[Diffeomorphic] Facial morphs not showing up during import.
I have this model I'm trying to import, but when I do, I notice that what few facial morphs the model has are suddenly missing when the model is imported into Blender.
I don't know what's going on or how to fix it. The underlying Genesis model the head is attached to still has its morphs. Though locked to drivers, of which I don't know where their properties are without going into the Vertex Groups tab

Comments
The anime head is probably a geograft or a parented prop. The addon imports the standard morphs for the genesis figure, but then extra morphs are to be imported apart. You can try with the daz favorites or custom morphs tools.
https://github.com/Diffeomorphic/import_daz/wiki/Setup_Morphs
p.s. Also be aware that G1 G2 are not ideal in blender because they use triax, we made some support for triax trying to get the main features working but it is approximated nonetheless. What works fine is G3 to G9 using general weight.
p.s. For G2 figures you may also try to transfer the character to G3 then import in blender.
https://www.daz3d.com/genesis-generation-x2