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  • EZFinder - Advanced Content Manager for Daz Studio [Commercial]

    Blando Calrissian said:

    "Scan progress and jokes always on"

    That blurb made me laugh. I also appreciated the fun comments in the progress window. 

    Still trying to figure me way through the software, but I very much like the ability to create detailed, customized searches in the fly.

    I am glad you like the jokes in the log Blando Calrissian something to help pass the time. laugh

    It is very interesting to learn how people use the software. I will be adding features to help in those areas that I did not expect people to use as much. 

    I did not think the custom scans would be used as much and there is a possibility of expanding the software to scan items from other sources as well, for easy organization and import.

    A couple of times I removed the external search from the program, then I added it back. Because the external scan folders needed to stay in place unlike your Daz library that can move and the folders will still work. But now the program has "healing" added to custom scans. This is helpful if you change computers.

    Each scan creates a .JSON file and keeps track of the folder location. As long as you locate that .JSON file and tell the program where the scan file items folder exists, the scans and their virtual folders, images... should work again on a new PC with different path locations.

    Always back up your user data folder EZFinderUSER in the cloud or somewhere safe. Even for very large libraries it is only a couple of megabytes. This will guarantee you never have to redo your library. Add a date to your user data folder backup i.e. "EZFinderUSER 3-5-26" so you know the latest version. Have fun and make awesome, beautiful art!

    By

    EZ3DTV EZ3DTV March 5 in Daz PA Commercial Products
  • Remixing your art with AI

    wsterdan said:

    Artini said:

    Wish it will be easy to get back AI stuff (characters, environment etc.) back to Daz Studio.

    Bit by bit, inch by inch it's getting there, I think. I imagine that in a year or three we'll either be able import AI models into DAZ, or into some 3D software we'll be using instead of DAZ.

    I mentioned above about taking my 2D characters and making 3D models from them for printing and animating in a game I'm working on. They can also be imported into DAZ Studio, in partially-rigged mode as well as being exported in Blender format.

    To demonstrate, I posed one of my 2D Young Space Captains in a T-stance and imported him into Meshy:


    then exported him as an FBX and imported him into Mixamo:

     I exported him from Mixamo as an FBX again (sounds a little circular, but it just gives me better imports into DAZ with rigging that works) and import him into DAZ Studio, rigging intact:

    as shown by the character's bones being bent or rotated to pose him:

    It's primitive but quick rigging that works, I'm sure someone who actually knows what they're doing (not me) could export into Blender and get a much more useable figure fairly quickly.

    I've also attached a quick little 2D landscape that I've imported into Meshy to convert to 3D, then export as an FBX and imported into DAZ Studio.

    So, far from being able to sketch a character in a painting program and importing as a full-blown 3D character in DAZ Studio, but we're getting there...

     

     

    Thank you very much for this explanation and workflow. I need to test it myself. 

    Impressive results - well done.

     

    By

    Artini Artini March 5 in Art Studio
  • Remixing your art with AI

    Artini said:

    Wish it will be easy to get back AI stuff (characters, environment etc.) back to Daz Studio.

    Bit by bit, inch by inch it's getting there, I think. I imagine that in a year or three we'll either be able import AI models into DAZ, or into some 3D software we'll be using instead of DAZ.

    I mentioned above about taking my 2D characters and making 3D models from them for printing and animating in a game I'm working on. They can also be imported into DAZ Studio, in partially-rigged mode as well as being exported in Blender format.

    To demonstrate, I posed one of my 2D Young Space Captains in a T-stance and imported him into Meshy:


    then exported him as an FBX and imported him into Mixamo:

     I exported him from Mixamo as an FBX again (sounds a little circular, but it just gives me better imports into DAZ with rigging that works) and import him into DAZ Studio, rigging intact:

    as shown by the character's bones being bent or rotated to pose him:

    It's primitive but quick rigging that works, I'm sure someone who actually knows what they're doing (not me) could export into Blender and get a much more useable figure fairly quickly.

