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blender 4.0.2. to Daz obj?
I tried to make a simple morph for the basic tank top in the G8 package, and it works fine here. For a morph you only need to export faces, the other data is not necessary and may be what it is giving troubles. I'm attaching the daz and blender options I used.
In some rare cases the daz geometry is not good for blender and it needs to be validated, this means blender may change the vertex order on import to fit the internal data structures. This may depend on the application the PA uses to model the asset.
Diffeomorphic DAZ Importer version 1.6.0 released@rugeyohe Usually actor morphs are baked in the dbz so they don't need to be transferred. If you load them later as custom morphs then you can use "transfer shapekeys" in the morphs panel, but you may also need morphing armatures. Of course a baked dbz is much more efficient and blender friendly than a morphing figure, if you don't necessarily need a morphing animation.
https://bitbucket.org/Diffeomorphic/import_daz/wiki/Setup/Morphs
https://diffeomorphic.blogspot.com/2023/12/new-way-to-do-morphing-armatures.html
Erc freeze not freezing, no matter what the weather says outsideI've never gotten a duplicate formula error ever, and didn't know you couuld get one until I was today years old.
As far as baking, I'd evern went as far as manually deleting all of the joint settings using the paremeter pane. Repeatedly I've tried various things to the point of insanity.
I eventually got it to take by creating a new morph,naming it the skeleton, and baking the old morph to make it empty with the skeleton underneath. That was working great.
Until I loaded again a few minutes ago and the joints were whacked again.
With yet another new morph I think I have it working now. Maybe. It seems to be only this one morph being a problem. I'm nonplussed on what I did to create the issue. Sure would like to know so I can avoid in the future.
Export to FBX not working on Studio 4.22, how do i fix this?GBDubstep said:
Has this issue been fixed? I can't use Unreal or IClone at the moment. :/
Fixed in DS 4.22.0.4:
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Changes merged from 4.22.1.22
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Source maintenance
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Improved quality of eye materials in Face Transfer 2 on macOS
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Fixed an issue with the FBX Exporter with setting up visible polygons where a Geo-Graft is involved
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Fixed an issue with the FBX Exporter with setting up subdivision edge weights where a Geo-Graft is involved
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Fixed a crash in FBX Import of skinning when more than a skinning modifier exists
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Fixed a crash in Geometry Editor when invoking the context menu while selecting between a skeleton with bones and a skeleton without bones
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Fixed an issue with the FBX Exporter where separate geometry for each actively grafted follower was being included in addition to the merged geometry
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DAZ Studio : Incremented build number to 4.22.0.4
Erc freeze not freezing, no matter what the weather says outsideI have no idea why this is happening but I'm going bonkers. I'm in an area where I have only ahotspot for internet and precious few data bytes, but I wasted some to try tio find an answer and only found this thread: https://www.daz3d.com/forums/discussion/459291/adjust-rigging-erc-freeze-and-save-morph-not-working-solved Not helpful at all. Alas.
So I'm creating a character system on DAZ. I've been making characters a while now (who knew I'd get this far) so am pretty sure I'm doing things correctly. This is my second full item on Genesis 9 - not counting personal ones - and so far everything has been behaving. Until this character.
I have a full body morph. No matter how many times I:
- Adjust rigging, then
- Erc that rigging, then
- save as morph asset
The rigging will NOT save. It'll save a little off or not at all. NO matter what I do. I even tried creating a submorph that would be it's skeleton, and no dice.
I can't find a solution, especially on my limited data, and would greatly appreciate some help. I'm hoping it's not another library problem. i did recently import some things in and other problems cropped up (not many and all but one have been removed), but I'm not in a place where I can start a whole new fresh library again at the moment.
How to bring v4 character inj into Daz StudioIn Windows, there's a file named DzCreateExPFiles-V4.bat located in [content library name]\Runtime\Libraries\!DAZ, double-click to run it and it will create the appropriate morph channels.
