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Genesis 8 pose problem. When some Pose is applied,The thigh of Genesis 8 has a strange deformation.
for my part, the problem happened after I installed "Big girl morph" for G8F
The new Farmer ClothesThere is one "adjust leg length" morph. It raises the pant legs by about 3-4" on the figure and flares the bottom slightly (I suspect this is to help the pants fit over shoes/hiking boot style footwear).
I would imagine a wider leg could be achieved by a dformer easily enough.
Laurie
Sounds good. I know it's just a matter of personal preference, but I like the pants leg just slightly tapered. Too wide and you have bellbottoms, too narrow and you get the skinny jeans look. Thanks for the replies.
Toon Dwayne 8So what is the Toon Dwayne morph exactly doing to the fingers and hands? It seems to totally deform them.
The most noticable thing is the fingertips are square which is wierd but sort of fitting for the boxy look of Dwayne.
I've not had morph troiubles with Brandon or Boris because I didn't change them except make the Propogating Head Scale 10% bigger. Boris does load with mismatching materials if seems and with Owen 8 & Floyd 8 dependent dsf files as dependencies (probably unneeded dependencies).
How to restore base G3 teeth?A common issue with Genesis 3 figures is that the Mouth HD and Navel morph is set on by default - so it maybe was on while creating the morph and getting part of it.
Now you load your figure in default state, dial in the morph and the shape gets doubled.
Have a look into the Parameters pane under Currently Used with Show Hidden Properties on to see what morphs made up the current character shape.
There is an rather "easy" fix for those morphs that deform the theeth or other unwanted parts that involves using the Clear Selected Deltas from Favourits action in the Geometry Editor set to Vertex Selection mode.
See this Tutorial on Youtube: Cleaning Up Morphing Mistakes by Xenic101
Found it last year in this thread: TUTORIAL - Creating a Genesis/G2F/G2M/G3M/G3M Full Body Morph for DAZ Studio Pro 4.6 by RKane_1
Did I say easy fix - a few months later I forgot how to use
see here: Clear Selected Deltas from Favourites - can't find this function anymore in the new DS versionPS: I wonder if Save Modified Assets would updated the fixed morph files properly, because I imagine it could be tedious to save over all the fixed morphs from different artists one by one with the defaults Save Morph Asset dialouge where you have to choose artist and product name to be the same like the original to actualy overwrite the file in the library. Maybe make a backup of the files in ...\DAZStudio4_Library\data\DAZ 3D\Genesis 3\Female before trying. I usualy create a ZIP archive of that folder once in a while before editing something on the Properties.
Apply clothing combining with zbrush MorphsIt's better to model the clothes against the genesis base shape - this would avoid such issues.
Seems like the pants revert back to default Genesis shape after the transfer process in the third sceenshot.
I see your character in the scene is morphed to FR Mila now and you have modeled the pants onto her shape.
What you can do is check the Reverse Source Shape from Target under General Options in the Transfer Utility settings like seen in the second sceenshot.
This should generate the needed character morphs, so if you unfit the pants no morphs will be applied and they should match the genesis figure base shape - but slightly deformations can occure.
Toon Dwayne 8So what is the Toon Dwayne morph exactly doing to the fingers and hands? It seems to totally deform them.
Toon Dwayne 8When I took the base Dwayne into ZBrush the fingers are very squished at the top, the distance between the first nuckle to second knuckle is about average second to third shorter and the third to tip is rediculously squished. Not sure if that's part of the problem. Honestly the morph itself ... seems a bit rushed to me. The forearms the flow of the verts is really wonky when viewed in ZBrush too. I love seeing all the renders used to make him your own and I guess just small amounts goes a long long way to make him more pleasing to the eye. Clothed he looks OK as you don't see allot of that stuff but boy bare chested and up close looking over the hands, it's really quite .. I don't know.... weird to me.
Toon Dwayne 8I made him into a half-orc. Dwayne body 52% and Dwayne head 61% with bodybuilder morphs added in and some of EJ's fantasy morphs. I also made him a bit taller and used the genesis 8 base skin instead of the one he came with. I'm having the same problem with the wonky fingers when using the proportion adjuster morph though. Would like to have toned his forearms down a smidge.
Script to strip morphs out of a pose?Morphs often make poses unusable. They can be really hard to find and zero because they get lost in the shaping morphs I DO want used, and often the text is greyed out, making them even harder to ferret out. Anyone know a script or something to help with this? A script to zero any morphs used in the pose just applied would be good, or a script to zero any morphs not memorized (that way I could memorize just before using the problematic pose), something like that, would not go amiss.
no need script for a basic feature in DAZ menu
use menu,, >> Edit > Figure> restore > "restore figure shape"
it redo to default shape or 'user' morph (in case you use the 'memorize figure shape)
in case you use several time the feature, une "custom action" and place in toolbar of your Daz
also, if you use extended morph, remember to apply Rigging "Adjut rigging to shape" that help for poses (also in Daz menu)G8F: Height changing body morphs break IK. Figure jumps up or down when moving body partsThe bug is apparently present also with the Height morph of Genesis 8 Male Body Morphs set.
The new Farmer ClothesThere is one "adjust leg length" morph. It raises the pant legs by about 3-4" on the figure and flares the bottom slightly (I suspect this is to help the pants fit over shoes/hiking boot style footwear).
The new Farmer ClothesHere are just the overalls loaded onto a Michael 8 default body shape, "No Shirt" morph at 100%.

