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Daz 3D Forums > 3rd Party Software > Blender Discussion

Problems with making custom head morph in blender

pigcrazy4541_5266a3f7pigcrazy4541_5266a3f7 Posts: 20
January 28 in Blender Discussion

To make a custom head morph

We have gone through the following procedures

1.developer kit 
2.export base resolution obj
3.import blender
4.sculpt mode make custom morph

There was a problem in the fourth process

It affects the eyeballs and teeth while sculpt

It's Morph who came out after my trial and error, but I actually wanted to sculpt more and more face shape 

The result is that my eyeballs are weird

Can you solve this?

Thank you in advance for your help

PS: Sentences can be weird because I use a translation app

화면 캡처 2025-01-28 155326.jpg
815 x 655 - 70K

Comments

  • PadonePadone Posts: 3,995
    January 28

    In general you can use masks to limit your sculping to the desired area. One way is to initialize face sets by loose parts, then auto-mask by face set. Beware I am not a sculpting expert at all so you may find better ways.

    • sculpt mode
    • face sets > initialize > by loose parts
    • brush > auto masking > face set
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