    I've also attached a quick little 2D landscape that I've imported into Meshy to convert to 3D, then export as an FBX and imported into DAZ Studio.

    So, far from being able to sketch a character in a painting program and importing as a full-blown 3D character in DAZ Studio, but we're getting there...

     

     

    By

    wsterdan wsterdan March 5 in Art Studio
  • I need a suitable HDRI for an Environment

    @AgentUnawares shared 26 HDRI with only the sky on their Deviantart account, with various times of day (including two night HDRI) and various kinds of clouds cover.

    If you need presets to apply them easily, I shared the ones I created for myself, alongside metadata, with the links to download the HDRI:

    https://www.daz3d.com/forums/discussion/738806/render-presets-for-agent-unawares-skydomes

    Halcon Bluesky said:

    I have tried some HDRIs from Poly Haven but these do not work and give the desired result.

    Scene with a just a sphere, with the default HDRI:

    Then I remove that default HDRI by clicking on the picture then on None:

    And it's now using the Sun-sky system, giving access to the various parameters related to the sun. Spotlights and cie will still work, while they won't if you decided to the Sun-sky mode instead of Dome and Scene:

    By

    Elor Elor March 4 in New Users
  • How do I fix a database error?

    Totte said:

    Does this prevent you from opening the scene? If not, ignore it.
    Otherwise I recommend to use the CMS Maintenance and backup user data, then reinitiate the CMS and reimport metadata,

     

    Some props are not properly displaying ...

    What exactly is CMS? Is there a link to describe how to do what you said? I have over two hundred pages of purchased props

    By

    Drogo Nazhur Drogo Nazhur March 4 in The Commons
  • Help! Can't remember which dress this was...

    Have you still got the scene file?  While you cannot exactly link back to the original product from an object in the scene, the metadata/name/texure-paths can provide more information to help you track down where it came from.

    By

    SofaCitizen SofaCitizen March 4 in The Commons
  • How do I fix a database error?

    Does this prevent you from opening the scene? If not, ignore it.
    Otherwise I recommend to use the CMS Maintenance and backup user data, then reinitiate the CMS and reimport metadata,

     

    By

    Totte Totte March 4 in The Commons
  • Random Daz Studio Crashes

    Almost every night I have multiple computers running either long queues via Render Doctor or rendering animations.  Once or twice a week I'll wake up to find that Daz Studio has closed.  There's no dialog box to click, it's just no longer open.  There is no indication of an error in the Log (see last night's crash below--in this particular instance Daz was beginning to render the 103rd timeline frame of the scene, no Render Doctor was being used).  This happens in Daz Studio 6 Beta, Daz Studio 4.24, and has happened in previous versions of Daz as well.  This happens on all four of my PCs each equipped with either a 3090, a 4090, or a 5090, and it occurs with a variety of characters or environments in use.  As it happens in animations which contain all of the exact same assets in each frame, it feels very random.

    Any idea why this might be happening?

    EDIT: Come to think of it, I'm not sure it does ever happen on the 3090 PC where I store all of my assets and scenes locally (and where I set the scenes up).  It may only be happening on the three PC's which access those assets and scenes via my NAS (each of which use either a 4090 or 5090).