Those do look nice, but is there a morph for a wider pants leg? I get that they tuck the pants into the boots, but I'm sure a lot of people wear the pants outside the boots, or maybe cuff the pants. Having it open down there provides better airflow in the heat. Just wondering.
Problem with Toon Girl for Genesis 8 Female and MRL Amara Braids HairIve been trying for days to get the MRL Amara Braids hair and some other hairs especially Ponytails to fit properly on Toon Girl for genesis 8 but they dont seem to fit well without distorting. Buy when I dial done the Toon girl for genesis 8 morph, everything seem to work perfectly. is it just me or is the Toon girl for genesis 8 not compatible with hair Even from the Genesis 8 base line.Toon Dwayne 8I'm more disappointed in the lack of add on's for him. It's all poses and outfit textures. No other characters. I would have loved a morph pack from P3D or some other characters from PA's more along the lines of Brandon.
Novica & Forum Members Tips & Product Reviews Pt 11I really don’t like the height being baked into the body morph. They haven’t done that since Leo 7. Body morphs should not include scaling. The big crab arms are odd but Brandon looks good. Brandon should’ve been the base I think.
The new Farmer ClothesHere are just the overalls loaded onto a Michael 8 default body shape, "No Shirt" morph at 100%.
Novica & Forum Members Tips & Product Reviews Pt 11I don’t care for Dwayne base at all but the content in the pro bundle is worth the 30 bucks.
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I was on the fence, but decided to get the Dwayne pro bundle. I like the hair products, and would be willing to buy them separatly, but getting four toon items, (including Cookie, which I've been waiting for months to get cheaply, not really needing her…,) and bringing the price down to $33 and change madie it worth the cost. (I got three Toonimals, as well, including the Mod Squad bundle.)
I'm not thrilled with the Dwayne 8 Base figure. Those Popeye arms make the body shape less versatile. It's great that FWHP provided a morph with Boris to adjust the proportions, (even if it needs fixing,) but such a morph should have been included with Dwayne. I am happy, however, to get three more toon materials sets. And with a bit of finagling, I can use those materials on G3M as well.
I don't really need any of the clothing sets, but I see lots of kitbashing potential. Except for the Elvis jumpsuit, but I suspect I'll have a lot of fun with that one, regardless!
Skin Builder 8 Merchant Resource for Genesis 8 Female (Commercial)"edit stupid question can I put a texture I made with SB2 with SB8 and use it for a product for both G3F and G8F?"
I'm sure you mean SB3? The hidden rule is, which is not in the merchant resource,
For SkinBuilder 3 you only allowed to sell for Genesis 3 Female characters, but you can include a Genesis 8 character morphs set where the skins are shared, that is allowed. But NO Genesis 8 Female Standalone character is allowed for sale using Skin Builder 3. For SkinBuilder 8, same rule applies, you can include a Genesis 3 Female character morph version, But NO standalone Genesis 3 Female character is allowed for sale using Skin Builder 8. The native figure for the respective Merchant resources must be present. Hope that makes sense.
So if we own both SB3 and SB8, can we make native characters for both G3F and G8F and sell them together in one product? Or do we need to sell them as separate products? Does it matter?
Skin Builder 8 Merchant Resource for Genesis 8 Female (Commercial)"edit stupid question can I put a texture I made with SB2 with SB8 and use it for a product for both G3F and G8F?"
I'm sure you mean SB3? The hidden rule is, which is not in the merchant resource,
For SkinBuilder 3 you only allowed to sell for Genesis 3 Female characters, but you can include a Genesis 8 character morphs set where the skins are shared, that is allowed. But NO Genesis 8 Female Standalone character is allowed for sale using Skin Builder 3. For SkinBuilder 8, same rule applies, you can include a Genesis 3 Female character morph version, But NO standalone Genesis 3 Female character is allowed for sale using Skin Builder 8. The native figure for the respective Merchant resources must be present. Hope that makes sense.
GenX2 - Need HelpI'm trying to use GenX2 for the first time. I have the genx window open. From the source, I select Genesis 2 Male. I then go the content pane and find the charcter I want to transfer from G2M to G3M. I drag the icon for applying the head onto the transfer tab. Then I set select button to transfer non-zero morphs and then I run it and fill out the name etc.Then I repeat this for the body. Then I close and restart Daz Studio. I load G3M and locate the shaping morphs that were created, but when I dial them up, the head seems to change some (so maybe it is working), but the body morph doesn't seem to do anything. Does draging the icon for loading the morphs on to the transfer tab active the morphs in GenX or do you have to check them manually?
I allso tried loading the character into my scene and then running Genx2 and telling to use the option for the figure in the scene. So I think that should create a full body morph to the head and the figure, but again the shaping morph that gets created does nothing. It changes neither the head or the body. So I must be missing a step somewhere.
Also is there away to delete the shaping morphs that I have created that do nothing.
I also noticed that when I select G2M as the source, that if I look at morphs that are loaded into GenX2 that many of my characters are listed under the actor folder (I think), so does that mean if you want to transfer them that you stil have to load them by dragging the icon on to the transfer tab, or do you just select them in the Genx2 window. For example, I see Ash listed under source when G2M has been selected. I think there was one enter for Ash....character and two that said Ash body. I tried selected the Ash chaaracter, and clicking transfer, but it give a warning that it contains no morphs.
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