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Daz 3D Forums > Search
  • Morph -Geometry did not match-

    Nirguin said:

    I already did it and had the same problem
    Yes I did it in blender, I didn't use any modifiers, just the sculpt mode
    Even if I just export it and import it again as a morph without modifying anything I still have the problem that the geometry doesn't match

    Try importing and exporting (to and from Blender) as Legacy OBJ instead of standard. Had the same issue a while ago. Also, try to import the morphed item "as-is" to DAZ to check if the axis orientation is correct, because blender by default does

    Forward: -Z

    Up: Y

    while DAZ needs:

    Forward: X

    Up: Y

    Hope this helps :)

    By

    mwasielewski1990 mwasielewski1990 July 2024 in Daz Studio Discussion
  • Morph -Geometry did not match-

    I already did it and had the same problem
    Yes I did it in blender, I didn't use any modifiers, just the sculpt mode
    Even if I just export it and import it again as a morph without modifying anything I still have the problem that the geometry doesn't match

    By

    Nirguin Nirguin July 2024 in Daz Studio Discussion
  • Converting V4 textures to Genesis 3,8,9 Methodology

    Things have been an absolute nightmare for me. I've had no time for art, so I'm only now just trying to find time to get back to this project.

    I've downloaded and installed Ultimate Unwrap 3D - only the demo while I do a trial run - added the plugins to their respective folders and then headed into DS. I've loaded Genesis and Genesis 3 to my scene and I started working on trying to match the poses of the hands and arms between Genesis and G3.

    To transfer the textures, either using Ultimate Unwrap 3D or doing a Polypaint texture projection in Zbrush, do the forearms, hands and fingers all have to be in exactly the same position? I've been trying to get the hands to match up as close as possible, but I don't think I'm ever going to get it 100% right because Genesis's fingers are longer than G3F's. I know it's important that the verts are in the same position to get a good bake, but I was wondering if it's going to create a big problem or if someone else has another work-around or idea of how to go about projecting textures from the Genesis mesh to Genesis 3?

    I'll also be working with V4 to Genesis, but for tonight, this is where I started.

    By

    ObscuroArcanum ObscuroArcanum July 2024 in Daz Studio Discussion
  • Figures Loading with Long Nails

    Leana said:

    That definitely looks like there's a morph applied by default. When you say "they load without any slider that can undo it", how did you check that?

    If you look in the "currently used" section of the parameters tab it will show you parameters with non-default value, not non-zero value. So if a morph has a non-zero default value you won't see it there, unless you first zero the figure (after that its value will be 0, which is different from its default value so the morph is considered as "currently used").

    Ah! I found what's going on with the parameters and it seems related to the new CB Aidah character I purchased (the only CB character I have).  There's a slider "CB Long Square Nails G9" that's set to 100% as default.  Turned it off and it looks normal now. And this was applied to a completely different figure. Thanks!

    By

    NetherFalcon NetherFalcon July 2024 in The Commons
  • Different ways to save a complex character

    TheCediz said:

    if I create a new morph for another character or if I add a new morph pack (I think), these morphs would not show in parameter and shaping tabs if I were to load back my Scene subset character.

    I don't believe that to be the case. When you save a scene subset, it saves the selected objects with values for all the morph dials that it has - a G9 with a particular character dialled in for example. If you install new morph products later, those morphs will be present but set to 0 when you load the subset file.

    You can test it for yourself:

    • Uninstall one of your characters
    • Open Daz, add a figure and confirm that the character's morph no longer appears
    • Amend the figure using different morphs and save it as a subset
    • Close Daz and reinstall the character
    • Open Daz and load your subset file
    • Chek the morphs on the figure - they will include the morphs (with zero values) that weren't present when you saved it.

    Scene subsets are exactly like regular scene files, except that when you load them they merge into your current scene instead of replacing it. 

