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Daz 3D Forums > Search
  • XTransfer Module 1- Genesis 3 to Genesis 8 Morph Converter (Commercial)

    What androgynous are you talking about on G3? Only one I can think of is from Shape Shift, and that is also on the g8 version. Unless there is another androgynous thing you talking about? Also Cross Gender Morph transfer is only a consideration after we get the G8 to G3 module out.

    By

    Zev0 Zev0 October 2019 in Daz PA Commercial Products
  • XTransfer Module 1- Genesis 3 to Genesis 8 Morph Converter (Commercial)

    Here is a transfer of V7 to G8

    Lovely! I look forward to this product and enthusiatically support it and will do so in $GREEN$ when it makes the scene. :)

    I am looking forward to tis porgram but i also have a suggestion/request. i have TONS of morphs I have made for the G8M figure and i would HATE to have to redo all of them for the G8F figure. Does anyone have a suggestion for how to move morphs from G8M over to G8F? Are there any future plans, ZEV0 that you have which might help me? G3 series had the androgynous figure that helped but we don't have that for G8... or is that out there somewhere?

    Agaijn, I very much look forward to this product.

    By

    RKane_1 RKane_1 October 2019 in Daz PA Commercial Products
  • Custom PBM interacting poorly with a FBM, how to fix?

    Hi all

    I recently converted an olf V4 outfit over to Genesis 3 (flight-attendant-uniform-for-v4a4/65250 from Renderosity) as there are hardly any double breasted suit jackets out there.  I created a few morphs for it myself for the chest area but dialling in FBMvoluptuous (I created a FBMvoluptuous morph for the jacket, which by itself, works) seems to ignore the PBMCleavage morph I created (which, by itself, works)

    Have I done something wrong during the morph loads? I reversed deformations for both and overwrote DELTA/ERC for both.

    Thanks in reading and hope somebody can point me in the right direction.

    Edited to remove the unsolicited Off Site Commercial link

    By

    greywaste_5070ab1a37 greywaste_5070ab1a37 October 2019 in The Commons
  • Cross Figure/auto-fit crotch triangle madness, how to smooth?

    Eh, it looked like it'd help, but I bought it and, while it changed the geometry a bit, it didn't decrack or detriangulate anything. I'm returning it.

    This might help:   https://www.daz3d.com/sy-clothing-fit-helper-genesis-8-male

     

    When G8M first came out, we all were trying "a billion" ways to make decent pants for it. I came to sad conclusion that unless one is a JCM morphing expert, one might just as well go back to skin clothing.

    That being noted, what would be next to try would be to make a little morph specifically for the clothing that is deformed.

    Have nothing else in the scene except G8M and the deformed pants [or whatever].

    Clothing parented to G8M, send it over the bridge to Hexagon.

    In Hexagon "freeze" the G8M figure ... use the smoother brush [uvmap & painting tab] ... gently smooth the geometry. When ready, back in D/S unselect G8M, select the clothing ... then back in Hexagon, select the clothing and send that alone back over the bridge. Make the morph, find and dial in the morph, if you like it, zero the morph and save the morph.  If you find that the area keeps popping out of place anyway, then a joint control morph or two is/are required and a good dose of headache pills.

    By

    Catherine3678ab Catherine3678ab October 2019 in Daz Studio Discussion
  • Content only available in Pro Bundle?

    And to clarify further I was actually referring to cat coats/textures only in a bundle

    as I said that got a bit misinterpreted 

    that said the LE cat does not have genitalia but the full one with the breeds does have a boy morph

    I have in fact dialed it up once to post in a thread about nudity cheeky

    Strange, I have the full Daz MilCat and there is no boy morph to be seen in either daz Studio or Poser. Are you sure it wasn't another product that did that? Then again, maybe I have a broken -- er, neutered kitteh. frown

     

    By

    Byrdie Byrdie October 2019 in The Commons
  • No one asked me - Diomede screenshots on whatever - Warning AI Discussion OK