    2026-03-04 03:37:40.732 [INFO] :: Rendering frame 103...
    2026-03-04 03:37:52.117 Iray [INFO] - TRAV:DATABASE ::   1.0   TRAV   db   progr: Traversing scene.
    2026-03-04 03:37:56.820 Iray [INFO] - TRAV:DATABASE ::   1.0   TRAV   db   info : Traversing scene took 4.703 s.
    2026-03-04 03:37:57.340 Iray (Scene Traversal) : Initializing update
    2026-03-04 03:37:57.340 Iray (Scene Traversal) : Retrieving journal and checking for changes
    2026-03-04 03:37:57.340 Iray (Scene Update) : Updating LPE labels
    2026-03-04 03:37:57.340 Iray (Scene Update) : Updating geometry contexts
    2026-03-04 03:37:57.340 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Updating geometry contexts.
    2026-03-04 03:37:57.341 Iray (Scene Update) : Updating geometry
    2026-03-04 03:37:57.341 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Updating geometry.
    2026-03-04 03:37:57.341 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Importing scene graph.
    2026-03-04 03:37:58.079 [WARNING] :: \src\pluginsource\DzIrayRender\dzneuraymgr.cpp(373): Iray [WARNING] - TRIT:GEOMETRY ::   1.0   TRIT   geo  warn : Object DS_shape_e6b_166394: the parametric approximation level is set to 2. The original value of 3 would produce too much geometry in a single mesh.
    2026-03-04 03:37:59.060 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Auto instancing compression 1.0x (Full instancing compression 1.0x)
    2026-03-04 03:37:59.060 Iray (Scene Update) : Retrieving geometry
    2026-03-04 03:37:59.060 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Importing geometry for motion time 0
    2026-03-04 03:38:00.237 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Geometry import (3 triangle objects with 55 M triangles, 3 instances yielding 55 M triangles) took 1.177 s
    2026-03-04 03:38:00.237 Iray (Scene Update) : Updating motion transform data
    2026-03-04 03:38:00.237 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Updating motion transforms.
    2026-03-04 03:38:00.238 Iray (Scene Update) : Updating section objects
    2026-03-04 03:38:00.238 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Updating section objects.
    2026-03-04 03:38:00.238 Iray (Scene Update) : Updating materials
    2026-03-04 03:38:00.238 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Updating materials.
    2026-03-04 03:38:00.414 Iray [INFO] - MATCNV:RENDER ::   1.0   MATCNV rend info : Material instance 'DS_dForce Fringe Theory Base__initialShadingGroup_144b_164924' uses MDL JIT compilation.
    2026-03-04 03:38:00.571 Iray [INFO] - MATCNV:RENDER ::   1.0   MATCNV rend info : found 854 textures, 5 lambdas (5 unique)
    2026-03-04 03:38:00.573 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Computing 4 flux compensation factors took 744.400 us
    2026-03-04 03:38:00.573 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Emitter geometry import (10 light sources with 8634 triangles, 1 instance) took 1.630 ms
    2026-03-04 03:38:00.574 Iray (Scene Update) : Updating environment
    2026-03-04 03:38:00.574 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Updating environment.
    2026-03-04 03:38:00.652 Iray (Scene Update) : Updating code
    2026-03-04 03:38:00.652 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Updating compiled material code.
    2026-03-04 03:38:00.652 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Updating compiled environment code.
    2026-03-04 03:38:00.652 Iray (Scene Update) : Updating textures
    2026-03-04 03:38:00.652 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Updating material textures.
    2026-03-04 03:38:00.660 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Updating environment textures.
    2026-03-04 03:38:00.660 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Updating BSDFs.
    2026-03-04 03:38:00.660 Iray (Scene Update) : Updating volumes
    2026-03-04 03:38:00.660 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Updating volumes.
    2026-03-04 03:38:00.660 Iray (Scene Update) : Updating lens data
    2026-03-04 03:38:00.660 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Updating lens.
    2026-03-04 03:38:00.660 Iray (Scene Update) : Updating lights
    2026-03-04 03:38:00.660 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Updating lights.
    2026-03-04 03:38:00.661 Iray (Scene Update) : Updating instance topology
    2026-03-04 03:38:00.661 Iray (Scene Update) : Updating flags
    2026-03-04 03:38:00.661 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Updating object flags.
    2026-03-04 03:38:00.661 Iray (Scene Update) : Updating backplate
    2026-03-04 03:38:00.661 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Updating backplate.
    2026-03-04 03:38:00.661 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Updating compiled backplate code.
    2026-03-04 03:38:00.661 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Updating backplate textures.
    2026-03-04 03:38:00.661 Iray (Scene Update) : Updating decals
    2026-03-04 03:38:00.661 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Updating decals.
    2026-03-04 03:38:00.667 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Using iray core convergence estimate.
    2026-03-04 03:38:00.667 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Allocating 1-layer frame buffer
    2026-03-04 03:38:00.673 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Using batch scheduling, caustic sampler disabled
    2026-03-04 03:38:00.674 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Initializing local rendering.
    2026-03-04 03:38:00.677 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Initializing OptiX for CUDA device 0
    2026-03-04 03:38:00.893 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Rendering with 1 device(s):
    2026-03-04 03:38:00.893 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info :     CUDA device 0 (NVIDIA GeForce RTX 4090)
    2026-03-04 03:38:00.893 Iray [INFO] - IRAY:RENDER ::   1.0   IRAY   rend info : Rendering...
    2026-03-04 04:48:15.486 +++++++++++++++ Daz Studio 4.24.0.4 starting +++++++++++++++++
    2026-03-04 04:48:15.486 [INFO] :: Performing cleanup...
    2026-03-04 04:48:15.495 [INFO] :: Release Cycle: General Release
    2026-03-04 04:48:15.495 [INFO] :: Platform bits: 64
    2026-03-04 04:48:15.495 [INFO] :: Qt Version: 4.8.7
    2026-03-04 04:48:15.495 [INFO] :: OpenSubdiv Version: 3.0.0
    2026-03-04 04:48:15.495 [INFO] :: Running on Windows 11, Build 26200, Professional

