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Genesis: The Early Years
Mustakettu85 said:
Now that the local gallery is back, here are my old renders of V6 (I think; there used to be a list of DAZ products used in the image, and now I can't find it) and a custom G2F using SickleYield's morph pack (I obviously remember making custom characters better LOL):
https://www.daz3d.com/gallery/user/5519235203727360#gallery=newest&page=1&image=51532
https://www.daz3d.com/gallery/user/5519235203727360#gallery=newest&page=1&image=96839
These are very nice indeed! Made me curious though...did you use the 3DL pathtracer already in 2015 or are they REYES renders? I can see a mentioning of using OmUberSurface2, so leaning towards the latter? Well done in any event:) When I view my own renders from that period my eyes start bleeding.
Diffeomorphic DAZ Importer Version 1.5.1
except, some morph like " neck size" can not be imported .there is this problem on the legs please if anyone can help
it happen when i import a pose.
Saving Morphs along with clothing itemI've created a clothing item in Blender. Imported and all is well. Now I imported morphs with Morph Loader Pro, and the morphs work as expected. How do I go about saving the clothing item and have the morphs come along for the ride when applied to a new figure?
NEW 2021 Sales thread: Report Issues Here "There's Always Another Sale™"Cris Palomino said:
Sevrin said:
Has the conflict with Cinnabar's Evelyn been resolved? Evelyn is really cute. Curious to see your test renders of her! - Daz 3D Forums
PS: I think it's a great product and I'm glad it's back. It's one of the first things I bought when I first became a customer.
What is the conflict?
It's discussed in the Forum link Sevrin psted. The morph conflicts with Maelwenn's Evelyn morph...
Import into houdiniHello folks,
I am just starting with Daz Studio and I am having a very stange issue when i import the model into houdini. Mostly it all works great, except the eyes and hair dont transfer the textures correctly.
The eyes seem to have black shadows around them and also I have issues with hair textures not be applied to all hair strands. I am not sure if this is a problem caused the particular work flow i use or ot could be a model problem.
Any suggestions?
perhaps i could try a complete model created by someone else? (i am looking to purchase some models from the store, but I cant use them if this problem persits.Thanks
Character presets with a modifier_library ignoring it entirely on loadingCatherine3678ab said:
And would not that custom or modified morph have to first be saved on its own, in order to then be carried in a character preset?
Catherine3678ab said:
For example, one cannot save a truly new Shader Preset if one does not have the truly New Shader file saved. One cannot save a new material preset using a new uvset without first saving the New UVset. If D/S doesn't have anything recorded as "saved" - how can it save a change made to a [in its findings] nonexistent component.
Not that I have encountered it, at least earlier it was working fine. You needn't save the morph first because Daz would actually save the modified morph within the saved scene. And when you save that as a character preset, it would also include that modified morph with all the formulas that the morph contains, along with your change. (Daz wouldn't do that unless there was any change to the morph formula first - The ERC values). So both your scene would include that modified morph and the character preset too. On 4.14 Daz would load the character with the morph applied and the changed ERC values, as Richard asked me earlier about it. But not now (at least, partially in one case only)
Catherine3678ab said:
I think there is possibly a better way to do what you are wanting done. That would be to make a dial that does all this [making zero the nail and navel for example], that dial you can savely save and it would be available to use on "any" character loaded for the same base figure.
Honestly, when I first read this I was like, woah why did I never try this out. Then I saw your steps and it seemed quite possibly a good solution. Alas there are some issues with it. ERC only does Adding and Subtracting. Hence, you can't exactly dial out the dials to 0 (not to mention since all of those dials might not have the same value, if I subtract the same value from it it would just send some of them into the negative values)
I saw there's some method for multiplying/dividing, but I couldn't figure out how they worked. I guess multiply multiplies the values with the value you put the slider into, divided by divides the dial's values with the value on the slider, whereas the divide into is the one I didn't get. Not that I had much time to test, but from first glances I can see neither provides a way to set the values to 0. Not to mention that, it might conflict with the time when I actually want to set those dials to my predefined value.