Can someone figure this out for me?Look what I did, took me 5 hours, lots of trail and error, and a bunch of swearing and dancing with TRANSFER UTILITY, but it now fits and works with a GENESIS 8 FEMALE (only thing I did not fit was the gloves, they were really tricky sand I had others I could use so). Thanks to everyone for you help, and big thanks to GORDIG for the idea to manually fit and then dance with transfer utility :) me very happy now :)
AIUTO...CHI CONOSCE L’ITALIANO? PARTE QUATTORDICICrios said:
Imago said:
Crios said:
Io al massimo la 3
Sbagliate entrambi: Usate Genesis 1.
Ci sono più poligoni, più morph, più abiti e più accessori. E meno pezzi sparsi in giro.
Sì.

Ma io uso molto anche quello.
Io sono passato direttamente dalle generazioni 3 e 4 (pre-Genesis) a Genesis 8. Ho un po' di roba anche per G3 ma ricordo che quando uscì la prima generazione di Genesis avevo tanta di quella roba per V4 che la continuai a usare, poi mi schiattò il PC e per quando lo rimisi a posto eravamo già arrivati a G8
Freebie Challenge December 2023 - January 2024 - "Driving home for ..." - Main Threademanuela1 said:
The way home

Freebies
"Conestoga Wagon" (https://skfb.ly/oBrPt) by Ursei is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
https://sketchfab.com/3d-models/conestoga-wagon-2bfd8f4232054fd982b29e4df0f367d1Dropbox - FreebieMilHorseHalter.zip
https://community.hivewire3d.com/threads/free-milhorse-halter.1801/Horseseat V2 Modello 3D
https://free3d.com/3d-model/horseseat-v2--510500.htmlBush Walking Track
https://www.renderhub.com/shredder/bush-walking-track-for-dazNight Wolf for G8M
https://www.deviantart.com/shinteo/art/Night-Wolf-for-G8M-847515481
https://www.patreon.com/posts/night-wolf-for-38912644"STRONG" for G8M Character Morph & Pose by Mar3D
https://www.renderosity.com/freestuff/items/82833/strong-for-g8m-character-morph-amp-poseV Devil May Cry 5 Hair Prop for G8M
https://sharecg.com/v/93558/browse/21/DAZ-Studio/UPDATE-V-Devil-May-Cry-5-Hair-Prop-for-G8MG8M Walther 2.0
https://sharecg.com/v/97276/browse/21/DAZ-Studio/G8M-Walther-2.0Walther 2.0 simple hair for G8M
https://sharecg.com/v/97283/browse/21/DAZ-Studio/Walther-2.0-simple-hair-for-G8MEight Hats for Genesis 8 Male by Soulcatcher
https://www.renderosity.com/freestuff/items/94093/eight-hats-for-genesis-8-male1940's inspired suit for G8M - high res version by perlk
https://www.renderosity.com/freestuff/items/95281/1940s-inspired-suit-for-g8m-high-res-versionG8M Adventurer - dforce clothes by perlk
https://www.renderosity.com/freestuff/items/93843/updated-g8m-adventurer-dforce-clothesDforce Walther 2.0 shirt & shorts for G8M
https://sharecg.com/v/97280/browse/21/DAZ-Studio/Dforce-Walther-2.0-shirt-shorts-for-G8MFour Men on a Couch: G8M Poses by ruslan809
https://www.renderosity.com/freestuff/items/80168/four-men-on-a-couch-g8m-posesHorse Back Pose (sample) For G8F
https://www.renderhub.com/lstowe/horse-back-pose-sample-for-g8fNo count
Rifle: No longer available (temporary free Renderosity Christmas 2020 included in "NA Warrior Props")Paid items
DAZ Horse 2
https://www.daz3d.com/daz-horse-2all Freebies approved, please move to entries
Diffeomorphic DAZ Importer version 1.6.0 released@Padone Thanks. I was gone ask something else. I saw you can transfer dynamic body morphs(for example heavy thin muscular etc) to cloths when you use slider in blender. How can I transfer them to clothes? I couldn't see where it shows it...
blender 4.0.2. to Daz obj?Does anyone know the settings for exporting morphs back to Daz from Blender 4 obj export (not lagacy obj export)? I finally upgraded to Blender 4.0.2 and it doesnt have the lagacy obj exporter that I've been using. Now I keep getting geometry doesn't match in Daz Morph Loader Pro, even if I dont touch the mesh at all. I've tried tons of different settings in Blender export, no luck. This pic shows nothing selected in Blender export because I even tried that.
