Adding to Cart…
Licensing Agreement | Terms of Service | Privacy Policy | EULA
© 2026 Daz Productions Inc. All Rights Reserved.You currently have no notifications.
Licensing Agreement | Terms of Service | Privacy Policy | EULA
© 2026 Daz Productions Inc. All Rights Reserved.
Comments
Lol most of us are not qualified to answer the initial questions since we aren't mods just fellow participants.
I really like the initial picture. But it feels like its missing something. Maybe light coming from those sabres or a more threatening pose. There is all that action and desolation around him but he is just standing there. And please take that with a grain of salt, that's just my impression. the post work is very well done as well.
Thank you. Ya I have everything converted and the texture is just a jpeg. I have a massive library of textures and backgrounds lol. it shows in the LIE preview but not on the actual render. Weird. Will play a bit more.
Sonja, I don't know if it will make a difference, but if your jpeg is suppose to be transperant in parts so the original textures shows through some open spaces of the texture you are applying, it should be in .png format to allow the transperant part to show through. You should be able to export as a .png in Photoshop with transperancy because I know Gimp does that.
I like the overall effect. It reminds me of a movie poster type image. I agree with Ice Dragon having the lasers showing might give it a little more dramatic effect. I think you did a good job. I'd be interested to find out how much was actually done inside of DS. I can take a guess based on what you said that mostly it was just the main figure and everything else was in Photoshop. If so, you have some great Photoshop skills, something a few of us are still working on. I use Gimp and try to do as much inside of DS as I can even on images outside of the contest simply because my postwork skills are almost non existant. Last month's contest, I used more postwork than I ever had and still there wasn't that much. Just a few little touches with some icicle and snow brushes and some smoke at the chimney. If I could have found a great way to do the falling snow inside of DS that didn't end up looking dorky, I would have done that inside of DS as well. My hat is off to those who are very skilled in postwork. They can do amazingly wonderful things with brushes.
I was intrigued by the last comment. I attempted to use a png with transparency as the diffuse texture on this sphere. This is the result. The transparency I used is overlaid on the image. The png transparent areas rendered black, as I suspected.
I don't know what the effect would be on a Geo or using the LIE but on a normal surface you have to create an opacity mask.
I'll test later to see if a raw png works as an opacity mask. I doubt it, as the black color on the Imperial png would be transparent.
The jpeg I used was set to about 14% transparency. I am in the middle of a texture course and I might just see if I can do it on the channels side of things. And I will maybe try and see if converting it to a lower opacity before actually applying it via lie will work.
You will still need a mask layer.
http://docs.daz3d.com/doku.php/artzone/pub/software/lie/reference/lie_masklayer
Thank you for the link
No problem. Here is a mask or opacity map example. I used it to create the bits of gray rubble on the sidewalk. It's heavily displaced and bumped. It's on a primitive, plane so I could position it to best effect, rather than Image Editor. No texture map in diffuse at all, just grey color. This is bump, opacity and displacement maps. All jpgs.
I'm not exactly sure how it all works especially on something that doesn't already have a texture that you are wanting to apply something on top of. I just know that when I wanted to figure out how to make a transparency, all of the resources said to use .png. I didn't find any that said .jpgs could have a transperancy layer. I may just not have found the right resources. I'm still learning about all of these. The only transperancies I've made and used were all white with a clear(transperant) background so that I could make an opacity layer for fog. I was also putting this on a geoshell that already had a uv map and all of the surface settings of the original item. On the sphere below is one of my opacity .pngs with doodles with a fog brush. The doodles are white on a transperant background and I added blue in the base color to show it up better. So, it is basically the same as you got, Teofa. On a normal geoshell where it is basically a copy of the original, and a transperancy image of white on transperant is used, the white will show thru and the transparency part will be clear. That is about the best I can tell you.
I'm not sure it really matters anyway because when I went back into to LIE to see how I had done it last time I needed to put a an image on top of another so the bottom layer showed thru, I used the multplicative feature in the dropdown menu and if you use that it should blend the images on the new layer and the base layer no matter which file format the new layer image is.
