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Daz 3D Forums > Search
  • HeadShop Oneclick 2 - Now Installed, but cannot find in Daz

    HeadShop is currently NOT a DIM installer. You have to download a zip file and unzip. It has its own installer and README.

    DAZ will be working on a DIM version - soon.

    By

    info_b3470fa520 info_b3470fa520 March 2019 in New Users
  • HeadShop Oneclick 2 - Now Installed, but cannot find in Daz

    Hello All,

    I am back with yet another problem I am having. 

    I purchased this item about a couple weeks ago:

    https://www.daz3d.com/headshop-oneclick2

    I wanted to use it today and I found I am having trouble finding it.  I don't think it installed.  I am looking all over and I decided to look in my DIM to see if it at least downloaded from there.  Low and behold and it isn't there either.  I go to my account and to the order where the item is.  I singled out and selected the item to install using the Installation Manager.  When I signed on to the latter, I have noticed that HeadShop OneClick2 DOES NOT appear on the list.  It is also not on the installed list.  So it looks like the reason I can't find it is because it didn't install. So the question I have is why?   At first, I thought it might be a stand alone item, but it isn't.  The description specifically says it works within Daz and not outside of it.

    So my next question is this, if the DIM didn't install it, then how do you install it?

    Thanks,

    Geo

    By

    jukingeo jukingeo March 2019 in New Users
  • Headshop 11 Problems

    It appears that I have more or less the same problem as user "d32un3d" just above this post.

     

    I bought HeadShop 11 today and have had problems installing the software.

    The files appear to be in the right places, but since I have a custom Daz Studio installation, HeadShop is not finding the correct path to the standard Daz characters.

    On top of this issue, there might be some extra issues as a result of the Daz Connect/Cloud system, just thought I'd mention that.

     

    Error message: "Daz model not found".

     

    I would suggest for the developer to add a text-box where the user can see either a working path to the necessary folders/models/resources,

    or an input field and/or browse functionality to manually set the correct path. This would be useful in cases where the user have a custom installation.

     

    Apart from that, I haven't found anything regarding HeadShop 11 in Daz Studio, there is no link from the "Edit" menu or other reference to HeadShop.

    There is no plug-in showing up in the plug-in list in Daz Studio either.

    As I said, the HeadShop files appear to be in the correct locations as are laid out in the documentation.

     

     I have only started HeadShop from the .exe file, since there is no menu available in Daz Studio.

    By

    Aeonmoon Aeonmoon March 2019 in Technical Help (nuts n bolts)
  • HeadShop OneClick Submitted to DAZ - Best in Class! (Commercial)
    I have things working and looking good until I go to export. It says it successfully exported, but then I get an error message

    "Headshop Directory "fs" could not be created because the selected figure does not have a valid runtime folder."

    I've tried Genesis 2 and 3. I've only used files as they install, so I haven't moved folders or anything.

     

    I have things working and looking good until I go to export. It says it successfully exported, but then I get an error message

    "Headshop Directory "fs" could not be created because the selected figure does not have a valid runtime folder."

    I've tried Genesis 2 and 3. I've only used files as they install, so I haven't moved folders or anything.

    Did you ever get any advise to avoid this error?  I am getting that also ... tried on G3 and G8. My figures are installed via DAZ Connect.

    Advised customer: 

    Steve,

     

    I would try two things:

    1. Pls. reset the Preferences to default as shown in the picture

    2. If that does not work, create a folder on C;Users/My Documents/My DAZ 3D Library/Runtime/People

    and copy Gen 3 or some other in that folder. Launch Studio by double clicking on Gen 3 Female DSON file.

    By

    info_b3470fa520 info_b3470fa520 March 2019 in The Commons
  • HeadShop OneClick Submitted to DAZ - Best in Class! (Commercial)

    I have things working and looking good until I go to export. It says it successfully exported, but then I get an error message

    "Headshop Directory "fs" could not be created because the selected figure does not have a valid runtime folder."

    I've tried Genesis 2 and 3. I've only used files as they install, so I haven't moved folders or anything.

    Did you ever get any advise to avoid this error?  I am getting that also ... tried on G3 and G8. My figures are installed via DAZ Connect.

    By

    sjg_b28299fd86 sjg_b28299fd86 March 2019 in The Commons
  • Headshop 11 Problems

    OK, SOOOO, I've Installed HeadShop 11 multiple times, reinstalled (Repeat-Reapeat-Repeat-Reapeat-Repeat-Reapeat-etc...) - and yet, I cannot get a freaking mesh to generate! I have copied all installed files to the following directory locations (JUST INCASE!):

    C:\Program Files\DAZ 3D

    ​______________________________________________

    C:\Program Files\DAZ 3D\DAZStudio4

    C:\Program Files\DAZ 3D\DAZStudio4\plugins

    C:\Program Files\DAZ 3D\DAZStudio4\HeadShop plugin

    ______________________________________________

    C:\Program Files\DAZ 3D\DAZStudio4 Public Build

    C:\Program Files\DAZ 3D\DAZStudio4 Public Build\plugins

    C:\Program Files\DAZ 3D\DAZStudio4 Public Build\HeadShop plugin

    Everything works until I engage the "Apply" button. Then I keep getting the messages in the attached pics & then the Genesis 8 model looses the head & torso geometry.

