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  • [Diffeomorphic] Massive deformations caused by poses and animations when using the MHX rig

    That doesn't happen here, I tried the basic pose set for G8F on Victoria 8.1 and everything works fine.

    my steps:

    1. import Victoria 8.1 with the G81 preset
    2. convert to MHX
    3. import poses (from daz runtime > poses > import pose)

    If this happens to you with any pose set then it could depend on the specific figure you use, or the import or MHX options. But we have to narrow it down to find the culprit. Please reply to these questions.

    1. Does it happen to you with the basic pose set for G8F. If not state a specific pose set and pose causing the issue.
    2. Does it happen to you with Vitoria 8.1 or G8F. If not state a specific figure causing the issue.
    3. Do you use the G8 or G81 preset for easy import. If not what are your import options.
    4. Do you use the default options for MHX. If not what are your options for MHX conversion.

    One thing that comes into mind is MHX and rigify are not compatible with body morphs, so if the pose is using body morphs it doesn't work and may produce artifacts similar to those you're experiencing. But this would depend both on the specific pose and wrong import options as the body morphs are not included in the import presets.

    https://github.com/Diffeomorphic/import_daz/wiki/Setup_Morphs_Import_Body_Morphs

    One thing you can do with body morphs is to bake them before exporting the pose preset in daz studio.

    edit > figure > bake to transforms

    By

    Padone Padone June 6 in Blender Discussion
  • [Diffeomorphic] Massive deformations caused by poses and animations when using the MHX rig

    I was testing some poses with some of my characters and I realized that when I convert the rig into MHX and then I try to import a pose the character gets extremely distorted, here are some examples first with the base daz rig where there are no distortions when I use one of my poses

    and here is how this same pose looks if I use MHX

    the same happens with animations. If I import an action and the animation moves the character beyond its static position it completly breaks, here is one example again doing a comparison of the same animation using both the base daz rig and the MHX rig

     

    is there any solution to this problem? Or am I out of luck and will have to just the basic Daz rig and forget about using any of the fancy rigs like MHX or rigify?

    By

    bigoskar00 bigoskar00 June 6 in Blender Discussion
  • Daz Studio 6.25[.0.x], General Release!

    mjmeyer said:

    If ever you plan to having your settings like e.g. Favorites in the corresponding menu item from a previous version being migrated to Studio 6: forget it. I just had a revealing chat with their Victoria AI assistant. See the chat in the attachment. 

    Here's also a transscript:

    Hi there! You're speaking with Victoria, an AI Agent. I'm well-trained and ready to assist you today, but you can ask for the team at any time. I may make mistakes regarding certain inquiries. Daz3D's terms and conditions override anything I might say.

    Victoria • AI Agent • 5m

    Hi Victoria,
    I am trying to getting accustomed to DAZ Studio 6, coming from the previous version: I do not want to recreate all my favorites in the menu Favorites. Is there a way to import them somehow from the previous version?

    • 5m

    At the moment, there isn’t a reliable way to import your old Studio 4 Favorites into Studio 6. Favorites (and scripts) in the menu bar don’t carry over automatically, and it’s been an ongoing issue across updates. 

    What you can do is save your Studio 6 layout once you’ve rebuilt your Favorites, so you can restore that layout later. Just be careful with “Update and Merge menus” because it can wipe the Favorites menu again. 

    Victoria • AI Agent • 5m

    Is that what you were looking for?

    Victoria • AI Agent • 5m

    That is very disappointing. Do I get this right that presently all individual settings are lost and have to be rebuilt piece by piece?

    • 4m

    Yes, that’s right for now: your Studio 4 favorites (and scripts) in the menu bar don’t carry over into Studio 6, so they need to be re-added manually. 

    The good news is that some of your “work” can still be preserved. You can copy your user styles and user layouts folders from your Studio 4 AppData folder into your Studio 6 AppData folder, then load them in Studio 6 via the Styles and Layout menus.

    One important caveat: using “Update and Merge Menus” can wipe the Favorites menu again, so it’s best to avoid that until you’ve rebuilt your Favorites. 

    Victoria • AI Agent • 4m

    Did that answer your question?

    Victoria • AI Agent • 4m

    I am afraid that you just confirmed my worst nightmares. I'll stick to the previous version, then. Thanks and bye.

    • 3m

    I'm sorry to hear that this is disappointing for you. If you ever want to explore any other features or need help with DAZ Studio, I'm here to assist! Take care!