    I tried creating a morph target using just those toe vertices pulled down myself in DAZ

    but sadly it didn't work in Carrara

    By

    WendyLuvsCatz WendyLuvsCatz October 2019 in Carrara Discussion
  • XTransfer Module 1- Genesis 3 to Genesis 8 Morph Converter (Commercial)

    Here is a transfer of V7 to G8

    By

    Zev0 Zev0 October 2019 in Daz PA Commercial Products
  • XTransfer Module 1- Genesis 3 to Genesis 8 Morph Converter (Commercial)
    I will upload a video shortly showing a transfer and you will see how easy it is.

    By

    Zev0 Zev0 October 2019 in Daz PA Commercial Products
  • XTransfer Module 1- Genesis 3 to Genesis 8 Morph Converter (Commercial)

    Will there be a detailed step by step manual and hopefully a video tutorial how to use very concisely?  GenX is a great product but takes alot of guess work and it didn't explain very clearly in simple terms how to do different processes to transfer specific morphs or presets and I spent alot of time trying to decipher the manual that came with it.  Thank goodness Morgan posted a really good video on how to tranfer morphs from V4 to Genesis, but I still struggle to tranfer from one genesis model to another

    By

    Kharma Kharma October 2019 in Daz PA Commercial Products
  • Converting to G1, G2, G3, G8 & G9

    This is the best thread I have ever seen in these forums.  Thanks for GiGi_7 putting all of this together.

    Thanks!!

    Victoria 3 UV map is similar to Michael 3, Hiro 3, David 3 and Freak 3 (note: Freak navel is above the G3F figure navel).
    Then Legacy UVs for Genesis 3: Special Edition - Victoria 3 can handle them.

     

    G3F Male morph with Michael 3 maps

     

    Wow! i didn't know it. Pretty good news. I wil add it in the google.sites pages

     

    I own 2 Legacy UV converters by CaymanStudios from rendo (if it's ok to say that here)


    Genesis 2 Female skins converted to Genesis 3 Female
    https://www.renderosity.com/mod/bcs/legacy-uvs-for-genesis-3-g2f/113284/
    V4 skins converted to G3F
    https://www.renderosity.com/mod/bcs/legacy-uvs-for-genesis-3-v4/113767/

    Sorry if these have already been posted. Try to recap all the info.

    By

    sapat sapat October 2019 in The Commons
  • DAZ Studio 4.12 ... Face creation abilities????

    "I brought that UV seam problem up a long time. There are workarounds, but that does not make it acceptable when the other apps have no such issue. Plus HS still has other issues which need to be addressed:

    1 Teeth distort from the morph HS makes. Its gets worse as the shape is dialed in. @artini, have you tried opening these characters mouths to see their teeth yet?

    2 On that note, the morph HS creates also effects the entire body. It may look subtle at first, but like the teeth it gets worse the more the morph gets dialed in. This can be a real issue if somebody is using specific body morphs.

    3 Yet another morph issue, the eyelashes for Genesis 8 fail to adjust to the morph at all. If you try to apply them, they will simply take the default G8 shape. But basically the lashes are useless like this. I have found a workaround involving Hexagon...but like before this is a step something that should not be needed at all.

    4 Some features of Heashop are simply broken. I cannot use a different texture in spite of the option being there. I can load a texture, it acts like it might work, but it doesn't. Then in the app itself, if you try using any of the shaping sliders on a face with a smile, the face will distort out of wack. Even just touching the slider. Trying to reset the slider does not work. The only thing to do is to exit Headshop and start over.

    5 Speaking of which, Headshop does not like being exited without finishing an export. The plugin can fail, and require restarting Daz Studio.

    6 Headshop makes no effort to tint the over all skin texture. Try making an African American in Headshop! And because the feature to change textures is broken...you pretty much need to stick to fair skinned people.

