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The 'Eat Your Food and Like It' Complaint Thread
SilverGirl said:
memcneil70 said:
@SilverGirl, I learned that lesson with my last apartment where we had a third roommate. I had slipped out of our garage with the trash real quick and he had been out with his dog Bugsy for the morning walk/smoke. In 20 seconds I was out of sight, he closed the garage. It was still early morning dark, in the negative temps, snow and ice, and I was in my early morning comfy pants, tee, flannel and no apartment keys or cell phone. It took both roommates over 15 minutes before they realized I was missing and they opened the garage door. I never left the apartment after that without keys, even today. Of course, now that roommate left us, and Bugsy, and we live elsewhere, and a resident across from me gets too many visits from the cops for me to be comfortable. I take trash out, go check mail, I lock the door.
Complaint: Yesterday as I drove for dinner stuff I thought it would suck to get in a car accident on my birthday (74) and went into the store. Walking back to my van, I noticed something off on the right front wheel cover. A dent, scratch and realized that at some point, someone had pulled into a parking spot next to me and rammed that point of my van hard enought to dent it in.
I'm so sorry about your van! What a sucky addition to a birthday. Hope it was otherwise (besides the spam issue) a good one!
And yeah, I don't go out of the house without keys. About a year after I moved in, I went out onto the balcony at one point and closed the door behind me... not knowing that the sliding glass door had a quirk that if you shut it too forcefully, it locked itself. So there's me standing on the balcony in my pajamas with the cats looking at me through the door all confused and concerned. I wound up climbing over the rail and making a jump for the ground, then knocking on the door of the elderly fellow who shared my driveway and asking if I could use his phone to call my parents to bring the extra key over (my then-husband was at a business trip out of state). I was laughing to my parents like "well thank goodness I had pants on" and my neighbor was all "eh, I would've handed you a bathrobe."
Probably wouldn't have even blinked. That guy was pure awesome. One of those folks who, even though they lived a long, full life, was still gone far too soon.But yeah, after that I got a keypad entry for the garage and hid a spare key amongst all the garage stuff in a spot that's awkward as heck to get to, but at least it's there if it's needed.
I needed that laugh! Just posted my issue with metadata not loaded on ten new purchases after downloaded by DIM. Since my flatmate and I are not intimate friends (boy did I have to keep repeating that to the staff at the hospital) I am generally dressed enough so I won't embarrass him or me.
New Year, New Sales Thread: Report Issues Here 4 "Reporting Only"Okay, I set-up DS 6 and had to correct my paths for My DAZ 3d Library and My Library (they had been set to a totally incorrect drive) but still none of the ten items I bought today showed up in Smart Content. I reopened DIM and the files show installed. Following the path I checked first the pose sets and no metadata, then an outfit, no metadata so I kept checking the other items I bought today and downloaded. No Metadata. Now some of them have been available as new for the past few days, others were a bit older, some a few months old, some new today. There is no way they failed to get assigned metadata and all sold to one person in one sale.
So, is it possible that DIM stripped the metadata from the files?
I did not notice any unusual issues after DS 6 installed. My products I purchased and download from yesterday on back to 2016 are fine. Once I straightened out the paths for the two libraries DAZ products do not get stored in, my other products showed up in DS 6.
I am filing a support ticket - Request #491778
Yes, I can manually assign the metadata myself but two pose sets, five outfits, an OOT hair, a Prop and an environment is a bit much for new items. (I have done the two pose sets but they still don't appear in Smart Content yet. So I don't think today's purchase is registering.
Color me a not so happy camper.
Edit to add: They also don't appear in DS4.24.0.4 or 6.25.2026.14722.
Reported to Customer Service on Request #491778. you all are pretty busy.
Objects change position after drag and drop to be parentedHey everyone,
This started happening to me only recently version 4.20 Windows 11
I have saved a preset for a set of lights - five - two in front and three behind - BTW, I can import an object and the same thing will happen that I am about to describe, so please do not focus on the five lights
After whatever object I select, drag & drop to be parented onto the hip of the character so that it can follow it around (please do not focus on drag & drop to the hip because this happens if drag & drop the objects to be parented onto the head or any other part of the character's body)
What happens at this point is the object(s) will suddenly dramatically change positions - see attached screenshots - the lights went from where they are supposed to be, to all the way out of the scene
Why did this just start happening without performing an update or installing anything new?