     

    By

    MrRogerSmith MrRogerSmith March 4 in Technical Help (nuts n bolts)
  • Importing Vehicle Models into Unreal Engine

    So... after ALL these years, you can find a ton of tutorials on how to import Rigged human (or humanish) models from Daz to Unreal Engine... but I have yet to find one that shows how to import a fully rigged vehicle, such as a car or a space ship or something like thats rigged in the same way it would be in Daz for animation purposes. 

    ARE there even any tutorials out there which show this process... I mean, I can send a car into Unreal no problem, and its beautifully texture and even has a control rig etc ready to go... but then what?  How do I set it up for animation?  

    Does anyone know how to do vehicles? 

    By

    whitesentinix6355962 whitesentinix6355962 March 4 in Unreal Discussion
  • An Attempt of a "Limited Time Freebie" Message Only Email Alert Thread Part 2

    Cosmos has Hemlock Forest environment, by Leartes Studio, free this month. Forest and water elements. Unreal format.

    (Note: At 6.2GB, it’s a big download.)


    I’m not aware of any tool for straight conversion from Unreal to Daz. so it takes a couple steps. First, convert from Unreal Engine to Blender format, then export/import between Blender and Daz. This article covers some ways of doing the conversion from Unreal to Blender: “Exporting from Unreal Engine to Godot, Unity or Blender”. Then from Blender to Daz, you can use one of the various tools, such as Diffeomorphic.

    Please take discussion to the discussion thread. Let’s keep this thread “Announcements Only”, as it was intended.

    By

    FizzleMyth FizzleMyth March 3 in Freebies
  • MimicMolly's Renders & WIPs

    MimicMolly said:

    This is first thing I tried to render, but it ended up being "mixed media" as my friend put it. The reason is because I wanted to make a custom album cover because Microsoft nuked its music metadata catalog/library several weeks ago. And I don't like seeing the album covers blank in my music library, so I will resort to make my own "mixtape" styled albums.

    This cover was an AI image I asked Copilot to make, but then I edited a DAZ character (G9) face over it. My urge to draw over/tamper with pics is so strong that, that's probably why DAZ is like my side art hobby, and not my main one. All that is left is for me to add the lettering. I'm bad at typography. I will treat this unwritten pic as the final image, for now.

    Unfortunately, I think I may have accidentally deleted the original DAZ render I used. But, since I planned to keep reusing the character, I saved her head shaping preset. So I made another quick, unaltered render, in an attempt to show what the before was like.

