-
Diffeomorphic import - texture/material issues?
First, thanks for the awesome plugin.
Just started using it, and on import I seem to be missing some textures/materials/channels, or perhaps something isn't set up correctly?
In this image, the bangs (kin hair) card (I assume) is throwing a solid shadow, and the skin material is missing. I assume the kin hair itself is causing the shadow issue.
Also, can we adjust the eyes to be less bloodshot & "glassy"? (I think the eyes may have to do with some subsurface setting, but not sure.)
Any suggestions?
Daz Studio Pro BETA - version 4.22.0.15! (*UPDATED*)DoctorJellybean said:
prixat said:
Every Warning in the log has a reference to someone's Development folder. Is anyone else getting the same?
2023-10-21 07:02:35.057 [WARNING] :: C:\DAZDevel\Hudson\HUDSON_HOME\workspace\NB_DS_Dev_cmake\src\sdksource\cloud\dzcloudtasknotifier.cpp(184): Failed to download output file "C:/DAZ/connect\data\cloud\1_14226\people/genesis/characters/james for m5/00 morphs.duf.part"It sounds like a content issue, submit a bug.
The path queried is pointing back to the relevant section of the source code, so not much use to us but potentially infroamtive for the devs if a bug eport is required. The failure to download the .part file (which isa temp file that later gets decrypted to make the actual content file) would be a problem with the content, or possibly metadata.
How to transform T-pose to A-pose that the same in DazI am using bridge and import Daz model to Maya, find the model is in T-pose, my character's outfits made in A-pose, so I'm confuse about transforming T-pose to A-pose. If I delete the skeleton, the model will return to A-Pose, but this is not what I expect: D
Finally, I am reluctant to bind pose manually...I believe there is a easy way..
Daz Studio Pro 4.22(.0.x) - Highlights4.21.1.104 (October 20, 2023)
- Menus / Actions
- The File > New (Scene) action now presents a New Scene dialog when triggered - see New Scene Workflow & In-App Notifications for more detail
- The File > Open Recent submenu has been transformed into an asset view that displays thumbnails/tips and provides the ability to load multiple assets at the same time - see New Scene Workflow & In-App Notifications for more detail
- Updated default menus - recommend clicking the Window > Workspace > Update and Merge Menus action
- Asset Saving
- Extended the "Thumbnail Saving" preference - see Thumbnail Saving for more detail
- Asset Views
- Use of the "Categorize…" action in context menus now attempts to restore category and asset selection
- Added an "Add to Favorites" action to context menus
- Supports multi-selection
- Appears when one or more of the selected assets is not assigned to the
/Default/Favorites(or sub) category - Provides convenient/quick access to assigning an asset to the
/Default/Favoritescategory- See New Scene Workflow & In-App Notifications : Favorites Page for the significance of this category
- Added a "Remove from Favorites" action to asset view context menus
- Supports multi-selection
- Appears when one or more of the selected assets is assigned to the
/Default/Favorites(or sub) category - Provides convenient/quick access to deleting assignment of an asset to the
/Default/Favoritescategory (and any sub-category)- See New Scene Workflow & In-App Notifications : Favorites Page for the significance of this category
- Fixed various issues with the "Info Page" and "Tags Page" in the "Information Panel" commonly found adjacent to asset views
- Account Login / Daz Connect
- Added an "Update Metadata" option to the login frame/dialog
- If checked, the application will retrieve metadata from the store via Daz Connect - i.e., the previously existing behavior
- If unchecked, the application will not retrieve metadata from the store via Daz Connect
- If metadata is not (has not been) retrieved from the store via Daz Connect, none of the functionality that relies on metadata being retrieved in this manner (e.g., being presented products that are not installed but are in the user's account, being presented a list of products that contain missing files as opposed to a list of missing files when loading assets, or seeing the Daz Connect indicator to know if there are product updates, etc) will be available. This also means that none of the conflicts that can arise as a result of mixing installation methods, or corruption issues, occur either.