Is there some setting that I have accidentally switched on? Do I have be in a certain tool set before trying to parent an object to a character
Thanks in advance
Daz Studio 6.25[.0.x], General Release!hapciupalit said:
I have placed a plane in the exact same spot as where my character was so it's a bit more obvious, so in Daz 6 the focus is not in the right place.
From your picture, it's not only the focus point but also the two planes defining the focus range. It seems DS6 fails to import the camera settings from DS4. Can anyone check so we have some confirmation ?
Dirty Dishes: Fantasy Food and Drinks [Commercial]I bought the most recent set and while I was adding my additional Food> metadata I remembered the other sets and when I needed a plate of food for a science fiction scene one plate showed up and a napkin was tossed down (not sure where it came from). A series of napkins cloth or paper in various stage of neat to used to crunched/wadded up, or used to mop up a wine spill would be a nice add. Along with a future food set, eating in a potential zero-g environment, or food that crawls off the plate.
I do love these because they recognize that most humans EAT FOOD and don't just DRINK BOOZE. I think the rich have serious drinking problems.
Fixing corrective morph issue on (merged) geograft on diffeomorphic [FIXED]https://www.daz3d.com/mari-hd-for-genesis-8-female
Nope, works fine here. Mari doesn't have any extra correctives other than those transferred from the base figure, so she doesn't pose any difficulty. The AP geograft requires to import the extra correctives as usual. Test scene included.
my steps:
- import Mari with G8 preset but without "merge geografts"
- select AP then import custom morphs, I seleted all the thigh* morphs in the folder, which are the custom correctives for the thighs
- merge geografts
My Library\data\Laudanum\Advance Pussy\AdvancePussyCoreG8F_v4\Morphs\Laudanum\Base\ thigh*
note. AP also uses extra correctives depending on the morphs you select as daz favorites. As usual you can check "currently used" in daz studio to have a grasp how it works. Basically, you can import all the morphs apart "ctrl*" which are used for the rig that's not converted, and "shape*" which are shapes usually baked in the dbz, if you also shape her that is.
note. Then again, since you asked, a much simpler geograft to work with in blender is Golden Palace by Meipe. However AP also works fine here, apart the rig that is not imported as expected.
Daz Studio 6.25[.0.x], General Release!If ever you plan to having your settings like e.g. Favorites in the corresponding menu item from a previous version being migrated to Studio 6: forget it. I just had a revealing chat with their Victoria AI assistant. See the chat in the attachment.
Here's also a transscript:
Hi there! You're speaking with Victoria, an AI Agent. I'm well-trained and ready to assist you today, but you can ask for the team at any time. I may make mistakes regarding certain inquiries. Daz3D's terms and conditions override anything I might say.
Victoria • AI Agent • 5m
Hi Victoria,
I am trying to getting accustomed to DAZ Studio 6, coming from the previous version: I do not want to recreate all my favorites in the menu Favorites. Is there a way to import them somehow from the previous version?• 5m
At the moment, there isn’t a reliable way to import your old Studio 4 Favorites into Studio 6. Favorites (and scripts) in the menu bar don’t carry over automatically, and it’s been an ongoing issue across updates.
What you can do is save your Studio 6 layout once you’ve rebuilt your Favorites, so you can restore that layout later. Just be careful with “Update and Merge menus” because it can wipe the Favorites menu again.
Victoria • AI Agent • 5m
Is that what you were looking for?
Victoria • AI Agent • 5m
That is very disappointing. Do I get this right that presently all individual settings are lost and have to be rebuilt piece by piece?
• 4m
Yes, that’s right for now: your Studio 4 favorites (and scripts) in the menu bar don’t carry over into Studio 6, so they need to be re-added manually.
The good news is that some of your “work” can still be preserved. You can copy your user styles and user layouts folders from your Studio 4 AppData folder into your Studio 6 AppData folder, then load them in Studio 6 via the Styles and Layout menus.
One important caveat: using “Update and Merge Menus” can wipe the Favorites menu again, so it’s best to avoid that until you’ve rebuilt your Favorites.