    I quite like this

    By

    IceDragonArt IceDragonArt March 3 in Art Studio
  • March 2026 - DAZ 3D New User Challenge - Posing and Puppeteer/PowerPose

    New User's Challenge - March 2026

    Sponsored by Daz 3D

    Are you new to the 3D World? Are you at the beginning stages of learning 3D rendering? Have you been around for a little bit but feel you could benefit from some feedback or instruction? Have you been around awhile and would like to help other members start their creative journey? Well then come and join the fun as we host our newest render challenge!

     

    Back by popular demand (or well because we think it went well LOL), we are breaking down each month into 2 different challenges:

    A Beginner Challenge and then also an Intermediate Challenge.

     

    So which "Challenge" should you choose?

    Follow the Beginner Challenge if you are:

    • New to the New User Challenges
    • New to Daz Studio
    • Newer to 3D Rendering in General
    • ​Or if you have not participated in the Previous Month's Composition Challenge

    Follow the Intermediate Challenge if you have:

    • Participated in the New User Challenge for awhile
    • Know the basics of Daz Studio and would like to learn more in depth topics
    • Been using 3D Rendering Applications for awhile and feel comfortable with learning Intermediate Topics
    • Or if you have all ready been spotlighted in the Previous Month's Composition Challenge

    *Please be sure to list in your post which Challenge you are participating in!!*

     

    Check out Daz3D's Free Masterclasses on Daz Studio from Jay Versluis! It's a great series for everyone from the Newest User to the OG's of Studio!!

    Closing date for Posing and Puppeteer/PowerPose challenges are both Midnight Daz Time on March 31st 2025!

    For a list of the current challenge rules, please see this thread: Challenge Rules

    They apply for both versions of the challenge!

    ============================================================================

    Beginner Challenge - March 2026 Posing Basics
     

    Posing Basics:
    This challenge is a general render challenge with the focus being on how you pose the characters in your image. We're providing you with lots of great links on Posing from a variety of sources. To get started, find a photograph or drawing using this link or for dance poses this link to use as a reference. (Be sure the image you use is labeled for commercial reuse - though we will only be using it as reference, alternatively use your own personal photographs for reference.) Additional searches approved for use include Running and Fighting. (These links go to DuckDuckGo, which may give different results for different searchers, and should give everyone plenty to choose from.)

    Then try to pose your character as closely as possible to match the reference image. For this challenge, please post your reference image or a link to it, and your render. This will give forum viewers an idea of the pose you are trying to achieve and will lead to more helpful suggestions. Have fun!

    How to Use Your Software:

    Software is often updated, and online tutorials and information often demonstrate older versions of the software. The software version you are using may differ in User Interface and tools available. Please share links to reference material that you have found helpful in the Challenge thread.

    in Daz Studio:
    Introduction to Posing Tools in Daz Studio with Jay Versluis
    Daz Documentation Center [Wiki]
    Daz 101: Posing
    Pinning, Posing and the Active Pose Tool
    Applying Partial Poses
    Daz 3D Posing, Pinning Poses, & Morphs

    in Carrara:
    Huge list of helpful forum links (scroll to Animation and Posing section) If you have a problem, your answer might be here!
    Carrara 3D Tutorial - Posing a Figure
    Posing in Carrara

    in Bryce:
    While it is not possible to pose things in Bryce, you are welcome to do your posing in another program such as Daz Studio or Poser, then export and render in Bryce.
    For information on how to use the Bryce bridge to import a DS scene into Bryce

    Always worth a look: Previous Posing challenges:

    Posing 2024
    Posing 2023
    Posing 2022
    Posing 2021
    Posing 2020
    Posing 2019
    Posing 2018
    Posing 2017

    I will be checking in, as will the rest of the Community Volunteers, to try and help with anything you all may need.

    ======================================================

    Intermediate Challenge - March 2026 using Advanced Posing Tools:

    This includes PowerPose, Active Pose and Puppeteer, you can choose one or try yourself in all three. These tools give you a greater range to create your own new poses either from existing ones or from scratch. For example using Puppeteer you can create new poses from existing ones on a fluent scale. It can be applied for animation as well, but for this challenge we will keep the focus on the still image.