- Added an "Update Metadata" option to the login frame/dialog
- Render Settings Pane
- An attempt to set the General > Dimensions > Dimension Preset (Global) property to a pre-defined dimension preset other than "Active Viewport", when "Active Viewport" is not the saved value, based on the values of the Aspect Ratio and Pixel Size properties (where defined) is now made when loading from file
- Extended pre-defined dimension presets
- XGA (4:3, 1024 x 768)
- SVGA (4:3, 800 x 600)
- VGA / 480i (4:3, 640 x 480)
- SXGA (5:4, 1280 x 1024)
- Ultra HD [UHD] / 8K (16:9, 7680 x 4320)
- Ultra HD [UHD] / 4K (16:9, 3840 x 2160)
- Quad HD [QHD] / 2K / 1440p (16:9, 2560 x 1440)
- DCI (256:135)
- DCI 4K (256:135, 4096 x 2160)
- DCI 2K (256:135, 2048 x 1080)
- Property Menus
- The menu for properties displayed in various views throughout the interface now omit/exclude actions (by default) that have no, or an undesirable, effect on the properties displayed in the context they are displayed in
- Property Options menus for the various property view contexts can be customized independently - see the Change Log for more detail
- The menu for properties displayed in various views throughout the interface now omit/exclude actions (by default) that have no, or an undesirable, effect on the properties displayed in the context they are displayed in
- Timeline Pane
- Dopesheet
- Added an "Expand Keyed from Item" action to the navigation context menu, Expand submenu
- Expands all levels of the navigation tree, from the context item, in order to reveal property items that have keys
- Added a "Collapse Non-Keyed from Item" action to the navigation context menu, Collapse submenu
- Collapses all levels of the navigation tree, from the context item, unless the property item has keys
- Added an "Expand Keyed from Item" action to the navigation context menu, Expand submenu
- Key Graph
- Fixed drawing order of the playhead/keys - now consistent with the Dopesheet
- Double-clicking a key will now set the time/frame of the playhead to the corresponding time/frame - now consistent with the Dopesheet
- Dopesheet
- Shader Mixer
- Properties Page
- The "Show hidden" option now controls display of hidden, as well as dynamically hidden, properties
- Attributes of properties displayed here are now set as their respective definitions when applied to the scene
- This impacts the effect that the Reset Attributes action in the option menu for a property has
- Properties Page
- ...
- Logging
- Modified message severity of many entries
- Added capture of more events; see the Change Log for more detail
- Scripting API
- Made additions in various areas; see the Change Log for more detail
- Fixed bugs and/or made improvements in various areas; see the Change Log for details
DAZ to Unity - blendshapes missingHi everyone.
Unity 2022.3.5f1 - Blender 3.6 - Daz Studio 4.2.1
Model https://www.daz3d.com/emotiguy
What i am trying to achieve:
in Unity i want to use a 3D character which is lip synced with the Asset "SALSA V2.0". that asset looks for a shape with a skinnedmesh and also blendshapes to apply visemes on. "Salsaconfig.png"
Using the DAZ to Unity bridge i am missing the blendshapes in the 3D import. "Emoti_wo_blendshapes.png"
the configuration for the bridge: "DazBridgeConf.png"
I also tried to export it to .fbx but with the exact same result. Attempting to get the needed information imported into unity i did as suggested here: https://www.daz3d.com/forums/discussion/522456/daz3d-blender-unity-skinned-meshes-and-blendshapes and copied the .blend file of the model into the correspoding Asset folder. once again it looks exactly the same as the other attempts and misses the blendshapes. "Emoti_wo_blendshapes_blend.png"
in blender the model works fine and i am able to apply any changes i want to. thats where it got its nose from :) "EmotiInBlender.png"
the same model was used in the examples of the SALSA asset https://www.youtube.com/watch?v=VLwL0Xbpeqk&t=126s, so there is a feasibilty done already.