    I, too, found it rather odd that a piece of software with thousands of customizations would not offer to migrate the user's work environment over to the newer version. That's like upgrading Photoshop and it not asking you to migrate the settings. Anyway, there is a way to do this. I did it in the beta and again with the release of v6, and it seems to work. FULL DISCLAIMER: I am not claiming this is supported, but it does bring 95 percent of my work environment over to Daz 6.  The instructions below are for Windows, but I presume that if you know the file locations on Mac, they would likely work the same way.

    1. Close ALL instances of Daz Studio 4 and/or 6. 
    2. Ensure you have all your content library folders added, or your Favorites, Scripts, and Toolbars may not work (or be visible). 
    3. Open Windows Explorer and navigate to %AppData%\DAZ 3D\Studio4
    4. Copy the following files to an alternate location
      1. customactions.dsx
      2. layout.dsx
      3. menus.dsx
      4. toolbars.dsx
    5. Navigate to up onw folder to the DAZ 3D folder. Click the Studio6 folder
    6. In the Studio6 folder, make a folder and name it backups
    7. Copy the following files to the newly created backups folder
      1. customactions.dsx
      2. layout.dsx
      3. menus.dsx
      4. toolbars.dsx
    8. Copy the files you saved in the alternate location from step 4 to the Studio6 folder
    9. Start Daz Studio 6.

    Your Favorites and Scripts should appear. Layout and Toolbars may need minor edits (icon locations or changes to match and updates from your content library folders). Plugins from 4.xx that created docked panes as part of your layout will not be visible or available. The vendor will need to update or create a new plugin that is compatible with Daz 6.xx

    By

    messy messy June 6 in Daz Studio Discussion
  • New Year, New Sales Thread: Report Issues Here 4 "Reporting Only"

    Just want to note that someone at Daz fixed my metadata issue from my 4 June purchase. And I had no problems with downloading my 5 June purchase. The Daz Team came through and if management is around, I just want to pass on my thanks for a great team.

    By

    memcneil70 memcneil70 June 5 in The Commons
  • Released: Auto Rigging Pipeline [Commercial]

    barbult said:

    umblefugly said:

    Artini said:

    umblefugly said:

    rhye_7b205b2b74 said:

    So can you rig a character created in Meshy and turn it into G9 figure? or is it just clothing made in blender etc

    If you can get the mesh into DAZ Studio (Currently the script only imports obj) even though the script only imports obj, if it is imported say via fbx for example, you can just skip the import step in the script, go to step 2 and hit refresh list if the items dont show up.Refresh List and it will add those items to the list, then you can continue to selecting a template to use for rigging apply options etc.

    So it is possible to convert a character into G9 figure?
    In one of your previous post you said it is impossible. I am a bit confused.
    I do not need to transfer any more cloth items,
    but having possibility to transfer characters from the other programs is very interesting for me.

     

     

     

     

    This script is for rigging clothing items. Hope that helps. 

    All the confusion is caused by the fact that the product page doesn't say that. That should be sentence number one. I don't think any shopper cares whether camelCase was used when writing the script. 99 percent won't even know what that is. But everyone wants to know what the Auto Rigger will rig.

    While I agree with the statement that it could have been a bit clearer, try to avoid sweeping statements about percentages of people dont know, dont care etc. Some people may care that the code driving the script is properly written and not some thrown together slop. Generalizations stink unless you have been informed by buyers. If you are customer or potential, this is the place to ask questions. I'll make an effort to update the description so as to avoid any thread clutter here.

    By

    umblefugly umblefugly June 5 in Daz PA Commercial Products
  • Released: Auto Rigging Pipeline [Commercial]
    umblefugly said:

    Artini said:

    umblefugly said:

    rhye_7b205b2b74 said:

    So can you rig a character created in Meshy and turn it into G9 figure? or is it just clothing made in blender etc

    If you can get the mesh into DAZ Studio (Currently the script only imports obj) even though the script only imports obj, if it is imported say via fbx for example, you can just skip the import step in the script, go to step 2 and hit refresh list if the items dont show up.Refresh List and it will add those items to the list, then you can continue to selecting a template to use for rigging apply options etc.

    So it is possible to convert a character into G9 figure?
    In one of your previous post you said it is impossible. I am a bit confused.
    I do not need to transfer any more cloth items,
    but having possibility to transfer characters from the other programs is very interesting for me.

     

     

     

     

    This script is for rigging clothing items. Hope that helps. 

