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Daz 3D Forums > Search
  • Anyone seen a baseball uniform?

    and if you use the transfer utility there is this

    https://www.daz3d.com/forums/discussion/121736/baseball-uniform

    By

    WendyLuvsCatz WendyLuvsCatz December 2018 in The Commons
  • Mature characters for G3F

    Considering the relative ease characters transfer between 3 and 8, why not use what gives you what you want/need?

    ... And back on topic: there have been a lot of releases that have encompassed 3 and 8; are there not some included there?

    You could also check out: www.most-digital-creations.com he posts freebies in the freebies thread; I've had a couple of more mature characters from there.

    I'm also curious about the mature thing; what details are missing? I know morphs can often give the feel of being older, so is it the skin textures?

    Mature also depends on lifestyle, early-upbriging and probably genetics too.

    By

    nicstt nicstt December 2018 in The Commons
  • Linked Morphs

    This was helpfull, I found a very good solutions which also works on base figures.

    I create additional to Morph A and Morph B a new property called Morph Toggle.

    Instead of ERC Delta Add I use ERC [Keyed] with a Linear Type (see Screenshot).

    I set the default value of the Toggle to -1% and the min value to -1%, too.

    As long the Toggle Morph is -1% it is disabled. Starting on 0% Morph A is 100% and  0% on 50% both are 50%.

    By

    Hurdy3D Hurdy3D December 2018 in Technical Help (nuts n bolts)
  • Does Aiko 3 still need love? AKA Any interest?
    • What software do you use Aiko 3 primarily in?  

    Carrara

    • Which is your favourite renderer for A3?  

    Carrara Native Renderer

    • What type of characters are still needed for A3? More realistic or more toon?

    A3 has realistic and toon morph versions

    • Any morphs for ones who just have A3 base? A3/A3 Morphs & Maps, Kioki, and AikoToon.

    I recommend Kioki most of my renders have kioki morph

    • Does there need to be a Hiro 3 companion for A3 products made?  That would be idea

    Lost in translation cannot understand this question but if you are looking for a companion for a3 other than hiro I recommend these below

    Aiko 3 guy https://poserdazfreebies.miraheze.org/wiki/Aiko_3_Guy!  or Aiko3_M3, The Aiko3 MAN!  https://www.renderosity.com/mod/bcs/aiko3-m3-the-aiko3-man-/33463

    • Is Aiko 3 too old?

    Circa 2004 yes is old like me

    By

    Hatsune Miku Hatsune Miku December 2018 in The Commons
  • Eva 8

    Can anyone who has bought Eva 8 be bothered to apply her skin to a different character (without smile lines / nasolabial folds) and post a facial render (no expression) so I can see if the folds are in Eva 8's texture or just her morph? If so, thank you!

    @xyer0 Here you go.  Left hand is Genesis 8 Female with Eva 8 skin textures, center is Eva 8, right hand, just for kicks, is Eva 8 with Girl 8 skin textures.  Yeah, it looks like the folds are part of the skin texture.

    I looked directly at the face textures for both Eva 7 and Eva 8 in Photoshop. Eva 8 does have a very subtle bit of a line on either side of the nose. Eva 7's textures do not. But frankly, it looks to me as if postwork removed the lines; The skin in that area looks less detailed than the skin around it. In fact, the complete Eva 7 face texture looks "soft focus" to me, where the Eva 8 texture shows the details of skin pores and such. I personally like the Eva 8 face texture better, but I frequently render my female characters without makeup. Here's a visual comparison for you, side-by-side.

    Comparing Nasolabial Folds of Eva7 and Eva8

    By

    L'Adair L'Adair December 2018 in The Commons
  • [SOLVED] What character is used in the Time Keepers promos?

    Could be Michael 6 with "Bjorn" texture, I think that comes with Michael 6, morph M6 but I think not full 100%

    I have here a render with 80% M6 and texture "Bjorn"

     

    By

    JUJU JUJU December 2018 in The Commons
  • Linked Morphs

    Use ERC Delta Add with a scalar of -1, and set the default value of the controlled morph to 100% - just be aware that a) that will then load at 100% everytime the item loads, so not something you want to do to one of the base figures (especially not if you plan to share or sell the results, though you could add an ERC Multiply link to an on/off controller) and b) users will be able to edit the local value to change the behaviour.

    By

    Richard Haseltine Richard Haseltine December 2018 in Technical Help (nuts n bolts)
  • Eva 8

    Can anyone who has bought Eva 8 be bothered to apply her skin to a different character (without smile lines / nasolabial folds) and post a facial render (no expression) so I can see if the folds are in Eva 8's texture or just her morph? If so, thank you!

