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How Do I Save a Base Character to DAZ Content Area?
I have a set of morphs for Victoria 4 that have both Poser and DAZ versions. I modified her a long time ago with the Poser versions and saved it off (in Poser) as a new cr2. Now that I'm using DS 4.9 more, I want to load up another instance of V4 with the DAZ morphs. But when I export the new figure as a cr2 from DS, it strips out all the morphs (including the base morphs and Morphs++). I tried saving it as a Character Preset but that doesn't save the base character (or the morphs). Is there anyway to do this? I have some source editors, like Poser File Editor, Dson Edit and Morph Organizer but I can't make any sense out the cr2. I nomally only use editors for things like fixing broken path names.
Lucian!Any folks here want a (really simple, seriously made in 10 minutes) morph to smooth out the pecs a bit?
Makes the body super David like.
Also using the face at 65% or so and cheekbones size at around -40% mixes great with other morphs
How the hell do I keep missing these types of posts!? O_o
I'd LOVE that morph! Yes, please! :DHair style & choker requestHi die.kane_e880951, your latest image looks great; getting really close to kermorgan65's picture.
Your offer to make it free is very generous... takes me back to the early days of Poser 1 and 2... hehe. Don't let me stop you giving it away, but I think it looks good enough to go commercial.
A question: the precise geometrical vertical ridges pattern in the hair, is that in the texture or in the mesh? The reason I ask is that it makes the hair look very mannicured as though she has just got ready for a night at the opera or an expensive restaurant. That may be a useful option, but I wonder, if the effect is in the mesh then could you also include a more natural look morph, with flatter hair? perhaps it is only the size of the ridges that need to be significantly reduced to make a more natural brushed look that could be used anywhere?
Ideas for morphs: One of the biggest failings of PA's making hair is to forget that people move their heads a lot and that gravity will then move the hair a lot from it's default position. So I would ask for morphs that move the hair as gravity would move the hair when the head is put into all sorts of different positions, such as leaning forwards, backwards, sideways at least 90 degrees. A hanging upside down morph is probably a bit extreme but would be cool. To extend the posing options as much as possible you should probably split movement morphs into left and right sides being independant and the bangs being independant.
Other morphs would be things like length of the hair (between chin length and shoulder length might be difficult but would be fantastic), and bangs (a bit longer and shorter). The bangs shape is also a good target to give even more versitility. For example a very square cut like the attached image. Splits in the bang would also be cool (bangs like this are obviously popular with Chinese/Japanese girls, but look sexy on all races)
My... that would be a lot of work... but you did ask for ideas :)
Totally Newb QuestionYes I've just discovered the "joys" of weight painting in the last couple of days. On a hard-body prop, so I don't want any weight falloff, just solid "these polys or nothing". Spent most of my time unpainting bits I didn't want highlighted! So much easier in Studio, where I can select a named group or shading domain or whatever and just say "fill!"
Yep, I had the exact same problem with robot I modeled recently, weights transfer from original mesh to a clothing item is pretty much impossible, I have to go to Blender to do that, which is so sad

I ended up "rigging" my robot with simple parenting which is really not what I wanted in the first place, but, hey, you gotta do what you gotta do, lol
Is it allowed to use G3M/G3F morphs to partially dial characters that I plan to sell in Daz store?I pay less for a character that requires me to buy other morph packs - even if I own them already. Meaning they go in my wish list (wish list items more often don't get bought.). If the product doesn't say it requires them, then I return the item; I don't recall that happening at Daz. If it requires the use of extra morphs, then I'm paying more for less, or paying twice for something - that is how I look at it.
The exception is when they use a partial dial from another genesis series character Aiko7, Viccy 7 etc.
The other exception, is where the PA states that it is only required for one morph as it does some particular 'thing'.
Trouble using the VWD Cloth And Hair for Daz. Can anyone help?VWD only produces one version; it works with Poser and Daz, Python, and a Daz Plugin handle the transfer of data from Poser/Daz to VWD. (There are two variants of VWD, can animate a series of poses, and can only animate one static pose.)
There is a forum on rendo.
I presume you already know how to crate animations; if not figure that out first. VWD merely allows you to add believeable cloth and hair drapes; if you don't know how to create good animations, it won't be of much use to you. It's all a learning process.
Create in Daz what you want the figure to do; your animatation.
- Start pose (frame 0),
- End pose (depends how many frames you have per second, but presuming 30, then two seconds gives 60; I would then add a few to the end to allow some time for stuff to settle; you can always clip it off or delete I presume (I've only done animations in Blender)).
Start VWD in Studio using the script.
Then...
In VWD you click 'Hot List'
Select the figure as Collision.
Add any clothes as Collision items.
then add Hair as a Hair Item.
(Note, if you need to drape/animate clothes then do those first; then the hair. You would then add the draped clothes with VWD names as collision objects as above.)
NOTE: Save you scene in Daz; save after returning stuff from VWD, the occasional crash can cause the loss of stuff; but saving often negates this issue.
... And as one user pointed out, you have the Demo; you can NOT return completed poses/animations to Daz (or Poser) with this. You can practice using VWD, which does require some practice.
It's a great product though, and I've bought clothes from Daz I wouldn't otherwise have purchased because of it.
Can not see free content loaded into DS 4.9 (64bit) (Win 10 OS)The morph will appear in the Parameters pane, there's no user-facing file.
DOH, thinks, I found it.
Can not see free content loaded into DS 4.9 (64bit) (Win 10 OS)The morph will appear in the Parameters pane, there's no user-facing file.