What I mean to say is not that I want those dials to be set to 0, I simply just don't want those values set by the body morphs I have (some of the character morphs from some resellers don't have separate nipple/navel/nail morphs and they include all of those within one single character body morph)
I do want to be able to set those dials later on and not conflict with the new dial I make.
All this would be simple if there was an actual proper working lock mode. See this thread of mine, which is how I eventually came to this workaround with modifying the ERC values.https://www.daz3d.com/forums/discussion/409491/keeping-locked-dials-intact
I guess at this point I could just modify those morphs itself to remove the formulas for the dials I don't want it to affect. That seems to be the simplest solution for now. As a side note, I don't know whether to report this as a bug or not, not that Richard Haseltine has commented on what I said last to him. Not that it matters, I don't think I am seeing a fix anytime soon even if I report it.
Daz to Unreal Bridge - Meet the TeamHello,
I buyed this plugin for facial animations: https://www.daz3d.com/face-mojo--facial-mocap-retargeting-for-genesis-8-males
It works fine in daz3d, but when I use dazToUnreal for export skeletal mesh and animations, the animations in Unreal not function. I notice that the problem are the plugin "mojo facial mocap"'s morph target that doesn't export with dazToUnreal plugin, but if I simply export in fbx and import the file in Unreal, morph target are present and animations works great! The problem is that with the simply export to fbx and reimport in Unreal I lost the root bone, that renamed in Genesis8Male.
I use Unreal Engine 4.26.1 and daz studio 4.15. Any ideas how can I fix this problem?
Thanks a lot for the support.
Need some help selecting tools from the storeHylas said:
It should be noted that all those morph packs are only about changing a character´s shape. Just as important is their skin materials.
You can manually adjust any character´s skin to a certain degree but there´s limits to that. Ultimately the way to go is to purchase a few characters with a variety of skins.
For female characters there´s also Skin Builder, which I don´t have myself but I´ve seen recommended a few times.
Skin Builder is a great resource. It's very in depth so you can do a lot with it. I've used it a few times, but I also find that with the characters I've picked up over the years I have a lot of choice without the work.
I also forgot to mention that SickleYield has a set of 200 free morphs for Genesis 8 that give you the ability to tweak several areas. https://www.deviantart.com/sickleyield/journal/200-Free-Morphs-For-G8-Is-Out-756467073
[Released] RSSY Clothing Converter from Genesis 2 Female to Genesis 3 Female [Commercial]Epic82 said:
RiverSoftArt said:
RiverSoftArt said:
Epic82 said:
Hello RiverSoft Art. I created a thread about my issue in the Technical Help forum, and another user gave me a link to your thread here in the Daz PA Commercial Products forum so I could share my issue with you. I purchased the Clothing Converter from Genesis 8 Female to Genesis 3 Female and the RSSY Clothing Converter from Genesis 2 Female to Genesis 3 Female a long time ago, but I've only recently started to use these two utilities. Early yesterday morning, I converted Jungle Girl for Genesis 2 Female(s) with the RSSY Clothing Converter from Genesis 2 Female to Genesis 3 Female, and I had no problems fitting the converted clothing to a few Genesis 3 Female figures. But now, for whatever reason, the converted clothing doesn't fit to Genesis 3 Female anymore. I've watched your tutorial on YouTube about your Clothing Converter from Genesis 3 Female to Genesis 8 Female, and I've followed the steps you describe, but the problem persists.
I've attached two screenshots of this error below. I've applied a geoshell to Genesis 3 Female so there is no nudity in this thread. And I've also attached a screenshot of the files I converted. Do you know what might be going on? If you respond after I leave for work, I'll try to respond back later today or tomorrow.
