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  • [Released] Turbo Loader for Genesis 9 [Commercial]

    RiverSoft Art said:

    PoshTentacle said:

    RiverSoft Art said:

    PoshTentacle said:

    RiverSoft Art said:

    PoshTentacle said:

    So I tried using Turbo Loader recently to improve my figure loading speed, and unfortunately, it broke my most-used character preset. Basically, in any scene that I have created that contains that character, one of its most important morphs defaults to 0%. According to the logs, the morph itself is loading, but the morph value is not.

    Unfortunately, due to the fact that when loading a scene, morphs are loaded and then poses, I can't just load the broken scene and move the morph sliders back to 100% because it will distort the pose. The only way I have found to keep the exact pose is for me to re-create the broken character preset, load a fresh copy into the scene with the broken figure, and then copy the pose from the broken figure to the one with the correct morph. This will take a huge amount of time by reloading the character into every one of my broken scenes.

    I tried resetting all the changes made by Turbo Loader using the "Reset Morph Directory" and "Reset Content Directories" buttons, but this did not resolve the issue.

    Edit: Also, I haven't re-saved any of the scenes since the issue appeared in hopes that if I didn't save it, the scenes would still be fixable

    Have you searched your HDD for *.tlOff files? That is what TL changes the extension to in order to turn off the morph. Reset Content Directories renames all morphs back to their .dsf extension. If you cannot find any .tlOff files, then the scenes should work as far as what TL did. 

    I did not find any .tlOff files. Is there maybe a cache or something that I need to refresh/empty after I reset all the morphs to their original state? Also, here are the error lines in the log that may help shine a light on things.

    2026-05-11 11:01:50.533 [WARNING] :: \src\sdksource\fileinput\dzassetdaz.cpp(595): Formula output property not found:
    File: /data/Daz 3D/Genesis 9/Base/Morphs/Jepe/JP Sandor HD/JP Sandor HD.dsf
    URI: Genesis9:/data/Daz%203D/Genesis%209/Base/Morphs/Jepe/JP%20Sandor%20HD/JP%20Sandor%20Head.dsf#JP%20Sandor%20Head-0xa95d2ce?value
    
    2026-05-11 11:01:50.533 [WARNING] :: \src\sdksource\fileinput\dzassetdaz.cpp(595): Formula output property not found:
    File: /data/Daz 3D/Genesis 9/Base/Morphs/Jepe/JP Sandor HD/JP Sandor HD.dsf
    URI: Genesis9:/data/Daz%203D/Genesis%209/Base/Morphs/Jepe/JP%20Sandor%20HD/JP%20Sandor%20Body.dsf#JP%20Sandor%20Body-0xa95d473?value

    Just to repeat for clarity, the morph itself is loading, but the value of the morph is now missing.  

    Edit: Idk why that quote block is so hard to read, so here is the same message in regular text form:

     

    2026-05-11 11:01:50.533 [WARNING] :: \src\sdksource\fileinput\dzassetdaz.cpp(595): Formula output property not found:

    File: /data/Daz 3D/Genesis 9/Base/Morphs/Jepe/JP Sandor HD/JP Sandor HD.dsf

    URI: Genesis9:/data/Daz%203D/Genesis%209/Base/Morphs/Jepe/JP%20Sandor%20HD/JP%20Sandor%20Head.dsf#JP%20Sandor%20Head-0xa95d2ce?value

     

    2026-05-11 11:01:50.533 [WARNING] :: \src\sdksource\fileinput\dzassetdaz.cpp(595): Formula output property not found:

    File: /data/Daz 3D/Genesis 9/Base/Morphs/Jepe/JP Sandor HD/JP Sandor HD.dsf

    URI: Genesis9:/data/Daz%203D/Genesis%209/Base/Morphs/Jepe/JP%20Sandor%20HD/JP%20Sandor%20Body.dsf#JP%20Sandor%20Body-0xa95d473?value

    Once the .tlOff files are gone, TL effects are gone. Did you install products lately?

     

    Yes, I have installed products lately. I even reinstalled the JP Sandor character in hopes of fixing the issue, but unfortunately, it didn't solve anything. 

    You need to look at those products then for the problem. The TL shouldn't be the problem once you reverted everything - I don't see how it could. All it does is rename files and you renamed them back. It's possible that re-installing JP Sandor (perhaps it was updated?) between the original TL rename to tlOff could have hurt its installation, e.g., Sandor Original Morph -> TL Sandor Original Morph.tlOff -> Sandor Updated Morph -> overwritten by Sandor Original Morph? Or maybe you tried to do something with the metadata while Sandor was off and the metadata has locked in the idea that those morphs are missing files, which have now been restored? I am reaching here, but the original TL is not in the equation anymore.

    Using Turbo Loader's reset function was something I did before reinstalling JP Sandor, so that shouldn't be a factor either. All I know is that before I used Turbo Loader to optimize my morph collection, everything was working fine, and afterward, the character was broken - even in scenes that I saved months before ever installing Turbo Loader. I've been communicating with support, and I'm trying to find out if I can edit the morph values in the DSON files directly to avoid having to reload the character into every single broken scene. *Sigh* Turbo Loader was a promising product, too. It's a shame that fixing the errors that started with it is going to cost me days of work. 

    By

    PoshTentacle PoshTentacle June 13 in Daz PA Commercial Products
  • [Released] Turbo Loader for Genesis 9 [Commercial]

    RiverSoft Art said:

    PoshTentacle said:

    RiverSoft Art said:

    PoshTentacle said:

    RiverSoft Art said:

    PoshTentacle said:

    So I tried using Turbo Loader recently to improve my figure loading speed, and unfortunately, it broke my most-used character preset. Basically, in any scene that I have created that contains that character, one of its most important morphs defaults to 0%. According to the logs, the morph itself is loading, but the morph value is not.