    By

    chris-2599934 chris-2599934 July 2024 in Technical Help (nuts n bolts)
  • Creating characters that look like real people

    Headshop is still available but there is a new version so the link in that post doesn't work anymore. Current version is this one: https://www.daz3d.com/headshop-2024-win

    Regarding face transfer, the link provided is for the version which works with Genesis 8 figures. If you want to use it with Genesis 9 you need Face Transfer 2: https://www.daz3d.com/face-transfer-2

    Not sure about Facegen artist pro.

    By

    Leana Leana July 2024 in New Users
  • Figures Loading with Long Nails

    That definitely looks like there's a morph applied by default. When you say "they load without any slider that can undo it", how did you check that?

    If you look in the "currently used" section of the parameters tab it will show you parameters with non-default value, not non-zero value. So if a morph has a non-zero default value you won't see it there, unless you first zero the figure (after that its value will be 0, which is different from its default value so the morph is considered as "currently used").

    By

    Leana Leana July 2024 in The Commons
  • Creating characters that look like real people

    FSMCDesigns said:

    Not sure why you think one click solutions aren't any good, but there are 3 options using Daz Studio and the Genesis figures. One is facegen artist pro, the other is headshop and then you have the builtin face transfer option in DS. All results depend of quality input images though, the better the source files, the better the morph

    https://www.daz3d.com/facegen-artist-pro

    https://www.daz3d.com/headshop-14-with-autosculpt-win

    https://www.daz3d.com/face-transfer-unlimited

     

    The two first links are dead. Are this programs not avalible anymore? 

    By

    ancanar_3dfb1cf89d ancanar_3dfb1cf89d July 2024 in New Users
  • Different ways to save a complex character

    I have a little pickle. I usually save my characters as Scene Subset because I can have the whole character including the hair, SBH and maybe accessories like earrings. My problem is that once saved as a final asset, I find myself stuck with the morphs that were loaded with said character when the save was made. Meaning that if I create a new morph for another character or if I add a new morph pack (I think), these morphs would not show in parameter and shaping tabs if I were to load back my Scene subset character. This is middly annoying. I think the way to go is to save as a Character preset right? But then I can't save the SBH body hair with it... Also, i slightly changed the weight map on my character and the limits of a couple joints. Can a character preset retain those changes?

    Are we trapped like this or you see a better way to go?

    By

    TheCediz TheCediz July 2024 in Technical Help (nuts n bolts)
  • [Released] Character Converter from Genesis 3 Female to Genesis 8 Female(Now Conv JCMs) [Commercial]

    RiverSoft Art said:

    jdavison67 said:

    RiverSoft Art said:

    jdavison67 said:

    I have a few questions about restore vs zero 

    1. Which is prefered for transfering a custome character, one with morphs from multiple base characters. I assume restore, but I'm trying to grasp this...

    I don't really see the point in having a zero option, as restore would keep this value if it was already set at such.

    This was a change that Daz made to the Zero Action.  I need to update all my scripts to get rid of the stupid dialog.  It should be ZERO.  However, with custom scene characters, as long as you loaded a vanilla G3F before customization, restore will work too.  Restore resets a character to its loaded defaults (i.e., if you loaded Victoria 7 with the Victoria 7 head and body, it would reset to that).  That is NOT what the script is trying to do.  It is trying to turn off all morphs on the character.

    2. Can we get a  "do this for all selected"  check box ? So we don't have to make this choice for every character one at a time. That way we don't have to sit by the computer while a batch of these is going.

    Talk to Daz about the Zero action.  This was their backward breaking change.  I will eventually get rid of the dialog because I won't call the Zero action anymore.

    3. If you have not already transfered all your base characters from G3 to G8 can you transfer a custom character. My experience says no. the results are not correct in every attempt I've made. Horrific results.

    Yes, you can convert a custom character before transferring ANY base characters.  For bad results, what were they?  what morphs did you use?  What does the Daz log say?  Can we see images?

     

    JD

    OKAY, I'm not sure I understand what restore is, but I have been choosing the RESTORE option every time, which has resulted in me getting the base character as a result every time... not my custom character.

