Show Us Your Bryce Renders Part 14

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Comments

  • mermaid010mermaid010 Posts: 6,318

    Thanks Horo and Hansmar

    Very beautiful scene Hansmar, fantastic setup.

  • HoroHoro Posts: 11,773

    Hansmar - this is a very nicely done scene, perhaps a tiny bit on the dark side but nevertheless beautifully done. Yes, cloud slabs can be a bit of a problem sometimes to interfere with the terrain and don't reach the horizon. Such happened once or twice in my renders.

  • HansmarHansmar Posts: 3,248

    Thanks again, Horo and mermaid010. Yes, I realise it is a bit dark, but the focus should be on the lion and lady, so I thought it would be OK like this.

  • HoroHoro Posts: 11,773

    Hansmar - If you find the result ok, it is ok. The artist decides, not the viewer - except if you intend to sale it, then you have to consider the potential buyers preferences.

  • HoroHoro Posts: 11,773
    edited October 27

    The terrain was self made and given my own material (free on my website : Raytracing(en) > Resources > Materials > matFelswand.zip). The aircraft is Trimotor Plane by Askins (once at Daz 3D). The clouds are from the CloudSphere0 and the ambient light by the belonging SkySC0 HDRI from the Sky Toolbox and the key light by the sun. Flight around the mighty Rocky Crag.

    Rocky Crag Visit

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  • mermaid010mermaid010 Posts: 6,318

    Once again a very realistic scene Horo, beautifully done.

  • HoroHoro Posts: 11,773

    Thank you mermaid.

  • HoroHoro Posts: 11,773
    edited October 28

    The terrain was self made and given my own material (free here https://horo.ch : Raytracing(en) > Resources > Materials > matFelswand.zip). The water consists of three self made terrains with a material from High Resolution Terrains 4. Sky and ambient light by the Wasteland2_SD HDRI from Islands 2 and the key light by the sun. A stand-alone rocky island in the wide sea.

    Lonesome Island

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  • mermaid010mermaid010 Posts: 6,318

    Beautifully done island rock Horo 

  • HansmarHansmar Posts: 3,248
    edited October 29

    Fantastic rock and plane render, Horo and very good looking island too.

    The render here is from the High Resolution Terrains 2, the Glacier with modified texture, sky from the Fantastic skies, Techunit1 by Fettbeme, a (modified) snow cube B  and a fog cube (both David B) and a streaming ray effect (also David B, also modified).

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  • mermaid010mermaid010 Posts: 6,318
    edited October 29

    Magnificent scene Hansmar, put together very well.

    Post edited by mermaid010 on
  • HoroHoro Posts: 11,773
    edited October 29

    mermaid - thank you.

    Hansmar - thank you. Brautifully done landscape under a very interesting sky.

    The object Lumpy Spiral is from Installed Misc with a self made material. It is with the camera within a NURBS Cube Tension 25% from Additional Primitives (both come with Bryce 7.1), also with a self made material. Ambient light and colour by the WpH96_SC250 HDRI from Hyper Textures Base. No additional light source. Reflections around a blue lumpy spiral.

    Lumpy Spiral

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    Post edited by Horo on
  • AtlantisAtlantis Posts: 144
    edited October 29

    Backrooms in space

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  • mermaid010mermaid010 Posts: 6,318

    Beautifully done colorful abstract Horo.

    Welcome back Atlantis,  a wonderful space scene.

  • HoroHoro Posts: 11,773

    Atlantis - welcome back, really great backrooms and superbly lit.

    mermaid - thank you.

  • HansmarHansmar Posts: 3,248
    edited October 30

    Thank you mermaid010 and Horo.

    The object in your latest render looks like a stylized sculpture of a group of people. Very well presented, Horo.

    Welcome back, Atlantis and what a fantastic sci-fi render!

    I used the Dark Places Back Alley of Stonemason and two Genesis figures in this render. I retextured most of the Alley, partly to limit MBs (all textures were pictures) and partly because I like some of the procedural ones in Bryce more. There are three Millenium cats (LE) in the scene. Posing of figures in DAZ Studio and Alley introcuded into Bryce from DAZ Studio as well. The textures of the brickwork are picture textures from RajRaja. They created wonderful brick and stone textures.