    Unfortunately, due to the fact that when loading a scene, morphs are loaded and then poses, I can't just load the broken scene and move the morph sliders back to 100% because it will distort the pose. The only way I have found to keep the exact pose is for me to re-create the broken character preset, load a fresh copy into the scene with the broken figure, and then copy the pose from the broken figure to the one with the correct morph. This will take a huge amount of time by reloading the character into every one of my broken scenes.

    I tried resetting all the changes made by Turbo Loader using the "Reset Morph Directory" and "Reset Content Directories" buttons, but this did not resolve the issue.

    Edit: Also, I haven't re-saved any of the scenes since the issue appeared in hopes that if I didn't save it, the scenes would still be fixable

    Have you searched your HDD for *.tlOff files? That is what TL changes the extension to in order to turn off the morph. Reset Content Directories renames all morphs back to their .dsf extension. If you cannot find any .tlOff files, then the scenes should work as far as what TL did. 

    I did not find any .tlOff files. Is there maybe a cache or something that I need to refresh/empty after I reset all the morphs to their original state? Also, here are the error lines in the log that may help shine a light on things.

    2026-05-11 11:01:50.533 [WARNING] :: \src\sdksource\fileinput\dzassetdaz.cpp(595): Formula output property not found:
    File: /data/Daz 3D/Genesis 9/Base/Morphs/Jepe/JP Sandor HD/JP Sandor HD.dsf
    URI: Genesis9:/data/Daz%203D/Genesis%209/Base/Morphs/Jepe/JP%20Sandor%20HD/JP%20Sandor%20Head.dsf#JP%20Sandor%20Head-0xa95d2ce?value
    
    2026-05-11 11:01:50.533 [WARNING] :: \src\sdksource\fileinput\dzassetdaz.cpp(595): Formula output property not found:
    File: /data/Daz 3D/Genesis 9/Base/Morphs/Jepe/JP Sandor HD/JP Sandor HD.dsf
    URI: Genesis9:/data/Daz%203D/Genesis%209/Base/Morphs/Jepe/JP%20Sandor%20HD/JP%20Sandor%20Body.dsf#JP%20Sandor%20Body-0xa95d473?value

    Just to repeat for clarity, the morph itself is loading, but the value of the morph is now missing.  

    Edit: Idk why that quote block is so hard to read, so here is the same message in regular text form:

     

    2026-05-11 11:01:50.533 [WARNING] :: \src\sdksource\fileinput\dzassetdaz.cpp(595): Formula output property not found:

    File: /data/Daz 3D/Genesis 9/Base/Morphs/Jepe/JP Sandor HD/JP Sandor HD.dsf

    URI: Genesis9:/data/Daz%203D/Genesis%209/Base/Morphs/Jepe/JP%20Sandor%20HD/JP%20Sandor%20Head.dsf#JP%20Sandor%20Head-0xa95d2ce?value

     

    2026-05-11 11:01:50.533 [WARNING] :: \src\sdksource\fileinput\dzassetdaz.cpp(595): Formula output property not found:

    File: /data/Daz 3D/Genesis 9/Base/Morphs/Jepe/JP Sandor HD/JP Sandor HD.dsf

    URI: Genesis9:/data/Daz%203D/Genesis%209/Base/Morphs/Jepe/JP%20Sandor%20HD/JP%20Sandor%20Body.dsf#JP%20Sandor%20Body-0xa95d473?value

    Once the .tlOff files are gone, TL effects are gone. Did you install products lately?

     

    Yes, I have installed products lately. I even reinstalled the JP Sandor character in hopes of fixing the issue, but unfortunately, it didn't solve anything. 

    You need to look at those products then for the problem. The TL shouldn't be the problem once you reverted everything - I don't see how it could. All it does is rename files and you renamed them back. It's possible that re-installing JP Sandor (perhaps it was updated?) between the original TL rename to tlOff could have hurt its installation, e.g., Sandor Original Morph -> TL Sandor Original Morph.tlOff -> Sandor Updated Morph -> overwritten by Sandor Original Morph? Or maybe you tried to do something with the metadata while Sandor was off and the metadata has locked in the idea that those morphs are missing files, which have now been restored? I am reaching here, but the original TL is not in the equation anymore.

    Using Turbo Loader's reset function was something I did before reinstalling JP Sandor, so that shouldn't be a factor either. All I know is that before I used Turbo Loader to optimize my morph collection, everything was working fine, and afterward, the character was broken - even in scenes that I saved months before ever installing Turbo Loader. I've been communicating with support, and I'm trying to find out if I can edit the morph values in the DSON files directly to avoid having to reload the character into every single broken scene. *Sigh* Turbo Loader was a promising product, too. It's a shame that fixing the errors that started with it is going to cost me days of work. 

    By

    PoshTentacle PoshTentacle June 13 in Daz PA Commercial Products
  • AIUTO...CHI CONOSCE L’ITALIANO? PARTE QUATTORDICI

    Non ricordo una cosa, anche perchè non posso controllare in quanto ho una UV map creata da X Transfer, ma G8 può usare nativamente le texture di G3?

    By

    Crios Crios June 13 in The Commons
  • Untitled

    blue_ said:

    Things are starting to become clearer now. I had previously assumed that Victoria 4 was both a Daz Studio and a Poser Figure. It’s good to know that she is strictly a Poser Figure. Are there any Functions that don't work when using Victoria 4 in Daz Studio but do work in Poser?

    V4 is indeed primarily a poser figure. She's the first of the Daz figures which was provided with Daz Studio materials (for 3DL) but she's not a figure made specifically for DS like the Genesis line.

    Most V4 content made for poser works in DS, There are however a few exceptions:

    • poser dynamic hair doesn't work at all in DS
    • poser dynamic clothes load as static props in DS. They often play well with dForce if you apply a dForce modifier though.
    • A lot of content for V4 only has poser materials. DS only reads a few basic properties of Poser materials so you will usually need to adjust materials in DS.
    • A small number of custom morphs for V4 use a tech called "PMD injection", which is specific to poser. 
    • At the time V4 was released, there was a difference in the way Poser and DS handled scaling along individual axes. A handful of products rely on the way Poser handled scaling and therefore don't work as intended in DS.

