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Freebie Challenge March 2024 - "Power Source" - Main Thread
atoxic said:
Source of Power
List of Freebies:
1) Bicycle
https://www.renderosity.com/freestuff/items/67871/bicycle-old-military
2) electric motor (import .dae file into DS)
https://sketchfab.com/3d-models/electric-motor-19d028eb4e504314bf909a381b6796eb
3) electric generator
https://www.renderosity.com/freestuff/items/58738/generator-low-poly
4) Console left side: SiFi Console Construction Kit (scroll down page)
http://www.joes3dfantasyworlds.com/down/scifi01/scifi01.htm
5) Console middle: HX Console
https://www.renderosity.com/freestuff/items/95172/hx-console
6) Rubber Duck
https://www.most-digital-creations.com/free_poser_poses_textures_morphs_props_32.htm (scroll down page to get :
https://www.most-digital-creations.com/BigBurger.zip
7) Burger: by Adam Thwaites
https://www.most-digital-creations.com/free_poser_poses_textures_morphs_props_19.htm (scroll down page to get :
https://www.most-digital-creations.com_RubberDuck.zip )
8) Surveilance System (part of the Add-Ons for Flying Saucers)
https://www.renderosity.com/freestuff/items/85842/mc-saucer-add-ons
9) Flying Saucer
https://free3d.com/3d-model/flying-saucer-v1--212678.html
10) Starfiled (on Backdrop) is nightsky from
https://www.renderosity.com/freestuff/items/64710/4-space
11) Bonsai Tree by TruForm
https://www.renderosity.com/freestuff/items/74694/bonsai-tree
Not counted for
- Beaverage Can (old freebie, seems not longer available)
- Daz Primitives: Plane (for Backdrop, texture starfield see above)
- Daz Primitives: Cylinder (used for floor and interior of saucer)
- simple supporting props made on the fly in Hexagon:
Support for bicycle
Showcase for plant
Electric cable (on the floor)
paid item: Light Presets, Click N Render
Workflow Information:
DAZ Studio Geometrie Tool was used to add several surfaces to saucer (hide inner surface for interior, the DS Cylinder see above; creation of several additional surfaces to apply different shaders)
Material of Bicycle and other items were manual adjusted in DS Surface Tab by manual setting of color, glossy reflection etc.
No postwork was done.
Hope that you like it.
Nice Days and Nice Renders
atoxic
Entry approved, please move to Entries Thread!
(the links to Adam Thwaites' site are all a little funky, but I assume it's the forum software that's being weird again. I know the freebies are still there.)
The [Disco Chives] Misplaced Parrot Complaint ThreadEvery time I hear of somebody in this forum having trouble with a creepy neighbor or some overly imposing vagrant, I wish they could just summon me like they do in the role playing games. Like, they just play the right tune on a pan flute and I appear in a puff of smoke and show the troublemakers a proper crazy woman. And when it's over, the ones who still have faces will tell the police "she ate all the good fruit too. All that's left are the low hanging ones and they've been picked at".
How do I persuade DAZ Studio to rebuild the content database?kpr said:
crosswind said:
kpr said:
https://www.daz3d.com/forums/discussion/comment/8098256 <-- Try that link (its a topic on this forum) 1 up from the bottom post is a post of mine linking another post with instructions, and how to fix up a few things after following them.
No avail... still "Page not found".
It's Daz+ will be how come.
This is the post I reference in that post: https://www.daz3d.com/forums/discussion/627611/another-postgresql-problem
And after doing that (content of that Daz+ post):
Ah ha~ that must be the reason. I used to be a Daz+ user for a long time before I turned into a "disgruntled customer", hahaha ~ But still, Scan... won't help to rebuild complete metadata for the moved files.
Setting the path in "Preferences" seems to save the new cluster path. Setting it only in the Content Directory Manager didn't.
Having done that ... And a "rescan", so that search functions ... All content and CMS successfully shifted to a new hard-drive.
And having done that, new/update content is put in "new location"
Smart Content only functions if - once you've done that - you select an item in Content Library, then right-click on "Content Library Tab" and select "Content DB Editor" and set the "Types" <-- It does then appear with "Filter by Context" ticked.