    All the confusion is caused by the fact that the product page doesn't say that. That should be sentence number one. I don't think any shopper cares whether camelCase was used when writing the script. 99 percent won't even know what that is. But everyone wants to know what the Auto Rigger will rig.

    By

    barbult barbult June 5 in Daz PA Commercial Products
  • Released: Auto Rigging Pipeline [Commercial]

    Artini said:

    umblefugly said:

    rhye_7b205b2b74 said:

    So can you rig a character created in Meshy and turn it into G9 figure? or is it just clothing made in blender etc

    If you can get the mesh into DAZ Studio (Currently the script only imports obj) even though the script only imports obj, if it is imported say via fbx for example, you can just skip the import step in the script, go to step 2 and hit refresh list if the items dont show up.Refresh List and it will add those items to the list, then you can continue to selecting a template to use for rigging apply options etc.

    So it is possible to convert a character into G9 figure?
    In one of your previous post you said it is impossible. I am a bit confused.
    I do not need to transfer any more cloth items,
    but having possibility to transfer characters from the other programs is very interesting for me.

     

     

     

     

    This script is for rigging clothing items. Hope that helps. 

    By

    umblefugly umblefugly June 5 in Daz PA Commercial Products
  • Released: Auto Rigging Pipeline [Commercial]

    umblefugly said:

    rhye_7b205b2b74 said:

    So can you rig a character created in Meshy and turn it into G9 figure? or is it just clothing made in blender etc

    If you can get the mesh into DAZ Studio (Currently the script only imports obj) even though the script only imports obj, if it is imported say via fbx for example, you can just skip the import step in the script, go to step 2 and hit refresh list if the items dont show up.Refresh List and it will add those items to the list, then you can continue to selecting a template to use for rigging apply options etc.

    So it is possible to convert a character into G9 figure?
    In one of your previous post you said it is impossible. I am a bit confused.
    I do not need to transfer any more cloth items,
    but having possibility to transfer characters from the other programs is very interesting for me.

     

     

     

    By

    Artini Artini June 5 in Daz PA Commercial Products
  • Problem with Breastacular for G8F

    update. LIE baker for Blender. Great news, Thomas has implemented the LIE baker for blender, apart being useful on its own, it is also required to make udims for LIEs.

    setup > materials

    steps:

    1. import
    2. save local textures, eventually resize too
    3. bake LIEs
    4. make udims
    5. since the tools don't cleanup, be sure to purge unused data, then pack and unpack to get the active textures, you can delete the rest

    file > cleanup > purge unused data

    file > external data > pack/unpack resources

    https://github.com/Diffeomorphic/import_daz

    https://github.com/Diffeomorphic/import_daz/issues/22

     

    By

    Padone Padone June 5 in Blender Discussion
  • Released: Auto Rigging Pipeline [Commercial]

    rhye_7b205b2b74 said:

    So can you rig a character created in Meshy and turn it into G9 figure? or is it just clothing made in blender etc

    If you can get the mesh into DAZ Studio (Currently the script only imports obj) even though the script only imports obj, if it is imported say via fbx for example, you can just skip the import step in the script, go to step 2 and hit refresh list if the items dont show up.Refresh List and it will add those items to the list, then you can continue to selecting a template to use for rigging apply options etc.

    By

    umblefugly umblefugly June 5 in Daz PA Commercial Products
  • Editing DAZ environments in Blender and exporting them back to DAZ

    No, the Blender materials can't be easily converted back to Iray, and this is not what Diffeomorphic is for. Even if there's some tools to export back to DAZ, the main purpose of Diffeomorphic is to import in Blender then work there. However, there's an addon for Blender to export DAZ scenes, basically it's an advanced fbx exporter, it has some limitations but it's close to what you seem to look for.

    https://www.daz3d.com/blender-to-daz-studio-plugin

    By

    Padone Padone June 5 in Blender Discussion
  • DAZ Director Plugin (WIP)

    Tugpsx said:

    sidcarton1587 said:

    Tugpsx said:

    I see you rolled off USD support into its own project. USD Load and USD Export for Daz studio, very nice.

    I started adding to the script server but then it occurred to me that I don't want to stuff everything into it, in the interest of keeping it lean. So instead added a mechanism for other DAZ plugins to register an endpoint with the script server so that they too can be exposed via REST endpoints (and the Python package). The USD support is basically an example plugin that works that way. Now comes the hard part, actually make USD import/export work. :-)

    So true, this link forms the basis for exporting importing  in Studio . https://github.com/daz3d. It has the source for the various requirements but i'm sure you already have access to this information. 