    I wasn't actually aware until now that Clothing for Victoria 4 Figures was rigged in Poser. 

    Either in Poser or using DS figure setup tools, which are able to do parametric rigging. But not using the transfer utility like Genesis clothes, as that is for weight mapped figures.

    Does Poser use a different Rigging System? 

    Poser offers 3 types of rigging:

    • Parametric rigging with spherical falloff zones => the one V4 and earlier Daz figures use, compatible with DS
    • A variant of parametric rigging which uses "capsule" falloff zones, introduced in Poser 8 => not compatible with DS. It was used for a handful of figures produced by the owners of Poser like the P8 base figures.
    • Their own version of weight mapping, introduced in Poser 9 IIRC => not compatible with DS. Used for the Poser base figures since P9, La Femme and L'Homme, and the Poser version of Dawn.

    Is there actually a Feature in Poser, like the one for Genesis Figures, where the Clothing conforms to the Body?

    At the time V4 was released there was only the "if there's a matching morph in the clothes it will follow". That's why having morphs in clothes to support the main morph packs was a big selling point.

    Later on there was an utility (morphing clothes IIRC) released which enabled you to transfer morphs to clothing like the "transfer active morphs" in DS does.

    Poser also introduced a morph brush which helped adjusting clothing if needed.

    I've not used recent versions of poser but AFAIK they have a "fitting room" which likely helps with fitting clothes.

     Would it work if I re-rigged a Piece of Clothing for Victoria 4 Figures in DAZ Studio? If the Clothing is re-rigged, would it then work just like it does for the Genesis Figures? 

    You can't rig clothes for V4 with transfer utility as V4 is not weight mapped. The clothes need to use the same kind of rigging as the base figure.

    How can I activate this "Transfer Active Morph" function? Do I need to activate it individually for all clothing items as well as the Victoria 4 figure?

    From memory, it's available from the context menu when you right click on V4.

    You use it on V4 and it affects all items fit to her.

    Now I’m a bit curious. I just double-checked and realized that DAZ has actually been around since 2000, I had previously assumed it started a bit later. Does the Original Company, Zygone, still exist? 

    Yes. They create 3D models for other markets, notably medically accurate models.

    Did DAZ also develop the Victoria 1 Figure? That one was released in 1999. 

    The division of Zygote which later became Daz developed the "Millennium woman" and "Millennium man" figures, which were later renamed Victoria and Michael.

    Poser was released back in 1995, did Zygone develop Figures for it right from the start?

    I know they developed the base figures for Poser 4, "P4 nude woman" aka "Posette" and "P4 nude man" aka "The Dork". Not sure about earlier versions.

    Did the Companies that took over Poser over the years also develop their own Figures for it, or do all the older Poser Figures Originate from Zygone / DAZ? I’m referring more to the early years (the 90s and 2000s), nowadays, there are several Figures designed solely for Posers. But I’d be interested in that early Period.

    They did develop their own base figures at least for Poser 5 to 11, and a few others sold independently like Miki or the poser G2 line of figures (not to be confused with Genesis 2).

    There is one more Point I’m curious about. Not long ago, I discovered that another Platform, one primarily focused on Poser and currently operated by the Company that owns Poser, has a Daz Sub-Forum. One of the Moderators from here is actually active there. He told me that this Sub-Forum has been active since 2003, now I’m wondering what People discussed back then, at a time when Daz Studio didn't even exist yet.

    The first public beta of DS was released in early 2004, and I know there was a limited alpha before that. Maybe they created the subforum when the alpha was launched? 

    By

    Leana Leana June 13 in Technical Help (nuts n bolts)
  • Celebrity Look-a-Likes for 3D figures Part 4

    magikhs said:

    That Charlie Cox is a snack and a half. Ooof

     

    When I saw the JP Harrow morph, it was just so obviously Charlie Cox it was painful (particularly with one of the example images).

    This led me to think of, and now ask, the one 'Forbidden' question concerning these morphs: What is the exact 'legality' of pruducing such morphs?

    It seems like it may be walking a fine line, as there have some celebrities that have sued movie/TV producers for using their likeness without compensation before (either an actual performance for which they weren't paid, or a 3D scan that was put in post production).

    And now we have AI Slop which can do the same easily with anybody's face, and without the consent of the person.

    I think that these morphs simply fly 'under the radar' low enough that their producers don't get into trouble.

    That being said, I do recall many years ago how one 'Lara Croft Cosplay' outfit suddenly disappeared from the market, and if memory serves, the example images did use a 'Angelina Jolie' face morph (for Poser's Victoria 4), but I think it may have had to do with the outfit being an exact copy of the game version, and not the face used. 

    By

    AbrahamRockwell AbrahamRockwell June 13 in The Commons
  • Pose Copy/Mirror Scripts for G9, G8(.1) & G3

    I hope it's useful. I was asked about doing it by a gentleman on Renderosity, and I have to say I wasn't initially convinced that it would be useful. However, it turns out that with large character and morph libraries, the 'Edit| Copy Figure' and then 'Edit| Paste Selected Items Pose' can take a huge amount of time.

    This script is pretty much fixed in how long it takes to run - a few seconds. I also found it useful to copy and mirror hand poses from one character to another (Male or Female). It took a bit of time to program - I tend to be a brute ignorance and force type of programmer, which means a lot of simple statements to run through. Oddly, this method seems to work faster than sophisticated ones with loops, arrays etc.

    Anyway, I learnt a lot about automatically selecting the correct characters and am fairly pleased with it.

    Regards,

    Richard.

    By

    richardandtracy richardandtracy June 13 in Freebies
  • [Released] Turbo Loader for Genesis 9 [Commercial]

    PoshTentacle said:

    RiverSoft Art said:

    PoshTentacle said:

    RiverSoft Art said:

    PoshTentacle said:

    So I tried using Turbo Loader recently to improve my figure loading speed, and unfortunately, it broke my most-used character preset. Basically, in any scene that I have created that contains that character, one of its most important morphs defaults to 0%. According to the logs, the morph itself is loading, but the morph value is not.

