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  • Daz Studio 4.22[.0.x] Pro, General Release!

    ZombieLove said:

    Richard Haseltine said:

    ZombieLove said:

    I wanted to add for the developers and others here that DAZ studio (latest General Release) continues to cause a blue screen: 

    PC Specs: 18 cores/36 threads, 128GB RAM, 3090 Graphics Card, Studio loaded on SSD. Windows 10 (up to date, with all required updates installed), I have NEVER had HEAT installed and confirmed it isn't on my Studio now.

    Steps tried:

    1. Three different NVIDIA drivers: 551.76, 551.61 and 546.17

    2. Scanned my PC for viruses (Kaspersky and Windows Defender), drives are clean

    3. No other Apps using Iray/Ray tracing open and open while using Daz

    Symptoms:

    1. Blue screen while in Iray preview mode: Kernel_Check_Violation, Driver_IRQL, Memory Access Violation

    2. DAZ is slower depending on the driver used but with ALL drivers DAZ is slower with the latest version

    Context: 

    1. No other system changes or driver changes/updates

    2. DAZ with Iray Preview is the common thread here.... HEAT was never installed (not interested in it) and confirmed it isn't in my Studio now

    3. Older versions of the NVIDIA drivers seem to be faster for DAZ but overall DAZ has been noticeably slower since the update.

    Next Steps:

    1. Revert to an older version of DAZ

    2. Before I do that, see if I can get a stack from Windows on the crashes

    Blue screens are generally driver or hardware issues. How are your temperatures? Are the fans spinning sensibly?

    1. I understand why you'd say that and it is a driver crashing but it only happens when using Daz with Iray Preview. I have eliminated the driver issue by installing other versions of the video driver (see my post) my video card and temps are just fine and work in all other 3d applications I use: Blender, Adobe Substance Paint, Marvelous designer. It also works fine in the video games I play; some involving ray tracing... so the card is getting a regular workout and all metrics are within standard parameters. As I said in my post, I haven't done any other driver updates and everything was fine on the last version. 
     

    While that isn't proof that the latest version of Daz Studio is causing the issue, it can't be ruled out since others were having crashes with the latest release. 
     

    I will be looking at the event log and BSOD files later for whatever I can glean from them. If they prove it is the video driver that caused it, and it happens with multiple drivers, and only when using Daz. Then I think that will then warrent some acknowledgment of the possibile relationship between the latest release and it's implementation of the driver.

    I'll report back if I find anything.

     All the errors on event viewer are Nvidia Container related: 

    1. 000000f3 Graphics Exception: ESR 0x5357b0=0x0 0x5357b4=0x20 0x5357a8=0xc81eb60 0x5357ac=0x1174

    2. 000000f3 Graphics SM Global Exception on (GPC 6, TPC 1, SM 1): Multiple Warp Errors

    3. 000000f3 Graphics SM Warp Exception on (GPC 6, TPC 1, SM 1): Out Of Range Address

    You get the idea :) 

    DAZ logs don't show any errors but warnings... nothing that hasn't been mentioned on this forum before.

    Steps taken:

    1. Given that there are so many container errors I went ahead and ran DDU Uninstaller to get rid of all NVIDIA drivers and downloaded the latest studio drivers (per the reccomendation on ther forums here). I'll report back if I find anything else worth mentioning.

    2. Validated I am not running any overclock on the CPU (not that I have touched that for a LONG while) but worth a check. Also, validated GPU/CPU temps are normal under load in other apps. No crashes or slowness in those apps.

    Context:

    1. No crashes since earlier today when I was using DAZ iray preview and it happened I first posted here. I haven't been using DAZ since the crash today. If the driver cleanup/fresh install changes anything I will let you know.

    2. Event log shows no other driver related errors causing BSOD

    By

    ZombieLove ZombieLove March 2024 in Daz Studio Discussion
  • Let's appreciate/discuss today's new releases - ongoing thread

    memcneil70 said:

    @barbult, I went back to the hair, loaded it up on a character and checked again. The option Simulation shows in Parameters and Simulation Object Type = Dynamic Surface; Simulation Base Shape = Use Simulation Start Frame. I am not sure if this is pertinent, the fields Include Parent Groups and Exclude Parent Groups are both blank wherever they show up. The selection 'Pre Sim (PS) = Generate PS Hair = On.

    I may be totally confused, not hard to be, but it reads to me as dForce. You are correct that the promo pages do not list dForce Cloth under Compatible Software. (I have given up looking for that normally because it is so cluttered with the bridges to programs I don't use.) This wouldn't be the first hair I thought was dForce that turned out not to be.

