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Headshop 11 or HeadShop OneClick2
I have problems with headshop one click 2. In all my tests with genesis 2 female the face in general disproportionate, big eyes, bigger nose, and bigger mouth. In the preview it looks good, but when it export to daz the face it's bigger in proportion than head and it looks bad.
Headshop 11 ProblemsI can't install HeadShop OneClick2, because it wants a product key from me, and I have no idea where to locate that.
SInce noobody else seems to have had that issue, I am thinking I may be missing something obvious.
Does anyone have a helpful hint to offer?
Check the Serial Numbers tab on your Account page here.
Headshop 11 ProblemsI can't install HeadShop OneClick2, because it wants a product key from me, and I have no idea where to locate that.
SInce noobody else seems to have had that issue, I am thinking I may be missing something obvious.
Does anyone have a helpful hint to offer?
Headshop 11 Problemsgreetings!
I bought Headshop 11 today.
So far I have two issues.
First Genesis 8 eyelashes problem mentioned before.
Second - when I select File->New, the window pops under the main Headshop window and I have to force close thru Windows ManagerHeadShop Tech Support: [email protected]
Headshop 11 Problemsone more thing regarding Eyelashes - seems that DAZ doesn't load Headshop morphs to eyelashes...
Headshop 11 Problemsgreetings!
I bought Headshop 11 today.
So far I have two issues.
First Genesis 8 eyelashes problem mentioned before.
Second - when I select File->New, the window pops under the main Headshop window and I have to force close thru Windows Managerare yoo a thread killer?grab all your facegen and headshop people from here
refresh for a new one
How to make my genesis 8 model smile? Specifically the Evelyn/Lynn modelThis probably won't help, but here's what I do sometimes.
1) I start with a headshot photograph.
2) I animate the headshot in CrazyTalk. The cheapest version ($30) will do the job. CrazyTalk will automatically animate the face in response to an uploaded voice track, or you can manually animate the face, or you can choose from a collection of preset animations. Finally, export the animated head to a movie file, with voice soundtrack if desired.
3) I then layer the CrazyTalk head on top of the Daz figure, or any other video, using Hitfilm (free video editor).
Like anything else this method has it's pros and cons and won't be suitable for many folks. It requires learning CrazyTalk and Hitfilm of course, both easier to learn than Daz, because it's just 2D. The pros are that CrazyTalk is a more powerful face animater, and you can apply any face photo to your Daz figure. Headshop and Facegen do much the same thing within Daz. I can't comment much on that process as I've not explored it yet, though I plan to.
Updated HeadShop now on DAZ [Commercial]Thanks a lot for the review, outrider42, and for the explaining of the possible fixes.
I have also not used HeadShop 11 recently, waiting for the fixes,
especially the one that fixes those lines on every head.
Updated HeadShop now on DAZ [Commercial]I hate to say it, but Headshop 11 still has problems. I mentioned several of these in my initial review of HS11 back when it first released, so it is disheartening to see these still remain. I am going to explain these issues in more detail. The neck wrinkle is indeed gone, but the morph that HS11 creates still effects other areas that it should be not effecting. I hope that since you fixed the neck issue, these can be fixed as well.
The first problem is very basic. The texture that HS11 creates is simply too small. It is only a matter of a few pixels around both the ears and face UV, but these will show up in any render where hair does not cover that line. This is an easy fix, and I can edit the texture myself. But many people might not find that so easy, plus this step should not be needed anyway. I tested all generations, and they all have this issue.

This is a small close up section of the texture that HS11 created, with the base UV on top. If you look close you will see that the texture HS creates does not completely fill that outline. It is literally a matter of a couple pixels, but this is why you have a visible line on every head! Again, this effects all generations.

Now for the ugly parts. On Genesis 8, the eyelashes are totally uneffected by the head shape. I noticed that HS11 tries to mask this issue by making the lashes invisible. While some people might want the lashes baked into the texture, this is not optimal. The absense of lashes will show up in any pic from an angle. Plus the painted on lashes may not be straight anyway. I have no answer on how to fix. This only effects G8, I assume it is because G8 has lashes parented, but that is not a proper excuse. If the shape cannot take the lashes, this also shows it will not take to hair, either. Indeed, this is true, hair does not conform to HS11 generated morphs. I tried adjusting rigging to shape, this does not help. So this issue needs to be fixed, not just for the lashes, but so hair will fit properly. Short tight hairs are a challenge for HS11 morphs. Balding hair pieces will not fit right.
Next up, teeth. I found that the teeth are effected by HS11 morphs. The more you dial in the morph, the thinner and more...hillbilly the teeth become. This may not be an issue if you leave the mouth shut, but then you try to smile, and oh no. Pics: I tested and found this issue on all 3 generations. Though Genesis 2 is not as badly effected as G2 and G8, it still has the issue.
This is at 0%, default G3.

Here is the HS11 morph dialed to 70%

It is not super dramatic, but it is clearly noticeable. This becomes more pronounced if the morph is dialed up to 120%

This is trouble, but perhaps not the end of the world. However, in my testing I found something I had not noticed before (in large part because I sat HS11 aside waiting for fixes). That problem is that the Headshop morph effects THE WHOLE BODY. This is an urgent issue that needs to be addressed.
Default G8

With the morph at 70%, the issue is not quite so noticeable, but if you look you can spot the differences. You can open these pics in a new window to view them full size. Take notice of the feet, legs, and shoulders. Actually everything thins down a bit.

At 100% the effect is a bit stronger. Also notice how the top of the skull flattens in.

Just in case anyone is having trouble spotting the effect, I cranked the morph all the way up to 400%. Obviously nobody would use 400%, but this demonstrates the problem, and the head morph should never effect the body at all.