    Unfortunately, due to the fact that when loading a scene, morphs are loaded and then poses, I can't just load the broken scene and move the morph sliders back to 100% because it will distort the pose. The only way I have found to keep the exact pose is for me to re-create the broken character preset, load a fresh copy into the scene with the broken figure, and then copy the pose from the broken figure to the one with the correct morph. This will take a huge amount of time by reloading the character into every one of my broken scenes.

    I tried resetting all the changes made by Turbo Loader using the "Reset Morph Directory" and "Reset Content Directories" buttons, but this did not resolve the issue.

    Edit: Also, I haven't re-saved any of the scenes since the issue appeared in hopes that if I didn't save it, the scenes would still be fixable

    Have you searched your HDD for *.tlOff files? That is what TL changes the extension to in order to turn off the morph. Reset Content Directories renames all morphs back to their .dsf extension. If you cannot find any .tlOff files, then the scenes should work as far as what TL did. 

    I did not find any .tlOff files. Is there maybe a cache or something that I need to refresh/empty after I reset all the morphs to their original state? Also, here are the error lines in the log that may help shine a light on things.

    2026-05-11 11:01:50.533 [WARNING] :: \src\sdksource\fileinput\dzassetdaz.cpp(595): Formula output property not found:
    File: /data/Daz 3D/Genesis 9/Base/Morphs/Jepe/JP Sandor HD/JP Sandor HD.dsf
    URI: Genesis9:/data/Daz%203D/Genesis%209/Base/Morphs/Jepe/JP%20Sandor%20HD/JP%20Sandor%20Head.dsf#JP%20Sandor%20Head-0xa95d2ce?value
    
    2026-05-11 11:01:50.533 [WARNING] :: \src\sdksource\fileinput\dzassetdaz.cpp(595): Formula output property not found:
    File: /data/Daz 3D/Genesis 9/Base/Morphs/Jepe/JP Sandor HD/JP Sandor HD.dsf
    URI: Genesis9:/data/Daz%203D/Genesis%209/Base/Morphs/Jepe/JP%20Sandor%20HD/JP%20Sandor%20Body.dsf#JP%20Sandor%20Body-0xa95d473?value

    Just to repeat for clarity, the morph itself is loading, but the value of the morph is now missing.  

    Edit: Idk why that quote block is so hard to read, so here is the same message in regular text form:

     

    2026-05-11 11:01:50.533 [WARNING] :: \src\sdksource\fileinput\dzassetdaz.cpp(595): Formula output property not found:

    File: /data/Daz 3D/Genesis 9/Base/Morphs/Jepe/JP Sandor HD/JP Sandor HD.dsf

    URI: Genesis9:/data/Daz%203D/Genesis%209/Base/Morphs/Jepe/JP%20Sandor%20HD/JP%20Sandor%20Head.dsf#JP%20Sandor%20Head-0xa95d2ce?value

     

    2026-05-11 11:01:50.533 [WARNING] :: \src\sdksource\fileinput\dzassetdaz.cpp(595): Formula output property not found:

    File: /data/Daz 3D/Genesis 9/Base/Morphs/Jepe/JP Sandor HD/JP Sandor HD.dsf

    URI: Genesis9:/data/Daz%203D/Genesis%209/Base/Morphs/Jepe/JP%20Sandor%20HD/JP%20Sandor%20Body.dsf#JP%20Sandor%20Body-0xa95d473?value

    Once the .tlOff files are gone, TL effects are gone. Did you install products lately?

     

    Yes, I have installed products lately. I even reinstalled the JP Sandor character in hopes of fixing the issue, but unfortunately, it didn't solve anything. 

    You need to look at those products then for the problem. The TL shouldn't be the problem once you reverted everything - I don't see how it could. All it does is rename files and you renamed them back. It's possible that re-installing JP Sandor (perhaps it was updated?) between the original TL rename to tlOff could have hurt its installation, e.g., Sandor Original Morph -> TL Sandor Original Morph.tlOff -> Sandor Updated Morph -> overwritten by Sandor Original Morph? Or maybe you tried to do something with the metadata while Sandor was off and the metadata has locked in the idea that those morphs are missing files, which have now been restored? I am reaching here, but the original TL is not in the equation anymore.

    By

    RiverSoft Art RiverSoft Art June 13 in Daz PA Commercial Products
  • [Released] Turbo Loader for Genesis 9 [Commercial]

    RiverSoft Art said:

    PoshTentacle said:

    RiverSoft Art said:

    PoshTentacle said:

    So I tried using Turbo Loader recently to improve my figure loading speed, and unfortunately, it broke my most-used character preset. Basically, in any scene that I have created that contains that character, one of its most important morphs defaults to 0%. According to the logs, the morph itself is loading, but the morph value is not.

    Unfortunately, due to the fact that when loading a scene, morphs are loaded and then poses, I can't just load the broken scene and move the morph sliders back to 100% because it will distort the pose. The only way I have found to keep the exact pose is for me to re-create the broken character preset, load a fresh copy into the scene with the broken figure, and then copy the pose from the broken figure to the one with the correct morph. This will take a huge amount of time by reloading the character into every one of my broken scenes.

    I tried resetting all the changes made by Turbo Loader using the "Reset Morph Directory" and "Reset Content Directories" buttons, but this did not resolve the issue.

    Edit: Also, I haven't re-saved any of the scenes since the issue appeared in hopes that if I didn't save it, the scenes would still be fixable

    Have you searched your HDD for *.tlOff files? That is what TL changes the extension to in order to turn off the morph. Reset Content Directories renames all morphs back to their .dsf extension. If you cannot find any .tlOff files, then the scenes should work as far as what TL did. 