New Scene Workflow & In-App Notifications - Daz Studio 4.21.1.91+In-App Notification
Each opening of the New Scene dialog will attempt to retrieve 'current' notification data.
There are 3 distinct notification set types:
- Offline Default
- Displayed if the machine does not have an internet connection and has not had an internet connection since the build that introduces the feature (or newer) has been launched on that machine
- Online Default
- Displayed if a machine does have an internet connection, but the user does not log in to Daz Studio
- Downloaded and cached
- Cache will be used until/unless it can (and has reason to) be updated again
- Account Specific *
- Displayed if a machine does have an internet connection and the user does log into Daz Studio
- Downloaded and resources (supporting images) are cached
- Cache will be used until/unless it can (and has reason to) be updated again or the user logs out, in which case the Online Default will be used
* See 4.22.0.1 highlights for information about a new "Update Metadata" option
Sidebar
Notifications displayed in this area are targeted at new and/or exciting features, education, inspiration and exceptional products. It will have a tendency to be more visual, with fewer/simpler calls to action - such as callouts for tutorials, blogs, galleries, etc.
Footer
Notifications displayed in this area highlight the shopping experience as part of the creation loop. It will lead out with a handful of free/lite (think "demo") products that introduce (new) users to the different asset/product types available, help them become aquainted with where/how to aquire new assets, and encourage them to visit the store as they work on projects.
The [Disco Chives] Misplaced Parrot Complaint Threadzombietaggerung said:
carrie58 said:
Well that's interesting I just got my Utube account blocked /disabled cause I couldn't figure out how to get my ADBlocker to not work on Utube ,or let Utube show ads but not other sites .....horse apples ,I've had that same ADBlocker running since I got my first computer ......well gonna miss Utube I guess .
This will help. It's a free open source program that lets you watch YT ad free, and you can import your subscriptions from YT. https://freetubeapp.io/
wow thank you ,now to figure it out !!
What features would you like to see appear in dazstudio 5?WendyLuvsCatz said:
Sven Dullah said:
Well it should be a no-brainer, really. You want to sync your keyframes with audio at some point, if you work with animation. All I ´m asking for is a possibility to import audio, set the start time of the file, an option to display the waveform and utilize the computer audio hardware for playback. Of course, getting back the (Mac) ability to render to movie with the imported soundfile and startingpoint offset would be a bonus,
Carrara manages to do it so I don't know why DAZ studio cannot, the playback is [pretty poor] but one can at least line up events with the waveforms on the timeline (yes does more than 1 too)
Exactly! Well this is such a basic feature, fingers crossed it will be added/fixed in future DS versions...DAZ soon...
What features would you like to see appear in dazstudio 5?wsterdan said:
marble said:
Sven Dullah said:
Sven Dullah said:
wsterdan said:
Some options might be already availabe under Windows, but not all. I'd lilke:
1. 64-bit Mimic to match ther 32-bit implementtion. I've read that they don't have a license a built-in 64-bit implementation, but DAZ was able to sell 64-bit plug-ins for Carrara and Lightwave as well as create "Mimic Live", it would stand to reason that while they may not have a license to give a 64-bit version away for free, they could obviously sell a plug-in instead.
2. The ability to import multiple sound files and play them back to help time lip synching with multiple characters in a scene; it's not available in the Mac version, not sure about the Windows version.
3. The ability to output a movie file with sound on the Mac version.
-- Walt Sterdan
I second ALL of that!!
Give us atleast the ability to import a single stereo audio file into the timeline, with a corresponding waveform and adjustable in- out- points! Of,course, while at it, make simple audio processes like volume, mute and panning keyable, pretty please!
Isn't that a job for a video editor? I can wholeheartedly recommend DaVinci Resolve (free or paid).
DaVinci Resolve is awesome, my daughter uses the free version on her laptop for video editing and loves it. As others have pointed out, it's not a substitute for having audio inside DAZ Studio.