    @xyer0 Here you go.  Left hand is Genesis 8 Female with Eva 8 skin textures, center is Eva 8, right hand, just for kicks, is Eva 8 with Girl 8 skin textures.  Yeah, it looks like the folds are part of the skin texture.

    By

    LosingSignal LosingSignal December 2018 in The Commons
  • Linked Morphs

    Hey,

    is it possible to link morphs in a way that do have exactly the opposite percentual value?

    E.g. I have Morph A and Morph B

    I set Morph A to 50%, Morph B is now automatically set to 50%

    I slide Morph A to 30%, Morph B is 70%

    I set Morph A to 0% Morph B is 100%
    I there a way to do this?
    thanks

    By

    Hurdy3D Hurdy3D December 2018 in Technical Help (nuts n bolts)
  • Custom made clothing not rigging to the genesis figure

    You must always model the outfit to the base figure shape.  If you need it to fit a certain morph as well, then you make a copy and adjust it to that shape which can be loaded in as a morph for the original item and linked to the figure morph.

    By

    Mattymanx Mattymanx December 2018 in Daz Studio Discussion
  • floral jeans outfit model id-wilddesigns

    Hi there, that model was my own morph. It is not a character you can buy. I'm sorry. :(

    By

    WildDesigns WildDesigns December 2018 in The Commons
  • Faceshop 8 and Victoria 4.2 Problem

    I am using Faceshop 8 and Victoria 4.2 to generate characters because I like the results that I'm getting a lot better than the ones I'm getting from FaceGen (I have the latest version of Facegen Pro).  After I have created a character that I really like I save it as a scene file and triax weight the figure so that I can save it as a character as well. I load either the scene or character and work on it 

    The problem is that when I close that scene or delete the character and then open a scene with a ddifferent V4 character in it, it reverts to the previous character or some kind of combined morph monstrosity. The original figure or sccene is destroyed even though I have not hit the save button. The only work around I've come up with is to leave the aptly named DIM running, uninstall the Postgre CMS (Win 64) and then reinstall it before I change the character or scene.

    This is not a big deal, just really inconvenient. Why is this happening? Is the C++ code being altered?   As I have said, I have a work around but if anyone has a better solution I would sure like to hear it.          

    I'm running on a new Dell laptop and a new Dell Desktop so the computers are not the problem. Perhaps I've caught DIM from Daz. Actually I love the program especially the fact that you can make just about anything fit anything else. Just get frustrated sometimes.

                                                              

    By

    rcousineau2007_22c883170d rcousineau2007_22c883170d December 2018 in Technical Help (nuts n bolts)
  • During Sitting Pose, Bones in Pelvic Area Disrupts

    It's not a wrong default, it's that there is a correction morph that was always on instead of being on only when the main morph was applied. I think if you redownload and install it will be fixed without needing to adjust anything manually.

    By

    Richard Haseltine Richard Haseltine December 2018 in New Users
  • Morphs from G3 to G8

    Will it be backwards compatible (G8 to G3) for those of us who stuck with Genesis 3?

    Yes. The script will transfer between any combination of Genesis figures. It will require you to have installed those figures, as it takes the basics it needs to understand the figure shape from the figures themselves. But, unlike my old, crappy, brute force, first effort, this script has always had the potential to transfer in any direction. If you really, really, want to take a morph from G8M and put it on G2F, the script will do it.

     

    Please let me know if you need any layout or graphics work to get the product ready. More than happy to lend a hand to get this utility out so I can buy it! <3 

    I might need help with promos, since rendering would be a mite difficult under present circumstances. I do want to make the UI very pretty, but I've opted to focus on making it easy to use, instead. Pretty is a good way to set a goal post I can never reach. Given my inclination to perfectionism, I probably need to focus on more concrete goals.

    By

    Singular Blues Singular Blues December 2018 in The Commons
  • Help importing clothing

    Hi all,

     

      I have a bit of a problem I haven't been able to solve.  I have a OBJ file for a shirt that I want to make into a conforming piece of clothing for a Genesis 8 figure.  My problem is when I import the shirt at a scale that is very close to what is needed, it shows up in the scene about halfway up the figure's torso.  I have tried moving both the shirt and the figure using the XYZ controls to make them align a bit better but once I use the Transfer Utility it snaps back to the middle of the figure's torso again.  I can pose the figure and the shirt conforms a little to the new pose but it's position of being "stuck" on the figure's torso remains.  What am I missing?  The tutorials I've seen so far all have the shirt starting out in the correct position on the figure when it's imported. 

    Any help on this would be greatly appreciated.

    Jack

    By

    thenortherngrey thenortherngrey December 2018 in New Users
  • Custom made clothing not rigging to the genesis figure

    In your second pic I see you have selected Genesis with "Item shape: Default" as the source, but you're trying to fit it to Genesis with Basic Child morph, not default Genesis.