    7 You MUST name your character when starting up Headshop. This drives me nuts. I prefer to name it when I have a result, like in Facegen. And if you forget this step, you get a morph with a two letter default name, and it will overwrite any previous morph with that name. This is more annoyance than a problem, but given the other issues, this just gets on my nerves. With Headshop, it basically one workaround after another.

    These items need to be fixed. If they can be fixed, then Headshop could indeed become a genuine go to app for this purpose of using photos to generate Daz faces. But these issues are too much for me. I tried to make it work. I deleted it and reinstalled it multiple times, it just doesn't work.

    And I brought up every one of these problems some time ago, complete with screenshots showing each one of them in detail. So I have pics showing the teeth and body morph distortion, pics showing the app messing up the face when trying to use a slider, and so on. I never once got a response for those posts. And even in this thread right here, notice that info_b has STILL not responded to them. What gives? I am not lying or making false statements here, nor am I being belligerent. I think Headshop can be amazing...if it gets fixed.

    Facegen has its issues, but at least it is easy to use, and I can depend on it not crashing or creating morphs that do weird things. Sometimes it might mess up the eyes a bit, but not the teeth and not the body. Facegen also gives me a full set of color textures for the body, which Headshop does not. You have to manually apply them, yes, but Headshop doesn't even give them to you in the first place. So until Headshop can address the issues I raised, Facegen will continue to be my app of choice for this."

    Outrider, thanks for the comprehensive list. We are in the process to address the majority of these. (#7 is simply not true as I explained to you earlier; you have an option to name a morph, otherwise the default name will be "fs" and will be saved under that name). In regard to "dialing up" - the reason HeadShop has a "smooth" slider is to dial down to the most pleasing morph before exporting. In the same vein there is no point in dialing up if it distorts, which is true for all other photo-to-3Dhead apps. Creating the best head is after all an artistic task and we give you the controll to create the best.

    The issue that many people seem to overlook is that HeadShop can handle faces that most apps can't; rotated heads, poorly lit heads, open-smile heads, 3/4 profiles, etc. (see photo below). It is worth pointing out that unlike other apps we never stop improving or bringing out new versions with new features. Obviously, not all photos can be made to work, but many more than with any other solution.

    See gallery at https://www.daz3d.com/gallery/users/150388

    By

    info_b3470fa520 info_b3470fa520 October 2019 in The Commons
  • Daz Studio 4.12 Pro, General Release! (*UPDATED*)

    I am told that the zip should still be In DIM (but not available for manual download)

    So there are differences between manual download and DIM distributions. Then is the G8 update for face transfer available for manual download ? Or is it available only with DIM ?

    The reason the Scene Bulder product is DIM only is that they are isntalled "like a plug-in", it puts files in the application folder.

    Which doesn't help people like me who download manually and then can install with DIM if necessary.
    Of course, I'm assuming that I'm not the only one who does this.
    Still seems like a minor reason not to allow manual downloads - getting beta versions of Studio is a real pain.

    Unfortunately it's very easy for less experienced users to get this wrong, either putting the files in the wrong place to strt with or giving the wrong answer to the UAC prompt, which then leads to annoyed queries about the "buggy" DS to Technical Support.

    By

    Richard Haseltine Richard Haseltine October 2019 in Daz Studio Discussion
  • Daz Studio 4.12 Pro, General Release! (*UPDATED*)

    I am told that the zip should still be In DIM (but not available for manual download)

    So there are differences between manual download and DIM distributions. Then is the G8 update for face transfer available for manual download ? Or is it available only with DIM ?

    The reason the Scene Bulder product is DIM only is that they are isntalled "like a plug-in", it puts files in the application folder.

    Which doesn't help people like me who download manually and then can install with DIM if necessary.
    Of course, I'm assuming that I'm not the only one who does this.
    Still seems like a minor reason not to allow manual downloads - getting beta versions of Studio is a real pain.

    By

    Petercat Petercat October 2019 in Daz Studio Discussion
  • No one asked me - Diomede screenshots on whatever - Warning AI Discussion OK

    oh i get it.   have to export the mesh mess as a morph target.  re import it and do the morph correction on that.

