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Daz 3D Forums > Search
  • Pose gone wrong for a Morph Loader-originated character

    I am trying to diagnose the issue shown on the 1st attached image --

    On the left -- a G9 character (from DAZ store) that I used to model this pose.

    On the right, the issue -- this is a character that I created by doing a FaceTransfer on G9, then modified face/head/body shape, then exported as .obj and loaded as a morph using Morph Loader Pro, and applied to G9 to create this "new" character. Everything looked ok until I tried a pose, and then fingers went kaput, the shoulders are mangled at certain angles. When zeroed, the figure looks fine, but any movement and the problem areas appear.

    FWIW, the pose seems to work ok with other characters, including base G9.

    Any ideas what kind of thing might cause this sort of a problem? Here are the issues I can think of regarding this mangled character:

    1. After FaceTransfer (to a G9), trying to modify the shape, I applied a body morph that turned out to be like 91% of scale. Then after I applied more morphs and was ready to use the result, I couldn't get Morph Loader Pro to work (due to a different issue, I think, didn't use base resolution), so finally I scaled the result back to 100% and that's what it was when I got the Morph Loader to work, and it didn't complain, and things initially looked ok.

    2. While working on this character (prior to Morph Loader) I think I also reduced Proportion Arm Length morph dial by like 20%, counting on the Morph Loader to sort things out, but seeing the hand issues here, I'm starting to think that maybe Morph Loader can't handle too big of a change in certain proportions? (OK after writing this post, it occurred to me to look at Joint Editor -- the hand bones extend far beyond where they're supposed to, see 2nd image)

    3. I modeled the poses using a G9-derived character, as opposed to a base G9. Is this in general ok, or should one model all poses on base G9 -- how much does it affect pose "fit" when you force one G9-derived character to fit a pose made for another G9-derived character. I thought if there would be a need for small adjustments, it would be fine, but can it actually break pose applicability?

    Thank you!

     

    By

    malswansky malswansky January 2025 in New Users
  • Need help!

    crosswind said:

    Tweaking weight maps on such auto-fitted garment is pretty cumbersome...I suggest directly go for fixing correctiver morphs, i.e. pJCMs. That'll be much easier and quicker. If you don't know sculpting software, simply export base mesh of Jacket with G8M A-Pose to OBJ file, then update corrective morphs with OBJ file by using Morph Loader Pro. Finally, save a G8 version figure asset with all the fixed pJCMs, with your Vendor Name.

    Edit: There're Straps rigged as a sub-node of this Jacket, auto-fitting will make it distorted. You can fix it by: Fit Jacket on G9, dial G8M Clone on G9. Export the Strap base mesh to OBJ, then import OBJ with Morph Loader Pro to the Jacket on G8M to create a "Fix Base" morph. Then dial it.

    sad I wanted to follow this, but I am so new to Daz3D, that I only understood 1% of the instruction lol.  I'll try to figure this out :D thanks!

    By

    idolbaby19 idolbaby19 January 2025 in New Users
  • Genesis 8 female poses on Genesis 9?

    One option would be the freebie by richardandtracy which seems to work nicely, as the comments say. I haven't used it, because I wait for the G9>G8 version, but my experience with the other poses transfer scripts by them are very positive.

    By

    maikdecker maikdecker January 2025 in The Commons
  • Genesis 8 female poses on Genesis 9?

    There's also this one: https://www.daz3d.com/forums/discussion/598316/g8f-m-pose-transfer-to-g9/p1

    Not as useful as nalexandru's one because it needs G8 to be loaded so the pose can be transferred to G9, but it can do expressions that are formed from posed facial bones.

    Regards,

    Richard

    By

    richardandtracy richardandtracy January 2025 in The Commons
  • Can I Make A Long Coat Shorter?

    It would be possible to morph the coat shorter, but that's only part of the battle, because you'd also need to remove the belt and beltloops, and I suspect those impact the shape of the jacket underneath. You'd also want to remove at least a button or two. In other words, just shortening the length of the jacket wouldn't make it look like a suit jacket.

    By

    Gordig Gordig January 2025 in Daz Studio Discussion
  • Creating clothing for Daz G8s and skins...

    Dont know if it is what you are looking for: There is a (free) tutorial about making clothes in hexagon :

    Be aware that there is a demanding learning curve, not a least about how to set up a good control net (not to dense, but exact enough to control movement later on), the transfer the of the rigging from character to cloth, so that the bones in the garment can follow the moves of the figure, eventually you have to make or add some control morphs for the cloth... And of course you can use Dforce. But again you have to adjust the polygon count to this method and make sure that the mesh does not split, explode or simply will not react as expected.

    All this will be easier for the start if you try a dress which does not follow the bodyshape exactly, e.g. an evening gown etc. 

    But it is nice to see that Hexagon is still in use. In my oppion it is a valuable asset to DS for making or modifying items.