Victoria • AI Agent • 4m
Did that answer your question?
Victoria • AI Agent • 4m
I am afraid that you just confirmed my worst nightmares. I'll stick to the previous version, then. Thanks and bye.
• 3m
I'm sorry to hear that this is disappointing for you. If you ever want to explore any other features or need help with DAZ Studio, I'm here to assist! Take care!
Need some OBJ import helpjmucchiello said:
Yeah, I was using a few OBJ files from different sources and everyone of them was different. Is the "normal workflow" for loading an OBJ?
- load the OBJ.
- Figure out what settings were missing.
- delete and import again with the missing settings
- repeat if necessary.
It isn't a matter of something missing, it's a matter of the file not specifying what its scale should be (OBJ doesn't have a place for that) so if you don't know where it came from, and have a preset to match, then yes some trial and error may be required - though once you have settings that work for a particular source you can add your own preset to pick it next time. I would start with the modo preset as Y-up, 1 unit = 1m seems to be fairly common.
Need some OBJ import helplilweep said:
jmucchiello said:
I loaded an OBJ and I it said something about scale 26453%.
Also this statement doesnt make sense.
"it said"
What said?
OBJ Import dialogue, I would assume - if you have it showing options as well as presets then there is a field for scale.
Need some OBJ import helpYeah, I was using a few OBJ files from different sources and everyone of them was different. Is the "normal workflow" for loading an OBJ?
- load the OBJ.
- Figure out what settings were missing.
- delete and import again with the missing settings
- repeat if necessary.
Fixing corrective morph issue on (merged) geograft on diffeomorphic [FIXED]I know how to import custom morphs. As per my previous post (the one before), what I'm saying is that I import the corrective morphs as custom morphs (the ones that start with with "BC_" which are responsible for correcting the deformations I screenshot), but this doesn't do anything. What I'm asking is, where can I find those morphs after they're imported, on the Blender side. Because even on my characters for which importing the morphs worked, I can't find those "BC_" morphs anywhere (not in shapekeys, not in the custom morphs tab on the DAZ runtime tab), despite my character working fine. Knowing this would allow me to compare the character which doesn't work with the one that does, and it could help me troubleshoot.
Need some OBJ import helpRight, OBJ doesn't have an inherent scale (well, it might have in the original context - but in practice most applications just take one OBJ unit as whatever their base unit it). You wer, I think, importing with the Poser preset but the mesh itself was exported at 1 unit = 1 cm (which is the Daz Studio default). The same issue arises with respect to the axis system used (Y-up or Z-up). DS allows you to specify scale and orientation, and to use and create presets (which will be correctly inverted between export and import).
Need some OBJ import helpI loaded an OBJ and I it said something about scale 26453%. And in Daz, at 100% scale it is several kilometers in size. I can set the scale to .3% (or whatever works) but I don't want to have to remember that. Will the scale be fixed if I export and reimport it? What format should I use if so? Any other needed steps?
The only interesting text in the log file is "Importing Wavefront Object" if that helps.
EDIT: Nevermind. The scale during import was the issue. Setting it to 100% fixed it.
Fixing corrective morph issue on (merged) geograft on diffeomorphic [FIXED]I don't usually import HD. Updating my diffeomorphic version didn't seem to have made any difference either, unfortunately.
I have a question though, even on my character that works fine, I can't find the corrective morphs in either the custom morphs tab or the shapekeys. Where are they imported in? This would help me work out if the morphs even get imported or not.Fixing corrective morph issue on (merged) geograft on diffeomorphic [FIXED]Recently there was a bug where morphs weren't transferred to HD geografts, now fixed. If you imported as HD that may be your issue, please update.
https://github.com/Diffeomorphic/import_daz/issues/16
https://github.com/Diffeomorphic/import_daz
Other than that it's always the same you have to import by hand the custom morphs, depending on the figure and the geograft. Below a reference for GP9, if you want to use that, but it's the same for others.
https://github.com/Diffeomorphic/import_daz/issues/19
note. important. Be sure to use regular drivers in the global settings, as custom morphs don't work with optimized drivers. This is reported and we're waiting a reply from Thomas.