    Hope you get it to work Misty !

    By

    Bunyip02 Bunyip02 October 2019 in Carrara Discussion
  • DAZ Studio 4.12 ... Face creation abilities????

    I brought that UV seam problem up a long time. There are workarounds, but that does not make it acceptable when the other apps have no such issue. Plus HS still has other issues which need to be addressed:

    1 Teeth distort from the morph HS makes. Its gets worse as the shape is dialed in. @artini, have you tried opening these characters mouths to see their teeth yet?

    2 On that note, the morph HS creates also effects the entire body. It may look subtle at first, but like the teeth it gets worse the more the morph gets dialed in. This can be a real issue if somebody is using specific body morphs.

    3 Yet another morph issue, the eyelashes for Genesis 8 fail to adjust to the morph at all. If you try to apply them, they will simply take the default G8 shape. But basically the lashes are useless like this. I have found a workaround involving Hexagon...but like before this is a step something that should not be needed at all.

    4 Some features of Heashop are simply broken. I cannot use a different texture in spite of the option being there. I can load a texture, it acts like it might work, but it doesn't. Then in the app itself, if you try using any of the shaping sliders on a face with a smile, the face will distort out of wack. Even just touching the slider. Trying to reset the slider does not work. The only thing to do is to exit Headshop and start over.

    5 Speaking of which, Headshop does not like being exited without finishing an export. The plugin can fail, and require restarting Daz Studio.

    6 Headshop makes no effort to tint the over all skin texture. Try making an African American in Headshop! And because the feature to change textures is broken...you pretty much need to stick to fair skinned people.

    7 You MUST name your character when starting up Headshop. This drives me nuts. I prefer to name it when I have a result, like in Facegen. And if you forget this step, you get a morph with a two letter default name, and it will overwrite any previous morph with that name. This is more annoyance than a problem, but given the other issues, this just gets on my nerves. With Headshop, it basically one workaround after another.

    These items need to be fixed. If they can be fixed, then Headshop could indeed become a genuine go to app for this purpose of using photos to generate Daz faces. But these issues are too much for me. I tried to make it work. I deleted it and reinstalled it multiple times, it just doesn't work.

    And I brought up every one of these problems some time ago, complete with screenshots showing each one of them in detail. So I have pics showing the teeth and body morph distortion, pics showing the app messing up the face when trying to use a slider, and so on. I never once got a response for those posts. And even in this thread right here, notice that info_b has STILL not responded to them. What gives? I am not lying or making false statements here, nor am I being belligerent. I think Headshop can be amazing...if it gets fixed.

    Facegen has its issues, but at least it is easy to use, and I can depend on it not crashing or creating morphs that do weird things. Sometimes it might mess up the eyes a bit, but not the teeth and not the body. Facegen also gives me a full set of color textures for the body, which Headshop does not. You have to manually apply them, yes, but Headshop doesn't even give them to you in the first place. So until Headshop can address the issues I raised, Facegen will continue to be my app of choice for this.

    Thanks a lot for the remainding of that. I will check them out, when I will have a time.

     

    By

    Artini Artini October 2019 in The Commons
  • How to weight map my shirt. (Solved, weight mapping.)

     

     

    3. Run the Transfer Utility using the figure as source for the rigging and the new mesh for the target. {From the drop-down menu on the Scene Tab: Assets > Transfer Utility}

     

    I was over here all Import, Parent, Convert to Figure, Fit to Genesis 8 and Parent, Convert to Sub D, .....  TRANSFER UTILITY FTW!!! 

     

    There is more fussing to be done with regards to materials and morphs but that's the basic rigging. ;-)

     

    No Joke. So, where to now? Weight mappingangry, Dforcefrown, Deformsad, Morph Loaderindecision, all of the abovecrying? 

    By

    TDBAGZ TDBAGZ October 2019 in New Users
  • Side scars.