    You are welcome to use one of the references for a pose from the links in the beginner challenge, but it's not a requirement.

     

    Information, Explanations and Tutorials:

    PowerPose
    Introduction to Posing Tools in Daz Studio with Jay Versluis
    Daz Animarion Power Pose
    Making Expressions with PowerPose
    Daz 3D Posing, Pinning Poses, & Morphs

    Active Pose Tool
    Pinning, Posing and the Active Pose Tool

    Puppeteer:
    Puppeteer Tutorials Forum Thread
    Daz 1.6: Animation Puppeteer Tool

    • for Daz Studio:
      • Puppeteer
      • Puppeteering in Daz Studio 4
      • Building a Coffee Shop scene in Daz Studio using Puppeteer - 3D Shenanigans #1.10.
      • Lighting, Camera Angles & Puppeteer - In the Studio with Daz 3D
      • Daz 3D 4.8 - Puppetee
         
    • For Carrara:
      • Puppeteer Carrara (Older video, but still relevant. French language)

    By

    ann0314 ann0314 March 3 in New User Contests and Events
  • MimicMolly's Renders & WIPs

    This is first thing I tried to render, but it ended up being "mixed media" as my friend put it. The reason is because I wanted to make a custom album cover because Microsoft nuked its music metadata catalog/library several weeks ago. And I don't like seeing the album covers blank in my music library, so I will resort to make my own "mixtape" styled albums.

    Since it's more AI than DAZ, I have uploaded it to DeviantART.

    This cover was an AI image I asked Copilot to make, but then I edited a DAZ character (G9) face over it. My urge to draw over/tamper with pics is so strong that, that's probably why DAZ is like my side art hobby, and not my main one. All that is left is for me to add the lettering. I'm bad at typography. I will treat this unwritten pic as the final image, for now.

    Unfortunately, I think I may have accidentally deleted the original DAZ render I used. But, since I planned to keep reusing the character, I saved her head shaping preset. So I made another quick, unaltered render, in an attempt to show what the before was like.

    By

    MimicMolly MimicMolly March 2 in Art Studio
  • True to size Figure?

    scarecrow76 said:

    Greetings all,

    I need to create a figure (probably use Genesis 9) to import into CLO3D.  Is there a way to create the figure to specific dimensions?  Like real life height, soulder width, waist, shoe size, that kind of thing?

     

     

    Can you do it on CLO avatar then export back to Daz for reference? 

    By

    lilweep lilweep March 2 in The Commons
  • Custom Gens Morph... HELP!

    lilweep said:

     

    1. Load in the geograft to new scene by itself - Do not export it attached to the figure which is clearly what you are doing hence vertex count does not match.

    2. Put it into its default shape (as per attached). It will not load in like this.

    3. Set to Base Res

    4. Select object in Daz Studio scene then Export (Filter Objects (✔) : Select Root)

    5. Scale: Whatever, just leave as 100%

    6. Import to Blender - sculpt without changing geometry

    7. Export as obj.

    •  Scale : just leave as 100%.
    • Note if you are using a recent version of Blender, vert order is preserved by default when exporting anyway

    8. Morph loaded pro: Leave as default with default scale

    • Name: blahblahblah
    • Delta tolerance: 0.001
    • Property group: blahblah
    • Create Control Property: No
    • Reverse Deformations: No (assuming you followed what I said in 1 and 2)*
    • Overwrite Existing: Make Unique
    • Morph mirroing: None
    • Attenuate by: None

    * If you have sculpted on top of a non-default shape, then you can make this Yes

    If it's resizing on morph then you messed up 5,7,8 scaling.  Leaving at 100% on each step is fine and works.

    Thank you SO MUCH for this!!! All the help, from each commentor is greatly appreciated! 