    Nice Days and Nice Renders

    By

    atoxic atoxic January 2025 in Hexagon Discussion
  • Morph Master

    @matew I'm pleased to report that I can morph dForce strand-based hair with the Export/Import as long as I have the geometry editor tool selected. I've always been able to do it manually, but this makes it more efficient.

    By

    barbult barbult January 2025 in Daz PA Commercial Products
  • 3D Universe - Monster in my Cupboard Hide Wings request

    Those lil guys have been on my wishlist for so long! I hope I can get them someday if I can catch them on sale when I have some extra money to spend! lol They are really cute (as is so much of 3DUniverse's stuff!).

    If you have a modeling program (Hexagon is free as is Blender) it shouldn't take long to create a no-wings morph for them. :)

    By

    3Diva 3Diva January 2025 in The Commons
  • Morph Master

    @matew I am trying the Full Transfer on Joey 9. When I click OK after the finalize step, the original Joey 9 scales up to a larger size. The transfer to G9 looks OK, though. Why does the original character get modified by the transfer process? Some, but not all of his proportion morph values got changed and his overall scale is changed. I didn't expect Full Transfer to modify the original character being copied.

    Screenshots are:
    1) Joey 9 character and base G9 loaded into scene
    2) Full Transfer performed and ready to finalize
    3) After OK is clicked on the Finalize dialog shown in screenshot 2

    By

    barbult barbult January 2025 in Daz PA Commercial Products
  • Recreating Viconia DeVir from BG2 as G8F based on a 2D portrait

    Getting closer, I think. Still not perfect but better than the previous version.

    Gotta work on her nose, though, as @Silent Winter and @protosynthetic mentioned.

     

     

    protosynthetic said:

    If you have https://www.daz3d.com/melody-for-rynne-8 then one of the alt mouth shapes should sculpt exactly the lips you're looking for.

    Nope, I don't have her. And I most probably won't. I just can't imagine where could I use her. But I definitely see the lips you mention on those previews.

    protosynthetic said:

    Also if you have the whatever essential morph pack for G8, that will give you that bulbous nose tip. There's also a pack by Rarestone that works wonders for those obscure details.

    You also want to back the cheekbone depth up a bit.

    Just quickly I threw in a few to see if I could flesh that our a bit. Just from those two packs, I used:

    200 plus
    Nose bulbous 20%
    Nose Style Nordic 25%
    Slopped 40%
    Snub 75%

    Face Morphs Collection
    Nose full creased 20%
    NoseTip Creased 30%
    NoseTip Details 01 15%
    NoseTip Details 02 35%
    NoseTip Details 04 45%

    The nose wings could use some tweaking to match your portrait, focus on those and mix-match until you get the the right height and thickness.

    Awesome! Thanks for the FMC values!

    By

    feldarzt feldarzt January 2025 in The Commons
  • Recreating Viconia DeVir from BG2 as G8F based on a 2D portrait

    If you have https://www.daz3d.com/melody-for-rynne-8 then one of the alt mouth shapes should sculpt exactly the lips you're looking for.

    Also if you have the whatever essential morph pack for G8, that will give you that bulbous nose tip. There's also a pack by Rarestone that works wonders for those obscure details.

    You also want to back the cheekbone depth up a bit.

    Just quickly I threw in a few to see if I could flesh that our a bit. Just from those two packs, I used:

    200 plus
    Nose bulbous 20%
    Nose Style Nordic 25%
    Slopped 40%
    Snub 75%

    Face Morphs Collection
    Nose full creased 20%
    NoseTip Creased 30%
    NoseTip Details 01 15%
    NoseTip Details 02 35%
    NoseTip Details 04 45%

    The nose wings could use some tweaking to match your portrait, focus on those and mix-match until you get the the right height and thickness.

    By

    protosynthetic protosynthetic January 2025 in The Commons
  • Morph Master

    I have now unchecked the option to add morphs to favorites, but it is still marking the morphs as favorites with the heart. I wonder if it is not reading the settings I have saved. Where does it store and look for the settings?

    Edit:I thought I was able to resolve this problem by restarting Daz Studio, but that is not entirely true. Creating a morph with Difference correctly left the favorites heart off, but doing a Full Transfer still incorrectly put the favorites heart on the morph it created. I have not tested other Morph Master utilities to see if they have this problem.

    Edit: Morph Master is adding the Favorite heart to collision morphs and Selective Transfer, too, even though I have it unselected in my preferences. So far, of the things I have tried, Difference is the only one that respects my preference for NOT adding the morphs to Favorites. @matew can you correct this, please?

    By

    barbult barbult January 2025 in Daz PA Commercial Products
  • Morph Master

    Here in this example, I have my settings set to export at 100%, as shown in my previous message. I used Morph Master 08 Quick Figure Export to export a dress. Then I used Daz Studio native Import to import the OBJ that Morph Master created. My OBJ Import Options were set to Scale 100.000000% as shown in the attached screenshot. The imported dress was so tiny I could barely find it in my scene. In the screenshot, it is at the very bottom. If Morph Master had really exported it at 100%, the import at the same 100% should have brought it in at the same size as the original dress. If I manually export an item at 100% with the native DS Export command and manually Import that exported OBJ at 100%, they do match in size.