    I did not find any .tlOff files. Is there maybe a cache or something that I need to refresh/empty after I reset all the morphs to their original state? Also, here are the error lines in the log that may help shine a light on things.

    2026-05-11 11:01:50.533 [WARNING] :: \src\sdksource\fileinput\dzassetdaz.cpp(595): Formula output property not found:
    File: /data/Daz 3D/Genesis 9/Base/Morphs/Jepe/JP Sandor HD/JP Sandor HD.dsf
    URI: Genesis9:/data/Daz%203D/Genesis%209/Base/Morphs/Jepe/JP%20Sandor%20HD/JP%20Sandor%20Head.dsf#JP%20Sandor%20Head-0xa95d2ce?value
    
    2026-05-11 11:01:50.533 [WARNING] :: \src\sdksource\fileinput\dzassetdaz.cpp(595): Formula output property not found:
    File: /data/Daz 3D/Genesis 9/Base/Morphs/Jepe/JP Sandor HD/JP Sandor HD.dsf
    URI: Genesis9:/data/Daz%203D/Genesis%209/Base/Morphs/Jepe/JP%20Sandor%20HD/JP%20Sandor%20Body.dsf#JP%20Sandor%20Body-0xa95d473?value

    Just to repeat for clarity, the morph itself is loading, but the value of the morph is now missing.  

    Edit: Idk why that quote block is so hard to read, so here is the same message in regular text form:

     

    2026-05-11 11:01:50.533 [WARNING] :: \src\sdksource\fileinput\dzassetdaz.cpp(595): Formula output property not found:

    File: /data/Daz 3D/Genesis 9/Base/Morphs/Jepe/JP Sandor HD/JP Sandor HD.dsf

    URI: Genesis9:/data/Daz%203D/Genesis%209/Base/Morphs/Jepe/JP%20Sandor%20HD/JP%20Sandor%20Head.dsf#JP%20Sandor%20Head-0xa95d2ce?value

     

    2026-05-11 11:01:50.533 [WARNING] :: \src\sdksource\fileinput\dzassetdaz.cpp(595): Formula output property not found:

    File: /data/Daz 3D/Genesis 9/Base/Morphs/Jepe/JP Sandor HD/JP Sandor HD.dsf

    URI: Genesis9:/data/Daz%203D/Genesis%209/Base/Morphs/Jepe/JP%20Sandor%20HD/JP%20Sandor%20Body.dsf#JP%20Sandor%20Body-0xa95d473?value

    Once the .tlOff files are gone, TL effects are gone. Did you install products lately?

     

    Yes, I have installed products lately. I even reinstalled the JP Sandor character in hopes of fixing the issue, but unfortunately, it didn't solve anything. 

    By

    PoshTentacle PoshTentacle June 13 in Daz PA Commercial Products
  • Daz Studio 6 Beta - version 6.25.2026.19821! (Updated July 23, 2026)

    Richard Haseltine said:

    gelstat said:

    Again and again and again, is 2026 the year of the crash?? ( daz4 not crash, then hardware are ok)

     

     

    ryzen 5950x + rtx 3090 + 64gb ram

    The first time it happened, I was sliding a morph; the second time, I was editing a morph's percentage; the third time, I was running an Iray pre-render.

    I test 2 last nvidia driver game ready and actualy i have last ready studio, same fight...

    So I'm going to work on a beta version of 2025.27507—when it wasn't crashing—to see if the problem is with the computer.

     

    By

    gelstat gelstat June 13 in Daz Studio Discussion
  • Untitled

    blue_ said:

    Now I’m even more confused. So, is the Clothing rigged exactly the same way as the Genesis Figure?

    Nope, not the same as Leana said above. The clothing for V4.x are rigged in Poser AFAIK (I've never been a Poser user...) but the clothing for Genesis figures are rigged in DS with Transfer Utility... and its approach is fairly different from the one in Poser.

    That’s how I understand your Explanation, I load the Genesis Figure, then I load a Piece of Clothing. It fits the Base Figure perfectly. If I were to scale the Genesis Figure up or down significantly, the Clothing would scale along with it to the same extent. Is that roughly correct?

    That's correct... a sort of "conforming" (that's why the rigged wearables are also called "conformers")...  because the clothing has "skin binding" to the figure's bones. No matter you change the figure's shape or merely the Scales of bones (Node...), the clothing will follow.

    I need a bit more explanation now, are "Morph" and "Shape" the same Thing? If I change the Size of a Body Part, that is a Morph? I apologize in advance for the Example, but I think it should make it clear to everyone what I mean, if I enlarge the Breasts from size A to size F, is that a Morph or a Shape?

    Not the same thing. A Morph is defined as a group of vertices that can deform a mesh. It's also called a Delta so as to move the vertices along a certain direction. In DS, Morphs are literally shown as Properties in Parameters pane. A Shape is just a general term to describe a Geometry of a figure / prop etc. in DS. So, in other words, a Shape is just a geometry of whatever an object / figure that can be seen in DS' Viewport, Morphs are used to deform the Shape(s).

    Just a quick Point about the Victoria 4 Figure again, does that mean it makes no difference to the Clothing whether the Figure has a "Weight Map" or not?

    As for V4.x, correct, it makes no difference since both of V4.x figure and its clothing have no General Weight Mapping. Be noted, there's also a "way of weight calculation" when rigging the clothing to V4.x in Poser...as "spherical data" to define the falloffs as Leana mentioned.

    When working with a Victoria 4 Figure, if Body Shape changes are manually loaded onto the Figure, do these count as Morphs as well? For instance, I have a Problem where a Piece of Clothing fits the Base Shape perfectly, but once I load a Character with specific Body Shape adjustments, the Clothing no longer fits the Body correctly, it doesn't quite adapt to the new Shape. Why does this work with the Genesis Figure but not with the Victoria 4 figure?