Yep, I got this but this action is to set a Content Type but not rebuilding correct and complete metadata for the moved files. For instance, if you move a user-facing duf file from its original location to another whatever location, when DB editing on it, you'll lose all product info. from metadata.
How do I persuade DAZ Studio to rebuild the content database?crosswind said:
kpr said:
https://www.daz3d.com/forums/discussion/comment/8098256 <-- Try that link (its a topic on this forum) 1 up from the bottom post is a post of mine linking another post with instructions, and how to fix up a few things after following them.
No avail... still "Page not found".
It's Daz+ will be how come.
This is the post I reference in that post: https://www.daz3d.com/forums/discussion/627611/another-postgresql-problem
And after doing that (content of that Daz+ post):
Setting the path in "Preferences" seems to save the new cluster path. Setting it only in the Content Directory Manager didn't.
Having done that ... And a "rescan", so that search functions ... All content and CMS successfully shifted to a new hard-drive.
And having done that, new/update content is put in "new location"
Smart Content only functions if - once you've done that - you select an item in Content Library, then right-click on "Content Library Tab" and select "Content DB Editor" and set the "Types" <-- It does then appear with "Filter by Context" ticked.
How do I persuade DAZ Studio to rebuild the content database?kpr said:
https://www.daz3d.com/forums/discussion/comment/8098256 <-- Try that link (its a topic on this forum) 1 up from the bottom post is a post of mine linking another post with instructions, and how to fix up a few things after following them.
No avail... still "Page not found".
I'm a lil puzzled. I moved all my product library. Then did what's in those posts. If you move product files without the db updates it would leave those moved files if you then updated?
The moved files would be still there if there's no further manipulation with them... Smart Content and cms database are not that "smart" enough...
How do I persuade DAZ Studio to rebuild the content database?https://www.daz3d.com/forums/discussion/comment/8098256 <-- Try that link (its a topic on this forum) 1 up from the bottom post is a post of mine linking another post with instructions, and how to fix up a few things after following them.
I'm a lil puzzled. I moved all my product library. Then did what's in those posts. If you move product files without the db updates it would leave those moved files if you then updated?
Mesh and Texture Stretching, a way to fix?I wasn't able to put some time into trying this out until today.. putting noob hat back on head (although I never really took it off heh). I feel pretty comfortable in DS, but something this simple kinda defeated me.. after about two hours I gave up.
I did manage to get the Daz to Blender bridge to work but it wouldn't ever let me just send the skirt to Blender, it kept sending the actor and everything. I wasn't able to get the deformation to occur without the skirt being fit-to an actor and the moment I remove the actor from the scene the skirt reverts back to normal, so at the very least I had to have an actor present. This is probably just due to my lack of experience with these sorts of things, as I did feel like I was blindly stumbling around to get this to work in the first place. The only real way I was able to get it into Blender was to export it as a wavefront from DS and then import it normally into Blender, but then ran into other issues that are already commonly reported about the forum (such as loss of textures, etc). I smoothed it out and then exported it as a wavefront from Blender and tried to bring it back into DS but then got lost as to how to make it a corrective morph heh. Since I already have the textures, it wasn't a big deal that they were lost during the transfer, I could always put those back on... I'll look up some more tutorials on creating morphs to try to advance past this part, it's been a while since I made or converted anything into one.
I tried this in Hexagon also, and ended up with some weird results, lol. But I don't have any problems importing and exporting things that way either, so figured it was worth a shot.
Anyway, I'll try at this periodically as my understanding of things improves over time, until I eventually get it right. :)
In the meantime, I found a rather simple workaround.. adding smoothing to the object in DS, and then applying smoothing, will also work.. at least for this item it does. I'm certain this is not the best method of going about it, and I can't say if it'll work with everything I have that stretches out like that--but if anyone finds themselves in a similar situation as me it might work for you as well.
