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My ToonGen morphs for a more human look !
Thanks a lot...
Zorro already uses the Mariachi item here but without mexican textures.
Here is a human buttock morph this ToonGen guy seems to appreciate :

(Image removed for nudity. You can review https://www.daz3d.com/forums/discussion/3279/acceptable-ways-of-handling-nudity#latest ~Mod)
6R
Was it just me or....I had disappointing luck with the Cayman work-around. I know it *does* work, since I've seen images posted of the results. But the first time I tried to use it, it flatly refused to behave itself. Could not get the base skin and the skin on the geografts to render the same. The experience doesn't make be eager for a rematch.
Consequently, that puts me in the market for G3 and later skins, because, as active as vendors have been since G3 first dropped, there are a lot of things where I need a skin of a specific type and haven't got one. Just lately I needed a freckled redheaded male. There are a few skins with freckes here, but I didn't see one on a store search which had z*prominent* freckles, or that boiled pink skintone which redheads so oftern have.
I did see a number of good redhead skins for females. But if there's a way to get a G3F skin onto G3M I don't know it.
You just need this product: https://www.daz3d.com/genesis-3-uv-swap-male-and-female-base
Then you can use G3F skins on G3M and vice versa. It does not let you use the special UV skins on G3M, for example V7 skin, you would need to use map transfer to transfer that into a G3F skin first.
I know Genesis means beginning but...Question:
What products does one need for GenX to use on Genesis 1-3? I have no idea what exactly I need ;) All I really want is to transfer maybe from the Generation 4 characters on up.
Genesis Generation X2, GenX2 Addon for Genesis 2 and GenX2 Addon for Genesis 3, right?
Laurie
Yeah, you need these three to go from V4 and G1 to G3:
https://www.daz3d.com/genesis-generation-x2
https://www.daz3d.com/genx2-addon-for-genesis-2
https://www.daz3d.com/genx2-addon-for-genesis-3
I believe they'll need to be installed into the same content Library as the characters that you want to transfer.
I know Genesis means beginning but...Question:
What products does one need for GenX to use on Genesis 1-3? I have no idea what exactly I need ;) All I really want is to transfer maybe from the Generation 4 characters on up.
Genesis Generation X2, GenX2 Addon for Genesis 2 and GenX2 Addon for Genesis 3, right?
Laurie
Morph SplitterI am very impressed.
Cyclops is a very elaborate morph, and was able to pull out the face (through materials) and work it nicely with a standard body. The XYZ adjustment is CRUCIAL for this sort of thing. Kudos!
hahah Creepy and cool! I Like it! Thank you for sharing your work! I hope others do as well. :)
I know Genesis means beginning but...I think what many may be overlooking here is the casual hobbyist user. The type of person who for different reasons, looks for ease of use before anything else. It is quite a task to just learn Daz Studio, it is whole different deal to learn different programs like Hexagon or Blender or whatever. Not to mention potentially expensive as some programs can be hundreds of dollars. A person who has a full time job, a job that requires them to work outside the home, and has a family to spend time with and support; has a very limited space of time to play around with something like Daz Studio. So telling such a person they need to learn to create their own content is pretty harsh.
To this kind of casual user, older models really are dated. Yes, they can still use old content, but finding new content for older models is rare. Conversion tools do cost money, like GenX, the texture converters, and so on. There is always a new Fit Control, and so on. Autofit sometimes works, sometimes not. If this person invested deeply into Genesis 1, they have a right to feel bummed about Genesis 2 or 3 or 8. In My Opinion the 2 year cycle is silly, and I feel that it is more about making something "new" than providing real innovation. Otherwise this cycle would not function like clockwork. Every single person in this thread believes that Genesis 9 will be launching sometime around July 2019 or near that time. That is how predictable this cycle has become. I do not believe this is a good thing in the long term. At some point you will reach a saturation that will become a real problem. 3D art is not like cars, and it is not like Call of Duty or sports video games (which releases a new version every year.)
Obviously Daz needs to make money, but I don't see how that means they must release a new figure every 2 years. As long as they offer compelling content, they can do good business. Good content will sell, regardless of this cycle. And personally, I believe they could sell even more by staying within their base for about 3 years or so and focusing on a stronger and more compelling upgrade. I also think that if there are compatibility issues, Daz needs to work in house on the products needed to help make them so, instead of relying on vendors for that. GenX has been a staple product for Daz, and many were looking forward to a Genesis 8 update. But sadly its creator passed away. And it is doubly sad that this plugin will never see an update. Now Daz has a problem, as now people will be more hesitant to upgrade to Genesis 9 when it comes without some form of shaping transfer in place.
Shape Splitter - Divide, Combine and Save (The new version is already available. 1.2.1)[Commercial]When trying to do a split morph I add the vertical cutting plane and then choose the morph but it seems to be applying it to the entire face :/
It may be due to smoothing, you can try to decrease it (5 %-40% aprox.).
Also moved the plane slightly(left or right), to generate my promo main.The 10 cm smoothing is too much for the face.