I'm currently doing my little 2D animations in Reallusion's Cartoon Animator and the procedure is:
Open a scene with my character(s); select a character, apply audio clip and lip sync; select next character and apply audio and lip sync; repeat for each character speaking in this scene; once all. characters have spoken, select first character and while whole clip of all audio plays puppeteer the first character having them turn their head to speak or towards whoever's speaking while pressing the mouse button to blink the eyes; once the first character's actions and reactions are done, back to the beginning to repeat the process until all the actors have acted out the scene; export video(s) (I usually export with the camera showing the whole scene, then change the camera angle for medium close-ups, then again for close-ups as needed. THEN I take those exported movies into iMovie (my daughter prefers the more powerful Davinci Resolve) and cut and splice the shots together and add any effects or background audio, etc.I did a quick sample like this a few days ago to test out a simpler style of characters than I normally use, but it shows what I mean: https://sterdan.com/2023/10/new-2d-character-style-for-pegasus-x5/ .
The whole minute of audio took just over an hour to produce (it's just a test, not a final), including the post work. At one point I could almost do that all in DAZ Studio, I'd really love to able to do it in DAZ Studio 5.
-- Walt Sterdan
Tks for sharing part of your workflow, yup I love your stuff:)
Me, having worked with audio all my life, I don't lack neither hardware or software for audio post production;) In fact they're piled up everywhere in my house, now that I've retired, to my wife's great amusement... anyway...syncing keyframes to a waveform or by scrubbing audio is what I've done in previous DS versions, and it's convinient. Then I would import the QT movie into my audio software and do the final audio, then export in whatever format needed. (Well now you MUST render to image sequenses, so that's one more step - importing to image editor and make movie)
The [Disco Chives] Misplaced Parrot Complaint Threadcarrie58 said:
Well that's interesting I just got my Utube account blocked /disabled cause I couldn't figure out how to get my ADBlocker to not work on Utube ,or let Utube show ads but not other sites .....horse apples ,I've had that same ADBlocker running since I got my first computer ......well gonna miss Utube I guess .
This will help. It's a free open source program that lets you watch YT ad free, and you can import your subscriptions from YT. https://freetubeapp.io/
What features would you like to see appear in dazstudio 5?Sven Dullah said:
Well it should be a no-brainer, really. You want to sync your keyframes with audio at some point, if you work with animation. All I ´m asking for is a possibility to import audio, set the start time of the file, an option to display the waveform and utilize the computer audio hardware for playback. Of course, getting back the (Mac) ability to render to movie with the imported soundfile and startingpoint offset would be a bonus,
Carrara manages to do it so I don't know why DAZ studio cannot, the playback is [pretty poor] but one can at least line up events with the waveforms on the timeline (yes does more than 1 too)
What features would you like to see appear in dazstudio 5?marble said:
Sven Dullah said:
Sven Dullah said:
wsterdan said:
Some options might be already availabe under Windows, but not all. I'd lilke:
1. 64-bit Mimic to match ther 32-bit implementtion. I've read that they don't have a license a built-in 64-bit implementation, but DAZ was able to sell 64-bit plug-ins for Carrara and Lightwave as well as create "Mimic Live", it would stand to reason that while they may not have a license to give a 64-bit version away for free, they could obviously sell a plug-in instead.
2. The ability to import multiple sound files and play them back to help time lip synching with multiple characters in a scene; it's not available in the Mac version, not sure about the Windows version.
3. The ability to output a movie file with sound on the Mac version.
-- Walt Sterdan
I second ALL of that!!
Give us atleast the ability to import a single stereo audio file into the timeline, with a corresponding waveform and adjustable in- out- points! Of,course, while at it, make simple audio processes like volume, mute and panning keyable, pretty please!
Isn't that a job for a video editor? I can wholeheartedly recommend DaVinci Resolve (free or paid).
DaVinci Resolve is awesome, my daughter uses the free version on her laptop for video editing and loves it. As others have pointed out, it's not a substitute for having audio inside DAZ Studio.
