tools>Geometry Editor
- Right-click>Geoemtry Selection>Select All
- right-click>Geometry Editing>Flip Normals of Selected Polygons
Can't get dae files to load in DAZ StudioHey all. Thanks!!
1. I can Import FBX files
2. Bejaymac - "Most collada files should load, however their Opacity settings are the reverse of what DS needs, so most load invisible, they also load in "mirrored" so the normals are now pointing inward." Is there anything in DS that I can do to reverse this?
Daz to Blender Bridge for Blender 5windli3356 said:
The easiest way to do so is to download both Blender 5.0 and 4.2(the last offical version support the bridge) import your Daz assets to 4.3, save as FBX format and then use 5.0 to load it, so far so good on my end.
Yeah I was actually thinking of doing that but instead I installed Diffeomorphic instead and honestly............ I prefer it!
I installed on 5.0 and it works as well!