    By

    SirensGlade67 SirensGlade67 March 1 in The Commons
  • Convert Geometry Shells to (normal) Daz Clothing

    Well, you can export the geoshell, import and use transfer rigging, and save as Support Asset.

    Then you will have a conforming clothing.

    Should prefeably be done on the base character.

    You might end up with a lot of excess geometry, so before import you could clean the mesh up.

    By

    felis felis March 1 in The Commons
  • True to size Figure?

    Greetings all,

    I need to create a figure (probably use Genesis 9) to import into CLO3D.  Is there a way to create the figure to specific dimensions?  Like real life height, soulder width, waist, shoe size, that kind of thing?

     

     

    By

    scarecrow76 scarecrow76 March 1 in The Commons
  • Custom Gens Morph... HELP!

     

    1. Load in the geograft to new scene by itself - Do not export it attached to the figure which is clearly what you are doing hence vertex count does not match.

    2. Put it into its default shape (as per attached). It will not load in like this.

    3. Set to Base Res

    4. Select object in Daz Studio scene then Export (Filter Objects (✔) : Select Root)

    5. Scale: Whatever, just leave as 100%

    6. Import to Blender - sculpt without changing geometry

    7. Export as obj.

    •  Scale : just leave as 100%.
    • Note if you are using a recent version of Blender, vert order is preserved by default when exporting anyway

    8. Morph loaded pro: Leave as default with default scale

    • Name: blahblahblah
    • Delta tolerance: 0.001
    • Property group: blahblah
    • Create Control Property: No
    • Reverse Deformations: No (assuming you followed what I said in 1 and 2)*
    • Overwrite Existing: Make Unique
    • Morph mirroing: None
    • Attenuate by: None

    * If you have sculpted on top of a non-default shape, then you can make this Yes

    If it's resizing on morph then you messed up 5,7,8 scaling.  Leaving at 100% on each step is fine and works.

    By

    lilweep lilweep February 28 in The Commons
  • Custom Gens Morph... HELP!

    Is it adding geometry in the sculpt part, or just moving vertices and adding a normal/bump/displacement map for the detail? Adding geometry will make it fail.

    Are you unchecking sub-d (viewport and render) before exporting (not sure if that matters when using 'base resolution' but I do it anyway.

    Also make sure you've got the alignment right for export and import (x,y,z  - which one is 'up' and which is 'forward') - it should still import the morph but it'll go all wonky if you get the y and z mixed up - I recall that the default options aren't good for Blender.

    ^That's all I can think of.

    By

    Silent Winter Silent Winter February 28 in The Commons
  • Custom Gens Morph... HELP!

    I'm sorry if this isn't in the correct area, I'm trying to create a custom sculpted morph for Genesis 9 Male Anatomical Elements, but no matter what I do the dreaded " Geometry does not match, failed to create morph" error come up on using Morph Loader Pro to import the OBJ... Here's a breakdown of what I'm doing:
     

    DAZ EXPORT:

    1: Ensure Base level resolution in Parameters/General/Resolution level: Base

    2: Hide all unused geometry (eyelashes, tear ducts, eyebrows, etc.)

    2.5: MAKE SURE IGNORE INVISIBLE NODES IS SELECTED!

    3: OBJ Export Options: Scale @ 1% (Sculpting in Blender, so 1% is needed)

    BLENDER IMPORT

    4: Geometry: “Split by Object” disabled

    5: Sculpt morph

    BLENDER EXPORT

    6: Geometry: “Keep Vertex Order” enabled

    7: Limit to: Selection Only

    7.5: Scale @ 100%

    DAZ IMPORT FROM MORPH LOADER PRO

    8: Create Control Property: Yes

    9: Property Group: Choose appropriate location

     

    For context, I'm trying to create a dorsal vein morph as there doesn't seem to be any purchasable merchant resourses anywhere for that specific need. I've sculpted it and it looks good in blender, but getting it back into DAZ is proving to be a mission... Thanks for any help with this!

    By

    SirensGlade67 SirensGlade67 February 28 in The Commons
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