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Daz 3D Forums > Search
  • Will there be a Lee 8.1 and Edward 8.1 eventually?

    Gordig said:

    barbult said:

    You can use Lee 8 morphs and materials on Genesis 8.1 Male. You can use Edward 8 morphs and materials on Genesis 8.1 Male. There is no need for an 8.1 version of those same characters.

    While that's true, we did get Victoria and Michael 8.1, and the 8.1 upgrade is an opportunity for a new take on Lee, who is a standard character at this point. Still, I wouldn't hold my breath, since 8.1 has, aside from the obligatory Michael and Victoria updates, consisted entirely of new characters.

    They weren't "upgrades" though, they were new characters with no connection - other than the name - to any other Victoria or Michael. The same would no doubt be true of new Lee or Edward.

    By

    Richard Haseltine Richard Haseltine January 2022 in The Commons
  • Will there be a Lee 8.1 and Edward 8.1 eventually?

    barbult said:

    You can use Lee 8 morphs and materials on Genesis 8.1 Male. You can use Edward 8 morphs and materials on Genesis 8.1 Male. There is no need for an 8.1 version of those same characters.

    While that's true, we did get Victoria and Michael 8.1, and the 8.1 upgrade is an opportunity for a new take on Lee, who is a standard character at this point. Still, I wouldn't hold my breath, since 8.1 has, aside from the obligatory Michael and Victoria updates, consisted entirely of new characters.

    By

    Gordig Gordig January 2022 in The Commons
  • Transfer utility - How to create clothing for a specific morph character?

    Hi everyone!

    I'm currently trying to create a tunic for a G2F character. This custom character is made with various presets:xx% of Victoria 6 body, xx% of Gisele 6, etc...

    I create clothes with Marvelous Designer, with the standard G2F model, to get an obj file. I import the obj file to daz, use the Transfer utility to make it fit to the standard G2F, everything works fine.

    But as my custom G2F character has custom morphs, especially for breast, it makes some underbreast deformation, that I wanted to get rid of. So, I imported my custom character as the avatar in MD, and worked on it that way.

    After importing the obj file into Daz, it looks alright (Picture A) (as it's not linked to the character), but when I use the Transfer utility, it adapts wrongly, as it seems that Daz keeps using the G2F standard as reference, adding the specific morphs twice (Picture B).

     

    So, my question is: what do I have to click (or unclick) in the Transfer utility box, to make it fit to my custom character? (even if it can fit only for that custom character, because I can redo the whole cloth foranother custom character)

    The only "parade" I found is to play with the Smoothing Modifier. It's better than nothing, but it doesn't simulate gravity as I wanted.

    PS: before you ask, I don't use dForce, because it's very veeeeery slow on my computer.

    Thanks in advance for your help!

    By

    SkatingJesus SkatingJesus January 2022 in Technical Help (nuts n bolts)
  • Bought character Storm for G8 said it had gens does not

    Last month I bought the Dain And Victoria pro bundles just for the AE's and I don't really get why the male AE comes with morphs and 'bones' you can adjust and the female AE has nothing. With the female AE you can change the position a bit, but it has no morphs and you can't adjust the shape. I was not expecting that the female AE would have the morphs that the 3rd party ones has, but it would have been nice to at least adjust the labia majora a bit. Now I still have to buy a 3rd party one to have that option.

    By

    ramon73 ramon73 January 2022 in Daz Studio Discussion
  • DTU Bridge - materials not working, animations not working

    psychoclast said:

    I'm using the latest DTU bridge and have found that it still fails to export materials properly - transparency is lost as are normal maps, bump maps and emission maps.

    Actually, the latest Daz to Unity bridge is still the same version from Oct/Nov 2020.  I can't speak officially for Daz, but hopefully a new version will be out soon.

    Additionally, animations do not export at all - regardless of whether you select export as animation or not, it gets exported as a skeletal mesh.  What can I do to fix this?  I'm using Victoria 8.1.  Some texture images have been modified, but most have not.  All are losing bump, normal, transparency and roughness, and again, no animation.  Hair looks a mess too.  I can fix most of the material issues in Unity, but the animation I'm lost on.

    Animations are not yet supported with the current version of the Daz to Unity bridge.  Victoria 8.1 uses the more recent "PBRSkin" shaders instead of the "Iray Uber" shaders that's used in older products.  "PBRSkin" shaders are also not yet supported in the official Daz to Unity bridge.  This is why all extra material data like bump, normal, transparency and roughness are missing.  Many hair assts require extra tweaks to BumpMap Strength, NormalMap Strength and Alpha Threshold.  Animations and PBRSkin support have been in the unofficial bridge since v0.3-alpha.  Improved hair support was added to v1.3 alpha 3.

