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Daz 3D Forums > Search
  • Animation question.

    Richard Haseltine said:

    You could try Filament, or sending it to Blender and using one of its render engines (Cycles is quick). The other option would be to hire a hardware upgrade by using a render farm with more/faster GPUs (though you'd want to test the scene thoroughly first to reduce the chnace of nasty surprises)

    Thanks so much!

    By

    bobety316_c50224ad1f bobety316_c50224ad1f January 24 in The Commons
  • Animation question.

    You could try Filament, or sending it to Blender and using one of its render engines (Cycles is quick). The other option would be to hire a hardware upgrade by using a render farm with more/faster GPUs (though you'd want to test the scene thoroughly first to reduce the chnace of nasty surprises)

    By

    Richard Haseltine Richard Haseltine January 24 in The Commons
  • The New Mac FAQ

    inquire said:

    Another update to DAZ Studio 4 Has been released. Does it run any better than the previous version? I haven't updated, but the version I'm using, the previous version, crashes all the time in emulation mode on my Mac studio, with Tahoe as the OS. If I update, will there be an improvement? Does anyone know?
    The updates, I Have found, sometimes make things worse.

    My experience with it is somewhat negative. Since I upgraded, I've had a lot of weird little things happen with the system suddenly highlighting everything anywhere near my cursor as if I was clicking on things (which I wasn't), and I've had a higher number of freezes and crashes. In fact, I had bought the RSSY 3DL to Iray converter, and any time I try to run it, Daz just closes immediately. Still no ability to use filament/filatoon tools, and an uptick in dForce explosions and simulation freezes. I'm kinda wishing I'd held off on upgrading. 

    By

    LaraRebooted LaraRebooted January 21 in Technical Help (nuts n bolts)
  • Iray issues and GPU settings

    Hello!

    I'm looking for a little help wih my Daz. I recently upgraded my PC and immediately noticed that something is off and I honestly don't know what's causing this or how to resolve it. 

    In the first attachement, as you can see, CPU usage is turned off. Even so, the GPU doesn't move an inch. Viewport is empty and set to Iray but at the bottom there's the message "Preparing Scene..." and the progress bar on the right, loading, but there's literally nothing to prepare. It just loads continuously until I change the view to something other than Iray.

    Second screen shows the character in Filament view, that works ok - but the third sreen is showing the same character in Iray and that's not what it should look like. I know there are no lights set up etc...but still. And of course, "Preparing Scene..." is doing its own thing without progress.

    Last picture is a render preview and as it shows, it's a big nothing.

    I just can't figure out what's happening and Youtube did not help at all this time.

    Maybe there's someone on this forum who could enlighten me?

    Many thanks in advance!

    By

    da_kovacs da_kovacs January 21 in New Users
  • Daz Studio 6 Beta - version 6.25.2026.19821! (Updated July 23, 2026)

    I've started Daz with Iray mode by default, loaded Gen 8, and get white figure. I've also switched in and out of iray mode to filament, texture shaded, etc. When I go back to Iray, its white. Daz Studio 2025 (6.25) Public Build loaded about 12/23/25. NVIDIA Studio Driver 591.74 which I installed recently to try and fix, but issue spans this and the previous driver, but was working fine maybe before 6.25 install. Ryzen 7, 32GB, NVIDIA 5070 TI 16 GB, Windows 11 Home, 24H2 26100.7623.

    By

    devin066 devin066 January 21 in Daz Studio Discussion
  • Porting Wendy 9 to Blender

    Has anyone [ported Wendy 9 to Blender] done this successfully? I'm using Diffeomorphic, which does work except on the eyebrows... The eyebrows seems to be strand based, however, and there are no Preview PR or Line Tessellation parameters availabe... Is there a way to add those while in DS? Or is there a workaround for this in Blender? (I have very basic Blender skills.) Oh, just an FYI, the eyebrows also don't show up when using Filament in DS either (for the same reason).

    By

    cowdog cowdog January 19 in Technical Help (nuts n bolts)
  • Will Filament receive any updates?

    Link 

    In which version? DS 4 isn't getting updates, other than removing 3Delight, but I would expect Filament will get updated in DS 2025/6/etc. as the base code does, offset for development resources and testing of course.

    By

    Richard Haseltine Richard Haseltine January 19 in Daz Studio Discussion
  • Will Filament receive any updates?

    [Will Filament receive any updates?] Title

    By

    jeronimocollares jeronimocollares January 19 in Daz Studio Discussion
  • Skin Detailer for G9 merchant resource, rocks!

    vrba79 said:

    Imagine a filatoon version of this, where you could apply Borderlands or Telltale game style hash-marks and detailing, or baked on ambient occlusion.

