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Daz 3D Forums > 3rd Party Software > 3ds Max Discussion

Daz to 3ds Max Update 1.1

Richard HaseltineRichard Haseltine Posts: 109,659
January 2021 in 3ds Max Discussion

This week Daz released an update to the Daz to Cinema 4D Update update. Here are the items in the update. Enjoy!

  • Fix export issue when for face morphs with changes to Daz Studio in 4.14
  • Genesis 8.1 Facs Morph Support. Please note that characters must be selected to export the morphs.
  • Now Supports 8.1 Characters

Comments

  • reitnoreitno Posts: 1
    August 2021

    Hello

    Where can we find it ?

    Thank's

  • Samuel S.Samuel S. Posts: 329
    March 2024

    Richard Haseltine said:

    This week Daz released an update to the Daz to Cinema 4D Update update. Here are the items in the update. Enjoy!

    • Fix export issue when for face morphs with changes to Daz Studio in 4.14
    • Genesis 8.1 Facs Morph Support. Please note that characters must be selected to export the morphs.
    • Now Supports 8.1 Characters

     

    What about 3ds max 2024/2025?  I noticed that the last check-in for code was done many years ago. Please continue to support 3ds max for all the versions of Genesis. 

  • jamessmithsteelerjamessmithsteeler Posts: 0
    March 7

    Hi Samuel,

    As far as I know, the Daz to 3ds Max bridge hasn’t received any major updates for the newer versions like 3ds Max 2024 or 2025 yet. The last public updates were mainly focused on compatibility with earlier Max versions and adding support for Genesis 8 / 8.1 characters, but development on the bridge seems to have slowed down quite a bit.

    Some users are still able to use it with newer versions of 3ds Max by installing the bridge and then manually copying the plugin files into the newer Max plugin directories, but results can vary depending on the build.

    If you’re mainly trying to bring Genesis characters into newer versions of Max, a common workaround is to export from Daz Studio using FBX and then import into 3ds Max. It’s not as seamless as the bridge, but it generally works reliably.

    Hopefully Daz or the community picks up development again because continued support for newer 3ds Max versions and Genesis generations would definitely be helpful.

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