    Since this is a DO hair, could those fields been left over from another hair and not cleared out when the hair was submitted by whomever created and sold it to DAZ?

    I don't know the answers to any of this. Sorry.

    I once submitted a help request about Seok hair (by Propschick) that had simulation settings but failed to simulate. The response from CS, after months of back and forth, was that the hair was created with dForce but was not intended to be simulated. surpriseAnother user in the forum complained about simulation errors from Jeanie Hair. Another user complained about Atlas Hair and another about Cassyus hair. All of those hairs are by Propschick. You can reference this old thread. Then there is Emberlynn hair, which is advertised as dForce, but has bald spots and thin spots that make it pretty useless. Emberlynn is another Propschick hair. You can reference this old thread. I also submitted a help request about that problem. After 7 months, there has been no fix, although CS acknowledged the problem. The hair you bought is listed as Daz Originals, not Propschick, but it appears to have the issues of many Propschick hairs.

    By

    barbult barbult March 2024 in The Commons
  • "Mature Content" images blurred

    Silent Winter said:

    Wonderland said:

    This is ridiculous. They are calling outfits that cover more than a bathing suit at the beach "mature content." First they start putting outfits on mannequins and cover up a lot of characters' bodies so we can't even see what we're buying and now this? If they are going to put these dumb labels and we check the box saying we want mature content, can we now see outfits on textured bodies and see the characters nude? 

     I believe this is the plan - that we can now show outfits on characters properly without needing mannequins, and that otherwise disallowed character texture details can now be shown. Obviously there's a little teething problem with some images being marked 'mature' when they're not but the usefulness of this filter outweighs the occasional hiccup IMO. Of course, this will only affect promos going forward - older mannequined images are there to stay.

    Edit: It goes beyond nudity too - reasonable displays of violence and blood can now be in promos if they help show off a product (so not just gratuitous for the sake of it) like a pose-set or a blood texture/prop set, among other stuff.

    Did this change recently then? I thought they did it ages ago and I lost the setting. 

    On these points, for genuinely mature content, I'd agree 100% that this is sensible. It saves potential embarrasment apart from anything else. But is there actually a single image on this entire site that anyone considers mature, at least from a nudity perspective? There is nothing I would feel bothered about browsing in public, and nothing I would care about children seeing, because they see the same things day in day out in pictures, in adverst, and on real people.

    Is this really, honestly offensive to anyone???

    https://www.daz3d.com/dforce-mk-nightgown-for-genesis-9

    But if we can lose the grey manequins that stop you seeing the products, then it's a step in the right direction.

    Please take a look at the Renderosity implementation (where there is genuinely mature content). I don't have to come on the forum to find an obscure setting, or ask your overworked support team. I click on a "Show Mature Content" button on the image. A bit more discoverable...

    But more importantly, the decision is surely based on where I am, not a "set once"? I don't want topless pictures on the train, I don't care at home. Again, the Renderosity implementation is a lot better in that regard. Although since the content isn't mature, it's probably better that every user of the site sets it once and forgets about it...

    By

    AndrewJJP AndrewJJP March 2024 in The Commons
  • Hair model search/question

    Hello.

    I see this hair style on the newest Minimalist Evening Dress Add-On: Decorations and Jewels 

    https://www.daz3d.com/minimalist-evening-dress-add-on-decorations-and-jewels

    What model is it ?

    image

    By

    maki2859 maki2859 March 2024 in Technical Help (nuts n bolts)
  • Genesis 9 we are back in the game Carrara users

    Diomede said:

    Hmm.  Problem.  I made a few simple items for G9.  Includes a dress, a top, and a skirt.  But it has been a while since I tried using G9 in Carrara.  It is not posing. I saved it as a character preset.  The conformed clothing is adopting the pose that is appliedtothe G9.  I present it in wireframe mode for forum TOS.  See the dress adopt the pose?  The pose is from the Daz Original base poses for G9.

    Did you convert G9 to Blended Weight in DAZ Studio ?

    EDIT - Wendy beat me to the draw !

    By

    Bunyip02 Bunyip02 March 2024 in Carrara Discussion
  • Genesis 9 we are back in the game Carrara users

    Hmm.  Problem.  I made a few simple items for G9.  Includes a dress, a top, and a skirt.  But it has been a while since I tried using G9 in Carrara.  It is not posing. I saved it as a character preset.  The conformed clothing is adopting the pose that is appliedtothe G9.  I present it in wireframe mode for forum TOS.  See the dress adopt the pose?  The pose is from the Daz Original base poses for G9.