That is weird. I am not sure what is going on there. The conversion morph is dialed in? It almost looks like there is a scaling problem going on, where the clothing has been scaled to a smaller figure. I will ask @Sickleyield
@Sickleyield says you should try "to do an edit--rigging--transfer rigging/figure space from scene tab, selecting figure first and clothing second, and see if that fixes it." Otherwise, she doesn't know either.
Hello, RiverSoftArt. Sorry for the late reply. I thought Daz would notify me of your response. Sickleyield's suggestion didn't help. However, I've discovered that all I have to do is reconvert the clothing again. I don't know what went wrong when I used it several days ago, but the clothing now converts easily and fits beautifully. I'm surprised that your converter even converts accessories like earrings, which obviously distort when you try to auto-fit them to a figure from a previous generation. In the screenshot I've attached, there is Priya for Genesis 3 Female(s), one of my favorite figures, with a converted Queen of the Nile outfit on the left and Genesis 3 Female with a converted Jungle Girl outfit on the right. Thank you and Sickleyield for your help. This encourages me to purchase more of your converters in the future!
No problem at all! I am glad it is working for you now.
{Released} BunnyBoo for Littlefox's BuggaBooNever mind, has found adjustment morph for the front of the jacket.
[Released] RSSY Clothing Converter from Genesis 2 Female to Genesis 3 Female [Commercial]RiverSoftArt said:
RiverSoftArt said:
Epic82 said:
Hello RiverSoft Art. I created a thread about my issue in the Technical Help forum, and another user gave me a link to your thread here in the Daz PA Commercial Products forum so I could share my issue with you. I purchased the Clothing Converter from Genesis 8 Female to Genesis 3 Female and the RSSY Clothing Converter from Genesis 2 Female to Genesis 3 Female a long time ago, but I've only recently started to use these two utilities. Early yesterday morning, I converted Jungle Girl for Genesis 2 Female(s) with the RSSY Clothing Converter from Genesis 2 Female to Genesis 3 Female, and I had no problems fitting the converted clothing to a few Genesis 3 Female figures. But now, for whatever reason, the converted clothing doesn't fit to Genesis 3 Female anymore. I've watched your tutorial on YouTube about your Clothing Converter from Genesis 3 Female to Genesis 8 Female, and I've followed the steps you describe, but the problem persists.
I've attached two screenshots of this error below. I've applied a geoshell to Genesis 3 Female so there is no nudity in this thread. And I've also attached a screenshot of the files I converted. Do you know what might be going on? If you respond after I leave for work, I'll try to respond back later today or tomorrow.
That is weird. I am not sure what is going on there. The conversion morph is dialed in? It almost looks like there is a scaling problem going on, where the clothing has been scaled to a smaller figure. I will ask @Sickleyield
@Sickleyield says you should try "to do an edit--rigging--transfer rigging/figure space from scene tab, selecting figure first and clothing second, and see if that fixes it." Otherwise, she doesn't know either.
Hello, RiverSoftArt. Sorry for the late reply. I thought Daz would notify me of your response. Sickleyield's suggestion didn't help. However, I've discovered that all I have to do is reconvert the clothing again. I don't know what went wrong when I used it several days ago, but the clothing now converts easily and fits beautifully. I'm surprised that your converter even converts accessories like earrings, which obviously distort when you try to auto-fit them to a figure from a previous generation. In the screenshot I've attached, there is Priya for Genesis 3 Female(s), one of my favorite figures, with a converted Queen of the Nile outfit on the left and Genesis 3 Female with a converted Jungle Girl outfit on the right. Thank you and Sickleyield for your help. This encourages me to purchase more of your converters in the future!
Faces of People who do not existFaces of People who do not exist ... just keep refreshing the page :-)
Some of the faces generated could make for morphing resources in Face Transfer, etc.
The completely gratuitous complaint threadLeatherGryphon said:
Fred and Ethel simply came from Vaudeville.