Awesome thank you so much guys! (gals lol)
It is looking so much better Knitting but maybe a bit more light on the water itself or maybe the IRay version will be better for the water part
You are totally wright for the sabers :)
Good eyes ;) ... i used pictures of Batman VS Superman movie promo i made :) ... Thanks for the skills ;) ... but i followed some tutorials of relly skilled guys :).
I usualy do like you ... all in DS ... but i my time render are really a problem.
I have some days to add somme "after war content" and we will see ;)
With the sabers on
Are you using Iray? You can get the bloom from the sabers with Iray using the bloom filter. Lux>Reality 4.2 is really good for bloom but that's an entirely different engine with it's own materials. You can also get the bloom with PS or gimp, it's more up to your taste. I find the bloom filter in Iray a little lacking and like the control you have over it with photoshop.
the Prisoner...trying to get more feeling.?
Really enjoying the progression on this Knittingmommy. Great job.
Thanks for the feedback, opened my eyes to new things I hadn't thought about. Never really paid attention to Tone Mapping before and that was exactly why my image was so blown out. Here is my latest render.
Bob
This is a powerful image, a bit more light on the subject might make it even more powerful/dynamic.
To all of you who provided feedback on my image, thank you very much. I have posted a final revised version in the entries thread. Again, thanks.
Nice! I think she just needs a bit more light to her face so we can see that expression better. You did a good job with the expression. I like the subtle reposition of her.
Hi folks, I'm having some difficulty with lighting, something is overriding my lighting choices. Is there a way to clear all lighting from the scene. Thanks for any help you can provide.
I don't know what engine you are using. With 3Delight I have had issues where some of the new presets have not cleared despite being removed from the lights Tab. I finally went to scene tab and removed them from there. The "Surfer Guy" preset is pretty obstinate about not wanting to leave.
I really like this latest render. I looks much better I think you are on the right track. I don't have any advice for improving, but wanted to give you some feedback.
Thanks. I really like how it is coming together. Right now it is rerendering. I'm trying a different water shader to see if I like it better and I added some lighting to hopefully highlight some of the water. We'll see. This one is taking a long time to render and the 3Delight is setup to render straight lines across. I will have to look and see if there is a different setup for 3Delight. I've gotten spoiled with how Iray does it so that I can more or less telll how a render is going to look about 10 minutes in. I don't know if I can do something similar in 3Delight.
I haven't had this happen, yet. Did you make sure you selected File>New when starting the new scene or did you just highlight everything and delete after saving the previous scene? Selecting 'new' is suppose to clear everything. I've done both ways which is why I'm asking. I don't know which engine you are using, but if in Iray, make sure the headlamp is off if you have things setup of automatically start with a camera on open as it is usually set on auto when you first load a camera. I don't know if that is important in 3Delight, but it is in Iray.
I honestly really like this.It tells the story very well (and I love this kind of fantasy anway). There is a little bit of the shadow showing on the sky part in the background. The shadow behind the rock on the beach and water are fine but its also showing on the sky just a bit. Not sure if you can fix that without post work. I have a hard time with this myself when I use planes or some of the environment backgrounds. Other than post work or trying to move the prop back just a bit I am not sure how to get rid of it. Hopefully someone with more experience can chime in.
Much much better. The only other thing I might change is to move one of the sabers up or down just a tiny bit so they form a perfect V. but it that's your intention just ignore lol.
Much better! Now that the cobblestones are not showing it puts the focus where it should be.
Yes i do.
That is Iray bloom filter and a little noise too.
The bloom filter had to be very low because of the glass of eyes :)
Do you think it is too or not enought ?
Thank you :)
I was thinking for made it a little bit taller for a small cross saber ;)
But i'm working on this composition too ... to be more within DS :)
No postwork for now and some elements are still missing ... but we will see :)
Thanks Teofa for your feedback. As it turns out, I did not start a "new" file and I was rendering in Iray and the headlamp was "on." Have made both changes and this appears to have corrected the problem. I just love this forum. Thanks Knittingmommy!
I do so love it when I guess correctly. It happens so rarely!
Forgot, I meant to mention that 3Delight has a spot render function.
Won't be long till most of what I type will be invalid. I have no plans to move to IRAY so my input will be largely useless. Oh well :).