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Jun Xi is broken and cant use her anymore
ok i was able to provide an update so far.....what i did was i did a fresh clean install of the gen 8.1 characters affected and now they are loading fine basically deleted there morphs and cloud folder uninstall them cleared the dson cache and then reinstall the characters and now they load ok, i did something like that for jun xi and her's was different (i did a manual install for her without using the dim and first i updated her metadata and then install and she was able to load fine i dont know what had happen but i think its probably due to the metadata being relied on too much causing these issues so i uncheck the metadata on the login page for now :(
Render your buys! ALL TIME ChallengesThe Fallout image was rendered in Blender using the Cycles render engine. I used the Diffeomorphic script to export from DAZ Studio, then the Diffeomorphic Blender add-on to import into Blender. After that I did manually tweak every Blender material because although Diffeomorphic does a reasonable job I still like to get the best results possible. If the models predate iRay in DAZ Studio I don't think it would be a lot of work to convert the 3D-Lite materials to iRay. Plus you only have to do it once for each model and you can save it to your library for future use.
Blender Modifiers to Daz3d [Solved]aidanthomas77 said:
when I import the Structure into Daz3D the Modifiers Disappear.
This phrasing is odd. What does this acutally mean - "disappear"?
And what is "the modifiers" in this description?
a) The resulting mesh that the boolean modifier produced in Blender?
b) Or you think the modifier should carry over into Daz?
If (a) above, does this mean you cant see any mesh in your scene? If so, click the focus button to focus on it. It probably imported at too large or too small size.
or if (a) above, and the boolean is messed up, it could be because the boolean produced n-gons, and daz will not render n-gons properly. If that's the problem you need to triangulate before import to Daz.
if (b) above, then obviously that is not going to happen.
But yeah, try what mysteristhepoint said (apply within the modifer stack before export rather than applying via the export dialog)
Blender Modifiers to Daz3d [Solved]Hello, I am Prepping a Structure in Blender to export to Daz3d, I have the Boolean Modifier (Difference) Applied to some of the Meshes and when I import the Structure into Daz3D as an Obj the Modifiers Disappear. As a Note I have the Option "Apply Modifiers" Enabled when Exporting From Blender, But the same Problem still Occurs.
Let's appreciate/discuss today's new releases - more ongoinger threadI will normally autofit using the base character, to avoid any influence from character morphs.
Then after autofitting, I will see if there is any noticable issues, like the croth.
And if, set it to base resolution and export as obj, and import to blender. In blender correct the issues - though that of course requires that you know blender or another modeller. After correction export it back to Daz Studio and update geometry Edit > Object > Geometry > Update Base Geometry (from file).
Free Software that Makes Life EasierTugpsx shared this awesome AI BVH generation workflow
need a Nvidia card though
we can just import the BVH, repose and attach skeleton
to whacky cube morphations too

see https://www.daz3d.com/forums/discussion/comment/9512801/#Comment_9512801
Hex GalleryNova said:
Before I forget: please don’t use mirroring in Hexagon, as it breaks the normals. This issue has not been fixed by DAZ.
Thanks for the tip. When modeling cars, spaceships. etc. I depend on mirroring. Perhaps the solution would be model half than import into Blender to use mirroring.
diffeomorpic forearm twist not following hand on mhx ikThat's disabled by default as it interferes when you import daz poses. To enable go to the mhx panel.
mhx > properties > hands and figers > forearm follows
Silence progress window when batch importing OBJ filesI have a few tools that use the silent import logic, but a progress window flashes. This is annoying when I am importing several hundred (or more) obj files. Is there a method to silence this? Thank you.
Browsing Daz store, and lack of filtersEven if they added more filters, they'd also have to fix much of the metadata in the store db. And that could be pulled from the documentation website but that data is also incomplete.
Diffeomorphic Add-ons Version 5.1.0 ReleasedWell I can't reproduce the issue here, unless there's specific steps. You can also upload your duf file for me to try, with reference to the used content. There's also some issues fixed with morphs in the latest commit, so you can try and see if that works.
https://github.com/Diffeomorphic/import_daz
p.s. If you did your figure as a mix of other characters, then there may be custom morphs to load for it to work correctly. The more charaters you mix the more morphs you need. To work in blender it is much better to use the standard figure morphs provided by daz, rather than mixing charaters. Be sure you check "baked correctives" in easy import, as it tries to load the extra morphs for a mix.
FLUIDOS II for Daz Studio - update 2.2 [commercial]"Currently, the feasible method is to export each geometry to .obj and then import them in DS 2026."
