How to turn Geoshell into clothing item that can be fitted to Genesis 8 figure?

Just a fyi I am a total newbie at this but basically I found some amazing assets in the renderosity site like Easy pants by Hameleon. It uses geoshells and I like the way it makes everything properly sit on the skin really nicely.

Now the problem is its a geoshell, and I want it to be a clothing item where I can use tools like fit control with morphs or create my own morphs if I ever need it. From googling, It told me to export the geoshell out as obj and then import it back in, and then use the transfer utility feature. I then try to fit to the genesis 8 female but the pants would no longer be aligned (it just moved away from the char ) and it doesn't seem to correctly react accordingly with different poses etc like normal clothing items. 

Is there a guide or any sort of resource anyone can provide me regarding this? Idk if I am missing some steps/settings but I would greatly appreciate it if anyone can help guide me on this. Thanks

Comments

  • LeanaLeana Posts: 13,499
    edited March 9

    A geoshell is a dynamic copy of the undelying figure with a little offset, so by definition it will always follow the figure's pose and morph exactly.

    You can't expect the same behavior with a separate rigged mesh, it will usually require adjustment morphs for some poses or morphs (which you will find in most regular clothes). Transfer utility also only provides a starting point for rigging, you sometimes need to adjust the weight maps.

     

    Regarding the rigged shell not aligning with the figure: what pose was the figure in when you exported the shell? Did the character use some morphs, or did you use the base figure? Tranfer utility expects clothing mesh to fit the base figure in default pose when using the default settings.

    Post edited by Leana on
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