G3 to G8, eyelashes on wrong place, how to fix?I decided to take a stab at converting some of my G3 figures to G8 and thought it went great until I realized the eylashes were not in the correct place. I read about enabling autofollow on the morph itself so I enabled that by locating the morph in parameters/morph loader, edit mode, enable auto follow, but the eyelashes did not correct (I also set teh eyelashes to autofollow rather than redirect transforms, still nothing). Then I read that maybe I need to save the morph as a morph asset and reload it, so I tried to do that but I cannot find any saved morph asset after I do that, so I cannot figure out how to reload it. I am saving it to the same location as usual, a My Library folder where all my personal presets etc are, but when I save the morph as an asset it is as if nothing is happening as far as I can tell, there is no morph asset folder, there is no files loose in the library folder where the save dialogue is pointing, a manual browse to that location shows nothing nor in the daz content library for that location. I assume I am overlooking something but I have no idea what, any step by step, how to save my morph as a morph asset that I can then find and reload would be greatly appreciated. Thanks!
Was it just me or....I'm a huge morph/kitbasher and am even getting into sculpting my own stuff.
But it's nice to have stuff to add to the 'genepool'; it can speed up or inspire creation, and the other really big part is having more skins to work with. Some of the skins lately are AMAZINGLY high quality.
Saphirewild's Randomness RendersI rather like the black and white version of the car render. All three look good but for some reason, I'm drawn to the black and white.
As far as modelling goes, what I've discovered is that if you can find which program its easiest for you to figure out the interface and get started, if you work on that for a bit, the other programs become less...intimidating. The knowledge does transfer over very well. I personally find Carrara to be the easiest to model in so far.
@IceDragonArt Well I have tried Blender but it was wayyy too complicated for me, so now I am giving Hexagon a go and I am finding it much easier the blender for sure for right now anyway.
I am just begining to dive into modeling so it is going to be a while before I do post anything. I have so much to learn with Hexagon and also with BlackSmith 6.
Shape Splitter - Divide, Combine and Save (The new version is already available. 1.2.1)[Commercial]When trying to do a split morph I add the vertical cutting plane and then choose the morph but it seems to be applying it to the entire face :/
Who said Blender was hard?Blender is free. That's the main thing for me. I'd love to be able to afford ZBrush and some of the other sophisticated but expensive software that many here seem to think are essential. But I can't, so it's Blender or Hexagon and I find Blender easier to use than Hexagon - and Blender doesn't crash on me. I agree about searching Google to find out how to do simple things being a pain - wholeheartedly agree - but, again, it's free so I'll Google.
On the other hand, I have never been comfortable using GIMP so I bought a very inexpensive Photoshop alternative called Affinity Photo and that suits me fine. Cost less than the latest X-Morph script for DAZ Studio and it does all the things I used to be able to do when I had access to Photoshop CS6 (at work, before I retired).
with zBrush you all so need a worthy tablet n a killer PC to run it all.Blenders sculptor works rather well with a mice.Still advice tablets.
Think you can get a small wacom n a descent pen for a couple hundred.Mudbox is $10 a moth last I looked.
...for myself I am unable to use a tablet and stylus due to arthritis so only a more conventional pointing device works (I use an ergonomic trackball) This means any programme that benefits from or requires pressure sensitivity to work is out for me.
It's not just the pressure ,It's angles also.So you really need a pen,and natural born skill ,Some with all the best tools still can't draw a straight line.
Give me a Gibson n I still can't play worth a dang.Where all here to do ,What where all meant to do.
Who said Blender was hard?Blender is free. That's the main thing for me. I'd love to be able to afford ZBrush and some of the other sophisticated but expensive software that many here seem to think are essential. But I can't, so it's Blender or Hexagon and I find Blender easier to use than Hexagon - and Blender doesn't crash on me. I agree about searching Google to find out how to do simple things being a pain - wholeheartedly agree - but, again, it's free so I'll Google.
On the other hand, I have never been comfortable using GIMP so I bought a very inexpensive Photoshop alternative called Affinity Photo and that suits me fine. Cost less than the latest X-Morph script for DAZ Studio and it does all the things I used to be able to do when I had access to Photoshop CS6 (at work, before I retired).
with zBrush you all so need a worthy tablet n a killer PC to run it all.Blenders sculptor works rather well with a mice.Still advice tablets.
Think you can get a small wacom n a descent pen for a couple hundred.Mudbox is $10 a moth last I looked.
...for myself I am unable to use a tablet and stylus due to arthritis so only a more conventional pointing device works (I use an ergonomic trackball) This means any programme that benefits from or requires pressure sensitivity to work is out for me.
Who said Blender was hard?Blender is free. That's the main thing for me. I'd love to be able to afford ZBrush and some of the other sophisticated but expensive software that many here seem to think are essential. But I can't, so it's Blender or Hexagon and I find Blender easier to use than Hexagon - and Blender doesn't crash on me. I agree about searching Google to find out how to do simple things being a pain - wholeheartedly agree - but, again, it's free so I'll Google.