Can anyone recommend an efficient way to do that?How do I search for Iray products only in the store?There are too many items in the store with missing or incorrect metadata. It would be nice if it could be fixed. But short of making a support ticket for each item when you find and support having the time to actually fix it, there's not much to be done about this.
An Attempt of a "Limited Time Freebie" Message Only Email Alert Thread Part 2New bi-weekly batch of “Limited-Time Free” from Fab (until May 5 at 9:59 AM ET).
- Deep Water Station. Modular underwater industrial station environment, can be a little bit sci-fi. Unreal format.
- Modern Bridges. A variety of bridge structures. Unreal format.
- Not useful for Daz: Bodycam Backroom VHS Effect. Unreal post-processor.
With Fab freebies, you can choose a Personal or Professional license. I always switch to the Professional license (since it’s free and gives you more).
Note that these are usually in Unreal or sometimes Unity, Godot, Blender, or generic 3D formats, so will require some work to convert for use in Daz.
I’m not aware of any tool for straight conversion from Unreal to Daz. so it takes a couple steps. First, convert from Unreal Engine to Blender format, then export/import between Blender and Daz. This article covers some ways of doing the conversion from Unreal to Blender: “Exporting from Unreal Engine to Godot, Unity or Blender”. Then from Blender to Daz, you can use one of the various tools, such as Diffeomorphic.
Please take replies and discussion to the discussion thread.
Had to Reinstall Windows -- Daz Now Won't Render with GPUI had to reaimport the directories of my original DAZ4 installation and my custom directories via right-clicking on the Content LIbrary panel / Daz Studio Formats , "Add a base directory". Don't use DAZ6 much right now, but perhaps then you might need to reimport the metadata in the Smart Content panels options(upper left, left-click on little PLAY symbol and four vertical lines), "Content DB Maintance". Check Re-Import Metadata and hit "Accept". Might take a little while.
Pants not being imported properly with diffeomorphicHi
I'm running into a weird issue I've not run into before, with some pants my character is wearing.
Basically, for some reason, the pants don't display, and they get imported as an armature...
This above is a screenshot of the pants not appearing

And here are my object properties. The pants asset is the "midday sweatpants". Note that on import, the armature and object are hidden by default, and that unhiding them doesn't change anything.
I've managed to import this character with pants in the past without issues, and I don't know why it's not working anymore :/ i've also tried many import options (merging geografts/not, merging rigs/not...) Without any luck.Any input is greatly appreciated.
I've also not moved the install directory of the pants asset, and the directory list is still the same in diffeo's options.
FLUIDOS II for Daz Studio - update 2.2 [commercial]Fluidos II isn't compatible with DS 2026 (by now), so the mesher doesn't work either. Currently, the feasible method is to export each geometry to .obj and then import them in DS 2026. Converting ply to obj with an external tool is possible, but it's less precise because the mesher may do some additional transformations (diffuse particles, fire, etc.).
EZFinder - Advanced Content Manager for Daz Studio [Commercial]ArtAngel said:
EZ3DTV said:
Deepeyed said:
EZ3DTV said:
Deepeyed said:
In EZOrganizer what does the export do?
Great question! EZOrganizer gives you three export options — Export Folder, Export Panel, and Export All — and they all do
the same thing at different scales: they convert your EZFinder organization into a format Daz Studio can natively read.Why does this exist? EZFinder stores your folders in its own optimized format for speed. Daz Studio can't read that
directly. Export bridges the gap — it translates your virtual folders into standard Daz-compatible metadata.Export All is the big one. It takes every tab, panel, and folder you've built and writes them out to a single location.
Point Daz Studio at that folder as a base directory, and suddenly all your carefully organized content shows up in Smart
Content and the Content Library — no EZFinder needed.So if you prefer working inside Daz Studio rather than switching to EZFinder, you get the best of both worlds: organize in
EZFinder where it's fast and flexible, then export so everything is available right inside Daz.One thing to keep in mind: if you reorganize anything in EZFinder, you'll need to re-export for Daz to see the changes.
Thank you, that's what I was hoping it would do. So I had a play with this, and I found the exported folder in the content library(under daz studio formats), but where would it show up in smart content? Right clicking to show there gave an error about a missing category. I might be fundamentally misunderstanding something. Thanks for your help!
Within the next few days I'll be making a YouTube video showing how to export your Virtual Folder content to Daz Studio's
Content Library and Smart Content. Once it's ready, I'll drop a link in this thread.
If you'd like to catch it live, head over to @EZ3DTV on YouTube — subscribe and click the bell for all notifications, and
I'll give a heads-up before going live. I'm not sure yet what time I'll be available, so stay tuned!
Thanks so much for the interest.

One important caution: do not export your EZFinder library into your Daz library
(If it is there now move it out or re-export it to a locaiton outside your library.).