ISO: Going up and down stairs posesWould prefer for G3F/G3M, but will take earlier generations too, preferably nothing earlier than Genesis 1, though, as Gen4 poses don't always transfer well to G3F. I have had no luck finding any!
--MW
EDIT: And I mean realistic, functional poses, not pinup ones like DM's Hot Steps [https://www.renderosity.com/mod/bcs/dms-hot-steps/108659/].
Question About MorphsWhat do you mean by copying a morph to the Parameters pane? Any (non-hidden) morphs for a figure will appear when the figure is selected.
Question About MorphsAllright, so i just need to Zero out the Morphs Gotcha, By the Way one More Question, is there a Way to Copy a Morph directly in Parameters Tab?
Thanks for your Answers!Big Help.
Question About MorphsIn future apply mjc's advice. With the morphs you have created,
- Set your morph(s) as a favourite by clicking the heart on the slider.
- Switch to the Geometry Editor tool
- Right-click in the viewport and from the menu click Geometry Seelction>Select By>Surfaces>Teeth
- Right-click in the Viewport, Geometry Selection>Convert Selection>Convert to Vertex Selection
- Right-click in the Viewport, Morph Editing>Clear Selected Deltas from Favourites
Question About MorphsIf you are making morphs for the Genesis 3 line, there is an on by default morph Mouth Realism, that will 'double' if you don't turn it off before exporting the base to work on. There is also a Navel morph that should be turned off, too.
Rigging Window Blinds?If I do morphs to control my blinds, do I simply rotate the slats and reposition the tapes for the Open-Close, save that morph, then go back to the original and raise the slats and reposition the tapes for the Lower/Raise?If so, how will the tape position-changes interact when the two morphs are used together, e.g.: half-opening a half-raised blind?
That's how I do it - a separate morph for each movement.
I'm not sure about the tapes when both morphs are used. It will depend on your tapes and how you do the morphs.
My tapes were simple cords - 4 inside the slats (2 on either side) and a pair open/close up/down cords (positioned at one side of the blind). In the open/close morph, I bring the blind cords nearer the center (so they lie flush with the slats when closed), and lengthen the open/close cord. In the up/down morph, the blind cords and the up/down cord are all shortened to match the height of the slats. Using them together (say at the halfway point) means the blind cords move inwards and shorten, and both open/close and up/down cords shorten/lengthen.
It's a bit tricky to explain without seeing it, but it works for me.
Hair style & choker requestHi Kemorgan, I second your request. That's a really nice hair style. In the meantime you may try Carling Hair over at Renderosity which is somewhat similar.
die.kane_e880951, I like your new hair, but I was wondering if you could make it a bit closer fitting to the skull. At the moment it looks a little like a helmet. I understand that making the hair fit closer to the skull means potential poke through issues when the hair is fitted to various different characters, however, a few strategic adjustment morphs can solve such issues. If you do make this item for release, please include a Head Size adjustment morph. This is very useful and many/most PAs forget (or can't be bothered) to add this simple but important adjustment morph.
Lucian!Any folks here want a (really simple, seriously made in 10 minutes) morph to smooth out the pecs a bit?
Makes the body super David like.
Also using the face at 65% or so and cheekbones size at around -40% mixes great with other morphs
Me too
Questionable MarketingThis is pretty questionable marketing... I have tried to stop commenting on these events, even when they bother me, but this one has really irked me.
The attached screenshot shows, on the left, the email I received this morning. On the right is the rotating banner from the main shop site.
On the email, no mention of any extra conditions to the sale.
On the banner, nothing other than "click here for details" in extremely subdued gray.
No mention of any additional conditions. No stars denoting that there might be additional purchases required.
But go to the actual page, "when you buy or own the Undead Creature Creator HD Morph Pack for Genesis 3 Female"
This is wrong.
Rigging Window Blinds?Thanks for the replies, Thomas and maclean!

There will be six sets of blinds, one in each of the four front (south) windows and two end (east) windows. I'd planned to make two original fixtures -- one front and one end, as the front and end windows are different widths -- and instance the others. Thus, adjusting the original front blind would adjust the other three front blinds, and adjusting the original end blind would adjust the other end blind.
Again, I don't plan to have moving drawstrings. The windows are fairly tall (1.25m top to bottom) and I don't want long strings dangling if the blinds are raised. If I rig (or morph) them to raise/lower, I'll just model the drawstring wrapped around a cleat mounted on the wall.
I assume that -- whether I do rigging or morphs -- the tapes still need to be separate bones that only appear to move with the slats?
I've done character morphs, and they were fairly easy. Custom clothing-fit morphs were more of a challenge, but I've done those too. If I do morphs to control my blinds, do I simply rotate the slats and reposition the tapes for the Open-Close, save that morph, then go back to the original and raise the slats and reposition the tapes for the Lower/Raise?
If so, how will the tape position-changes interact when the two morphs are used together, e.g.: half-opening a half-raised blind?
Creation of historical charactersMoved to the Commons as it isn't a Product Suggestion.
You need to check the content EULA - most people here are using the Daz figures, or other pre-made figures, so they can't just modify the figure and sell you a license to use it. Morph 3D may be a better bet as that does sell content for Unity developers www.morph3d.com
Lucian!Any folks here want a (really simple, seriously made in 10 minutes) morph to smooth out the pecs a bit?
Makes the body super David like.
Also using the face at 65% or so and cheekbones size at around -40% mixes great with other morphs
YES! I would like to have that morph! *puppyeyes*













