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Daz 3D Forums > 3rd Party Software > Blender Discussion

[Diffeomorphic] Facial morphs not showing up during import.

phil.m.raephil.m.rae Posts: 0
June 11 in Blender Discussion

I have this model I'm trying to import, but when I do, I notice that what few facial morphs the model has are suddenly missing when the model is imported into Blender.

I don't know what's going on or how to fix it. The underlying Genesis model the head is attached to still has its morphs. Though locked to drivers, of which I don't know where their properties are without going into the Vertex Groups tab 

Comments

  • PadonePadone Posts: 4,244
    June 12 edited June 12

    The anime head is probably a geograft or a parented prop. The addon imports the standard morphs for the genesis figure, but then extra morphs are to be imported apart. You can try with the daz favorites or custom morphs tools.

    https://github.com/Diffeomorphic/import_daz/wiki/Setup_Morphs

    p.s. Also be aware that G1 G2 are not ideal in blender because they use triax, we made some support for triax trying to get the main features working but it is approximated nonetheless. What works fine is G3 to G9 using general weight.

    p.s. For G2 figures you may also try to transfer the character to G3 then import in blender.

    https://www.daz3d.com/genesis-generation-x2

    Post edited by Padone on June 12
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