    Yep. I've been distracted by RL and other projects -- so many projects. Hopefully I can get back to this in a couple of weeks. 

     

     

     

    By

    sidcarton1587 sidcarton1587 June 5 in Daz SDK Developer Discussion
  • Editing DAZ environments in Blender and exporting them back to DAZ

    Padone said:

    Diffeomorphic does provide some tools to export morphs and animations back to daz, but what you're aiming for is beyond these features. Destroying something means to modify the geometry, that will not be possible to import back as a morph.

    I don't want to export is back as a morph. It can be static edited mesh, that isn't a problem. What I meant is does Diffeomorphic will allow me to export environment with all of its textures and materials untouched? I want to avoid situation when after export to Blender or import back to DAZ all meshes will be grey and textureless or something. 

    By

    bronyswvg bronyswvg June 5 in Blender Discussion
  • Editing DAZ environments in Blender and exporting them back to DAZ

    Diffeomorphic does provide some tools to export morphs and animations back to daz, but what you're aiming for is beyond these features. Destroying something means to modify the geometry, that will not be possible to import back as a morph.

    By

    Padone Padone June 5 in Blender Discussion
  • Editing DAZ environments in Blender and exporting them back to DAZ

    I need to edit some DAZ environments in a way that isn't possible within DAZ. For example I want to add some destruction effect to a wall or whole building so I need 3rd party software for this like Blender, but I want this environment back to DAZ for rendering. How do I properly export from environment form DAZ (or import directly to Blender) and then re-export it back to DAZ without losing materials, textures etc? Is diffeomorphic good choice for such task? Or should I use something else?

    By

    bronyswvg bronyswvg June 4 in Blender Discussion
  • The 'Eat Your Food and Like It' Complaint Thread

    memcneil70 said:

    SilverGirl said:

    And yeah, I don't go out of the house without keys. About a year after I moved in, I went out onto the balcony at one point and closed the door behind me... not knowing that the sliding glass door had a quirk that if you shut it too forcefully, it locked itself. So there's me standing on the balcony in my pajamas with the cats looking at me through the door all confused and concerned. I wound up climbing over the rail and making a jump for the ground, then knocking on the door of the elderly fellow who shared my driveway and asking if I could use his phone to call my parents to bring the extra key over (my then-husband was at a business trip out of state). I was laughing to my parents like "well thank goodness I had pants on" and my neighbor was all "eh, I would've handed you a bathrobe." 
    Probably wouldn't have even blinked. That guy was pure awesome. One of those folks who, even though they lived a long, full life, was still gone far too soon.

    But yeah, after that I got a keypad entry for the garage and hid a spare key amongst all the garage stuff in a spot that's awkward as heck to get to, but at least it's there if it's needed.

    I needed that laugh! Just posted my issue with metadata not loaded on ten new purchases after downloaded by DIM. Since my flatmate and I are not intimate friends (boy did I have to keep repeating that to the staff at the hospital) I am generally dressed enough so I won't embarrass him or me.  

    I'm not the lacy lingerie type in general (unlike many people, I do actually like pants) so it wasn't really a possibility, it was just funny to think about. Meanwhile the neighbor's all "Hey, going to be a bit until they get here, would you like some tea?" 

    It wasn't winter, thankfully, and at worst I would've had to walk down the street to the little neighborhood strip mall and ask the folks at the tiny liquor store there to use their phone. As far as awkward and inconvenient situations go, it was definitely a best-case scenario. Even at the time I was laughing at the absurdity of it... glad it could bring you a chuckle, too. :)

    By

    SilverGirl SilverGirl June 4 in The Commons
  • The 'Eat Your Food and Like It' Complaint Thread

    SilverGirl said:

    memcneil70 said:

    @SilverGirl, I learned that lesson with my last apartment where we had a third roommate. I had slipped out of our garage with the trash real quick and he had been out with his dog Bugsy for the morning walk/smoke. In 20 seconds I was out of sight, he closed the garage. It was still early morning dark, in the negative temps, snow and ice, and I was in my early morning comfy pants, tee, flannel and no apartment keys or cell phone. It took both roommates over 15 minutes before they realized I was missing and they opened the garage door. I never left the apartment after that without keys, even today. Of course, now that roommate left us, and Bugsy, and we live elsewhere, and a resident across from me gets too many visits from the cops for me to be comfortable. I take trash out, go check mail, I lock the door.