    By

    Diomede Diomede March 2024 in Carrara Discussion
  • Furious over 93799 Sci-Fi Add On Bundle - Why? Please Read

    Hello All,

    This is mainly a vent or a rant because this isn't the first time this happened to me, but it is a poor selling tactic.  The first time it happened was with a artist selling an item, but this time this is a Daz product.

    Okay, so I purchased item #93799, which is the Sci-Fi Fan Art Add-On Bundle.  Being a huge fan of Star Trek, I figured this was a must have.  So I purchased it.  Of course, I went through everything starting with the character add-ons, and those were fine.  However, when I got to the ship it wouldn't properly load.  It kept saying that some items were missing.  So naturally I think there is something wrong with the package.  So I was ready to write to technical support about it, but I tried the other ship based packages today and they all had errors saying items are missing.   I said to myself that can't be because why would they release a bundle with so many issues.

    So after a bit more digging and pulling up the individual items I look in the requirements section, and each one of the ship based items is just an Add on.  So I am here wide eyed about this because if you click on the bundle, in the requirements section it says:  Genesis 9 Starter Essentials:

    https://forum.daz3d.com/sci-fi-fan-art-bundle

    Now if you go down to the decription.  NO WHERE does is it say that it requires the individual NCS items.

    Not for nothing, when you release an item like this and that it doesn't include a required item for it to work, SAY SO! 

    Yeah, now, I know that one might argue that the package says ADD-ON, but not to what.   The skins and face shapes work fine given that it does tell you that it is for Genesis 9 and that you need the Genesis 9 Starter Essentials.  BUT, there is NO mention of the required ship items.  I only found out that you need each individual NCS package by clicking on the individual items and reading it's requirements.

    Not for nothing, but that is a poor way to advertise a product and I am NOT happy about it, especially given the cost of the product.

    There should be a paragraph right at the beginning, in addition to what is needed under "requirements", stating that the NCS product line is needed for ship add-ons to work.

    Needless to say, I am quite disappointed.   So yeah, I am going to return the package.

    Just my 2 cents.

     

     

    By

    jukingeo jukingeo March 2024 in The Commons
  • Trouble creating morph for Gen9 using Blender 3.4

    lilweep said:

    josiahmora20 said:

    barbult said:

    Your figure image will probably be removed for violation of the nudity TOS. There is something strange by the crotch, though. What is causing that black area near her left thigh?

     

    If I export with Golden Palace ON it doesnt work, if i just hide Golden Palace it does not work.

    It was explained many times not to include additional geometry, specifically geografts. 

    We are in the New Users forum here. He did hide the geometry, as told. Unfortunately, I don't think anyone mentioned that geografts need more than hiding. I certainly didn't think about it at first.

    By

    barbult barbult March 2024 in New Users
  • Trouble creating morph for Gen9 using Blender 3.4

    josiahmora20 said:

    barbult said:

    When a geograft is "fit to" a figure, the underlying figure polygons are not active. You can probably just unfit the Golden Palace from the figure (fit to none), and hide Golden Palace in the scene when exporting, rather than deleting it completely. But deleting it is a sure way to overcome this problem. Congratulations on resolving the problem!

    It looks like you are still not completely in compliance with the forum rules on nudity. Please read the sticky thread on Acceptable Ways of Handling Nudity.

    Thanks! Can you explain how to "unfit" Golden Palace? 

    Yes, geo-grafts are the culprits but you don't have to unfit GP and other grafts if there's any. A trick : press Alt Shift + G (Geometry Editor) before exporting to OBJ. With Geometry Editor activated, all geo-grafts turn into floating geometry that won't be merged with exported OBJ.

    Then remember to Alt Shift + U or T... after export, so as to be back to Universal or Translation tool...

    By

    crosswind crosswind March 2024 in New Users
  • Trouble creating morph for Gen9 using Blender 3.4

    josiahmora20 said:

    barbult said:

    When a geograft is "fit to" a figure, the underlying figure polygons are not active. You can probably just unfit the Golden Palace from the figure (fit to none), and hide Golden Palace in the scene when exporting, rather than deleting it completely. But deleting it is a sure way to overcome this problem. Congratulations on resolving the problem!

    It looks like you are still not completely in compliance with the forum rules on nudity. Please read the sticky thread on Acceptable Ways of Handling Nudity.

    Thanks! Can you explain how to "unfit" Golden Palace? 

    Either select it and then use the Fit to button in the parameters pane (under the Constraints group) or right-click on it in the Viewport and select Fit "Item name" To. In the dialogue that opens select None.

    By

    Richard Haseltine Richard Haseltine March 2024 in New Users
  • Looking for a specific type of jacket

    I had my D|S with the fullest library of clothing (non-Gen 4) open and decided to try a search of outerwear/tops. 