    Yes, they're called Partial Body Morphs (PBMs). You can find them in Parameters pane accordingly. For Genesis figures in DS, there's a mechanic of "Auto Follow", so all PBMs (with Auto Follow enabled...) can be automatically transferred from the figure to the conformers (clothing, accessories, etc.). But for non Genesis figures, there's no Auto Follow triggered, so you have to use the function of Transfer Active Morphs so as to make the clothing a "perfect fit" on V4.x.

    I might have assumed there would be backward compatibility Features in Daz Studio, like those allowing older Figures to utilize some of the capabilities of the Genesis Figures.

    There ARE backward compatibilities in DS especially across Genesis generations as well as their Assets, but the "compatibilities across the assets from DS to Poser" is a different thing... 

    I have a Question out of curiosity, Victoria 4 was released back in 2006 for both Poser and Daz Studio, and Daz Studio itself must have been released around that same time. Was the decision made then to stop focusing on the Victoria 4 Figure and develop the Genesis Figures instead? Does the development of a previous Figure cease completely whenever a new one is released?

    Though the first version of DS was released in 2005 and it supported Poser assets from very beginning, Victoria figures were still developed in Poser... they're still Poser figures. In other words, Poser figures and Daz3D Genesis figures belong to "different product lines". 

    However, even after V4.0 was released, V4.2, an add-on, was then released as a part of V4's lifecycle.  So to me, the "development" was not really ceased... though I have zero idea about how Zygote  Daz3D thought of their strategy at that time...

     

    By

    crosswind crosswind June 12 in Technical Help (nuts n bolts)
  • How can I reduce tank top wrinkles

    Which shirt is it?

    Have you tried simulating it?

    If simulation doesn't work, my suggestion would be to make a morph that smoothes out the wrinkles. Best done in a modeller, but if you are Premier, you should have acces to "Sculpture" (I think it is called), which has a smoothing function.

    By

    felis felis June 12 in New Users
  • Untitled

    blue_ said:

    Hello, I need a bit of an explanation regarding an older Figure. First of all, I’d like to know how Clothing works with Genesis 8 Figures. When I load the Base Figure and then load a piece of Clothing, it fits the Body Shape perfectly. When I load a Character onto the Base Figure, the Base Shape is modified using "Shapes and Morphs" and the Clothing changes right along with it. I would like a somewhat detailed explanation of how this works.

    When a morph is set with the "autofollow" parameter, then when you use it DS will look for matching morphs (ie a morph with the same technical name) in any item "fit to" the figure,

    • If it finds an existing morph, it will link it to the figure morph, so that it is applied automatically when the figure morph is used.
    • If there's no matching morph, DS will automatically create a temporary one, by projecting the deformation on the mesh of the fitted item. Once that temporary morph is generated, it is linked to the figure morph.

    Just a quick word on the Genesis 8 Figures again. I don't want to ask about the Structure this time, but rather focus on what "Weight Mapping" actually is. I think I’ve grasped that a Genesis Figure is built around a Bones. I don't want to go into too much Detail about the Rigging itself, I already know how to move the Figure.

    Now for my actual Question. My understanding so far is that Victoria 4 Figures do not use "Weight Mapping". Could someone explain to me how this Figure is structured, then?

    V4 indeed uses a different rigging system, which is usually called "parametric rigging".
    From memory you define a skeleton with hierarchical bones (linked to a group of vertices in the mesh) and joints where bones meet and will bend (typically you have Side-Side, Front-Back and Up-Down rotations, but you can limit how the joint bends if required)
    You then assign spherical falloff zones that use inner and outer spheres of influence to determine which vertices move when a joint is rotated, and the amount of movement the vertices move. IIRC inner sphere is "no influence", outer sphere is "100% influence", and influence is computed linearly between the spheres.

    A weight-mapped figure uses influence maps to define how vertices are affected by joint movements, which give you more control than the fallof spheres.

    In that case, I’d be interested in knowing a bit more about the Clothing for Victoria 4 Figures. How is this Clothing structured?

    The clothing has the same kind of rigging as V4. Bones with the same name as a V4 one will follow the one from V4 when it's posed.

    I’ve noticed that when I load Clothing for a Victoria Figure, it fits the Base Figure quite well, however, when I then load a specific Character onto that Base Figure, the Clothing only adjusts roughly to the new Body Shape. Why doesn't this work as well as it does with the Genesis Figures?

    V4 predates the Genesis line, she was released in 2006, long before Daz studio 4 and the first Genesis. So a lot of features which were added in Geneis figures later didn't exist yet.

    With V4 you have the same system of "if there's a matching morph in the clothes it will be applied automatically" but there is no automatic creation of morphs if there's no matching one.
    You can however use a DS feature called "transfer active morphs" to generate matching morphs for all the morphs currently in use which don't already have a match. 

    Finally, a Question, can Clothing designed for Victoria 4 Figures be re-rigged in Daz Studio so that it behaves like Genesis Clothing? Is there a Function in Daz Studio that allows me to use Victoria 4 Clothing just like Genesis Clothing? Is there perhaps a Product that offers such a Feature? 

    No, there's no way to make it follow all morphs automatically when used with V4, only the transfer active morphs command. 

    By

    Leana Leana June 12 in Technical Help (nuts n bolts)
  • [Released] Turbo Loader for Genesis 9 [Commercial]

    PoshTentacle said:

    RiverSoft Art said:

    PoshTentacle said:

    So I tried using Turbo Loader recently to improve my figure loading speed, and unfortunately, it broke my most-used character preset. Basically, in any scene that I have created that contains that character, one of its most important morphs defaults to 0%. According to the logs, the morph itself is loading, but the morph value is not.

    Unfortunately, due to the fact that when loading a scene, morphs are loaded and then poses, I can't just load the broken scene and move the morph sliders back to 100% because it will distort the pose. The only way I have found to keep the exact pose is for me to re-create the broken character preset, load a fresh copy into the scene with the broken figure, and then copy the pose from the broken figure to the one with the correct morph. This will take a huge amount of time by reloading the character into every one of my broken scenes.

    I tried resetting all the changes made by Turbo Loader using the "Reset Morph Directory" and "Reset Content Directories" buttons, but this did not resolve the issue.