G9 morphs problem (with DAZ morphs !?)Those "....propotion...." morphs must've been automatically dialed by controlling morphs from a certain character. You should identify that character first. In Parameters pane, Show Hidden Properties... select Currently Used and carefully check the dialed properties.
There might be a character's morph with 100% value, and probably in grey color...
Problem with Transfer Utilty and V4The right way should be:
- Inject Head and Body morphs on V4, export V4 to OBJ. Remove Head and Body morphs.
- Convert V4 to TriAx or General Weight. Import OBJ to V4 as a Character Morph.
- Import V4 Clone for G9 and rig it on V4 with Transfer Utility.
- Dial Character Morph on V4, V4 Clone for G9 will follow.Then export V4 Clone to OBJ, import it to G9 with Morph Loader Pro + G9 HeadSplit dFormer...to create Head and Body morph separately.
Freebie Challenge December 2023 - January 2024 - "Driving home for ..." - Main ThreadThe way home

Freebies
"Conestoga Wagon" (https://skfb.ly/oBrPt) by Ursei is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
https://sketchfab.com/3d-models/conestoga-wagon-2bfd8f4232054fd982b29e4df0f367d1Dropbox - FreebieMilHorseHalter.zip
https://community.hivewire3d.com/threads/free-milhorse-halter.1801/Horseseat V2 Modello 3D
https://free3d.com/3d-model/horseseat-v2--510500.htmlBush Walking Track
https://www.renderhub.com/shredder/bush-walking-track-for-dazNight Wolf for G8M
https://www.deviantart.com/shinteo/art/Night-Wolf-for-G8M-847515481
https://www.patreon.com/posts/night-wolf-for-38912644"STRONG" for G8M Character Morph & Pose by Mar3D
https://www.renderosity.com/freestuff/items/82833/strong-for-g8m-character-morph-amp-poseV Devil May Cry 5 Hair Prop for G8M
https://sharecg.com/v/93558/browse/21/DAZ-Studio/UPDATE-V-Devil-May-Cry-5-Hair-Prop-for-G8MG8M Walther 2.0
https://sharecg.com/v/97276/browse/21/DAZ-Studio/G8M-Walther-2.0Walther 2.0 simple hair for G8M
https://sharecg.com/v/97283/browse/21/DAZ-Studio/Walther-2.0-simple-hair-for-G8MEight Hats for Genesis 8 Male by Soulcatcher
https://www.renderosity.com/freestuff/items/94093/eight-hats-for-genesis-8-male1940's inspired suit for G8M - high res version by perlk
https://www.renderosity.com/freestuff/items/95281/1940s-inspired-suit-for-g8m-high-res-versionG8M Adventurer - dforce clothes by perlk
https://www.renderosity.com/freestuff/items/93843/updated-g8m-adventurer-dforce-clothesDforce Walther 2.0 shirt & shorts for G8M
https://sharecg.com/v/97280/browse/21/DAZ-Studio/Dforce-Walther-2.0-shirt-shorts-for-G8MFour Men on a Couch: G8M Poses by ruslan809
https://www.renderosity.com/freestuff/items/80168/four-men-on-a-couch-g8m-posesHorse Back Pose (sample) For G8F
https://www.renderhub.com/lstowe/horse-back-pose-sample-for-g8fNo count
Rifle: No longer available (temporary free Renderosity Christmas 2020 included in "NA Warrior Props")Paid items
DAZ Horse 2
https://www.daz3d.com/daz-horse-2How to bring v4 character inj into Daz StudioHow did you install the V4.2 base? DIM or a Bitrock installer will perform the initialization of the morph channels when installing, if you install manually you need to run the initialization yourself. The inj files should show up under Poser Formats > [name of content folder] > Pose
Blender - How to align 2 faces perpendicular?I may not extrude it.
Cos I have to reimport back as morph.
So no new faces/edges.I have to fix/realign the faces/edges in the image
Problem with Transfer Utilty and V4If you open the Parameter Settings for the morph (from the gear icon on the slider) is Auto Follow enabled?