    And unfortunately, I can't use FBX export for animations either -  while it will export the animation, I lose all facial expression data unless I select "Bake to studio keyframes."  However, if I do that, then the pivot points on all the bones get screwed up and the figure distorts wildly.  See image below.  I've tried using both a humanoid and generic rig.

    Only studio keyframes (aka Timeline) animations are exported in FBX files.  Aniblocks and other "aniMate"-based animations must be baked to studio keyframes before they can be exported.  Distorted figures usually results when animations which were made for a specific model and rigging are applied to a same or different model with entirely different rigging.  The best way to minimize this is to always use the same exact settings and export procedures that you use for your base model and all of your animations.  From what you've written so far, it sounds like you've been experimenting with several different Daz Studio settings, FBX Exporter settings and Unity settings for your exported models and animations, and then trying to use all of these different export results together.  Your best path forward may be to start with a completely fresh project and do new exports with the same settings for all assets/models/animations.

    Have you tried to use unofficial DTU bridge?

    I have - and found it broke my unity project.

    There are a couple things that might cause a "broken" project.  The first is you tried to use a mismatched combination of Officila/Unofficial Daz Studio plugin with Unity plugin.  Both versions can be installed into Daz Studio at the same time, but you have to use a matched version of the Daz Studio and Unity plugins when doing an export operation, aka only use the Official Daz Studio plugin with the Official Unity plugin or the unofficial Daz Studio plugin with the unofficial Unity plugin.  A second cause is if you are using Unity version 2020 or higher and did not select the option to Update Scripts when you first installed the uDTU files into your Unity Project.  If this happened, then you can try selecting your "Assets/Daz3D" folder in Unity, right-clicking and selecting "reimport".

     

    I know all this is easier said than done.  If you still run into distorted animations, then you are probably unintentionally changing something between model export and animation export without realizing it.  Post back here if you need more detailed instructions.  Good luck.

    By

    danielbui78 danielbui78 January 2022 in Unity Discussion
  • V4 ++ shapes how does one make them work?

    vicsdaz said:

    I have installed [V4 ++ shapes] these now but when i click the icons (with v4 sleceted) nothing chnages on v4-i maiknly got thinking there were sliders for hand graasp for example or smile or open mouth-when she is selected inparamters there are no new sliders, am i missing something ?

    Edited for Please put your question in the post body and the title - Daz 3D Forums

    Did you install the PowerLoader files for Victoria 4 and the morphs? If not you should ideally do so (it gives options on loading the figure) or you can go to /Runtime/Libraries/!DAZ/ in the content directory you installed to and double-click the DzCreateExPFiles-v4 batch file for your operating system (.bat for Windows).

    By

    Richard Haseltine Richard Haseltine January 2022 in Daz Studio Discussion
  • GF8.1 Eyelash controls

    Can someone point me in the right direction? I'm struggling to find eyelash controls with GF8.1 characters, including Victoria & the base character.

    If I load the base 8.1 eyelashes only, I see full shaping options in parameters, but not if I parent to a character! Also, I'm unable to apply a material to those lashes so I only have weird curved panes. 

    If I load a full 8.1 character the full range of shaping options for the lashes are no longer available in parameters.

    FYI - I'm looking simply to alter the curl, angle & length. At present I can do absolutely nothing.

    Clearly I'm missing something here & it's driving me nuts. I need an idiots guide to this.... can someone please help this idiot? 

    By

    Rixstudio Rixstudio January 2022 in New Users
  • [Legacy Poser-to-DS Help] V4 Rigging Breaks When Opened in DS

    IN SHORT:

    I'm presently troubleshooting recurring issues around the rigging of legacy Victoria 4 based figures (originally customized in Poser Pro) when they're opened in Daz Studio.

    BACKGROUND:

    - Over time (meaning the last 3 years or more) I've encountered broken rigging in V4 figures opened in DS. V4 figures originally customized in Poser Pro and used there with no problems often import to DS with distorted rigging issues that render them unusable.
    - Example: Figures will import in zeroed pose, but with rEye, lEye, upperjaw and lowerjaw severely offset from their intended positions.
    - Example: Facial morphs will not work properly. They are distorted from their intended appearance and sometimes cause bones in the head to translate, dragging jaw pieces and/or the eyes with them.

    - I started learning DS in 2018, but I've used Poser Pro since Poser 8 through Poser 12. These issues have persisted the whole time, but they're not always consistent. Sometimes a V4 character from Poser will import with rigging more or less intact and working properly.

    WHAT I NEED:

    - What parameters to look for to determine what's causing these distortions.
    - Whether or not the distorted figures can be "fixed" in DS.
    - How to configure my characters to import to DS without broken rigging.