    So does restore erase all the morphs, except the base morph? This would explain why none of this has been working for me.... If so, you definately need to remove that dialog.

    I thought restore ment that it was copying the cusom character exactly and not making changes to the morphs, but is seems like its the same as the restore figure option in daz where it eliminates custom figure morphs, which is never what I wanted.

    It looks like i Need to delete everything and start again choosing ZERO when this pops up.

     

    JD

    The script uses the Daz Zero Action to zero out the morphs (to 0, not to the loaded defaults) during the conversion process.  This has worked perfectly in my scripts for years.  Daz changed the behavior relatively recently so that Zero now pops up that annoying dialog.

    Which makes it so we can't set this thing up and walk away, while it runs. They added something to make this more difficult. It has taken me 3 days to convert 30 characters. I think most people would give up on this.

    JD

    By

    jdavison67 jdavison67 July 2024 in Daz PA Commercial Products
  • [Released] Character Converter from Genesis 3 Female to Genesis 8 Female(Now Conv JCMs) [Commercial]

    jdavison67 said:

    RiverSoft Art said:

    jdavison67 said:

    I have a few questions about restore vs zero 

    1. Which is prefered for transfering a custome character, one with morphs from multiple base characters. I assume restore, but I'm trying to grasp this...

    I don't really see the point in having a zero option, as restore would keep this value if it was already set at such.

    This was a change that Daz made to the Zero Action.  I need to update all my scripts to get rid of the stupid dialog.  It should be ZERO.  However, with custom scene characters, as long as you loaded a vanilla G3F before customization, restore will work too.  Restore resets a character to its loaded defaults (i.e., if you loaded Victoria 7 with the Victoria 7 head and body, it would reset to that).  That is NOT what the script is trying to do.  It is trying to turn off all morphs on the character.

    2. Can we get a  "do this for all selected"  check box ? So we don't have to make this choice for every character one at a time. That way we don't have to sit by the computer while a batch of these is going.

    Talk to Daz about the Zero action.  This was their backward breaking change.  I will eventually get rid of the dialog because I won't call the Zero action anymore.

    3. If you have not already transfered all your base characters from G3 to G8 can you transfer a custom character. My experience says no. the results are not correct in every attempt I've made. Horrific results.

    Yes, you can convert a custom character before transferring ANY base characters.  For bad results, what were they?  what morphs did you use?  What does the Daz log say?  Can we see images?

     

    JD

    OKAY, I'm not sure I understand what restore is, but I have been choosing the RESTORE option every time, which has resulted in me getting the base character as a result every time... not my custom character.

    So does restore erase all the morphs, except the base morph? This would explain why none of this has been working for me.... If so, you definately need to remove that dialog.

    I thought restore ment that it was copying the cusom character exactly and not making changes to the morphs, but is seems like its the same as the restore figure option in daz where it eliminates custom figure morphs, which is never what I wanted.

    It looks like i Need to delete everything and start again choosing ZERO when this pops up.

     

    JD

    The script uses the Daz Zero Action to zero out the morphs (to 0, not to the loaded defaults) during the conversion process.  This has worked perfectly in my scripts for years.  Daz changed the behavior relatively recently so that Zero now pops up that annoying dialog.

    By

    RiverSoft Art RiverSoft Art July 2024 in Daz PA Commercial Products
  • [Released] Character Converter from Genesis 3 Female to Genesis 8 Female(Now Conv JCMs) [Commercial]

    RiverSoft Art said:

    jdavison67 said:

    I have a few questions about restore vs zero 

    1. Which is prefered for transfering a custome character, one with morphs from multiple base characters. I assume restore, but I'm trying to grasp this...

    I don't really see the point in having a zero option, as restore would keep this value if it was already set at such.

    This was a change that Daz made to the Zero Action.  I need to update all my scripts to get rid of the stupid dialog.  It should be ZERO.  However, with custom scene characters, as long as you loaded a vanilla G3F before customization, restore will work too.  Restore resets a character to its loaded defaults (i.e., if you loaded Victoria 7 with the Victoria 7 head and body, it would reset to that).  That is NOT what the script is trying to do.  It is trying to turn off all morphs on the character.