    Hmmm... a Face Transfer experiment might need be in the works.

    Otherwise scuplting, grafting, uv mapping, and texture painting  frown

    By

    TDBAGZ TDBAGZ October 2019 in New Users
  • DAZ 3D Human Figures - A History

    ... and then there was IRAY, GTX cards, Dforce, strandbased hair, Blender 2.8's new user interface, RTX Cards, Face Transfer... Making anything prior Genesis 3 maybe even Genesis 3 itself obsolete. Muah ha ha ha... 

    4.12 and beyond!!!... To the Future!!!!

    By

    TDBAGZ TDBAGZ October 2019 in New Users
  • Morphing Superhero Cowl

    Once again, @joequick came through for me with this Spiderman mask. I had some trouble getting the texture of the mask to match the texture of the Spiderman suit I used, but just the fact that he thought to include the requisite morph (on a freebie, no less) is why he's by far my favorite PA.

    By

    Gordig Gordig October 2019 in Product Suggestions
  • DAZ Studio 4.12 ... Face creation abilities????

    I brought that UV seam problem up a long time. There are workarounds, but that does not make it acceptable when the other apps have no such issue. Plus HS still has other issues which need to be addressed:

    1 Teeth distort from the morph HS makes. Its gets worse as the shape is dialed in. @artini, have you tried opening these characters mouths to see their teeth yet?

    2 On that note, the morph HS creates also effects the entire body. It may look subtle at first, but like the teeth it gets worse the more the morph gets dialed in. This can be a real issue if somebody is using specific body morphs.

    3 Yet another morph issue, the eyelashes for Genesis 8 fail to adjust to the morph at all. If you try to apply them, they will simply take the default G8 shape. But basically the lashes are useless like this. I have found a workaround involving Hexagon...but like before this is a step something that should not be needed at all.

    4 Some features of Heashop are simply broken. I cannot use a different texture in spite of the option being there. I can load a texture, it acts like it might work, but it doesn't. Then in the app itself, if you try using any of the shaping sliders on a face with a smile, the face will distort out of wack. Even just touching the slider. Trying to reset the slider does not work. The only thing to do is to exit Headshop and start over.

    5 Speaking of which, Headshop does not like being exited without finishing an export. The plugin can fail, and require restarting Daz Studio.

    6 Headshop makes no effort to tint the over all skin texture. Try making an African American in Headshop! And because the feature to change textures is broken...you pretty much need to stick to fair skinned people.

    7 You MUST name your character when starting up Headshop. This drives me nuts. I prefer to name it when I have a result, like in Facegen. And if you forget this step, you get a morph with a two letter default name, and it will overwrite any previous morph with that name. This is more annoyance than a problem, but given the other issues, this just gets on my nerves. With Headshop, it basically one workaround after another.

    These items need to be fixed. If they can be fixed, then Headshop could indeed become a genuine go to app for this purpose of using photos to generate Daz faces. But these issues are too much for me. I tried to make it work. I deleted it and reinstalled it multiple times, it just doesn't work.

    And I brought up every one of these problems some time ago, complete with screenshots showing each one of them in detail. So I have pics showing the teeth and body morph distortion, pics showing the app messing up the face when trying to use a slider, and so on. I never once got a response for those posts. And even in this thread right here, notice that info_b has STILL not responded to them. What gives? I am not lying or making false statements here, nor am I being belligerent. I think Headshop can be amazing...if it gets fixed.

    Facegen has its issues, but at least it is easy to use, and I can depend on it not crashing or creating morphs that do weird things. Sometimes it might mess up the eyes a bit, but not the teeth and not the body. Facegen also gives me a full set of color textures for the body, which Headshop does not. You have to manually apply them, yes, but Headshop doesn't even give them to you in the first place. So until Headshop can address the issues I raised, Facegen will continue to be my app of choice for this.

    By

    outrider42 outrider42 October 2019 in The Commons
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