I'm currently doing my little 2D animations in Reallusion's Cartoon Animator and the procedure is:
Open a scene with my character(s); select a character, apply audio clip and lip sync; select next character and apply audio and lip sync; repeat for each character speaking in this scene; once all. characters have spoken, select first character and while whole clip of all audio plays puppeteer the first character having them turn their head to speak or towards whoever's speaking while pressing the mouse button to blink the eyes; once the first character's actions and reactions are done, back to the beginning to repeat the process until all the actors have acted out the scene; export video(s) (I usually export with the camera showing the whole scene, then change the camera angle for medium close-ups, then again for close-ups as needed. THEN I take those exported movies into iMovie (my daughter prefers the more powerful Davinci Resolve) and cut and splice the shots together and add any effects or background audio, etc.I did a quick sample like this a few days ago to test out a simpler style of characters than I normally use, but it shows what I mean: https://sterdan.com/2023/10/new-2d-character-style-for-pegasus-x5/ .
The whole minute of audio took just over an hour to produce (it's just a test, not a final), including the post work. At one point I could almost do that all in DAZ Studio, I'd really love to able to do it in DAZ Studio 5.
-- Walt Sterdan
Morph export / Import Issue in UE5So, in the Daz to Unreal export menu, i selected all the morphs i want / need, it goes through its process and then this is the result https://photos.app.goo.gl/doCijULyhDpPvsXe8 <--- please see link.
What am i doing wrong or what is not working... Is G8F Morphs broken? not importing???? i cannot use the morphs i made to adjust the boots for example. It's saying no bones are connected, giving a "0" , from what i remember in previous versions of UE4, when done, there would a slider of some sort...What features would you like to see appear in dazstudio 5?Well it should be a no-brainer, really. You want to sync your keyframes with audio at some point, if you work with animation. All I ´m asking for is a possibility to import audio, set the start time of the file, an option to display the waveform and utilize the computer audio hardware for playback. Of course, getting back the (Mac) ability to render to movie with the imported soundfile and startingpoint offset would be a bonus,
What features would you like to see appear in dazstudio 5?marble said:
Sven Dullah said:
Sven Dullah said:
wsterdan said:
Some options might be already availabe under Windows, but not all. I'd lilke:
1. 64-bit Mimic to match ther 32-bit implementtion. I've read that they don't have a license a built-in 64-bit implementation, but DAZ was able to sell 64-bit plug-ins for Carrara and Lightwave as well as create "Mimic Live", it would stand to reason that while they may not have a license to give a 64-bit version away for free, they could obviously sell a plug-in instead.
2. The ability to import multiple sound files and play them back to help time lip synching with multiple characters in a scene; it's not available in the Mac version, not sure about the Windows version.
3. The ability to output a movie file with sound on the Mac version.
-- Walt Sterdan
I second ALL of that!!
Give us atleast the ability to import a single stereo audio file into the timeline, with a corresponding waveform and adjustable in- out- points! Of,course, while at it, make simple audio processes like volume, mute and panning keyable, pretty please!
Isn't that a job for a video editor? I can wholeheartedly recommend DaVinci Resolve (free or paid).
For some things, yes you can do it in DaVinci, but it's nice in Blender and Maya to be able to put in the audio of dialogue so I can listen to what's being said so I can handkey the lipsync.
What features would you like to see appear in dazstudio 5?marble said:
Sven Dullah said:
Sven Dullah said:
wsterdan said:
Some options might be already availabe under Windows, but not all. I'd lilke:
1. 64-bit Mimic to match ther 32-bit implementtion. I've read that they don't have a license a built-in 64-bit implementation, but DAZ was able to sell 64-bit plug-ins for Carrara and Lightwave as well as create "Mimic Live", it would stand to reason that while they may not have a license to give a 64-bit version away for free, they could obviously sell a plug-in instead.
2. The ability to import multiple sound files and play them back to help time lip synching with multiple characters in a scene; it's not available in the Mac version, not sure about the Windows version.