...which is just down the road apeice from Burlesque a mile or so past old man Proctor's at the jumction of State Hwy 14 and county road C.
LeatherGryphon said:
Non-complaint: Yay! All my Amazon packages arrived today, a day early, and despite our mailbox being mowed over by a truck this morning, I now have my cold feet covered by warm fleecy Muk-Luks, I have coffee again, I have 12 small cans of lima beans (mmmm... lima beans), and I spent the afternoon tearing my network cables and switches out, and relocating and removing old CAT-5 cables and replacing them with CAT-7 cables. I really only needed to get CAT-6 cables but now I'm ahead of the curve for once in my life. I've got all my equipment back together, all my tools are put away, and I've tested that all my computers and TV and Blu-Ray and other network stuff still has connection to each other. And I've tested the transfer speed between computers and it's definitely much better. Yay! It was worth the expense.
Complaint: However, I still have to go back around and start managing my cable neatness. I had to cut the old cable-ties off all my old cable bundles but I bought a big bag of assorted cable ties a while ago. Time to start using them up.
...hmm, no CAT-8 there either.
Character presets with a modifier_library ignoring it entirely on loadingOkay here you go: my 2 cents worth:
Load a figure, dial in full all those morphs you do not want:
Parameters Tab, edit mode
Create New Property
With default settings for the most part, provide Name/Label/Path/Type/color as please/
Then right-click on the new dial - ERC Freeze Options
Check and Accept
Put the dial to Zero and Save it
See images:
Save this dial as Morph Asset then:

And just as important: how to get rid of learning morph assets ;-)

Now once you have got one of those made, that can be used on a character - saved out with the character in a character preset or whatever and/or a scene file, etc.
Have Fun :-)
Sculpting over Daz characters and selling them?Richard Haseltine said:
If you use others' morphs, other than merchant resoruce sets in some situations, as the basis for your morph then when you bring the shape back into DS as a new morph you need to enable the Revrse Deformations option - that will separate your changes into a new custom morph which can then be applied on top of the other morphs to give the intended final shape, while still requiring the user to have the other morphs themselves
I always use Reverse Deformations when I'm making my own morphs because that's what all the tutorials say to do. You're the first person to say what Reverse Deformations does! Thanks. I always wondered how the morphs I make ended up as separate and needing the base without including it. Now, I know.
Character presets with a modifier_library ignoring it entirely on loadingpeteanderson1212 said:
Richard Haseltine said:
If you want a custom or modified morph then as I understand it the only preset which can carry it is a Character preset, and only if used to load a new figure
By load a new figure, are you saying an entirely new figure entirely? I can try that, but my characters as scene were all started as a new figure, I think I'm lost here on what you're trying to tell me here too. I mean, by your phrasing if I start as a new figure (I am assuming the daz base figure without the morphs) and loaded the morph(s) onto it, changed the morph via Hierarchical Property and saved it as a character preset, then that is exactly what I did.
And it was all working till this update, my last presets are saved dated December 4th 2020. Hmm, I can inconvenience myself a little and try start with a new figure entirely.Catherine3678ab These files are made on Daz 4.11. What I had done was changed the values of the ERC deltas to 0 (for some of the things within the morphs that I didn't want it to change)

Like in that screenshot changed the 0.2 value to 0 so it wouldn't change that particular thing. I did that for body morphs which changed the nippler/areola/nail/navel of the figure, before saving it as a character preset. When I loaded that preset back, earlier it was fine but now it's not including the modifier_library values.
Daz would write the modifier_library when you try to change a morph's ERC values. It still does, except this time it's just not loading it back.EDIT: Richard Haseltine Alas what you suggested doesn't work. Loaded a new figure, did what I mentioned above and when I loaded the figure via the character preset, those changes are lost. It actually doesn't even apply that morph, to begin with, forget loading the changes.
I think there is possibly a better way to do what you are wanting done. That would be to make a dial that does all this [making zero the nail and navel for example], that dial you can savely save and it would be available to use on "any" character loaded for the same base figure.