    Therea re limits to what Filatoon, or Filament in general, can do - I have no idea whether this would be possible in principle.

    By

    Richard Haseltine Richard Haseltine January 14 in The Commons
  • Torajin for Big Cat2 [commercial]

    is dHair fur something new? I see if mentioned twice in the description and you mention it above as well. Is this a new type of dForce hair? I love all your other furry creatures, of which I have many, and they all render great even in Filament. So I am hoping this is the same dForce hair/fur that you always use, with just a new name. But I would like to know one way or the other. I've lost track of how many different types of dForce hair and fur there are now. Some work great with Filament, others not so much. Yours have always worked for me though.

    By

    FrankTheTank FrankTheTank January 14 in The Commons
  • Daz Studio 4.24[.0.x], General Release!

    Richard Haseltine said:

    FrankTheTank said:

    There's just no reason to install the new version. It adds nothing, it doesn't fix any bugs, it just removes a feature, 3DL, so why would you even want to install it? At least wait for an update that adds something new or fixes some bugs. 

    It does in fact have bugfixes http://docs.daz3d.com/doku.php/public/software/dazstudio/4/change_log

    Richard, what are these bug fixes you speak of? Below are the only "bug fixes" I found and they aren't even listed for the release channel, they are just listed for the beta. Assuming these are the same bug fixes you are speaking of these aren't really bug fixes. They don't affect Windows users of Daz Studio at all.

    Fixed a regression in the script that backs the “Create Poser Companion Files…” action

    This restores the correct functionality of the script, ensuring that users can generate Poser Companion Files (PCFs) — which enable Daz Studio content to be used in Poser — without errors. This update ensures compatibility and smooth interoperability between Daz Studio and Poser despite internal UI text changes

    Extended DzApp public API; added Mac_26_0 enumerated value

    indicates an update to support macOS version 26.0, which likely corresponds to a future version of the macOS operating system. This addition allows developers using the Daz Studio SDK to programmatically identify and handle this specific macOS version within their scripts or plugins, ensuring compatibility and proper functionality on newer macOS releases. The change is part of ongoing updates to the public API to keep pace with evolving operating system versions and maintain robustness across platforms

    Updated public API documentation; DzApp

    this means that the official documentation for the DzApp class in Daz Studio's software development kit (SDK) has been revised and improved. This includes clarifying existing functions, adding descriptions for new features (such as the Mac_26_0 enum or displayName property), and ensuring developers have accurate information when creating scripts or plugins. It helps ensure compatibility, especially after changes like the title case display update, by documenting how the application interface and scripting system now behave.

     

    So, there are no bug fixes for Windows Daz users, Just removal of 3Delight. Updating does nothing for Windows users but remove functionality.

    I would love to see some FIlament bug fixes before DS 4.24.x.x is retired. Not holding my breath on that though.

     

    By

    FrankTheTank FrankTheTank January 13 in Daz Studio Discussion
  • AIUTO...CHI CONOSCE L’ITALIANO? PARTE QUATTORDICI

    Crios said:

    Anno nuovo, DAZ nuovo. Dopo diversi tentennamenti, ho deciso di installare il 4.24, e devo dire che funziona. Una cosa che mi ha indisposto però. è che non riesco a usare lo Spot Render, strumento di cui faccio abuso. Come contropartita posso però usare finalente il Filatoon, e devo dire che ci sono diverse cose da imparare su questo motore di rendering.

    Qualcuno sa come posso fare per usare lo spot render con il 3Delight?

    E un altra cosa, dove li trovo degli shader free per Filatoon?

    A me  lo Spot Render funziona correttamente. Sei sicuro di aver selezionato lo strumento giusto per usarlo?

    Filament non è un mototre di render ma solo un DrawStyle. Alla DAZ3D si rifiutano in modo categorico di svilupparlo oltre purtroppo... Di shader ne trovi tanti dappertutto, ma FilaToon vero e proprio lo trovi solo sullo store DAZ. 

    By

    Imago Imago January 12 in The Commons
  • Announcement about phasing out 3Delight - do we lose our 3Delight products?
    I saw someone suggesting a Filament hair shader. Does anyone own that? If so can anyone confirm or deny whether it fixes the transparency problem? I'm not asking about Filatoon options. I know how to solve that. I'm talking regular Filament.

    By

    vrba79 vrba79 January 8 in The Commons
  • Announcement about phasing out 3Delight - do we lose our 3Delight products?