    What in the world am I missing here?!!! I even followed a General Install video on YouTube. But I cannot find a Video, PDF, or Pic file anywhere to show exactly where each file should be located.

    Please HELP!

    By

    d32un3d d32un3d March 2019 in Technical Help (nuts n bolts)
  • Sculpting a 3D face from pictures

    I already bought FaceGen Pro and HeadShop 2 but yea, very far...

    By

    fr0zie fr0zie March 2019 in Art Studio
  • are yoo a thread killer?

    grab all your facegen and headshop people from here

    refresh for a new one

    https://thispersondoesnotexist.com/

    I should have started a new thread, too late someone did, this is the thread posts go to die ........

    By

    WendyLuvsCatz WendyLuvsCatz March 2019 in The Commons
  • Headshop 11 or HeadShop OneClick2

    I have problems with headshop one click 2. In all my tests with genesis 2 female the face in general disproportionate, big eyes, bigger nose, and bigger mouth. In the preview it looks good, but when it export to daz the face it's bigger in proportion than head and it looks bad.

    By

    Isazforms Isazforms February 2019 in Technical Help (nuts n bolts)
  • Headshop 11 Problems

    I can't install HeadShop OneClick2, because it wants a product key from me, and I have no idea where to locate that.

    SInce noobody else seems to have had that issue, I am thinking I may be missing something obvious.

    Does anyone have a helpful hint to offer?

    Check the Serial Numbers tab on your Account page here.

    By

    Richard Haseltine Richard Haseltine February 2019 in Technical Help (nuts n bolts)
  • Headshop 11 Problems

    I can't install HeadShop OneClick2, because it wants a product key from me, and I have no idea where to locate that.

    SInce noobody else seems to have had that issue, I am thinking I may be missing something obvious.

    Does anyone have a helpful hint to offer?

    By

    lmaischak lmaischak February 2019 in Technical Help (nuts n bolts)
  • Headshop 11 Problems

    greetings!

    I bought Headshop 11 today.
    So far I have two issues.
    First Genesis 8 eyelashes problem mentioned before.
    Second - when I select File->New, the window pops under the main Headshop window and I have to force close thru Windows Manager

    HeadShop Tech Support: [email protected]

    By

    info_b3470fa520 info_b3470fa520 February 2019 in Technical Help (nuts n bolts)
  • Headshop 11 Problems

    one more thing regarding Eyelashes - seems that DAZ doesn't load Headshop morphs to eyelashes...

     

    By

    stlkr82 stlkr82 February 2019 in Technical Help (nuts n bolts)
  • Headshop 11 Problems

    greetings!

    I bought Headshop 11 today.
    So far I have two issues.
    First Genesis 8 eyelashes problem mentioned before.
    Second - when I select File->New, the window pops under the main Headshop window and I have to force close thru Windows Manager

    By

    stlkr82 stlkr82 February 2019 in Technical Help (nuts n bolts)
  • are yoo a thread killer?

    grab all your facegen and headshop people from here

    refresh for a new one

    https://thispersondoesnotexist.com/

    By

    WendyLuvsCatz WendyLuvsCatz February 2019 in The Commons
  • How to make my genesis 8 model smile? Specifically the Evelyn/Lynn model

    This probably won't help, but here's what I do sometimes. 

    1) I start with a headshot photograph.

    2) I animate the headshot in CrazyTalk.  The cheapest version ($30) will do the job. CrazyTalk will automatically animate the face in response to an uploaded voice track, or you can manually animate the face, or you can choose from a collection of preset animations.  Finally, export the animated head to a movie file, with voice soundtrack if desired.

    3) I then layer the CrazyTalk head on top of the Daz figure, or any other video, using Hitfilm (free video editor).

    Like anything else this method has it's pros and cons and won't be suitable for many folks.   It requires learning CrazyTalk and Hitfilm of course, both easier to learn than Daz, because it's just 2D.  The pros are that CrazyTalk is a more powerful face animater, and you can apply any face photo to your Daz figure.  Headshop and Facegen do much the same thing within Daz.  I can't comment much on that process as I've not explored it yet, though I plan to.

     

    By

    jake_f jake_f February 2019 in New Users
  • Updated HeadShop now on DAZ [Commercial]

    Thanks a lot for the review, outrider42, and for the explaining of the possible fixes.

    I have also not used HeadShop 11 recently, waiting for the fixes,

    especially the one that fixes those lines on every head.

