Importing Vehicle Models into Unreal Engine
So... after ALL these years, you can find a ton of tutorials on how to import Rigged human (or humanish) models from Daz to Unreal Engine... but I have yet to find one that shows how to import a fully rigged vehicle, such as a car or a space ship or something like thats rigged in the same way it would be in Daz for animation purposes.
ARE there even any tutorials out there which show this process... I mean, I can send a car into Unreal no problem, and its beautifully texture and even has a control rig etc ready to go... but then what? How do I set it up for animation?
Does anyone know how to do vehicles?

Comments
I think you are can just repurpose the chaos vehicles so that you get their wheel pysics. Otherwise if you have a separate vehicle system for game/animations, then adhere to the requirements for swapping out meshes for your specific systems. E.g., for other vehicle systems like the matrix awakens system, there is a person on patreon who has set up the system for integrating into projects, and tutorials on swapping out vehicles. You can then just make an animation sequence by recording.
In the animation tutorial i watched on Udemy, which centred around creating cinematic animation sequences with vehicles and people, the course trainer used the chaos vehicle pack (if i remember correctly)
I think this was the one i watched but im sure there are free tutorials on this topic
https://www.udemy.com/course/unreal-engine-5-create-professional-cinematics-trailers/