D/S has a cached memory, so making changes and loading files - things might appear to be all there at first but in reality they are not. After closing/opening D/S then the cache memory would be cleared and the files should be appearing as they really are.
It is also possible perhaps that something that used to work in previous editions no longer works the same way. So the trick would be to figure out how to get what you want done, done.
I'm not an expert concerning ERC [my main use of it is to set bones] - but I do know that in order to save a variety of presets, first all the components have to be saved. For example, one cannot save a truly new Shader Preset if one does not have the truly New Shader file saved. One cannot save a new material preset using a new uvset without first saving the New UVset. If D/S doesn't have anything recorded as "saved" - how can it save a change made to a [in its findings] nonexistent component.
How do I apply 3rd party morphs?Hi guy, i'm new at daz, a wanted to learn how to use it, before i buy anything from the shop to avoid not being able to use it
So, I dowloaded this morphs : Morph Suite for Genesis 3 & 8 Females
And I wanted to apply them, however i still got no idea how, I watch thousands of tutorials and I still can't
This is the closest i got, the files are there, but i still got no idea how to use them
Also sorry for my englishMod Edit. :- Nudity, please use a clothed figure, or smooth shaded.
Character presets with a modifier_library ignoring it entirely on loadingRichard Haseltine said:
If you want a custom or modified morph then as I understand it the only preset which can carry it is a Character preset, and only if used to load a new figure
And would not that custom or modified morph have to first be saved on its own, in order to then be carried in a character preset?
The completely gratuitous complaint threadNon-complaint: Yay! All my Amazon packages arrived today, a day early, and despite our mailbox being mowed over by a truck this morning, I now have my cold feet covered by warm fleecy Muk-Luks, I have coffee again, I have 12 small cans of lima beans (mmmm... lima beans), and I spent the afternoon tearing my network cables and switches out, and relocating and removing old CAT-5 cables and replacing them with CAT-7 cables. I really only needed to get CAT-6 cables but now I'm ahead of the curve for once in my life. I've got all my equipment back together, all my tools are put away, and I've tested that all my computers and TV and Blu-Ray and other network stuff still has connection to each other. And I've tested the transfer speed between computers and it's definitely much better. Yay! It was worth the expense.
Complaint: However, I still have to go back around and start managing my cable neatness. I had to cut the old cable-ties off all my old cable bundles but I bought a big bag of assorted cable ties a while ago. Time to start using them up.
Ten Years After - The Making of Dartanbeck.comDartanbeck said:
The madness/goodness continues!
Rosie gave me the gift of Daz 3D for my birthday (today) and I got some fun stuff to play with!
Sickle Yield's Genesis 8 Clone for Genesis 3 - this let's me use the transfer utility to convert clothes from Genesis 8 to Genesis 3, which I save and can then use the transfer utility on those to convert them to Genesis 1 via the Genesis 3 for Genesis 1 clone I bought from her before.
Tip: When I use that transfer utility or auto-fit to Genesis 1, I choose the Bodysuit > Loose option, which adds a General Volume slider to the clothing. Although I don't always need to use it, it's very handy to have added to the clothing, and it's amazing how many clothing items don't already have that built in.
Stonemason's Sci Fi Kit 2016 - Finally! Yikes, I'm amazed that I didn't already own this thing!
Another pile of aniBlock products
Character Convertor from Genesis 8 Females to Genesis 3 Females - doesn't exactly (in my current experience) work for my original intention, but it's an incredible tool!
Content Package Assist - so that when I make more products (freebies), I can package them up to work using DIM. Very excited to have this thing.
Happy birthday! Hope it is great.
Congrats on the goodies. Hope you make excellent use of them all. You might consider making some of your Rosie-Adventure goodies (props, etc) compatible with Daz Studio and use content package assist to become a PA again. Just something to think about.










