Submitted to PASS: A.D.A.P.T
umblefugly
Posts: 205
A.D.A.P.T. — Align • Distribute • Arrange • Place • Transform
v1.0.0
Align • Distribute • Arrange • Place • Transform
A.D.A.P.T. is a compact scene-layout and placement tool for DAZ Studio, built to make common object-positioning jobs faster and easier without constantly jumping between separate controls.
Separate builds are included for DAZ Studio 4.24 and DAZ Studio 2026.
Align
- Align one or more Movers to a chosen Target.
- Align on the X, Y, or Z axis.
- Use object center, origin, bounding-box edges, Center of Mass, or Lowest Mesh Point where appropriate.
- Align to the World Origin.
- Align to a custom coordinate.
- Snap to a user-defined grid interval.
- Choose nearest, positive, or negative grid rounding.
- Place objects directly beside a Target using Left, Right, Above, Below, Behind, or In Front contact placement.
- Add a gap between objects or use a negative value for overlap.
- Align objects to the center of the current camera view while keeping their existing distance from the camera.
Distribute
- Distribute Movers evenly along X, Y, or Z.
- Distribute along angled XY, XZ, or YZ directions.
- Use a custom 3D direction.
- Space by object centers, origins, Center of Mass, or bounding-box gaps.
- Fit the arrangement between the outer objects.
- Use fixed spacing or fixed gaps.
- Choose how the result is anchored: center the layout, keep the start, keep the end, or keep the Target.
- Supports positive and negative spacing values.
Arrange
Average
- Move selected objects to their average position on a chosen axis.
- Choose from several reference types, including object origin, center, and Center of Mass.
Stack
- Stack Movers from the Target in a chosen direction.
- Add adjustable spacing between stacked objects.
Circle
- Arrange Movers around a circle.
- Choose XY, XZ, or YZ plane.
- Set radius and starting angle.
Line / Angle
- Arrange Movers along X, Y, or Z.
- Arrange along angled directions.
- Use a custom 3D vector.
- Arrange relative to the current camera using Camera Right, Camera Up, or Camera Forward.
- Use center spacing or equal bounding-box gaps.
Grid / Matrix
- Arrange Movers into an automatic grid.
- Choose XY, XZ, or YZ plane.
- Set the number of columns.
- Set row and column spacing independently.
- Optionally use bounding-box gaps instead of center spacing.
Place
- Drop Movers to the DAZ Studio floor.
- Drop Movers straight down onto the first surface beneath them.
- Drop Movers onto a specific Target surface.
- Use Lowest Mesh Point for accurate placement.
- Add a vertical offset after placement.
- Optionally include hidden support geometry.
- Optionally align the Mover's Y axis to the contacted surface.
- Multiple Movers are handled individually, allowing objects to land on surfaces or on previously placed Movers.
- Grouped objects can use their actual child geometry for surface placement.
- Standard DAZ Studio instances are supported.
Transform
Match / Reset
- Match Target Position, Rotation, or Scale.
- Choose which X, Y, and Z axes are affected.
- Reset Position on selected axes.
- Reset Rotation on selected axes.
- Reset Scale on selected axes.
- Resetting all scale axes also restores General Scale to 100%.
Camera Tools
- Face Current Camera turns a chosen local axis toward the active camera.
- Billboard Current Camera keeps an object facing the active camera more like a traditional billboard.
- Choose the facing axis from +X, -X, +Y, -Y, +Z, or -Z.
Delta / Nudge
- Apply the same relative Position, Rotation, or Scale change to every Mover.
- Choose the affected axes.
- Enter a single amount and apply it to the whole selection.
Around Target
- Rotate an entire Mover layout around the Target.
- Scale the layout toward or away from the Target.
- Choose Target Origin, Bounding-box Center, or Center of Mass as the pivot.
- Choose X, Y, or Z as the rotation axis.
- Optionally rotate the Movers along with the layout.
Target and Mover Selection
- Target and Movers are chosen independently inside A.D.A.P.T.
- Launching with nothing selected is supported.
- Existing DAZ Studio selection can be used to quickly fill the Movers list.
- The Target is automatically excluded from the Movers list.
- Parent/child hierarchy is shown clearly in the Movers window.
- Cameras can be used as Targets where useful, but are kept out of the Movers list.
- DAZ Studio utility nodes such as Tonemapper and Environment Options are filtered out.
Undo / Redo
- Built-in Undo and Redo buttons are available directly inside A.D.A.P.T.
- This lets you test placement and arrangement changes without closing the tool.
Designed for Everyday Scene Work
A.D.A.P.T. is intended for props, environment assets, grouped objects, instances, off-origin meshes, differently sized objects, and other everyday DAZ Studio scene-layout work.
The goal is simple: fewer repetitive positioning steps, faster scene setup, and one consistent place for alignment, distribution, arrangement, placement, and transform tools.
Post edited by umblefugly on

Comments
Think of this plugin as Align Ace, but on steroids.
Lots of neat utilities for daz finally coming in lately. Looking forward to this and the nature thing.
Thanks, I also have another application I was working on when I did the Linter but it's secret for now :D
A.D.A.P.T. has now been submitted for testing, hope you guys get some use out of it!
Looks really useful :)