    TECH DETAILS:

    Windows 10 Home v. 21H1
    DAZ Studio 4.16.0.3 Pro (64-bit)
    Poser Pro 12.0.757
    - DS & Poser content Runtimes installed to external drive

    Example screenshots attached. Any helpful insights appreciated!

    BV

     

    By

    BrotherVirgil BrotherVirgil January 2022 in Technical Help (nuts n bolts)
  • DTU Bridge - materials not working, animations not working

    I'm using the latest DTU bridge and have found that it still fails to export materials properly - transparency is lost as are normal maps, bump maps and emission maps.

    Additionally, animations do not export at all - regardless of whether you select export as animation or not, it gets exported as a skeletal mesh.  What can I do to fix this?  I'm using Victoria 8.1.  Some texture images have been modified, but most have not.  All are losing bump, normal, transparency and roughness, and again, no animation.  Hair looks a mess too.  I can fix most of the material issues in Unity, but the animation I'm lost on.

     

    And unfortunately, I can't use FBX export for animations either -  while it will export the animation, I lose all facial expression data unless I select "Bake to studio keyframes."  However, if I do that, then the pivot points on all the bones get screwed up and the figure distorts wildly.  See image below.  I've tried using both a humanoid and generic rig.

     

     

    By

    psychoclast psychoclast January 2022 in Unity Discussion
  • Step-by-Step: Using the new PBR Skin on Genesis 8

    Daedalus-7 said:

    There is a much simpler way to convert the Iray skin shader to PBR:

    1) Apply your Iray skin shader to your character as usual.

    2) Go to a character with PBR skin (such as Vicktoria 8.1 or Michael 8.1)

    3) Hold CTRL +ALT and double click on that character's skin.

    4) A pop-up window appears, choose "Images > Ignore". This basically means that you are loading the shader without the texture maps!

    5) Since characters with PBR are typically 8.1 characters, applying their skin shader will change the UVs to 8.1. If your chosen textures are 8.0, you need to switch it back to 8.0

    This is done in the Surfaces Pane, search for UV and choose "Base Female" or "Base Male".

    All done!

    NOTE: Your character might now have a different look due to the different properties of the PBR skin shader you are using. 

     

    HERE are my PBR skin settings: 

    Top Coat Roughness: 0.55 body ; 0.45 head ; 0.40 face ; 0.3 lips [The face tends to be more oily, the lips even more, the head is changed for a smoother transition]. If you want a more "shiny" look, you can reduce these by 0.1 each [body to 0.45, face 0.35, head 0.4, lips 0.2]

     

    I don't usually respond here very often because I am just a beginner at DAZ, but this little tip helped me find something that I think is not supposed to work but does. I wanted an asnwer to using PBRSkin shader on Anatomical Elements, everything says it can't be done, but using this method forces PBRSkin Shader on genitalia. Since I was using a G8 texture I did have to apply the Base Female UV after copying the Victoria 8.1 shader. Not only were all the standard skin textures converted to the new shader but the Anatomical Elements were converted at the same time.

    You can't simply double-click on PBRSkin Shader with Genitalia selected in the scene, it simply ignores the script and remains Iray Uber. I am still not sure if this is the correct way to accomplish this and I haven't tried it with other genitalia. Maybe it will but I don't want to mess around too much with this. At least now I have a starting point to play around with converting my G8 models to G8.1 models with new skin shaders. Thanks for figuring this out.

    By

    MadHammer MadHammer January 2022 in The Commons
  • making morph for v4 few questions

    The default bikini/underwear is on the textues, not in the emsh, so it has no impact on morph creation. Victoria 4 pre-dates SubD, that's why the figure has a higher resolution than any Genesis. There are no additional items on a default Victoria 4 either.

    By

    Richard Haseltine Richard Haseltine January 2022 in Daz Studio Discussion
  • head morphs smaller than body-what can be done about it

    the goal is for the head to havew the same perportions as original head so it will look natural-if we are changing the whole body then it would not matter (as long as the new head will be in proper perportions to the new body it goes with) but when we are changing just the head on any figure victoria or g8 then all levels (chin, top of head, eys, nose and mouth) should be at the same level as the originals if the figure is to look as natural as possible

    By

    VicS VicS January 2022 in Daz Studio Discussion
  • AIUTO...CHI CONOSCE L’ITALIANO? PARTE TREDICI

    Anfy said:

    @Imago: denghiu! Certo che sì!

    * * * 

    Errore dello store (si può dire?), ha messo in vendita a 5 (cinque) USD alcuni pro bundles (invece dei core) dei personaggi gen. 7, 6 e mi sembra anche 5. 