3. The ability to output a movie file with sound on the Mac version.
-- Walt Sterdan
I second ALL of that!!
Give us atleast the ability to import a single stereo audio file into the timeline, with a corresponding waveform and adjustable in- out- points! Of,course, while at it, make simple audio processes like volume, mute and panning keyable, pretty please!
Isn't that a job for a video editor? I can wholeheartedly recommend DaVinci Resolve (free or paid).
Well, in my opinion, no! It would be a different story if the DS timeline was capable of generating any sort of TC for slaving external sound apps, but alas, it is not atm. and probably never will. So , since you already can import audio into DS, just not see it or change the starting point of the audio file, why not just atleast fix those things? If I'm not mistaken, this was possible in earlier DS builds but got lost on the way, so it cannot be that hard to implement?
What features would you like to see appear in dazstudio 5?Sven Dullah said:
Sven Dullah said:
wsterdan said:
Some options might be already availabe under Windows, but not all. I'd lilke:
1. 64-bit Mimic to match ther 32-bit implementtion. I've read that they don't have a license a built-in 64-bit implementation, but DAZ was able to sell 64-bit plug-ins for Carrara and Lightwave as well as create "Mimic Live", it would stand to reason that while they may not have a license to give a 64-bit version away for free, they could obviously sell a plug-in instead.
2. The ability to import multiple sound files and play them back to help time lip synching with multiple characters in a scene; it's not available in the Mac version, not sure about the Windows version.
3. The ability to output a movie file with sound on the Mac version.
-- Walt Sterdan
I second ALL of that!!
Give us atleast the ability to import a single stereo audio file into the timeline, with a corresponding waveform and adjustable in- out- points! Of,course, while at it, make simple audio processes like volume, mute and panning keyable, pretty please!
Isn't that a job for a video editor? I can wholeheartedly recommend DaVinci Resolve (free or paid).
What features would you like to see appear in dazstudio 5?Sven Dullah said:
wsterdan said:
Some options might be already availabe under Windows, but not all. I'd lilke:
1. 64-bit Mimic to match ther 32-bit implementtion. I've read that they don't have a license a built-in 64-bit implementation, but DAZ was able to sell 64-bit plug-ins for Carrara and Lightwave as well as create "Mimic Live", it would stand to reason that while they may not have a license to give a 64-bit version away for free, they could obviously sell a plug-in instead.
2. The ability to import multiple sound files and play them back to help time lip synching with multiple characters in a scene; it's not available in the Mac version, not sure about the Windows version.
3. The ability to output a movie file with sound on the Mac version.
-- Walt Sterdan
I second ALL of that!!
Give us atleast the ability to import a single stereo audio file into the timeline, with a corresponding waveform and adjustable in- out- points! Of,course, while at it, make simple audio processes like volume, mute and panning keyable, pretty please!
Hot New (Northern) Season, New Sales Thread: Report Issues Here "Reporting Only"I tried to download with DIM the Dain 9 Pro Bundle, along with some of the texture sets and the door buster hair and they downloaded without metadata. The little symbol in DIM that shows metadata is included in light grey. I verified that the files otherwise did download correctly into Daz Studio. I requested metadata but to no effect. I then uninstalled and reinstalled and again, no metadata. 17 products. I will follow-up with a report to Customer Service but I wanted to warn others.
Update: Before I could get started on a report, I tested the download on my Mac OS and it was okay, and just now running it on my Win 10 desktop, and it is also okay. So it looks like Daz found out and fixed it fast. Thanks for the quick fix.
Looking for Consultant - add 3d obj garment to daz models in different PosesAre they modelled towards a Daz (base) charatcer?
THen you can import them in Daz Studio and use transfer rigging.
Then it will follow the basic poses of the character, although might need to adjust weightmaps.
Alternatively if the mesh is welded and not too dense, you can add dForce to the clothing, and let the simulation handle the adjustments to the pose.