     

    By

    Artini Artini February 2019 in The Commons
  • Updated HeadShop now on DAZ [Commercial]

    I hate to say it, but Headshop 11 still has problems. I mentioned several of these in my initial review of HS11 back when it first released, so it is disheartening to see these still remain. I am going to explain these issues in more detail. The neck wrinkle is indeed gone, but the morph that HS11 creates still effects other areas that it should be not effecting. I hope that since you fixed the neck issue, these can be fixed as well.

    The first problem is very basic. The texture that HS11 creates is simply too small. It is only a matter of a few pixels around both the ears and face UV, but these will show up in any render where hair does not cover that line. This is an easy fix, and I can edit the texture myself. But many people might not find that so easy, plus this step should not be needed anyway. I tested all generations, and they all have this issue.

    This is a small close up section of the texture that HS11 created, with the base UV on top. If you look close you will see that the texture HS creates does not completely fill that outline. It is literally a matter of a couple pixels, but this is why you have a visible line on every head! Again, this effects all generations.

    Now for the ugly parts. On Genesis 8, the eyelashes are totally uneffected by the head shape. I noticed that HS11 tries to mask this issue by making the lashes invisible. While some people might want the lashes baked into the texture, this is not optimal. The absense of lashes will show up in any pic from an angle. Plus the painted on lashes may not be straight anyway. I have no answer on how to fix. This only effects G8, I assume it is because G8 has lashes parented, but that is not a proper excuse. If the shape cannot take the lashes, this also shows it will not take to hair, either. Indeed, this is true, hair does not conform to HS11 generated morphs. I tried adjusting rigging to shape, this does not help. So this issue needs to be fixed, not just for the lashes, but so hair will fit properly. Short tight hairs are a challenge for HS11 morphs. Balding hair pieces will not fit right.

    Next up, teeth. I found that the teeth are effected by HS11 morphs. The more you dial in the morph, the thinner and more...hillbilly the teeth become. This may not be an issue if you leave the mouth shut, but then you try to smile, and oh no. Pics: I tested and found this issue on all 3 generations. Though Genesis 2 is not as badly effected as G2 and G8, it still has the issue.

    This is at 0%, default G3.

    Here is the HS11 morph dialed to 70%

    It is not super dramatic, but it is clearly noticeable. This becomes more pronounced if the morph is dialed up to 120%

    This is trouble, but perhaps not the end of the world. However, in my testing I found something I had not noticed before (in large part because I sat HS11 aside waiting for fixes). That problem is that the Headshop morph effects THE WHOLE BODY. This is an urgent issue that needs to be addressed.

    Default G8

    With the morph at 70%, the issue is not quite so noticeable, but if you look you can spot the differences. You can open these pics in a new window to view them full size. Take notice of the feet, legs, and shoulders. Actually everything thins down a bit.

    At 100% the effect is a bit stronger. Also notice how the top of the skull flattens in.

    Just in case anyone is having trouble spotting the effect, I cranked the morph all the way up to 400%. Obviously nobody would use 400%, but this demonstrates the problem, and the head morph should never effect the body at all.

    Just about every part of the body is effected by the morph.

    I looked at the heads I created before Headshop was updated, and it turns out they all do this.on G3 and G8. I also tested G2 and found it effected as well, however, like the teeth, G2 is not as badly effected as the more recent models. But the feet and hands get thinner, and the body loses it tone a bit. It is very odd.

    The skull shape needs to be adjusted as well, the way the skull flattens needs to be reduced, and the whole head seems to squish a bit.

    As I said, I mentioned most of this in my review. I talked about the teeth and the texture UV not quite lining up, and you even responded to my post at the time.

    So, here is a list:

    UV mapping; skull collapsing too much; teeth; body shaping; and props do not conform to the morph geometry...that includes all hair, jewels, and G8 eyelashes.

    These issues remain and still need to be addressed. If you correct these issue I would have no problem recommending Headshop 11 to people. Maybe even more than Facegen. But you have to get these fixed. My hope is that the morph issues are all similar fixes to the neck blending. And certainly having the UV cover just a few more pixels would fix the texture. HS11 has some pretty good ideas going for it, but these issues are holding it back. If you get these fixed you will be able to truly claim HS as the best software of its type for Daz Studio.

    By

    outrider42 outrider42 February 2019 in The Commons
  • Updated HeadShop now on DAZ [Commercial]

    What is the install path supposed to be.  When I run the installer it defaults to:

    C:\%DESTDIR\HeadShop plugin

    which does not work.

    By

    RobotHeadArt RobotHeadArt February 2019 in The Commons
  • Updated HeadShop now on DAZ [Commercial]

    DAZ just published an updated version of HeadShop. This update addresses the neck wrinkle of the original release and also offers a better installer.

    By

    info_b3470fa520 info_b3470fa520 February 2019 in The Commons
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