On the other hand, I have never been comfortable using GIMP so I bought a very inexpensive Photoshop alternative called Affinity Photo and that suits me fine. Cost less than the latest X-Morph script for DAZ Studio and it does all the things I used to be able to do when I had access to Photoshop CS6 (at work, before I retired).
with zBrush you all so need a worthy tablet n a killer PC to run it all.Blenders sculptor works rather well with a mice.Still advice tablets.
Think you can get a small wacom n a descent pen for a couple hundred.Mudbox is $10 a moth last I looked.
Show Us Your Iray Renders. Part VICyclops + X Morph to isolate the face, plus some mucking about with clones, sickleyield outfit, Arena, Spartan, and Karissa hair.
..Oh no, its Leela Turanga's great great....great grandmother.
Who said Blender was hard?Blender is free. That's the main thing for me. I'd love to be able to afford ZBrush and some of the other sophisticated but expensive software that many here seem to think are essential. But I can't, so it's Blender or Hexagon and I find Blender easier to use than Hexagon - and Blender doesn't crash on me. I agree about searching Google to find out how to do simple things being a pain - wholeheartedly agree - but, again, it's free so I'll Google.
On the other hand, I have never been comfortable using GIMP so I bought a very inexpensive Photoshop alternative called Affinity Photo and that suits me fine. Cost less than the latest X-Morph script for DAZ Studio and it does all the things I used to be able to do when I had access to Photoshop CS6 (at work, before I retired).
Star (and Stella) Jumping Vertically When PosedSO JUST HEARD FROM SUPPORT. Yep, almost two years later, here it is:
This is a known issue. Due to the way Star 2.0 is made, it's necessary to adjust the hip upwards when using the proportions morph, which does cause issues with the manipulator tools. Removing the connection between the two however, will break existing poses as well as general compatibility with other Genesis 3 poses.
And as discussed, they had already mentioned the Active Pose tool back in 2016.
One work around that wasn't mentioned in the thread is to use the Active Pose tool rather than one of the manipulator tools. Using the Active Pose tool seems to keep her grounded.
I got the same response today from Emmalee (In my experience with her, she's always been pretty great. She really goes out of her way to help and I've been impressed with her customer service skills). While it was disappointing that they couldn't fix the issue, knowing that there is a work around with the Active Pose tool is helpful. :)
Ok, I've got a noobish question: what is the Active Pose tool? I frequently see a similar vertical movement on a lot of different characters and would love to know a better workaround rather than just dealing with them dropping 6 inches to a foot everytime I adjust the pose, and moving them back where I want them once I'm done.
I could be wrong, but I THINK it's this thing:

It should show up when you click on one of the limbs of the figure you're wanting to work with. Some of the Daz Studio layouts don't have that tool active, though.
Was it just me or....I'm not sure why people don't want to use morphs anymore, it seems. Creating your own characters with morphs is fun and keeps your artwork original!
IMHO An environment where the majority of DS users are making their own Characters with morph sliders is not good for business overall.IMHO The very concept of the genesis platform was potentially harmful to the Named & numbered Character bundle paradigm.
And then there is the social, group affiliation aspect of being able to post your render in the, OOOHH Me Too!!, Mutual Validation threads that accompany each character release.
I can only wonder how many people ever do more than that one render of the new "character" they post in those threadsLook at the response when a person suggests that one could have morph dialed an Alexa 8.. etc
It is almost treated as heresy to even say it aloud in the midst of the
joyous albiet fleeting, celebration of the arrival of a new canned character
Bundle.The Spice Must flow
The Hamster wheel must turn.I mean I'd scoff at that because so far I've never actually seen anyone do it... (it in this case being a morph that is fairly indistuingishably from the named character) and certainly not with the hidden jcm fixes that the main daz figures all come with. That said, one can absolutely dial or sculpt ones own old character (with varying degree of success depending on ones abilities) One certainy doesn't need any one character to fill in any particular range
Was it just me or....I'm not sure why people don't want to use morphs anymore, it seems. Creating your own characters with morphs is fun and keeps your artwork original!
IMHO An environment where the majority of DS users are making their own Characters with morph sliders is not good for business overall.IMHO The very concept of the genesis platform was potentially harmful to the Named & numbered Character bundle paradigm.
And then there is the social, group affiliation aspect of being able to post your render in the, OOOHH Me Too!!, Mutual Validation threads that accompany each character release.
I can only wonder how many people ever do more than that one render of the new "character" they post in those threadsLook at the response when a person suggests that one could have morph dialed an Alexa 8.. etc
It is almost treated as heresy to even say it aloud in the midst of the
joyous albiet fleeting, celebration of the arrival of a new canned character
Bundle.The Spice Must flow
The Hamster wheel must turn.Morph SplitterDoes it work with HD morphs too?
You can split the HD morph, but the result will be without HD, that is, it will not have any HD detail.