    Edit: Also, I haven't re-saved any of the scenes since the issue appeared in hopes that if I didn't save it, the scenes would still be fixable

    Have you searched your HDD for *.tlOff files? That is what TL changes the extension to in order to turn off the morph. Reset Content Directories renames all morphs back to their .dsf extension. If you cannot find any .tlOff files, then the scenes should work as far as what TL did. 

    I did not find any .tlOff files. Is there maybe a cache or something that I need to refresh/empty after I reset all the morphs to their original state? Also, here are the error lines in the log that may help shine a light on things.

    2026-05-11 11:01:50.533 [WARNING] :: \src\sdksource\fileinput\dzassetdaz.cpp(595): Formula output property not found:
    File: /data/Daz 3D/Genesis 9/Base/Morphs/Jepe/JP Sandor HD/JP Sandor HD.dsf
    URI: Genesis9:/data/Daz%203D/Genesis%209/Base/Morphs/Jepe/JP%20Sandor%20HD/JP%20Sandor%20Head.dsf#JP%20Sandor%20Head-0xa95d2ce?value
    
    2026-05-11 11:01:50.533 [WARNING] :: \src\sdksource\fileinput\dzassetdaz.cpp(595): Formula output property not found:
    File: /data/Daz 3D/Genesis 9/Base/Morphs/Jepe/JP Sandor HD/JP Sandor HD.dsf
    URI: Genesis9:/data/Daz%203D/Genesis%209/Base/Morphs/Jepe/JP%20Sandor%20HD/JP%20Sandor%20Body.dsf#JP%20Sandor%20Body-0xa95d473?value

    Just to repeat for clarity, the morph itself is loading, but the value of the morph is now missing.  

    Edit: Idk why that quote block is so hard to read, so here is the same message in regular text form:

     

    2026-05-11 11:01:50.533 [WARNING] :: \src\sdksource\fileinput\dzassetdaz.cpp(595): Formula output property not found:

    File: /data/Daz 3D/Genesis 9/Base/Morphs/Jepe/JP Sandor HD/JP Sandor HD.dsf

    URI: Genesis9:/data/Daz%203D/Genesis%209/Base/Morphs/Jepe/JP%20Sandor%20HD/JP%20Sandor%20Head.dsf#JP%20Sandor%20Head-0xa95d2ce?value

     

    2026-05-11 11:01:50.533 [WARNING] :: \src\sdksource\fileinput\dzassetdaz.cpp(595): Formula output property not found:

    File: /data/Daz 3D/Genesis 9/Base/Morphs/Jepe/JP Sandor HD/JP Sandor HD.dsf

    URI: Genesis9:/data/Daz%203D/Genesis%209/Base/Morphs/Jepe/JP%20Sandor%20HD/JP%20Sandor%20Body.dsf#JP%20Sandor%20Body-0xa95d473?value

    Once the .tlOff files are gone, TL effects are gone. Did you install products lately?

     

    By

    RiverSoft Art RiverSoft Art June 12 in Daz PA Commercial Products
  • Let's appreciate/discuss today's new releases - ongoinger still further thread

    barbult said:

    memcneil70 said:

    daveso said:

    Sevenly HD looks nice but it appears there is no morph for realistic human ears? 
    https://www.daz3d.com/sevenly-hd-for-genesis-9

    I can confirm that, no ear morph and I couldn't find one in my morph library that would do it either. 

    I made a morph to remove the elf ears from CHT Sevenly. I'm not a PA, so I can't modify the HD morphs, but they make only tiny alterations to the ears anyway, so it still works pretty well with Sevenly HD. The morph is called CHT Sevenly Remove Elf Ears. It only works if you have CHT Sevenly Head dialed in, because otherwise it would make a real mess of the ears. You can drop this zip file into your DIM downloads folder. Then in DIM, you will find it in the Ready to Install tab. Just install it. There are no "user facing files". You will find the morph dial in the Parameters pane. If you prefer, you can unzip the file and install it manually, just like any other Daz manual download.

    The attached image is just for reference. It is the image you will see on the morph dial after installation.  You don't need to download this png file. 

    Thank you ! 

    By

    MelanieL MelanieL June 12 in The Commons
  • Let's appreciate/discuss today's new releases - ongoinger still further thread

    barbult said:

    memcneil70 said:

    daveso said:

    Sevenly HD looks nice but it appears there is no morph for realistic human ears? 
    https://www.daz3d.com/sevenly-hd-for-genesis-9

    I can confirm that, no ear morph and I couldn't find one in my morph library that would do it either. 

    I made a morph to remove the elf ears from CHT Sevenly. I'm not a PA, so I can't modify the HD morphs, but they make only tiny alterations to the ears anyway, so it still works pretty well with Sevenly HD. The morph is called CHT Sevenly Remove Elf Ears. It only works if you have CHT Sevenly Head dialed in, because otherwise it would make a real mess of the ears. You can drop this zip file into your DIM downloads folder. Then in DIM, you will find it in the Ready to Install tab. Just install it. There are no "user facing files". You will find the morph dial in the Parameters pane. If you prefer, you can unzip the file and install it manually, just like any other Daz manual download.

    The attached image is just for reference. It is the image you will see on the morph dial after installation.  You don't need to download this png file. 

    Thank you @barbult for the morph. This is very kind of you.

    Mary 

    By

    memcneil70 memcneil70 June 12 in The Commons
  • [Diffeomorphic] Facial morphs not showing up during import.