    Thomas63 said:

    vrba79 said:

    hjake said:

    Migrating from DAZ 3Delight to DAZ Filament (based on Google Android Filament) is not that difficult. There are tutorials on YouTube and 3 products in the DAZ store that can assist you. It is possible to get good looking lighting results in Filament when compared to DAZ 3Delight.

    https://www.daz3d.com/rssy-3delight-and-iray-to-filament

    https://www.daz3d.com/the-creative-cart--filament-and-filatoon-fundamentals

    https://www.daz3d.com/filament-pro-lights-and-rendering-secrets--2-new-lights--video-tutorial

     

     

    Some links for your general reference:

    https://digitalartlive.com/daz-studio-render-engines-a-comprehensive-guide/

    https://www.daz3d.com/filament-information-page

    https://www.daz3d.com/forums/discussion/690191/what-is-filament

    https://google.github.io/filament/Materials.md.html

     

    Non-Filatoon Filament would have SO much potential if they could just fix the hair problem.

    I find these products help a lot with hair in Filament FSL Realistic Hair Shaders for Iray and Filament | Daz 3D and Oso FilaToon Kit for Genesis 9 | Daz 3D

     

    Thank you for the suggestion. I have https://www.daz3d.com/fsl-realistic-hair-shaders-for-iray-and-filament . The reason for my suggestions was due to the maturity of Filament in DAZ (which I insist on calling DAZ Filament laugh because it is a Windows implementation of Filament that was designed for Android). At this point with the tools and tutorials available, in my opinion, Filament can replace DAZ's legacy implementation of 3Delight and provide equivalent, or better, results. However, there is a learning curve and it does use the active viewport which means it works best with multi-monitor setup because you must not obstruct the viewport during rendering.

    Who knows, with Nvidia plans for the 50xx series for 2026 ( https://www.techpowerup.com/344578/leaks-predict-usd-5000-rtx-5090-gpus-in-2026-thanks-to-ai-industry-demand ) and therefore send prices into far earth orbit, Filament may get more attention for DAZ development.

    Just to clarify Filament does use the GPU for viewport rendering, but it is not as restricted by GPU performance as Iray because it implements PBR rendering through a more streamlined method. Iray gives more realistic results with very little effort, but with an effort 3Delight and Filament can give realistic results.

    Regardless of which method I use everything goes through Affinity Studio ( https://www.affinity.studio/ ) post-render editing.

    Comparison of Render Engines

    Feature 3Delight Iray Filament
    Physically Based Rendering (PBR) No Yes Yes
    GPU-Based Rendering No Yes Yes
    CPU-Based Rendering Yes No No
    Real-Time Previews No No Yes
    Final Render Capabilities Yes Yes No
    Shader Compatibility RSL RSL & PBR

    PBR

     

    SOURCE: https://digitalartlive.com/daz-studio-render-engines-a-comprehensive-guide/

    By

    hjake hjake January 7 in The Commons
  • Announcement about phasing out 3Delight - do we lose our 3Delight products?

    vrba79 said:

    hjake said:

    Migrating from DAZ 3Delight to DAZ Filament (based on Google Android Filament) is not that difficult. There are tutorials on YouTube and 3 products in the DAZ store that can assist you. It is possible to get good looking lighting results in Filament when compared to DAZ 3Delight.

    https://www.daz3d.com/rssy-3delight-and-iray-to-filament

    https://www.daz3d.com/the-creative-cart--filament-and-filatoon-fundamentals

    https://www.daz3d.com/filament-pro-lights-and-rendering-secrets--2-new-lights--video-tutorial

     

     

    Some links for your general reference:

    https://digitalartlive.com/daz-studio-render-engines-a-comprehensive-guide/

    https://www.daz3d.com/filament-information-page

    https://www.daz3d.com/forums/discussion/690191/what-is-filament

    https://google.github.io/filament/Materials.md.html

     

    Non-Filatoon Filament would have SO much potential if they could just fix the hair problem.

    I find these products help a lot with hair in Filament FSL Realistic Hair Shaders for Iray and Filament | Daz 3D and Oso FilaToon Kit for Genesis 9 | Daz 3D

    By

    Thomas63 Thomas63 January 7 in The Commons
  • Announcement about phasing out 3Delight - do we lose our 3Delight products?

    ArtAngel said:

    So . . . what happens if Nvidia has a GPU meltdown. What's on tableB? 3Delight, AMD? Should not DAZ have some plan bs cs and ds?