Simple smoothing in DS method:
- Select desired object in Scene tab
- Navigate to Edit on the menubar
- Object submenu
- Geometry submenu
- Choose Add Smoothing Modifier
- With object still selected in Scene, navigate to Parameters window pane
- If skirt is not selected, use dropdown menu to select it
- Click All to show all parameters
- Find Enable Smoothing, tick to "On" if it is not already
- Increase Smoothing Iterations until desired effect is acquired (check for changes in Iray preview mode if nothing is occurring and I can't guarantee this method will work for everything)
Most clothes already come with smoothing modifiers, but I have had to add them to clothing items before for poke-through problems. Check to make sure your clothing item doesn't already have it added first (in parameters), although I don't really think adding a smoothing modifier to something that already has it will harm anything. The higher smoothing and collison iterations you use, the more time to calculate such things is required, and can cause lag in DS when you're trying to work with the model (posing, translating, etc).
@crosswind has the best solution, and if you're able to you should use their posted method.
Can I block expressions for G8.1 ?It bothers me a long time, that many expressions for G8 do not work with G8.1 but still showing up if I open the tab for poses even when I set the hook for 8.1.
Is there a simple way to block them or even make them invible to show up in the search and the pose tab?
How to convert G2F poses to G8F without messing everything upYou can also check the freebie forum for some converters, quite a few in fact.
How to determine assets in scene?The name of the outfit should be in content in order to click and load it in your scene. The name should also be in the scene list of items you loaded. Once you have the name, you can use it to search your product library here in your account.
Do you know a website that can generate reference posing?Lots of life drawing websites (there also used to be lots of lifedrawing videos on youtube, but you might have to sign in to find them or they've been all tidied up)
https://www.posespace.com/posetool/default.aspx - is my favourite. (NSFW once search results come up). Round table shots. Free to look at low-res
https://www.vogue.com/fashion-shows - can be good, some season you get a lot more 'lookbook' collections, so it's not all runway shots
HDR notification not displaying from 4K UHD HDR on YTThank you for that clarification @Richard Haseltine
I am definitely not re-rendering this entire movie (one hour twenty eight minutes twenty seven seconds and one frame) but I do want to learn for future references.
As a result, I created a simple scene with the "beauty" canvas and when I finished rendering, the program did create an exr file, along with the png file. Now when I open the exr file in Gimp, it is almost all white - I followed some instructions via the net to use levels and turn down the gamma, which showed the image, but most of the things that I found online where for compositing the exr file with the png file inside of After Effects.
Does anyone have any insight on how I can do this in Gimp - the compositing idea - the png file on it's own looks pretty good except for these white specs here and there, but I have a feeling that this is coming from the LAMH plugin in Daz3d - if anyone has a fix for that, then I would also appreciate the help
Once again, I tried to upload the image, but I received a notification of "No file data could be found in your post" As a result, I resized it in paint to twenty five percent and it uploaded
EDIT: update to the white spots - found the answer on a post in the forums - search for spots and there is the answer - remove the glossiness - still rendering, will post when done https://www.daz3d.com/forums/discussion/14818/look-at-my-hair-lamh-official-thread-update-1-6-0-1-released/p63
Render your buys! Use buys from the current month and the previous month of salesReposting from DAZ+ forum. I'm trying to render all the stuff I got this month, and I'm not even halfway through...
The Lone Survivor
New items used: Red Range Terrain, KOO Yaelle for G9, Zeeba Outfit for G9, Faber Inks, Stones HR and Materials for them. Bonus from last month, Mirage Strands for G9F. The rest of the items and the no-postwork render in the gallery (I had to add all the dust and sand in postwork, because my graphics card doesn't like VDBs much).
No one asked me - Diomede screenshots on whatever - Warning AI Discussion OKDiomede said:
@Bunyip02 great examples! Thanks for posting them.
.
Carrara is much, much, much better of a partner with AI than Daz Studio Iray. In my opinion. I tried to put together a series of screenshots in a tutorial for people to use Daz Studio to create the blockouts the way I am using Carrara. It is so much faster to insert a Carrara terrain modeler and get the basic shape of desired background terrain than to search one's content collection hoping you have something roughly close to what is in mind. Or insert a vertex object or spline object and get the rough shape of a desired object. And the built in Toon!!! creates lines without having to go in and mess with the material IDs of lots of objects. I gave up on the Daz Studio screenshot tutorial because the entire point is to save time, and it takes too much time to mimic Carrara. No modeler!