Creating Animations on Blender then exporting to Daz3DThere's some quirks in your animation technique. You have to understand that IK goals aka IK controls are the only ones keeping things in place when you animate. That's what they are for. This means what you don't keyframe will interpolate, even if the pose is the same, eventually causing shiftings or what you perceive as little movements.
In animation there's master keyframes and inbetweens. The master keyframes you pose yourself, the inbetweens you leave to the interpolator posing them for you. For master keyframes you have to keyframe all the IK and FK controls for the figure, that is to avoid unwanted interpolation among master keyframes, that will change the master pose.
As for straight limbs this is where IK without stretching gets its limit, it's expected and what I defined as pose limitations.
my steps:
- import and convert to MHX
- set your first master pose and keyframe all the controls
- set your second master pose and keyframe all the controls
- etc.
p.s. To keyframe all it is enough to select all then keyframe, you don't have to go one by one.
p.s. FK animation will always interpolate, even if you set keyframes, so be careful when you switch to FK, this is the same in any animation package.
(Released) Wall Wizard Cutout Tool for Daz Studio [Commercial]I assume there are now enough people out there using WallWizard to give me feedback on how it works so I can plan an update for the program.
I know for sure the first update will have a "select all" option in the import dialog for objects with a lot of geometry mesh parts. Let me know what else it needs. Thank you for choosing WallWizard!
using DS 6 Beta - when importing OBJ , get G9 loaded insteadI have modelled an OBJ which I want to bring into Daz Studio. Daz Studio 6 beta keeps loading the Genesis 9 base for me instead. I have checked my OBJ in my modelling software and it is what I created it to be, without any Genesis 9 in my modelling software scene. I looked at the Daz Studio log file and I see that the Genesis 9 figure is indeed loaded as part of the import process, but my own original OBJ is not - it is instead misread as a DUF file !! I have cleared caches inside Daz Studio. I have switched off my system, waited a while, and re-strated my system, then launched DS again, but it is still this issue. Is there something I should fix ?
Mixamo animation in Studio?Odd. I exported mine as an FBX, brought it into Mixamo, downloaded the motions, import those into DS, run 3DU's Body2Hip, save as animated DUF pose... Bam! Works like a charm!
Creating Animations on Blender then exporting to Daz3DPadone said:
In your video it is not clear how you animate the feet, as the ik controls don't move. If you animate mixing ik and fk controls then bake ik to fk I guess the addon is trying to preserve your fk animation, possibly altering the end result. This looks like a bug. If you can explain the steps to reproduce your animation I can try it myself and eventually prepare a bug report for Thomas.
However, if you use the IK controls to animate the feet, as it's usually done, then everything works fine here. I attached the videos for IK and baked FK, where you can see I use the IK controls to animate the feet. Just remove the zip extension to watch the mp4 videos, as the forum doesn't allow to upload mp4 directly.
note. important. If you imported the figure with locks and limits, then the daz FK limits may come in the way when switching IK or baking, as IK has different limits than FK. To prevent this it is best to import the figure without locks and limits, so just disable them in the global settings. May be this is what happens in your example if you didn't animate the feet on purpose.
https://github.com/Diffeomorphic/import_daz/wiki/Setup_Rigging
Ty for the video example and explination, so far things are working fine atm, I have to pay attention to where the shins are postioned terms of rotation, if they aren't placed properly they will be gittery. Luckily after I figured that out the animations are not gittering and it's working really well especially after I export to daz, it's 1:1, previous tool i used looked like it worked properly but it didn't after daz export, great work you two! I intentionally have strechness to 0, because I want to have things exported to Daz, I haven't planned to move to Blender yet, from what I've seen however when I ported my models it worked quite flawlessly.
But my question is which might be difficult. What would you recommend that I do before importing my model and settings I should go for if I want to import back to Daz animations? Also if I pose in FK, I can't seem to find a bake option, at least with IK I can just do IK transfer to FK and it bakes, but there isn't one where FK just bakes unless I'm missing something. I've been trying to go through the wiki here but sadly no clue https://github.com/Diffeomorphic/mhx_rts/wiki/Animation
I'll try and recreate it again the issue for you today or tomorrow then share steps on how I did it!