    ...my concern as well, Not very impressed by Filament, and not thrilled about returning to glacial CPU rendering times with Iray

    Nvidia moved Maxwell cards (which includes my Titan X) to obsolete status (end of life) this past October.  As costs for upgrading have skyrocketed out of sight (mainly due to a big price jump for both DDR5 and even DDR4 memory) it will take a lot longer to save up for.  Hence I am thinking of returning to the 3DL setup I used in the comparison tests I mentioned above (I do have the Iray to 3DL conversion tool).

    By

    kyoto kid kyoto kid January 7 in The Commons
  • Announcement about phasing out 3Delight - do we lose our 3Delight products?

    hjake said:

    Migrating from DAZ 3Delight to DAZ Filament (based on Google Android Filament) is not that difficult. There are tutorials on YouTube and 3 products in the DAZ store that can assist you. It is possible to get good looking lighting results in Filament when compared to DAZ 3Delight.

    https://www.daz3d.com/rssy-3delight-and-iray-to-filament

    https://www.daz3d.com/the-creative-cart--filament-and-filatoon-fundamentals

    https://www.daz3d.com/filament-pro-lights-and-rendering-secrets--2-new-lights--video-tutorial

     

     

    Some links for your general reference:

    https://digitalartlive.com/daz-studio-render-engines-a-comprehensive-guide/

    https://www.daz3d.com/filament-information-page

    https://www.daz3d.com/forums/discussion/690191/what-is-filament

    https://google.github.io/filament/Materials.md.html

     

    Non-Filatoon Filament would have SO much potential if they could just fix the hair problem.

    By

    vrba79 vrba79 January 7 in The Commons
  • Announcement about phasing out 3Delight - do we lose our 3Delight products?

    hjake said:

    Migrating from DAZ 3Delight to DAZ Filament (based on Google Android Filament) is not that difficult. There are tutorials on YouTube and 3 products in the DAZ store that can assist you. It is possible to get good looking lighting results in Filament when compared to DAZ 3Delight.

    3Delight, Filament - not Daz 3Delight, Daz Filament.

    https://www.daz3d.com/rssy-3delight-and-iray-to-filament

    https://www.daz3d.com/the-creative-cart--filament-and-filatoon-fundamentals

    https://www.daz3d.com/filament-pro-lights-and-rendering-secrets--2-new-lights--video-tutorial

     

     

    Some links for your general reference:

    https://digitalartlive.com/daz-studio-render-engines-a-comprehensive-guide/

    https://www.daz3d.com/filament-information-page

    https://www.daz3d.com/forums/discussion/690191/what-is-filament

    https://google.github.io/filament/Materials.md.html

     

     

    By

    Richard Haseltine Richard Haseltine January 6 in The Commons
  • Does 4.24 Not Work With a 5060 Graphics Card?

    Richard Haseltine said:

    Expozures said:

    Richard Haseltine said:

    No, 4.x.x.x will not use a 50x0 card for Iray - it will for dForce, Filament, and so on. For Iray rendering you need to use DS 2025 - you can use DS 4 for scene creation, as long as both have access to the same content locations (and as long as you bake any Mesh Grabber modifiers to mesh or morphs before saving for DS 2025 - assuming you don't have Premier)

    Just a note, if you're using anything that uses geoshells, you need to load the figure up in 4.24 first, set the geoshells, then re-open the scene in 2025.

    Was just about to come on here and ask about that.

    I'm not seeing an issue with GeometryShells per se - but if they use scripts to, for example, copy materials that may well be an issue.

    That's exactly what it is.  The "mat copy" script from the third party site.  I just snagged the updated version, so it could be fixed.

    By

    Expozures Expozures January 6 in Technical Help (nuts n bolts)
  • Does 4.24 Not Work With a 5060 Graphics Card?

    Expozures said:

    Richard Haseltine said:

    No, 4.x.x.x will not use a 50x0 card for Iray - it will for dForce, Filament, and so on. For Iray rendering you need to use DS 2025 - you can use DS 4 for scene creation, as long as both have access to the same content locations (and as long as you bake any Mesh Grabber modifiers to mesh or morphs before saving for DS 2025 - assuming you don't have Premier)

    Just a note, if you're using anything that uses geoshells, you need to load the figure up in 4.24 first, set the geoshells, then re-open the scene in 2025.

    Was just about to come on here and ask about that.

    I'm not seeing an issue with GeometryShells per se - but if they use scripts to, for example, copy materials that may well be an issue.

    By

    Richard Haseltine Richard Haseltine January 6 in Technical Help (nuts n bolts)
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