    2. Can we get a  "do this for all selected"  check box ? So we don't have to make this choice for every character one at a time. That way we don't have to sit by the computer while a batch of these is going.

    Talk to Daz about the Zero action.  This was their backward breaking change.  I will eventually get rid of the dialog because I won't call the Zero action anymore.

    3. If you have not already transfered all your base characters from G3 to G8 can you transfer a custom character. My experience says no. the results are not correct in every attempt I've made. Horrific results.

    Yes, you can convert a custom character before transferring ANY base characters.  For bad results, what were they?  what morphs did you use?  What does the Daz log say?  Can we see images?

     

    JD

    OKAY, I'm not sure I understand what restore is, but I have been choosing the RESTORE option every time, which has resulted in me getting the base character as a result every time... not my custom character.

    So does restore erase all the morphs, except the base morph? This would explain why none of this has been working for me.... If so, you definately need to remove that dialog.

    I thought restore ment that it was copying the cusom character exactly and not making changes to the morphs, but is seems like its the same as the restore figure option in daz where it eliminates custom figure morphs, which is never what I wanted.

    It looks like i Need to delete everything and start again choosing ZERO when this pops up.

     

    JD

     

    By

    jdavison67 jdavison67 July 2024 in Daz PA Commercial Products
  • ►►► aniMate 2 - Real aniMating Power for Daz Studio!

    KenYano said:

    Hey Dartan/All,

    Could anyone point me in the direction for a good article on interpolation and how it works with 3D animation. Whenver I make an animation I set the first frame to Linear as instructed and I don't know why Lol.

    Thanks!

    I use Linear because a Linear Interpolation is a straight path from point A (the key with the interpolation setting) and point B (the next key frame in the timeline).

    Why is this important to me?

    In animation creation, I always add extra morph dial changes as I go - say, expression changes, muscle movements... whatever. Then I go back to a point in time when I want that dial to be zeroes again - so I zero it. With a Linear Interpolation, the dial will then remain zeroed from the very first key (0) to that point when I just zeroed it. Many dials can go below 0.00, so if that first key is set to TCB, there would be changes to that value between the first key, which is zeroed, and the next key where I zeroed it - it wouldn't stay zeroed.

     

    Now, there are times when we'd like that fluctuation - and that's when I select that specific dial's first key frame and change it to TCB.

     

    The biggest reason, however, that we need to change that first key in the first place is because the Bake to Studio Keyframes function sets all of the first keyframes to "C", which is Constant.

    The Constant interpolation hold the value firm until the next key frame - very useful for creating instantaneous change.

     

    Now - "I" need to change that first key because I never begin my 'actual' animation starting at frame 0. 

    If you'd starting your animation from frame 0, rather than use the 30 buffer zone I talk about, you don't need to change the first key frame's interpolation - because the next key is on the next frame. When two keys are right next to eachother in the timeline, there is no interpolation. One key simply goes to the next.

     

    Interpolation Types in Daz Studio:

    • "C" Constant - holds value firm until the next key frame - good for abrupt changes or simply holding a value solid until the next change.
    • "T" TCB - An editable Bezier curve interpolation - most common for creating our own animations from scratch because, by default, it smooths the change between the two key frames. 
    • "L" Linear - the values between the key frames will follow a consitent path from the first key to the next

     

    Hope this helps. Let me know if you have any questions - always happy to help!!! :)

    By

    Dartanbeck Dartanbeck July 2024 in Daz Studio Discussion
  • Morph -Geometry did not match-

    Hi

    For the product https://www.daz3d.com/hot-work-costume-set-for-genesis-8-femaless
    I wanted to create a morph for the shirt but when I did it it told me that the "Geometry did not match" already reviewed everything, from:

    1. Geometry resolution: Base
    2. Extra geometries
    3. Parameters when exporting/importing (this should not be the problem since I used the same ones for the skirt and shoes)