Diomede's Notepad, Sketchpad, and Chilling PadImportant video illustrating using utilities in the G9 clothing setup process
Mada added the following comment - "The weightmap is for quick and fast poke through fixes, especially after layers in dforce or extreme poses. If you want to use the fix in multiple scenes then its better to export a morph and import that into your clothing." and "You misunderstood yes :) The weightmaps are primarly for dforce poke throughs after draping or posing and not meant for animations. It can be used to fix poke through in character morphs as well, and in that case it would be better to export the fix as a morph. That way it will load in the clothing everytime you apply the character morph." and "You export the template as an obj and import it into MD as an avatar, then drape against it. Then export the garment as an obj to bring into DS and use transfer utility as before. If you're draping against the male or female morph dialed up in the template then you will use the same method as in the video to get the base shape (using G9 of course, not the template)."
Select Morph Verts
Put parameters window into edit mode, select a morph and then run the script - it will select all the vertices used in that morphClear Morph Verts
Dial up the morph, select it and then use clear morph deltas and it will delete those vertices from the morphClear HD Morphs
N/A for usersRemove empty morphs
If you have empty morphs that came across from templates you can select them in the parameter window and run the script. It will remove all empty morphs.
Resave with a new folder name so DS create a new data folder without those morphs included. If you simply resave in the same folder those morphs are already in there and will simply reload next time.Get Morph Delta Info
Select a figure/clothing/prop and click the button - If you have no morph selected it gives you a list of everything. If you select any amount of morphs it limits it to the selectionTexture Convert : Single UDIM to Multiple
The script is for texture artists...it was easier for our texture artists to work on a single 16k or 8k image so they would export G9 with the single UDIM, texture it, then once they are done they run this script on their images and it breaks them back out into multiple images for use with the multi UDIM UVAdjust Eye Rigging
If your head morph moves the eyes somehow you dial up the morph and select it on G9 with the eyes loaded, then run this script and it will adjust the eye bone position to fit the shapeSet G9 to Shape
Select G9, run script and then select the shape you want for base.
Create follower
Quickly set up a follower from obj
Update Follower Base shape
Select base and run script to change base shapeSave current pane info
Saves the position and size of the floating paneProblem with Transfer Utilty and V4Hiello DAZ users,
I am trying to covert V4 morphs to G9 (for this I created V4 clone for G9).
I am loading V4 to scene and convert it to weight mapping, then importing the V4 clone to scene. After using the transfer utility they are both fitted in scene.
When I scale the V4 from parameters tab, they are both scaled. Bat when I inject morph on V4, the morph effects only V4 and not the clone.
Help appreciated.Daz Studio BETA - version 4.23.0.4! (*UPDATED*)Richard Haseltine said:
Very odd, yes - it sounds like some highly system-specific quirk, though that isn't much comfort when it is the system you want to use that has the quirk. I am not sure what that .dll is for - it isn't in the plugins folder, where I would expect most add-on (and even core elements) to reside though it does sound related to Face Transfer. Are any of the core elements of the machine customised by/for Fujitsu, as far as you can tell?
Report after the busy weekend... SSD formatted, Fujitsu desktop Workstation, 16GB RAM, XEON W3580, Windows 10 pro 64bit installed, activated, all drivers updated, RTX3060 has Studio driver 546.33. newest DIM installed. all necessary essentials and 4.22.0.15 downloadad via DIM and DIM installed to the locations, which the software has selected... No failures, no warnings, no problems with the softwre and hardware on log.file... A female biometric face downloaded... With a genesis 8 naked body from essentials the facetransfer is running and the result is acceptable, BUT... Genesis 9 genderless, hairless body from essentials is still crashing when facetransfer is invoked... I think, currently my knowledge with computer related steps is exhausted. (There is also another Fujitsu but with a little slower processor and I will beg (!) the user to let me install 4.22 and check with it soon... ) Else, from time to time, I will check driver updates and await the next public release (as current beta's behaive similar...) and G9 essentials update and report the results... Most probably G9 structure invokes a crash due to hardware addressing on memory or processor... Very strange problem without logical solution... :) :) BTW... As I said before, everything is working fantastic on a Fujitsu laptop workstation without any issues... Have a nice time...