    The closest one to a bomber jacket was https://www.daz3d.com/ma-1-flight-jacket-for-genesis-3-female-s but as you can see from the promos it has pocket flaps on the torso sides for the hands and pockets on the upper sleeves. It does have the classic elastic waist band on the bottom and while it has textures, it would need a suede shader and to be brought up to Gen 8 or auto-follow might work with it. There are three versions of it too, open, closed, and liner only. As someone who issued these in the U.S. Air Force, I can tell you it is accurate.

    Another which is next close was https://www.daz3d.com/dforce-hnc-leather-jacket-outfit-for-genesis-8-males but does not have patch side pockets, but slits for inserting the hands. This does not have the stretchy look at the bottom though, and would need a suede shader. Since it is for G8M, auto-follow should work.

    One other jacket https://www.daz3d.com/traveler-for-genesis-3-males which is also DAZ+ meets the shape, but has a set of upper pockets and slanted lower pockets. But it has/had two material packs, https://www.daz3d.com/aimlessly which seems to have a dark brown suede look for the jacket. The other texture set is no longer in the store, One Way Ticket, but the textures for the jacket are not brown. Maybe at Moyra's store at Rendo it is there? Again, it is a G3M jacket and maybe auto-follow would work for a G8F? Even if it doesn't, this is a nice set for hiking for the guys. I have used it on G8M.

     

    By

    memcneil70 memcneil70 March 2024 in Product Suggestions
  • Trouble creating morph for Gen9 using Blender 3.4

    barbult said:

    When a geograft is "fit to" a figure, the underlying figure polygons are not active. You can probably just unfit the Golden Palace from the figure (fit to none), and hide Golden Palace in the scene when exporting, rather than deleting it completely. But deleting it is a sure way to overcome this problem. Congratulations on resolving the problem!

    It looks like you are still not completely in compliance with the forum rules on nudity. Please read the sticky thread on Acceptable Ways of Handling Nudity.

    Thanks! Can you explain how to "unfit" Golden Palace? 

    By

    josiahmora20 josiahmora20 March 2024 in New Users
  • Trouble creating morph for Gen9 using Blender 3.4

    When a geograft is "fit to" a figure, the underlying figure polygons are not active. You can probably just unfit the Golden Palace from the figure (fit to none), and hide Golden Palace in the scene when exporting, rather than deleting it completely. But deleting it is a sure way to overcome this problem. Congratulations on resolving the problem!

    It looks like you are still not completely in compliance with the forum rules on nudity. Please read the sticky thread on Acceptable Ways of Handling Nudity.

    By

    barbult barbult March 2024 in New Users
  • Will I Regret These Updates?

    bicc39 said:

    How do you uninstall Heat?

    Thank you

    you can disable the plugin from the Plug-Ins pane.  then uninstall the plug-in via DIM (the DAZ install manager), if you use DIM for your installations.  just open DIM, switch to the INSTALLED products tab, type Heat in the search field, highlight the plugin, and from the ...option select 'uninstall'.  it will turn back up in DIM's products-to-download menu, but you can hide the download there so it doesn't haunt you forever after.  it may also appear in DIM's downloaded tab if you don't have DIM set to delete product zips after installation.

    good luck!  i uninstalled it, myself...i had too much crashiness after the installation.

    j

    By

    jardine jardine March 2024 in The Commons
  • Is there a 'simple' way to lighten/darken skin?

    I use the translucency channel and set the color to a very pale color and the % to a percentage closer to zero. Search in the forum for MelissaGT's (or GTX???) posts as she does a great job of adjusting shader seatings on skin to make skin look more natural and less HDR.

    If you have too much bright light and you are doing a portrait closeup you'll make them look less realistic. Also, proper blurring as typical for protraits is important. Those that do those realistic portraits in the galley use diffuse lighting combined with blur and typically include most of the torso rather than zooming in too close to the face.

    By

    nonesuch00 nonesuch00 March 2024 in Daz Studio Discussion
  • Transfer Utility problem

    Richard: The forum finally let me upload some picts. So I uploaded the before and after images of when I used the Transfer Utility. That is what I mean by ballooning up

    Lilweep, yes I tried to tick the Reverse source shape option that Richard suggested. Problem is - it won’t let me check it. I have uploaded the Transfer Utility settings window to show you what settings I do have checked.

    Do either of you have any other ideas? If not, thanks for trying to help.