Just about every part of the body is effected by the morph.
I looked at the heads I created before Headshop was updated, and it turns out they all do this.on G3 and G8. I also tested G2 and found it effected as well, however, like the teeth, G2 is not as badly effected as the more recent models. But the feet and hands get thinner, and the body loses it tone a bit. It is very odd.
The skull shape needs to be adjusted as well, the way the skull flattens needs to be reduced, and the whole head seems to squish a bit.
As I said, I mentioned most of this in my review. I talked about the teeth and the texture UV not quite lining up, and you even responded to my post at the time.
So, here is a list:
UV mapping; skull collapsing too much; teeth; body shaping; and props do not conform to the morph geometry...that includes all hair, jewels, and G8 eyelashes.
These issues remain and still need to be addressed. If you correct these issue I would have no problem recommending Headshop 11 to people. Maybe even more than Facegen. But you have to get these fixed. My hope is that the morph issues are all similar fixes to the neck blending. And certainly having the UV cover just a few more pixels would fix the texture. HS11 has some pretty good ideas going for it, but these issues are holding it back. If you get these fixed you will be able to truly claim HS as the best software of its type for Daz Studio.
Updated HeadShop now on DAZ [Commercial]What is the install path supposed to be. When I run the installer it defaults to:
C:\%DESTDIR\HeadShop plugin
which does not work.
Updated HeadShop now on DAZ [Commercial]DAZ just published an updated version of HeadShop. This update addresses the neck wrinkle of the original release and also offers a better installer.
Facegen or HeadshopThe pic in my avatar is the render i got from using Facegen. I had trouble with headshop and returned it. Could not get it to produce anything that didn't look totallty distorted. Facegen also has issues, and trying to use various photos I'd downloaded did not have great results. The head has to be lined up in such a specific straight on way with your chin just slightly up, and then best to also add side profile shots to the program, all with very bright lighting or flash. I had to take new selfie photos in that specific way to get it generated so that it wasn't distorted once it created the 3D model. Both programs allow you to morph your face shape further, but headshop trying to use that feature just caused it to crash every time for me. With facegen I haven't really used the feature to make adjustments. I just can't see much further use for it since other people's photos i try aren't shot in the same specific manner. But maybe others have had better results.
(I attached a larger image of a render I produced with the created model from Facegen)
Headshop 11 QuestionsHeadShop 11 comes with 3D hair models, and you can place them in the Headshop 11 software. But when I export only the head of my Genesis 8 character changes, and there is no site of the hair. If I setup Hair, and accesories in head shop, it would be nice to see it all transfer to Daz, once Headshop 11 closes. I love working with 3D, but the price of 3D hair is rediculous.
I wish some one would make a software just to generate 3D hair. For gaming. Like Marvelous Designer is for clothing. Export as obj, so I can create hair styles for Character Creator 3. Generating Beards,moutash body hair would be nice as well.
Headshop 11 QuestionsThat's a start, thanks. I'm on a Mac so I didn't investigate that page closely enough. And the photos on the Mac page weren't getting the job done.
Should I expect similar results from the Mac version as the Headshop Win 11 version? Should I expect ver 9 is the last Mac version?
Oops, I see now the sale is already over and I missed it. Ok, no problem, that settles the question for now.
Here's my vote for more before and after shots, the more the merrier. If you had a big pile of such photos for the Mac version I'd already be a customer.
Headshop 11 QuestionsIt seems the point of Headshop is to create a realistic likeness of a 2D photo in a 3D object.
I'm on the fence about purchasing this product and I'm hoping to find an exhaustive porfolio showing both the original photo and the head created by Headshop. Most of what I've found shows only the end product, which doesn't tell us much about how well the likeness was acheived.
If I understand correctly, this is the vendor's website. http://abalonellc.com/ I see no before/after portfolio there, nor on the Daz sales pages, which is puzzling.
I've dug through as many Headshop threads as I can find on the forum, and there are a few A/B comparisons, but not much.
Interesting product in theory, and the vendor seems like a good fellow, but without a good portfolio purchasing seems a roll of the dice. I know refunds are available, but I'd rather not have to learn how to install Headshop and learn how to use it (a day long process at my stage of Daz knowledge) only to see if I can be satisfied with the quality of the output, and then have to learn the refund process if I'm not.
It seems it would be in everyone's interest that an extensive Headshop portfolio be available somewhere. Does anyone know where to find such a thing?
Many thanks.
Headshop 11 QuestionsAre the hairs above from Headshop 11, Cause what I am getting is horrible for hair. Can we please get a full tutorial on adding the hair to character,With the opacity and all.From beginning to end just the hair.
I have never used the product, though i for certain know, the hair is not part of headshop. You just use other hair with the characters you make.
Headshop 11 QuestionsAre the hairs above from Headshop 11, Cause what I am getting is horrible for hair. Can we please get a full tutorial on adding the hair to character,With the opacity and all.From beginning to end just the hair.
The Hair seams to not follow the proper path on some hair cards. And there is no opacity.
HeadShop 11 vs FaceGen Artist Pro - Which is BestTo whom it may concern, there is a Mac version of Headshop available (half price at the moment).
https://www.daz3d.com/headshop-9-2-macintosh-64-bit
I believe FaceGen is Windows only.
HeadShop 11 vs FaceGen Artist Pro - Which is BestThanks, Jukingeo! I met someone on Deviant Art who made me some celebrity morphs upon request using FaceGen Artist Pro, and they turned out really nicely, so I thought I would try it. Then when shopping Daz I saw HeadShop.
I'll read that thread, for sure. Maybe others will comment here, too.