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    Post edited by Hansmar on
  • HoroHoro Posts: 11,773

    Hansmar - thank you. Very nicely done scene with Stonemason's Dark Places Back Alley, great materials used and the figures.

  • AtlantisAtlantis Posts: 144
    edited October 30

    After watching the movie "Backrooms" I found out that there is a huge lore online since 2019.

    I love the style and the creepy empty horror of the lore.

    And Bryce is perfect to create liminal spaces and or Backrooms too.

     


     

     

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  • HoroHoro Posts: 11,773
    edited October 31

    Atlantis - two very nice backrooms, the second one is fantastic, great use of a mirror.

    The terrain was self made and given the material Pro Materials Tau_davidbrinnen 3/10. The moon and the stars are from the Space Construction Kit. Sky, ambient light, specular and colour by the unpublished ngc2264cone HDRI, self made from an image of the NGC2264 Cone Nebula and some light from the sun for the moon. A far away world with spiky mountains.

    Land of Peaks

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    Post edited by Horo on
  • AtlantisAtlantis Posts: 144

    Horo said:

    Atlantis - two very nice backrooms, the second one is fantastic, great use of a mirror.

    The terrain was self made and given the material Pro Materials Tau_davidbrinnen 3/10. The moon and the stars are from the Space Construction Kit. Sky, ambient light, specular and colour by the unpublished ngc2264cone HDRI, self made from an image of the NGC2264 Cone Nebula and some light from the sun for the moon. A far away world with spiky mountains.

     

     

    Land of Peaks

    Thank you sir...And great space scene

  • AtlantisAtlantis Posts: 144

    That strange door in my basement opens up an infinite world to explore....

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  • mermaid010mermaid010 Posts: 6,318

    Hansmar- superb back alley scene.

    Atlantis  - awesome sci-fi scenes, love the lighting in br0006.

    Horo- another colorful sci-fi scene. 

  • HoroHoro Posts: 11,773

    Atlantis - thank you. Another two very interestingly done rooms.

    mermaid - thank you.

  • AtlantisAtlantis Posts: 144
    edited November 1

    The secret door in my wife's walk in dresser...

    (Im kleiderschrank ist die Hölle loss)

     

     

     

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  • HansmarHansmar Posts: 3,248
    edited November 1

    Thank you mermaid010 and Horo.

    Fantastic back room renders, Atlantis, really creepy.

    Weird spiky landscape, Horo.

    New renders with High Resolution Terrains 4: Terraces (David/Horo), with some modification by me. I used a material from David/Horo in the first one, but one from Jonathan Allen in the second one. The bald eagle is from the set of free birds I used more often. The horse is DAZ Horse 2 with Michael 5 sitting on Western Riding gear (and bridle from the same set) and some clothing that fits him too. Posing and texturing of horse, gear and rider in DAZ Studio. The castle (ruin) is made from parts by Allen Armstrong. Cannot remember the sky presets I used. I did modify something in both materials of the terrain and the sky sets to get the picture I wanted.

     

     

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  • HoroHoro Posts: 11,773

    Atlantis - another two great looking rooms.

    Hansmar - thank you. Two very nicely done scenes with the castle ruins. Eagle and horse with rider fit nicely into the scenes.

  • mermaid010mermaid010 Posts: 6,318
    edited November 2

    Atlantis - another pair of amazing scary sci-fi renders.

    Hansmar – two outstanding renders with the castle, horseman and eagle.

    The terrain is a Photoshop height map, materials for Terrain Stacking and lit by an Hdri from Grand Mountains, all the objects are freebies.

     

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  • HoroHoro Posts: 11,773

    mermaid - nice place to watch the ships, nicely done scene.

  • HansmarHansmar Posts: 3,248
    edited November 2

    Thank you, Horo and mermaid010.

    Beautful render, mermaid010.

    New render is a view of the High Resolution Terrain 2: Block, with a selfmade 'city' terrain in the background and a cloud slab (modified) by David B.

    Hires2_Block_HM.jpg
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  • AtlantisAtlantis Posts: 144
    edited November 3

    [Since I found the Backrooms lore I can't get it out of my mind, its really a Less is More , Fantasy.]

    Empty spaces can be scary.

    They are silent... no sound at all.

    And they have that specific smell.

    Thanke you Horo , Hansmar and Mermaid010 for your comments.u

     

     

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