    By

    barbult barbult January 2025 in Daz PA Commercial Products
  • Problems with making custom head morph in blender

    To make a custom head morph

    We have gone through the following procedures

    1.developer kit 
    2.export base resolution obj
    3.import blender
    4.sculpt mode make custom morph

    There was a problem in the fourth process

    It affects the eyeballs and teeth while sculpt

    It's Morph who came out after my trial and error, but I actually wanted to sculpt more and more face shape 

    The result is that my eyeballs are weird

    Can you solve this?

    Thank you in advance for your help

    PS: Sentences can be weird because I use a translation app

    By

    pigcrazy4541_5266a3f7 pigcrazy4541_5266a3f7 January 2025 in Blender Discussion
  • Morph Master

    barbult said:

    @matew Even though I have set my export scaling to 100% in the preferences, Morph Master continues to export at 1%.

    Sorry, but I can't spot the issue on my side. Here's the size difference of the same object in Blender exported with Export Scale = 1% and 100%:


    Are you sure that the problem persists?

     

     

    By

    matew matew January 2025 in Daz PA Commercial Products
  • 3D Universe - Monster in my Cupboard Hide Wings request

    Hello all,
    Does anyone know if there was a "Hide Wings" morph for the figure (https://www.daz3d.com/monsters-in-my-cupboard) created by anyone to the hide the wings?  Tis figure is perfect for an application i need them for, with exception to the wings.
    TIA!
    -MJ

    By

    MJ007 MJ007 January 2025 in The Commons
  • Feng Character Morphs

    3DSaga said:

    Elor said:

    You deleted the picture it seems.

    I don't remember seeing anything out of the ordinary when I looked at Genesis 9 (it's still human character: it would likely be more visible if Rawart made a mistake and a monster morph was active when it should not laugh), but it's an easy fix so I did it for my peace of mind.

    Sorry about that- I had added the wrong screenshot and accidentally deleted both of them. I have the correct screenshot up now. The risks of not having enough coffee...

    It's not ot your fault. If you delete one attached image, the forum discourteously deletes all of them.

    By

    barbult barbult January 2025 in The Commons
  • Feng Character Morphs

    By the by, FN James is in Fast Grab currently. According to another thread, he has a navel morph that applies to every character. No mention in the wiki of it having been repaired, but there's also no way to know if it's been reported.

    By the by again, it may not be Feng's fault that the issues haven't been repaired. More than once, I've contacted vendors about issues with their products that I've filed tickets about -- after they've sat and sat for a while -- and been told that Daz never told them that there's an issue. Unfortunately, there doesn't seem to be any way to contact Feng apart from filing a ticket.

    By

    vwrangler vwrangler January 2025 in The Commons
  • How to save poses when using dials from different packages

    malswansky said:

    Well, damn, I thought it worked for a moment -- I tried to use Morph Loader Pro for this to import a changed figure back as a morph (btw, I thought it was for official artists only, how do I have it?) following the advice in this thread: How to properly load a morph using only DAZ? : r/Daz3D 

    1. Applied a bunch of different dials from different products to change a base Genesis 9 to a new pose 

    2. Saved this pose as a regular pose preset, i.e. with dials (this is the step that I thought might allow to get around the problem).

    3. Saved the figure as .obj at base resolution 

    4. Imported the figure back using Morph Loader Pro => select the .obj from step 3, set Reverse Deformations to yes, then set the pose (suboption under Reverse Deformations) to the one in Step 2. My logic was that if DAZ is able to match a base figure to a morphed one using a pose as a guide, it might use that to calculate the transforms needed to match the two, and then that would be the answer.

    5. For a moment I thought the magic happened -- the morphed figure appeared perfectly. Unfortunately, when I went to check, it turned out that somehow all the changes were copied as dial control values, so I guess the Morph Loader saw the morph completely match a pose with dials, and decided "I'm done, no need to calculate any actual transform values, here are your dial values back" :) Or something like that. 

     

    Oh, no ~~ Morph Load Pro just imports a Morph as a Modifier/Shape rather than a Pose as Modifier/Pose. A Morph leads to vertext positions change on a target mesh while a Pose leads to Transforms change on bones / joints of a figure. They handle different things~~

    By

    crosswind crosswind January 2025 in New Users
  • Recreating Viconia DeVir from BG2 as G8F based on a 2D portrait

    @Quasar

    Heck, that's a cool attempt! It's close enough, I'd say. Care to share the morph values? :)

    I'm kind of close to a result myself. I think I'll post the final-ish version in a day or two. It would be interesting to compare them.

    By

    feldarzt feldarzt January 2025 in The Commons
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