    By

    LD1 LD1 March 2024 in Daz Studio Discussion
  • How to use DAZ Studio to create 3D-print physical miniatures?

    hmmm... I feel like the time that I have to get this accomplished is slipping away. I had this idea for a presentation piece several days ago and started inquiring on several figure painting sites. I was hoping for a reply something like, "If that's the sort of an end product you want to wind up with, take a look at the following six commercial product suggestions for ready-to-build figure kits that you can modify." It didn't happen, and I'm no closer to knowing where to look for a pre-designed figure that'll suit my needs. Then someone suggested it could be 3D printed and asked me to PM him to talk about it. Except, he spent a whole day with very few and very vague one-line replies - mostly "yes/no" answers to "not yes/no" questions. So I came to the Daz forum.

    Here's what I'm hoping to learn, because God bless you for answering at all, Wendy, but when you say, "It depends what and who you use" I'm kind of stressing out. I know Daz Studio and only Daz Studio. I already know it doesn't do .stl but since the store sells 3D printing licenses for every product, somebody uses Daz figures and products somehow for 3D printing of figures. I'm trying to figure out how. So maybe I'll re-frame the question. I'm hoping someone can fill in the blanks:
    "You can use Daz Studio to create and pose your figure, but then you have to download and learn how to use [Please Somebody Suggest a Preferably-Free Preferably-Easy-To-Learn Application Name] so you can import it and turn it into an .stl, and then go to [Please Somebody Suggest A Way To Find a Vendor] to arrange to have it printed and shipped to you next week so you can prep it, modify, it, paint it, mount it and present it at the end of May."
    I've been extended a once-in-a-lifetime invitation requiring a once-in-a-lifetime show of appreciation, but time is not my friend. God bless every forum user for all the help I've seen you provide hundreds of people over the years. I hope this is coming off as more of a desperate plea than a rude reply. If I failed then I owe a huge aplogy but I'd like to get this production process started today. Thank you everybody  heart

    By

    john_antkowiak john_antkowiak March 2024 in Daz Studio Discussion
  • Unknown argument "-hexbridge" passed to application.

    I can send items from Daz Studio to Hexagon, but I cannot send items back to Daz Studio from Hexagon.

    Nothing happens.  Daz Studio's logfile prints the following information when trying:

    [INFO] :: Unknown argument "-hexbridge" passed to application.

    I have no other information to work with but that sounds to me like the bridge isn't setup... buuut.. lol why can I send items to hexagon if it's not setup?  I checked for an external companion file for the bridge to download in DIM, there was none that I could find.  I did what was recommended to do here on the forum, which was to point Daz Studio to hexagon.exe in Preferences, and in Hexagon, point it to Daz Studio's executable.

    The same behavior occurs in Public Beta and release channels of Daz Studio (current version 4.22.1.99 and 4.22.0.16 respectively).  When testing each one I did remember to make sure Hexagon was pointing at the correct executable for Daz Studio.

    Using the public beta 64bit Hexagon 2.5.2.137 - nVidia Studio Drivers 551.23 - Windows 10

    Having the exact same issue on another system.  What am I missing for the bridge to work correctly?

    Does Hexagon even have a log file.. which would presumably give me more information to work with?  I can't find one in its directory, and the manual for Hexagon doesn't mention a logfile at all.

     

    By

    suffo85 suffo85 March 2024 in Hexagon Discussion
  • Contacting an artist??

    FenixPhoenix said:

    If they are active in the forums, you can try sending them a PM. However, not all PAs participate in the forum. So, in that case, the best (and official) way to contact them is to send a ticket to DAZ with the question you want to ask the PA and they can contact the PA for you (as that's part of the agreement DAZ has with the PAs).

    Hi FenixPhoenix,

    I just PM ed you :) 

    Thanks for your comment. heart

    By

    reshef_i reshef_i March 2024 in Art Studio
  • Comic - "Charlotte's Magic Life"

    SapphireBlue said:

    Okay I'm now really curious how this interview is going to go! surprise And also curious how many chapters there will be in this Charlotte's Magic Life title before I can relax knowing Charlotte and Kurt are going to be okay... wink I don't do well with suspense... blush

    David, maybe consider putting the topwebcomics link in your signature or also in your 'about' box on your site, at the end of each chapter on your site. It'd be easier then to drop a vote whenever we're reading a chapter. This week, I went to vote a couple of times from searching for the link on Discord, which can be tricky... Lol.

    The best way to get to it in topwebcomics is to go to "New to the List" in the menu bar, then click on the "Real Life" icon.  You can also scroll all the way to the bottom of the page and enter "Charlotte" in the "comic search box. 

    But I did add a "Vote for Us!" link to the menu that takes you right to the voting gateway, and I'm going to add a similar link to the end of the chapters because that's a good idea! laugh

    Thanks for voting, Blue!heart

    By

    David R David R March 2024 in Art Studio
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