Thanks !!!
I am planning on using the AI two ways in Carrara.
First of all is to generate a number of iterations on subjects that interest me, then I will use those images as a guide for setting up a scene in Carrara with my content library.
Second is to use Diomede's method of exporting a scene from Carrara into the AI to generate an image of it.
Also I am keen to get back into 3D modeling, will use the AI images as inspiration for the models. Have been doing a series of start/stops with the modeling largely as I have too much fun rendering.
No one asked me - Diomede screenshots on whatever - Warning AI Discussion OK@Bunyip02 great examples! Thanks for posting them.
.
Carrara is much, much, much better of a partner with AI than Daz Studio Iray. In my opinion. I tried to put together a series of screenshots in a tutorial for people to use Daz Studio to create the blockouts the way I am using Carrara. It is so much faster to insert a Carrara terrain modeler and get the basic shape of desired background terrain than to search one's content collection hoping you have something roughly close to what is in mind. Or insert a vertex object or spline object and get the rough shape of a desired object. And the built in Toon!!! creates lines without having to go in and mess with the material IDs of lots of objects. I gave up on the Daz Studio screenshot tutorial because the entire point is to save time, and it takes too much time to mimic Carrara. No modeler!
[Released] Mirror Geometry for Genesis 9 [Commercial]RiverSoft Art said:
Silent Winter said:
Ghosty12 said:
JonnyBravo2010 said:
What are some practical uses for Mirror Geometry? Does it save time and effort? If so please explain.
I am thinking the same thing, not sure what practical uses there are for it.
1) You have an outfit with a shoulder pad on the left but not the right and you want it the other way round.
2) You have a hair with a left parting and you want a right parting (without wanting to flip the whole image)
3) You have a set of pants with one long leg and one short and want them flipped
4) You have an asymmetrical hat you want the other way round
etc.
The promo pictures give a pretty good overview of some use cases: https://www.daz3d.com/mirror-geometry
Thanks for the help @Silent Winter. Your link had extra characters though: https://www.daz3d.com/mirror-geometry
No worries. And Doh! I don't know why the forum does that - I paste the link, but if I hit space instead of just enter, it adds the semi-colon in the text, and then in the link there appears all the %c&A% stuff
JonnyBravo2010 - You're welcome :)
[SOLVED by PerttiA] Possible sources for "Interface Lag"?@crosswind: I see; it's always a bit tricky to find all the corners and pockets in programs you just started to use. (Kick-)Started to use Daz this year, so I'm very thankful for you guys sharing your experience here! I found the error log location around there, bc I needed it before, but didn't find that one yet before!
Wished there was a "Thank you" function in this forum though, it would really spice things up for everyone in the very end.
@PerttiA: I did a long term test run and the interface lag issue was fixed after uninstalling Heat. Thank you very much, this just made the whole workflow bearable again!
Thank you both !
Where did comments go?What comments and gallery images? Daz Deals inserts gallery and forum links, I think so have you uninstalled or otherwise lost the use of that? The vanilla stroe does not link to galleries or forums.
Where did comments go?The comments and 9 gallery pics seem to be missing from the store. I got the promo pics but not the others. Honestly, I do search forums for hese things but I find nothing.
Sharing my experience of customising my favourite Stonemason sets.Silent Winter said:
Fire Angel said:
OK, it will be hard to even visit this forum for a few days, and making anything worth posting will be essentially impossible. I have a temporary near-complete paralysis of my right hand, and I am (very) right-handed. Typing this is taking an age, so using Blender is just out of the question until this heals.
Good news is that I am told to expect full fuction of my right hand to return within a week, so I should be back soon.
Sorry to hear that FA. Hope you recover soon.
Thank you!
The doctor was excessively optimistic so there is no way I will recover full function in my right hand in as little time as she stated, though it is slowly but steadily improving. So despite the struggle I am now doing odd bits of 3D to keep from going crazy. As I am right handed it is a real struggle to get anything done with even a partially paralysed right hand, but as there is little else to do I just take longer than usual to get things done.















