Spilled drinks

garrett_3dgarrett_3d Posts: 977
edited September 22 in Product Suggestions

I don't know if such a product exists or whether it would be something I need to kit bash.

 

I'm looking for a set of alcohol bottles that are laying on their side and spilled out, leaving liquid pools and/or stains on flooring/carpet/etc.

 

Anyone know of anything? The only bottles I have with customisable liquid levels don't account for bottles being on their side.

Post edited by garrett_3d on

Comments

  • Managed to do something, so you can see what I'm looking for. But I have no way to put liquid into the bottle so it is horizontal - anybody know any tricks to do this?

    Cora Passed Out_1.jpg
    2400 x 1350 - 761K
  • i got this recently and haven't had a chance to test it out yet, but maybe this might work for inside the bottle?

  • richardandtracyrichardandtracy Posts: 8,128
    edited September 22
    One method/trick: In a modeller, take the bottle, delete the outside surface, offset the inside surface by 0.1mm to create the liquid volume - this offset stops black surface interference in the render. Delete the remainder of the bottle surface. Invert normals on the liquid surface. Slice horizontally at the lowest point of the bottle opening. Discard everything above the slice plane. Mesh a top surface along the slice plane. UV map. Export as .obj. In DS, import .obj, apply shader to liquid, parent to bottle, save. Not particularly taxing as modelling jobs go, but not fast. Regards, Richard.
    Post edited by richardandtracy on
  • Ha! There's only one of those I don't own. Plenty to play with laugh

  • richardandtracy said:

    One method/trick: In a modeller, take the bottle, delete the outside surface, offset the inside surface by 0.1mm to create the liquid volume - this offset stops black surface interference in the render. Delete the remainder of the bottle surface. Invert normals on the liquid surface. Slice horizontally at the lowest point of the bottle opening. Discard everything above the slice plane. Mesh a top surface along the slice plane. UV map. Export as .obj. In DS, import .obj, apply shader to liquid, parent to bottle, save. Not particularly taxing as modelling jobs go, but not fast. Regards, Richard.

    Thanks for the suggestion, a bit beyond my ability at the moment though blush 

  • LeanaLeana Posts: 13,548

    These apparently have an option for "fully on the side" liquid: https://www.daz3d.com/vintage-drinks

  • jmucchiellojmucchiello Posts: 2,286

    Leana said:

    These apparently have an option for "fully on the side" liquid: https://www.daz3d.com/vintage-drinks

    I didn't find that one because I searched for "pour". :)

  • Leana said:

    These apparently have an option for "fully on the side" liquid: https://www.daz3d.com/vintage-drinks

    Ooh, I have that one. Cheers (no pun intended). 

  • WendyLuvsCatzWendyLuvsCatz Posts: 41,633

    basic modeling can help enormously with this stuff

    I use Carrara but Hexagon and Blender are free

    one needs to cut out the inside of the vessel and slice it at the angle you have it lying 

    then fill that edge with a polygon 

    how depends of what software you are using

    Hexagon can slice, Carrara I would need to use a boolean, I have no idea about Blender

  • I do have Carrara, picked it up for next to nothing in a Daz sale some time ago. Not used it yet though so I have no idea how to. I've got the gazillion page pdf for it to trawl though as well.

  • jmucchiellojmucchiello Posts: 2,286
    edited 8:59AM

    If you are doing simple slicing, unions, differences, GesCon can do all that within DS4 (I hope a DS6 version is forthcoming).

    Post edited by jmucchiello at
  • donniekeidicdonniekeidic Posts: 179

    There's always Fluidos II, but you need a bottle that is properly constructed. And its probably more than you want to do for one prop. Fluidos also has a bit of a learning curve but once you get the hang of it, its great. If you deal with liquids a lot in any form, its probably good to have.

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