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Head and Body morph being applied to all my G8F's and I have no idea how or why. - Solved
Ahah! Now I think I have the issue isolated. Each of the items is attached to a full figure morph, set at 100% default. I have reset the defaults to 0%, done the memorize and save modified asset, deleted the figure, cleared the cache, loaded the figure and lo... the full figure morphs are back at 100%. So I'm sure that's where the fault is, they won't stay zero'd. Is this an actual bug? Or is it still likely something stupid I have done?
Figure Metrics works not correctlyYou need to select a node (usually the body for morphs, or a bone for transforms) by clicking the button, then once you have a node click the Select a Property button and pick a morph or transform. Be careful not to pick properties for the measures you wish to adjust that will compete, otherwise the process will just go in circles and not achieve anytbing useful.
Face Transfer 2echristopherclark said:
paulawp (marahzen) said:
I'm experimenting with creating shape dials with FT2. I had gotten accustomed to the convenience of just being able to dial in my FT1 -> ManFriday shapes that I created in the latter half of last year.
This one is fantastic. Almost makes me want to buy FT2 and the shapes to play around with them (though I'm neck-deep in other projects and probably shouldn't let myself get distracted).
Thanks! I have been slowly refining my Face Transfer workflow for a while. There's something new I was trying here, and I need to do some more testing to see if it's viable, but I was pleased with this test.
Linday's Classic Long Side Bangs Hair G9 going through objectsMost of Linday's hairs were made with Tubes rather than Hair Cards / Hair Lines. Tubes (esp. low base poly) can easily be intersected with the geometory of other objects.... Like the draping result on a G9, you can see the hair also penetrates into the head and body of the figure... Of course you can tweak the properties on dynamic surfaces, however, as long as it drapes, the penetration can not be 100% prevented, unless you set high stiffness, as well as low dynamic strength, etc...But if go for that way, simulation will be meaningless...
So, my experience is: in your case, after simulation, if really needed, just push the back hair up with Mesh Grabber or in Blender, then import OBJ as a corrective morph.
Genesis 9 to Genesis 8 hair converter?Using auto-fit with Clones really depends on the hair, for instance: 1) if there're custom bones on the hair to which the rigged shapes link, auto-fit will remove them all. 2) strand-based hair, in quite a lot fo cases, you have to re-rig the sub-node / tails / buns, etc. 3) For some hairs, auto fit will transfer wrong weight, as well as destroy corrective morphs on the hair...
So case by case, wisely choose the proper way. If you're not good at tinkering and fixing... better go for direct parenting.
Head and Body morph being applied to all my G8F's and I have no idea how or why. - SolvedSofaCitizen said:
Yes, sorry, I meant G8F dev load.
That should fix it but perhaps those morphs are loaded as dependancies by a separate morph which is still dialled in by default? After loading the G8F dev load, go to currently used in the shaping tab and look to see what is there. If there is nothing "unexpected" then use the corner menu to show hidden properties. There should be something odd that you can dial back to zero which will return the G8F back to normal. You can then do the other two steps to save this.
Still no luck. Here's a screenshot of what the base G8F Dev Load looks like. with the Currently Used Tab showing. I've tried zeroing out all the shapes, memorizing the figure, and then saving it as a modified asset. This screenshot is after doing all that. ~scratches head~ I also checked the Hidden properties and there's nothing I can see in there.
Head and Body morph being applied to all my G8F's and I have no idea how or why. - SolvedAlso you have to check if there's any Control morph, e.g. Maddy... if the Control morph is set as 100% as default, you have to zero it rather than zeroing Maddy body morph... Then in the list of save modified assets, make sure the wrongly-set morphs are listed.
Head and Body morph being applied to all my G8F's and I have no idea how or why. - SolvedYes, sorry, I meant G8F dev load.
That should fix it but perhaps those morphs are loaded as dependancies by a separate morph which is still dialled in by default? After loading the G8F dev load, go to currently used in the shaping tab and look to see what is there. If there is nothing "unexpected" then use the corner menu to show hidden properties. There should be something odd that you can dial back to zero which will return the G8F back to normal. You can then do the other two steps to save this.
Need help with Small Breasts Morphs (vol 1-4) for G8F by Anagord...that's better than the results I've been getting with both Fit Control and the Projection Morph Master.
While setting up the examples I discovered a rather frustrating matter. When I rendered the character in a profile stance to show the bust size I am working with, I noticed an odd bulge in the centre of the character's chest as if some sort of clothing smoother is active that is causing an unwanted distortion. I have no Idea where it is upcoming from as I looked through all the hidden morphs and JCMs but found nothing I could see that would be causing this
What I find odd is when I fit G3F clothing to the character using autofit, the bulge doesn't appear only with G8F clothing . I spent a several hours trying to track this down but to no avail and have no Idea what is causing this. I'll try and post an image of this later as again it is late where I am and I have t be up in a few hours.
Never seen this happen before and it doesn't occur with other characters I've developed (including ones with smaller busts). . I really don't want to have to rebuild the character from scratch.
Head and Body morph being applied to all my G8F's and I have no idea how or why. - SolvedFor some reason (and I assume it's because i did something stupid at some point) I have a 70% Heidi head morph and a 100% Maddy body morph being applied to every G8F I load in. As the title of the post says, I have no idea how I might have done this. Is there anyway I can stop these morphs being autioloaded?
[Released] Elora Taiyou and Dragon Staff with some bonus for Royal Sun productsArki released her awesome project, the Royal Sun. Wardrobe, hair, crown, necklace, rings and more. This set inspired the Noble Manner texture add-ons for both the Wardrobe and the Updo (with the jewelry) and the young elven woman, Elora Taiyou. Elora Taiyou, as you can tell from her name, shines like the light of the sun. She is a perfect choice for any elegant, noble character, but she stands out from the others with her stature, so she shines best as an elven woman. To be able to blend in with any company, she has many (even colorable) makeup variations, as well as a wide range of nail polish options. She also has a unique ability. Thanks to her multiracial ancestors, she can change the color of her skin or eyes at any time.



