This issue has nothing to do with NVidia driver. Auto-Fitting dForce strand-based hairs breaks their dForce modifier in terms of vertices colliding calculation ~
You can just parent the hair to the Head node of G8F and tweak its Transforms a bit. Then there'll be no issue when simulating the hair.
May I ask what hair you used and if you tested different hair? I tried this and it didn't work for me.
The hair that they said, "dForce AK Long Hair". I experimented with a few strand-based hairs since the issue was ever explained by some PAs who make SBH ~
I don't quite understand what you mean by "I tried this and it didn't work for me".... you tried what ? the hair or the work around ?
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The hair that they said, "dForce AK Long Hair". I experimented with a few strand-based hairs since the issue was ever explained by some PAs who make SBH ~
I don't quite understand what you mean by "I tried this and it didn't work for me".... you tried what ? the hair or the work around ?