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OK, thanks for the explanation. I didn't realize that baking was required when using UDIM & shells.
I though using LIEs and shells were two completely different processes in both DS & Blender.
I'll wait for the LIE fix then if Thomas gets around to it.
Yes, the best way to accomplish character consistency AFAIK is training a Lora on a particular character,
but this is starting to get way too complicated for my needs and I feel I'm better off just rendering it.
Which, of course, is entirely subjective.
update. Baking LIEs is fixed in the last commit, now works fine on my side.
OK, thanks!
So before I create the UDIM I have to bake the textures first.
I haven't baked textures before, where do I find that option in Diffeo?
It's in my tutorial linked above .. that you asked for.
I must have glanced over that before since I'm not using LIEs, thanks!
Just wanted to say that I appreciate all your efforts with Diffeo. Bringing DS figures into Blender is by far the best way to render people in 3D that I know of. And it's such a complex process that this wouldn't be possible without people like you or Thomas.