    Complaint: Yesterday as I drove for dinner stuff I thought it would suck to get in a car accident on my birthday (74) and went into the store. Walking back to my van, I noticed something off on the right front wheel cover. A dent, scratch and realized that at some point, someone had pulled into a parking spot next to me and rammed that point of my van hard enought to dent it in. 

     

    I'm so sorry about your van! What a sucky addition to a birthday. Hope it was otherwise (besides the spam issue) a good one!

    And yeah, I don't go out of the house without keys. About a year after I moved in, I went out onto the balcony at one point and closed the door behind me... not knowing that the sliding glass door had a quirk that if you shut it too forcefully, it locked itself. So there's me standing on the balcony in my pajamas with the cats looking at me through the door all confused and concerned. I wound up climbing over the rail and making a jump for the ground, then knocking on the door of the elderly fellow who shared my driveway and asking if I could use his phone to call my parents to bring the extra key over (my then-husband was at a business trip out of state). I was laughing to my parents like "well thank goodness I had pants on" and my neighbor was all "eh, I would've handed you a bathrobe." 
    Probably wouldn't have even blinked. That guy was pure awesome. One of those folks who, even though they lived a long, full life, was still gone far too soon.

    But yeah, after that I got a keypad entry for the garage and hid a spare key amongst all the garage stuff in a spot that's awkward as heck to get to, but at least it's there if it's needed.

    I needed that laugh! Just posted my issue with metadata not loaded on ten new purchases after downloaded by DIM. Since my flatmate and I are not intimate friends (boy did I have to keep repeating that to the staff at the hospital) I am generally dressed enough so I won't embarrass him or me.  

    By

    memcneil70 memcneil70 June 4 in The Commons
  • New Year, New Sales Thread: Report Issues Here 4 "Reporting Only"

    Okay, I set-up DS 6 and had to correct my paths for My DAZ 3d Library and My Library (they had been set to a totally incorrect drive) but still none of the ten items I bought today showed up in Smart Content. I reopened DIM and the files show installed. Following the path I checked first the pose sets and no metadata, then an outfit, no metadata so I kept checking the other items I bought today and downloaded. No Metadata. Now some of them have been available as new for the past few days, others were a bit older, some a few months old, some new today. There is no way they failed to get assigned metadata and all sold to one person in one sale. 

    So, is it possible that DIM stripped the metadata from the files?

    I did not notice any unusual issues after DS 6 installed. My products I purchased and download from yesterday on back to 2016 are fine. Once I straightened out the paths for the two libraries DAZ products do not get stored in, my other products showed up in DS 6. 

    I am filing a support ticket - Request #491778

    Yes, I can manually assign the metadata myself but two pose sets, five outfits, an OOT hair, a Prop and an environment is a bit much for new items. (I have done the two pose sets but they still don't appear in Smart Content yet. So I don't think today's purchase is registering.

    Color me a not so happy camper.

    Edit to add: They also don't appear in DS4.24.0.4 or 6.25.2026.14722.

    Reported to Customer Service on Request #491778. you all are pretty busy.

    By

    memcneil70 memcneil70 June 4 in The Commons
  • Objects change position after drag and drop to be parented

    Hey everyone,

    This started happening to me only recently version 4.20 Windows 11

    I have saved a preset for a set of lights - five - two in front and three behind - BTW, I can import an object and the same thing will happen that I am about to describe, so please do not focus on the five lights

    After whatever object I select, drag & drop to be parented onto the hip of the character so that it can follow it around (please do not focus on drag & drop to the hip because this happens if drag & drop the objects to be parented onto the head or any other part of the character's body) 

    What happens at this point is the object(s) will suddenly dramatically change positions - see attached screenshots - the lights went from where they are supposed to be, to all the way out of the scene

    Why did this just start happening without performing an update or installing anything new?

    Is there some setting that I have accidentally switched on? Do I have be in a certain tool set before trying to parent an object to a character

    Thanks in advance

    By

    tam_c3df5332fc tam_c3df5332fc June 4 in Daz Studio Discussion
  • Daz Studio 6.25[.0.x], General Release!

    hapciupalit said:

    I have placed a plane in the exact same spot as where my character was so it's a bit more obvious, so in Daz 6 the focus is not in the right place.

    From your picture, it's not only the focus point but also the two planes defining the focus range. It seems DS6 fails to import the camera settings from DS4. Can anyone check so we have some confirmation ?

    By

    Padone Padone June 4 in Daz Studio Discussion
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