    So you have to change that option to current shape, not default shape.

    By

    Leana Leana December 2018 in Daz Studio Discussion
  • what is the different between G3 and G8 [new member]

    sorry if this is the wrong section but i don't know what is the differents between Genisis there are many
    should i download G8 only or i have to download all of them  

    If you only want the latest technology, install only G8. If you want more variety, it can be useful to have them all.
    Genesis 1 has the advantage to be a single figure which can be male or female, and has great monsters / creatures characters, for example. Genesis 2 and 3 also have great add-ons and characters which can still be useful (some can be converted to G8 using various tools, but for example HD morph can't be converted).

    Be aware though that content for figures before G3 may not have Iray materials (Iray was introduced in DS 4.8) so if you plan to render with Iray you may have to ajust the materials when using older content.

    By

    Leana Leana December 2018 in New Users
  • Custom made clothing not rigging to the genesis figure

    Hello! I'm a newbie to Daz and I have a genesis character (G1) morphed with "basic child". I exported my character as an obj file, modeled a hoodie in Blender and imported just the hoodie back to Daz Studio as an obj file. As far as my Daz Studio knowledge goes, I need to rig and fit the imported obj using the "Transfer Utility". But after transferring hoodie scales down, stretches weirdly and positions itself in an awkward position (around knees). What's causing this? Is there a step I forgot to follow?

    Tried these so far:

    • Did this more than ten times.
    • Reimported the obj file.
    • Restarted Daz.
    • Tried to transfer using G3F. Happens the same thing around G3F knees.
    • Exported a UVSphere from Blender, imported it to Daz and tried to transfer it. Sphere does the same thing!

    Attached screenshots,

    Clothing fits perfectly to the character (before transferring) :)

    Fits perfectly with my character

    Transfer dialog :|

    After transferring :(

     

    Doesn't even pose with the character

     

    Imported UV Sphere does the same thing!

    (Images removed for nudity. Please review Acceptable Ways of Handling Nudity before re-posting. ~Mod)

    By

    sachinthakac sachinthakac December 2018 in Daz Studio Discussion
  • Problem with Royal Eastern Dragon: Wings and LAMH Mane

    So, running into a couple of issues. I'm trying to do a cover for a book by a friend of mine, which requires a dragon with a mane and wings. The DAZ Dragon 3 and the Royal Eastern LAMH mane sounded like the perfect combo.

    1) I can't load the LAMH mane on the DD3; it loads an entirely new Royal Eastern dragon figure.

    Okay, so I'll just load that, says me. (See attachment DSRE LAMH Load. Please note the apparent missing files. I have a Mac with OS 10.13.6 installed - side note, does the general DS4.10 latest update work with OS 10.14.1? I've been holding off on updating, because I want to get this cover done!)

    So, I've saved that figure (without doing any other changes, save the name in the scene), and reloaded it. (See attachment DSRE LAMH Saved.) No problem.

    Then, I need to get the wings back on, and remove the tendrils. Due to previous experience, I just render the tendrils invisible, then delete the "Wingless Dragon" figure parented to the Royal Eastern Dragon, here named Candle. Save it, fine. Then to check it, I clear the scene (wait for DS to finish quitting on me, and bring it back up again), and reload the scene.

    2) The mane hair is crazily all over the dragon figure (see DSRE LAMH Reload 2 - With Removed Wingless).

    Problem. This is what I really need help with - how can I prevent this from happening, while still having both wings and mane?

    Also, another issue I ran into (but didn't take screenshots for, because of the freezing going on); when I tried to apply any morphs/shaping to the Candle (aka Royal Eastern Dragon) figure, DS basically froze (with, you know, the colourful spinning Mac wheel), and then quit. I tried doing the body weight morph for the full figure the first time, and then I clicked on head to do the horn morphs (because Candle has heavy horns) the second time, and as soon as those things were done... bam. Frozen DS, spinning wheel, nothing to do but wait for it to quit unexpectedly.

    Help, please!

    (Thankfully, I do have the background scenery I can work on in the meantime, but I'd like to get the dragon issue fixed as soon as possible. Thanks!)

    By

    tags_art tags_art December 2018 in Technical Help (nuts n bolts)
  • [Released!] VisualMenus [Commercial]

    If anyone is interested in this icon I whipped up... it's for the Transfer Utility

    Drop it in any folder you like and then browse to it to put it in the Menu!  

     

    Cool! Snagged. Also, in the next update I made it so it remembers the last directory you browsed to for an icon.

    By

    bitwelder bitwelder December 2018 in Daz PA Commercial Products
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