Always export to a folder outside of your Daz Studio library, then add that exported folder as a base directory in Daz Studio.
That way, the next time EZFinder scans your Daz Studio library, it won't end up scanning the same content twice.
In my opinion, it's best to keep your Daz library reserved for native Daz Studio content installed through Daz Install
Manager — nothing else.
I have spent over $63,000.00 at DAZ and have a library valued at approximately half a million.This is probably my best investment to date and the support you show as a PA is jaw-dropping. Simply phenomenal. An amazing product with super-amazing support. I would have paid full price for this in a heartbeat. This product is mind blowing. Thank-you for the updates and posting so many user videos and the follow thru of great support.. This is truly a must have for anyone with a library that feels lost, messy, or out of control. This is one of those buys like PD Howler or Filter Forge, the kind of purchase that one never regrets. Thank you for working so hard on this product.
Juanita
Juanita — this genuinely made my day.
A half-million-dollar library is exactly the kind of collection EZFinder was built for. Once a library reaches that size, knowing you own something and being able to use it become two very different things. EZFinder exists to close that gap.
Hearing that it’s earning the title of "best investment to date" for you is the highest thing I could be told.
The comparison to PD Howler and Filter Forge hits something specific — those are tools that quietly become irreplaceable once they settle into a workflow. That's exactly the shape I was aiming for.
Thank you for the kind words and for being patient with me while I iterate. Glad the tutorial videos are reaching you — I'll keep making them as features land. There's more on the way, especially around multi-library setups and performance tuning for libraries at your scale.
— EZ3DTV
EZFinder - Advanced Content Manager for Daz Studio [Commercial]EZ3DTV said:
Deepeyed said:
EZ3DTV said:
Deepeyed said:
In EZOrganizer what does the export do?
Great question! EZOrganizer gives you three export options — Export Folder, Export Panel, and Export All — and they all do
the same thing at different scales: they convert your EZFinder organization into a format Daz Studio can natively read.Why does this exist? EZFinder stores your folders in its own optimized format for speed. Daz Studio can't read that
directly. Export bridges the gap — it translates your virtual folders into standard Daz-compatible metadata.Export All is the big one. It takes every tab, panel, and folder you've built and writes them out to a single location.
Point Daz Studio at that folder as a base directory, and suddenly all your carefully organized content shows up in Smart
Content and the Content Library — no EZFinder needed.So if you prefer working inside Daz Studio rather than switching to EZFinder, you get the best of both worlds: organize in
EZFinder where it's fast and flexible, then export so everything is available right inside Daz.One thing to keep in mind: if you reorganize anything in EZFinder, you'll need to re-export for Daz to see the changes.
Thank you, that's what I was hoping it would do. So I had a play with this, and I found the exported folder in the content library(under daz studio formats), but where would it show up in smart content? Right clicking to show there gave an error about a missing category. I might be fundamentally misunderstanding something. Thanks for your help!
Within the next few days I'll be making a YouTube video showing how to export your Virtual Folder content to Daz Studio's
Content Library and Smart Content. Once it's ready, I'll drop a link in this thread.
If you'd like to catch it live, head over to @EZ3DTV on YouTube — subscribe and click the bell for all notifications, and
I'll give a heads-up before going live. I'm not sure yet what time I'll be available, so stay tuned!
Thanks so much for the interest.

One important caution: do not export your EZFinder library into your Daz library
(If it is there now move it out or re-export it to a locaiton outside your library.).
Always export to a folder outside of your Daz Studio library, then add that exported folder as a base directory in Daz Studio.
That way, the next time EZFinder scans your Daz Studio library, it won't end up scanning the same content twice.
In my opinion, it's best to keep your Daz library reserved for native Daz Studio content installed through Daz Install
Manager — nothing else.
I have spent over $63,000.00 at DAZ and have a library valued at approximately half a million.This is probably my best investment to date and the support you show as a PA is jaw-dropping. Simply phenomenal. An amazing product with super-amazing support. I would have paid full price for this in a heartbeat. This product is mind blowing. Thank-you for the updates and posting so many user videos and the follow thru of great support.. This is truly a must have for anyone with a library that feels lost, messy, or out of control. This is one of those buys like PD Howler or Filter Forge, the kind of purchase that one never regrets. Thank you for working so hard on this product.
Juanita
The facial control in Genesis 8 uses some issues from Genesis 9You must also import FACS for the controls to work, as the face rig drives FACS. If you use easy import with the G9 preset then FACS are selected by default.
p.s. Note that in daz studio the G81 face rig doesn't work on G9, in blender it does because Thomas fitted it.









