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Daz 3D Forums > 3rd Party Software > Blender Discussion

Problem with Breastacular for G8F

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Comments

  • DrGonzo62DrGonzo62 Posts: 423
    October 12 edited October 12

    OK, thanks for the explanation. I didn't realize that baking was required when using UDIM & shells.
    I though using LIEs and shells were two completely different processes in both DS & Blender.
    I'll wait for the LIE fix then if Thomas gets around to it.

    Yes, the best way to accomplish character consistency AFAIK is training a Lora on a particular character,
    but this is starting to get way too complicated for my needs and I feel I'm better off just rendering it.
    Which, of course, is entirely subjective.

    Post edited by DrGonzo62 on October 12
  • PadonePadone Posts: 4,375
    October 12

    update. Baking LIEs is fixed in the last commit, now works fine on my side.

  • DrGonzo62DrGonzo62 Posts: 423
    October 12

    OK, thanks!
    So before I create the UDIM I have to bake the textures first.
    I haven't baked textures before, where do I find that option in Diffeo?

  • PadonePadone Posts: 4,375
    October 13 edited October 13

    It's in my tutorial linked above .. that you asked for.

    Post edited by Padone on October 13
  • DrGonzo62DrGonzo62 Posts: 423
    October 13 edited October 13

    I must have glanced over that before since I'm not using LIEs, thanks!
    Just wanted to say that I appreciate all your efforts with Diffeo. Bringing DS figures into Blender is by far the best way to render people in 3D that I know of. And it's such a complex process that this wouldn't be possible without people like you or Thomas.  

    Post edited by DrGonzo62 on October 13
  • Singular3DSingular3D Posts: 677
    October 15
    I definitely like to second this. ComfyUI might be a topic for me in future to make the renders even more realistic, but for consistency I like the workflow with Daz to Blender with Diffeomorphic. Daz should appreciate this, as it widens their market.
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