Elora prefers to use her Dragon Stuff. This magical staff, which carries the power of the dragon's spirit, was designed for her. The power of the dragon primarily helps this majestic elven woman, serves her faithfully, and protects her in times of trouble thanks to its strength.


For those who will own both Elora Taiyou and the Dragon Staff, there is a Bundle-like bonus in the Elora Taiyou for Genesis 9 product. She can wear the Dragon as headwear. Also there are fit poses for Toon Adult Male and Female and Freja. Also you can see on the picture, there is a HD3 morph for G9 where the dragon clings to her head. Sure, if you feel to drastic, just dial down to zero, the headwear dragon will look amazing without it too.
The Dragon Spirit VDB can protect her without the staff too with or without its sparkles.

She can use the staff in the Battle or just send it away to protect her or to patrol


The Staff has several options (with sparkles, dragon sparkles, dragon spirit vdb, or just simple the dragon with the orb, maybe some sparkles inside) and material presets, even the signature colors for Royal Sun Wardrobe. It also has an expansion for those who like Noble Manner textures for Royal Sun Line.


Remixing your art with AII think AI enhancement works quite nicely for characters generated with Face Transfer 2

My image before enhancement is in:
https://www.daz3d.com/forums/discussion/661746/face-transfer-2/p11
Remixing your art with AIThe original image I have created in Daz Studio from Face Transfer
https://www.daz3d.com/forums/discussion/672386/facetransfer-1-and-genesis-8-1#latest
Need help with Small Breasts Morphs (vol 1-4) for G8F by Anagord...It's not so much the "saran wrap" effect on the breasts (I have utilities to deal with that) as it is the enlargement or reduction in of the breast mass itself that changes the vertices which as PerttiA mentions affects the UV map of the clothing causing distortions like wavy instead of straight horizontal or vertical stripes as well as warping patterns like plaids, ginghams, and polka dots
I've been doing more experimentation working with Zev0's Fit Control and Projection Morph Master; and will post images later as it is late where I am and I need to turn in for the night
Piece of Mesh not moving with rest of figureYou may try:
- Load that Belt into the scene without fitting to the figure (if it auto fits, right click on the belt - Fit Belt to: None.). Go to menu: Edit - Figure - Transfer Utility.
- Use the settings in below screenshot, Accept. After re-rigging, check if the belt works well....How to transfer copy/pasted references to different computer???So it took me a while to figure out how to correctly transfer my script and favorites menues from one computer to another. Now what I'm trying to figure out is if i can get all of my pasted references to move over as well. In case i need to explain exactly what I mean here goes. Lets say I have an outfit and that outfit has a texture package made by another creator and does show up in the smart conent with that outfit. You open that material package up in Products in the content library. Fromt the smart contente window you right click on an item Show Asset In>Content Library>Products. Once in this window you can right click on and item(s) and click Copy. Then you can navigate to the product that has the outfit for this example. Once in the product that you want to move the copied items to you right click in the pane and select Paste Reference. This will create copies of those items in that product that will show up in smart content so things are grouped together nice and neat rather that having to go to different products in smart content. So, with all that being said my question now is when i transfer to a differenct computer, how do i also transfer that information. I use the same portable hard drive on both computers, I've exported and imported metadata to get my smart content working. Ive got my custom menues working on both computers now but not these references. Also for that matter, Items such as custom materials that I've created no longer show in smart content on the other computer I've transfered to either. Please help.
Diffeomorphic - How to export animation?benniewoodell said:
crosswind said:
James said:
I made an animation. I move the left hand.
The timeline has two keyframes. One on frame 1, the other on 20.If so, you firstly Transfer IK to FK on MHX panel - Animation (arms / legs separately), then bake and Save as Pose Preset. I tested it in this way, it worked.
When you say arms/legs separately, am I supposed to highlight the arms and run the transfer, and then highlight the legs? I've always been so confused with this and now that I'm seeing that folks are getting MHX to work back to Daz, I'm excited to try again! Thank you for any input!
Oh... sorry ! We can do Transfer with arms / legs both checked !
a default sitting and standing pose for every generationthe base poses have become increasingly wacky each generation
Genesis 9 I have never seen anyone sit so unaturally

I would love it if there was a simple boring identical default idle stand and sit for each generation one could use for reference for set building, clothing draping presets etc
a starting sit morph that matches it in skirts everyone can use
not that stand for M4 and Genesis 1 everyone laughed about thrusting his personality out though

the kid one not too bad
cannot say I like genesis 1 sits either, too busy, legs and hands, was thinking a simple sitting down for a job interview type pose no splaying legs all over the place and crazy arm positions maybe resting on legs or folded in lap
Facetransfer 1 and Genesis 8.1My first Face Transfer on Genesis 8.1 Male with
https://www.daz3d.com/face-transfer-shapes-for-genesis-8
applied.
Diffeomorphic - How to export animation?crosswind said:
James said:
I made an animation. I move the left hand.
The timeline has two keyframes. One on frame 1, the other on 20.If so, you firstly Transfer IK to FK on MHX panel - Animation (arms / legs separately), then bake and Save as Pose Preset. I tested it in this way, it worked.
When you say arms/legs separately, am I supposed to highlight the arms and run the transfer, and then highlight the legs? I've always been so confused with this and now that I'm seeing that folks are getting MHX to work back to Daz, I'm excited to try again! Thank you for any input!










