Any way of using dForce to drop pants?

homo_erectushomo_erectus Posts: 5
edited September 30 in Daz Studio Discussion

Can dForce be used to make pants, say on a Genesis 9 figure dropn to the ankles?  As if they were scrunched around the ankles when we use the toilet or urinal?   

Post edited by Richard Haseltine on

Comments

  • Is there any way to use dForce to get pants to drop to ankles?

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  • Is there any way of using dForce to bring pants down to the ankles?  like when using the urinal or toilet?

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  • why hasn't this been considered sooner,  How can we get pants, say genesis 9 to drop to the ankles?  like when using the toilet?

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  • y3kmany3kman Posts: 896

    It's possible to do this using dForce and painting the weight map but it's much better if you just use a pants with the morph included.

  • crosswindcrosswind Posts: 10,336

    In most cases, nope ~ because Friction will prevent the pants from draping or "taking off" even if you give Friction a very small value on dynamic surfaces ~

    You need a morph or at least an initial shape on the pants before simulation. You can shape the pants and make morphs by using Mesh Grabber / Geometry Sculptor... or in external application like Blender.

  • crosswindcrosswind Posts: 10,336

    You didn't have to post four threads to ask the question ~~

    In most cases, nope ~ because Friction will prevent the pants from draping or "taking off" even if you give Friction a very small value on dynamic surfaces ~

    You need a morph or at least an initial shape on the pants before simulation. You can shape the pants and make morphs by using Mesh Grabber / Geometry Sculptor... or in external application like Blender.

  • WendyLuvsCatzWendyLuvsCatz Posts: 41,672

    when you gotta go cheeky

  • you can animate a plane and use the plane to push the pants down. I've done this in the past to lift dresses for example, it should work in the opposite direction too. 

  • actually a better way might be to load the pants in the scene unfitted, then create 2 cylinders and position them vertically through the pants and legs as if they were real skinny legs, this will make sure there is no friction as they fall. You should be able to crinkle them up this way and then just kind of posittion them in place in front of your seated figure.

  • donniekeidicdonniekeidic Posts: 200
    edited September 30

    so yeah it will work but I would have to play around with it some to get the right settings, i made it too slippery, but the general idea is this.. you might not even need to animate the upper plane at all. also lower the gravity so they don't fall too fast, .20 seems pretty good. seems to help them crinkle more.

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    Post edited by donniekeidic on
  • edited September 30

    Sort of. If I need to do it then I turn off the model's pelvis, thighs, and shins then use d-force. Generally the pants fall straight and pool around the feet. Then just turn the hidden parts back on again. Not always perfect but it can get close. If you need them a bit further up, then you can try leaving the shins visible, but this usually means that the pant legs do catch on the shins.

    Post edited by stripe6499_9253833ae8 on
  • Please don't spam. Threads merged, using the one in daz Studio discussion since it is a question about the application.

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