how do people simulate broken bones?

Hi, everybody,

I hope I'm in the right category of threads for this. I don't see any Daz store products (or elsewhere) offering solutions for what I'm after so I thought I'd ask here. I'm mostly using G8 figures these days. I'm not looking to show the most severe type of broken bones, in which they're exposed to the air, but there must be a way to morph a broken nose or femur or hip or anything, right? So I'm just wondering if there are ready-made solutions for this that I'm missing. Something mimicking the real world would be preferable. DIY solutions would be interesting too. Thanks as always!

- John A.

Comments

  • kprkpr Posts: 471

    It might be possible to do something like that with this: https://www.daz3d.com/fisio-sb-soft-bodies-addon (NB: You also need the base-product which is currently in QG, for cheap)

    Broken leg (well, cast) https://www.daz3d.com/orthopedic-cast-collection-for-genesis-9 and https://www.daz3d.com/z-injury-recovery-props-and-poses-for-genesis-8

     

  • richardandtracyrichardandtracy Posts: 8,134
    edited September 24
    Two G8 freebies: Walking Stick and Crutches. At the beginning of the thread are some limping poses. Regards, Richard
    Post edited by richardandtracy on
  • Thank you both for giving it some thought. I'm really intrigued by this Fisio add-on that I hadn't seen before, although it won't help with the current project. (Do you know if it's just for animation? I don't do animation but I'd love to learn how to present stills of my objects as if in the midst of actions like those. I never did get the hang of... links, right? But this isn't the thread for teaching me about links.) I had done some searches online for how to illustrate my broken-bones question here in the thread. I must not be asking it quite right. The answers presuppose a different situation than I'm trying to get at. The internet search results only show me x-rays, for example, but if I add those here, folks might assume I'm looking for x-rays. I'm actually trying to illustrate someone with a serious injury in the absence of medical attention. It might help to imagine depicting a break that's only a couple of hours old, say... a thousand years ago.  I don't even really know what that looks like, despite all the broken bones I had as a kid. (No, it's not me in my scene. I'm only like 850-something.) cheeky

  • A broken bone won't necessarily be visibly out of alignment with how it's supposed to be. You might be able to get away with using a d-former to produce some swelling - position the field on the broken body part, then play with the scale setings.

    Beyond that, find some pictures of the effect your trying to achieve (maybe on first aid training sites?) then ask here how to do it. Be sure to put a warning in the thread title to protect the squeamish!

  • what if you just position a small sphere or a small cylinder or two under the area where the break and swelling would be and then turn on smoothing on the figure to give it a slight lump where the break would be? you could even make a compound fracture this way if you want it to break the skin slightly. I'm not at my computer so I can't really test how well this would work or if it would work at all.

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