    In buona fede avevo messo Victoria 7 pro bundle nel carrello senza procedere ancora all'acquisto e ora (giustamente) non risulta più scontata. Se l'avessi presa mi avrebbero, penso, segnalato a posteriori the mistake: meglio così allora.

    Non è una novità, è sempre tutto rotto da queste parti. Non so se ricordi quel pasticcio di tempo fa, dove gli utenti si sono visti togliere prodotti dalla libreria perche i ragazzuoli della DAZ avevano sbagliato a mettere i prodotti freebie. Così, invece di prendersi la responsabilità del errore e rimborsare ai PA quello che avrebbero guadagnato dalle "vendite", hanno preferito cancellare centinaia di ordini degli utenti. Che bei metodi. indecision
    Quindi, alla fine, hai fatto bene a non completare l'ordine. Io aspetto sempre alcune ore prima di fare acquisti in presenza di promozioni, spesso ho visto pacchetti Pro come freebie nelle pagine promo e pochi minuti dopo sparire, chiaro segno del elevatissimo grado alcolico nel flusso sanguigno degli incaricati alla cura del front-store DAZ.

    By

    Imago Imago January 2022 in The Commons
  • AIUTO...CHI CONOSCE L’ITALIANO? PARTE TREDICI

    @Imago: denghiu! Certo che sì!

    * * * 

    Errore dello store (si può dire?), ha messo in vendita a 5 (cinque) USD alcuni pro bundles (invece dei core) dei personaggi gen. 7, 6 e mi sembra anche 5. 

    In buona fede avevo messo Victoria 7 pro bundle nel carrello senza procedere ancora all'acquisto e ora (giustamente) non risulta più scontata. Se l'avessi presa mi avrebbero, penso, segnalato a posteriori the mistake: meglio così allora.

    By

    Anfy Anfy January 2022 in The Commons
  • Daz to Unity Update 4.0

    I'm noticing that when I tell Daz to Unity to export as an animation, it exports it as a skeletal mesh.  In fact, there doesn't seem to be any way to make D2U export animations- at least not how the tutorial says.  Is there another way to do it?  Exporting as an FBX wont work- if I export without baking to studio keyframes I lose all my facial expressions, and when I do bake to studio keyframes, I get wild distortions in the bones which causes disasters like below:

     

    Also, while there's been somewhat of an improvement with the hair in the last rev, I assume it's still an ongoing process?  What sort of hairs work at the moment (that's Greer hair, and as you can see, it doesn't). Or is Genesis 8.1 not supported yet? (the character here is Victoria 8.1)

     

    Thanks,

     

    By

    psychoclast psychoclast January 2022 in Unity Discussion
  • Help me find this hair

    mding said:

    The first one could be Belinda Hair: Link

     

    Edit: look at last promo picture, compare "triangle" (hair) on forehead:  Link

    Thank you! That definitely looks like the correct one.

    By

    gencow gencow January 2022 in The Commons
  • Help me find this hair

    The first one could be Belinda Hair: Link

     

    Edit: look at last promo picture, compare "triangle" (hair) on forehead:  Link

    By

    mding mding January 2022 in The Commons
  • Katharina Hair for V4

    The path to this hair is going to be in "Poser format>Figures>Daz Victoria 4>Hair>OOT Katharina hair"

    The "Character" folder is renamed to "Figures" in software.

    This is, if you've installed the poser version, in addition to the genesis versions.

    There's three zips, one for g2f, one of g3f, and one for v4.

    There's also the "poser companion files" which is an additional install package for using the g2/3 hair in poser.

     

    By

    DrunkMonkeyProductions DrunkMonkeyProductions January 2022 in Daz Studio Discussion
  • Katharina Hair for V4

    Courtesy link: https://www.daz3d.com/katharina-hair

    According to the readme:

    • You can find new icons for loading this product in the following Poser Libraries:

      • Figures: “DAZ Victoria 4:Hair:OOT Katharina Hair”

      • Materials: “DAZ Victoria 4:Hair:OOT Katharina Hair”

      • Pose: “DAZ Victoria 4:Hair:OOT Katharina Hair”

    By

    chris-2599934 chris-2599934 January 2022 in Daz Studio Discussion
  • fit genesis clothes onto m/v 4

    vicsdaz said:

    THE SKINs DO NOT LOOK GOOD, i follow all tutorials but my renders coninue to not be satifying , at least m v4 look skins pretty good espically v4-i just use hdri adding lites does nothing good, my lits or lite sets

    But you can use Michael 4 and Victoria 4 materials on Genesis (and Genesis 2 with the add-on UV set, as I recall).

    By

    Richard Haseltine Richard Haseltine January 2022 in Daz Studio Discussion
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