    (I also included the screenshots of each one)
    And I still have the same problem, it is only with the shirt that I have the problem, since the skirt and shoes that are included I had no problems when creating the morphs.
    If anyone can help me it would be a GREAT help.
    Thanks in advance

     

    By

    Nirguin Nirguin July 2024 in Daz Studio Discussion
  • Strange Issue with Elonganting Fingers

    Richard Haseltine said:

    the template is just the base Genesis 9 with "Feminine" slider set all the way to 100%

    but it isstill the Daz slider, you haven't exported to OBJ and imported as a new morph for example?

    No, it's the Daz slider--exporting and importing isn't something I've attempted as of yet. I think I have discovered the issue though. I think the problem is coming from this slider from the "Body Morph Kit for Genesis 9". As a test, I loaded a blank figure and started inputing the same characteristics as the first character line by line, checking after each change to see if it changed the clenched fist, and after changing this slider, I got the elongation effect. I'm not sure why changing changing the dimensions of the torso would change the hands. Any thoughts?

    By

    crtskrueger crtskrueger July 2024 in New Users
  • How to get this eye style on genesis 9?

    The pupil can be removed with a simple custom moph like I did (see the picture). Is not the shrink morph, it's a custom morph which basically make the iris flat. I used it because I needed the same effect on a character, so I know it works.

    By

    eman eman July 2024 in The Commons
  • How to get this eye style on genesis 9?

    The best thing to use is use the outermost layer of the eye (forget if it's eye moisture or cornea) and turn off the pupil and iris (when going for a glowing eye) I had to futz with it for invictus sol and I don't even recall what I did.

    Barring that u need a pupil morph to shrink it wayyy down. There is already one but it won't go very teeny. For some reason it locks even when u turn off limits.

    but yeah I don't dig the pupil as a hole either. It kinna limited what we could do with eyes 

    By

    IgnisSerpentus IgnisSerpentus July 2024 in The Commons
  • Strange Issue with Elonganting Fingers

    the template is just the base Genesis 9 with "Feminine" slider set all the way to 100%

    but it isstill the Daz slider, you haven't exported to OBJ and imported as a new morph for example?

    By

    Richard Haseltine Richard Haseltine July 2024 in New Users
  • [Released] Character Converter from Genesis 3 Female to Genesis 8 Female(Now Conv JCMs) [Commercial]

    jdavison67 said:

    I have a few questions about restore vs zero 

    1. Which is prefered for transfering a custome character, one with morphs from multiple base characters. I assume restore, but I'm trying to grasp this...

    I don't really see the point in having a zero option, as restore would keep this value if it was already set at such.

    This was a change that Daz made to the Zero Action.  I need to update all my scripts to get rid of the stupid dialog.  It should be ZERO.  However, with custom scene characters, as long as you loaded a vanilla G3F before customization, restore will work too.  Restore resets a character to its loaded defaults (i.e., if you loaded Victoria 7 with the Victoria 7 head and body, it would reset to that).  That is NOT what the script is trying to do.  It is trying to turn off all morphs on the character.

    2. Can we get a  "do this for all selected"  check box ? So we don't have to make this choice for every character one at a time. That way we don't have to sit by the computer while a batch of these is going.

    Talk to Daz about the Zero action.  This was their backward breaking change.  I will eventually get rid of the dialog because I won't call the Zero action anymore.

    3. If you have not already transfered all your base characters from G3 to G8 can you transfer a custom character. My experience says no. the results are not correct in every attempt I've made. Horrific results.

    Yes, you can convert a custom character before transferring ANY base characters.  For bad results, what were they?  what morphs did you use?  What does the Daz log say?  Can we see images?

     

    JD

    By

    RiverSoft Art RiverSoft Art July 2024 in Daz PA Commercial Products
  • How to get this eye style on genesis 9?

    Or you can remove the pupil with a morph, like this:

    By

    eman eman July 2024 in The Commons
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