    The anime head is probably a geograft or a parented prop. The addon imports the standard morphs for the genesis figure, but then extra morphs are to be imported apart. You can try with the daz favorites or custom morphs tools.

    https://github.com/Diffeomorphic/import_daz/wiki/Setup_Morphs

    p.s. Also be aware that G1 G2 are not ideal in blender because they use triax, we made some support for triax trying to get the main features working but it is approximated nonetheless. What works fine is G3 to G9 using general weight.

    p.s. For G2 figures you may also try to transfer the character to G3 then import in blender.

    https://www.daz3d.com/genesis-generation-x2

    By

    Padone Padone June 12 in Blender Discussion
  • Let's appreciate/discuss today's new releases - ongoinger still further thread

    memcneil70 said:

    daveso said:

    Sevenly HD looks nice but it appears there is no morph for realistic human ears? 
    https://www.daz3d.com/sevenly-hd-for-genesis-9

    I can confirm that, no ear morph and I couldn't find one in my morph library that would do it either. 

    I made a morph to remove the elf ears from CHT Sevenly. I'm not a PA, so I can't modify the HD morphs, but they make only tiny alterations to the ears anyway, so it still works pretty well with Sevenly HD. The morph is called CHT Sevenly Remove Elf Ears. It only works if you have CHT Sevenly Head dialed in, because otherwise it would make a real mess of the ears. You can drop this zip file into your DIM downloads folder. Then in DIM, you will find it in the Ready to Install tab. Just install it. There are no "user facing files". You will find the morph dial in the Parameters pane. If you prefer, you can unzip the file and install it manually, just like any other Daz manual download.

    The attached image is just for reference. It is the image you will see on the morph dial after installation.  You don't need to download this png file. 

    By

    barbult barbult June 12 in The Commons
  • What character is used in this promo page? Thanks.

    Given that Luna3D sells morph only characters, it's probably a combination of her morphs with other skin/eye textures.

    By

    jmucchiello jmucchiello June 11 in The Commons
  • daz 6 did not cms so no content How to fix?

    I used "inheritance" as in "got it from a previous generation", not as in "class inheritance".

    The various channels of DS don't share preferences and that was a deliberate design choice from Daz (which has actually been useful in the past when some beta versions introduced major changes). And again, the alpha didn't have "code to get the directories" that the general release doesn't. There is however a sample script available in the wiki to transfer settings from one version of DS to another, maybe you used that.

    And for the record, the list of content directories is not stored in the CMS database (likely because when the core DS was built it didn't have an external CMS database).

     

    By

    Leana Leana June 11 in Daz Studio Discussion
  • [Released] Turbo Loader for Genesis 9 [Commercial]

    RiverSoft Art said:

    PoshTentacle said:

    So I tried using Turbo Loader recently to improve my figure loading speed, and unfortunately, it broke my most-used character preset. Basically, in any scene that I have created that contains that character, one of its most important morphs defaults to 0%. According to the logs, the morph itself is loading, but the morph value is not.

    Unfortunately, due to the fact that when loading a scene, morphs are loaded and then poses, I can't just load the broken scene and move the morph sliders back to 100% because it will distort the pose. The only way I have found to keep the exact pose is for me to re-create the broken character preset, load a fresh copy into the scene with the broken figure, and then copy the pose from the broken figure to the one with the correct morph. This will take a huge amount of time by reloading the character into every one of my broken scenes.

    I tried resetting all the changes made by Turbo Loader using the "Reset Morph Directory" and "Reset Content Directories" buttons, but this did not resolve the issue.

    Edit: Also, I haven't re-saved any of the scenes since the issue appeared in hopes that if I didn't save it, the scenes would still be fixable

    Have you searched your HDD for *.tlOff files? That is what TL changes the extension to in order to turn off the morph. Reset Content Directories renames all morphs back to their .dsf extension. If you cannot find any .tlOff files, then the scenes should work as far as what TL did. 

    I did not find any .tlOff files. Is there maybe a cache or something that I need to refresh/empty after I reset all the morphs to their original state? Also, here are the error lines in the log that may help shine a light on things.

    2026-05-11 11:01:50.533 [WARNING] :: \src\sdksource\fileinput\dzassetdaz.cpp(595): Formula output property not found:
    File: /data/Daz 3D/Genesis 9/Base/Morphs/Jepe/JP Sandor HD/JP Sandor HD.dsf
    URI: Genesis9:/data/Daz%203D/Genesis%209/Base/Morphs/Jepe/JP%20Sandor%20HD/JP%20Sandor%20Head.dsf#JP%20Sandor%20Head-0xa95d2ce?value
    
    2026-05-11 11:01:50.533 [WARNING] :: \src\sdksource\fileinput\dzassetdaz.cpp(595): Formula output property not found:
    File: /data/Daz 3D/Genesis 9/Base/Morphs/Jepe/JP Sandor HD/JP Sandor HD.dsf
    URI: Genesis9:/data/Daz%203D/Genesis%209/Base/Morphs/Jepe/JP%20Sandor%20HD/JP%20Sandor%20Body.dsf#JP%20Sandor%20Body-0xa95d473?value

    Just to repeat for clarity, the morph itself is loading, but the value of the morph is now missing.  

    Edit: Idk why that quote block is so hard to read, so here is the same message in regular text form:

     

    2026-05-11 11:01:50.533 [WARNING] :: \src\sdksource\fileinput\dzassetdaz.cpp(595): Formula output property not found:

    File: /data/Daz 3D/Genesis 9/Base/Morphs/Jepe/JP Sandor HD/JP Sandor HD.dsf

    URI: Genesis9:/data/Daz%203D/Genesis%209/Base/Morphs/Jepe/JP%20Sandor%20HD/JP%20Sandor%20Head.dsf#JP%20Sandor%20Head-0xa95d2ce?value

     

    2026-05-11 11:01:50.533 [WARNING] :: \src\sdksource\fileinput\dzassetdaz.cpp(595): Formula output property not found:

    File: /data/Daz 3D/Genesis 9/Base/Morphs/Jepe/JP Sandor HD/JP Sandor HD.dsf

    URI: Genesis9:/data/Daz%203D/Genesis%209/Base/Morphs/Jepe/JP%20Sandor%20HD/JP%20Sandor%20Body.dsf#JP%20Sandor%20Body-0xa95d473?value

    By

    PoshTentacle PoshTentacle June 11 in Daz PA Commercial Products
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