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Daz 3D Forums > 3rd Party Software > Blender Discussion

Pants not being imported properly with diffeomorphic

MisarmorMisarmor Posts: 38
April 21 in Blender Discussion

Hi

I'm running into a weird issue I've not run into before, with some pants my character is wearing.
Basically, for some reason, the pants don't display, and they get imported as an armature...

image

This above is a screenshot of the pants not appearing

image

And here are my object properties. The pants asset is the "midday sweatpants". Note that on import, the armature and object are hidden by default, and that unhiding them doesn't change anything.
I've managed to import this character with pants in the past without issues, and I don't know why it's not working anymore :/ i've also tried many import options (merging geografts/not, merging rigs/not...) Without any luck.

Any input is greatly appreciated.
 

I've also not moved the install directory of the pants asset, and the directory list is still the same in diffeo's options.

Spoi48.png
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Spoi49.png
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Comments

  • PadonePadone Posts: 4,131
    April 21

    Be sure the pants are visible and selectable in daz studio before exporting.

  • MisarmorMisarmor Posts: 38
    April 21

    They are very much so

    image

    Spoi51.png
    1205 x 845 - 302K
  • PadonePadone Posts: 4,131
    April 22 edited April 22

    Ok, then see if there's some error reported in daz studio or in blender when loading the scene. For daz studio check the log, for blender check the console, you may also increase the verbosity to 3 in the addon global settings to get more information.

    daz studio: help > troubleshooting > view log file

    blender: window > toggle system console

    addon: global settings > verbosity

    p.s. Since the pants are there in the outliner, you may also check if for some reason they're disabled in the viewport, for this expand the filters to include the disable toggles.

    p.s. If that item is the only one you're having issues with, then there may be some conflicts in your daz library that daz studio can handle but the addon doesn't like. For example if you reinstalled the pants both using dim and connect, then there may be issues, as the blender addon is not too smart with connect.

    outliner.jpg
    402 x 144 - 19K
    Post edited by Padone on April 22
  • MisarmorMisarmor Posts: 38
    April 22

    Sorry, I know what the issue is now.

    I hid the pants in DAZ, displayed them back, but didn't after re-displaying them again before exporting to Blender. The script was working on the un-saved file and I wasn't aware of that.

    I feel stupid, but my character is wearing pants now. Sorry again.

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