[Released] Ultimate Zero [Commercial]

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  • barbultbarbult Posts: 27,533
    edited September 4

    I don't understand the listing of Bend twice in the top section of Ultimate Zero Figure. The pose on this figure modifies more than a couple bends. Both Bend entries have check marks next to them. Both are named identically, "Bend". How does one distinguish what they apply to? How would one know to check or uncheck either one? Bends are parameters, not properties. Something significant must be missing in this section. 

    Screenshot 2026-09-03 235528 affected properties Bend Bend.png
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    Post edited by barbult on
  • crosswindcrosswind Posts: 10,289

    barbult said:

    I don't understand the listing of Bend twice in the top section of Ultimate Zero Figure. The pose on this figure modifies more than a couple bends. Both Bend entries have check marks next to them. Both are named identically, "Bend". How does one distinguish what they apply to? How would one know to check or uncheck either one? Bends are parameters, not properties. Something significant must be missing in this section. 

    They seem to be some Pose Control properties coming from the root node of the figure. I couldn't reproduce the issue by just dialing rotation values on the thigh.

    Is there any Pose Control properties dialed on the G9 ? 

    SNAG-2026-9-4 0001.png
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  • barbultbarbult Posts: 27,533

    I didn't save the scene. I'll have to round up that pose and try to recreate it tomorrow. Thanks for testing.

     

  • RiverSoft ArtRiverSoft Art Posts: 6,972

    Karen said:

    Update is in DIM :-) Works like a charm now. 

    Thank you for confirming! 

  • barbultbarbult Posts: 27,533

    crosswind said:

    barbult said:

    I don't understand the listing of Bend twice in the top section of Ultimate Zero Figure. The pose on this figure modifies more than a couple bends. Both Bend entries have check marks next to them. Both are named identically, "Bend". How does one distinguish what they apply to? How would one know to check or uncheck either one? Bends are parameters, not properties. Something significant must be missing in this section. 

    They seem to be some Pose Control properties coming from the root node of the figure. I couldn't reproduce the issue by just dialing rotation values on the thigh.

    Is there any Pose Control properties dialed on the G9 ? 

    I have been investigating this. As far as I can tell, those ambiguous "Bend" entries in Ultimate Zero Figure are due to joint corrective morphs that get dialed in when:

    • Spine 1 has a positive Bend parameter value
    • Left Shoulder has a positive Bend parameter value
    • Right Shoulder has a negative Bend parameter value

    Each of those situations will cause a Bend entry in Ultimate Zero Figure. It is not possible to tell (from Ultimate Zero) which of those situations caused any particular Bend entry. 

    These Bend entries do not seem to be caused by any transformation on the root node. I also have not seen them from any other G9 bone, but of course, I have not tried every possible Bend parameter value of every bone. I did this examination on Base G9. Other characters may have other results. I didn't test them.

  • crosswindcrosswind Posts: 10,289

    barbult said:

    crosswind said:

    barbult said:

    I don't understand the listing of Bend twice in the top section of Ultimate Zero Figure. The pose on this figure modifies more than a couple bends. Both Bend entries have check marks next to them. Both are named identically, "Bend". How does one distinguish what they apply to? How would one know to check or uncheck either one? Bends are parameters, not properties. Something significant must be missing in this section. 

    They seem to be some Pose Control properties coming from the root node of the figure. I couldn't reproduce the issue by just dialing rotation values on the thigh.

    Is there any Pose Control properties dialed on the G9 ? 

    I have been investigating this. As far as I can tell, those ambiguous "Bend" entries in Ultimate Zero Figure are due to joint corrective morphs that get dialed in when:

    • Spine 1 has a positive Bend parameter value
    • Left Shoulder has a positive Bend parameter value
    • Right Shoulder has a negative Bend parameter value

    Each of those situations will cause a Bend entry in Ultimate Zero Figure. It is not possible to tell (from Ultimate Zero) which of those situations caused any particular Bend entry. 

    These Bend entries do not seem to be caused by any transformation on the root node. I also have not seen them from any other G9 bone, but of course, I have not tried every possible Bend parameter value of every bone. I did this examination on Base G9. Other characters may have other results. I didn't test them.

    I could reproduce the issue by making the joint rotations as per what you said..  Five corrective morphs are triggered but just three of them are shown in Ultimate Zero Figure dialogue. I don't know why... (screenshot 1)

    I zeroed them, three Bend items disappeared. (screenshot 2)

    We need an explanation from @RiverSoft Art

     

     

    SNAG-2026-9-9 0001.png
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    SNAG-2026-9-9 0002.png
    1921 x 1292 - 332K
  • RiverSoft ArtRiverSoft Art Posts: 6,972

    crosswind said:

    barbult said:

    crosswind said:

    barbult said:

    I don't understand the listing of Bend twice in the top section of Ultimate Zero Figure. The pose on this figure modifies more than a couple bends. Both Bend entries have check marks next to them. Both are named identically, "Bend". How does one distinguish what they apply to? How would one know to check or uncheck either one? Bends are parameters, not properties. Something significant must be missing in this section. 

    They seem to be some Pose Control properties coming from the root node of the figure. I couldn't reproduce the issue by just dialing rotation values on the thigh.

    Is there any Pose Control properties dialed on the G9 ? 

    I have been investigating this. As far as I can tell, those ambiguous "Bend" entries in Ultimate Zero Figure are due to joint corrective morphs that get dialed in when:

    • Spine 1 has a positive Bend parameter value
    • Left Shoulder has a positive Bend parameter value
    • Right Shoulder has a negative Bend parameter value

    Each of those situations will cause a Bend entry in Ultimate Zero Figure. It is not possible to tell (from Ultimate Zero) which of those situations caused any particular Bend entry. 

    These Bend entries do not seem to be caused by any transformation on the root node. I also have not seen them from any other G9 bone, but of course, I have not tried every possible Bend parameter value of every bone. I did this examination on Base G9. Other characters may have other results. I didn't test them.

    I could reproduce the issue by making the joint rotations as per what you said..  Five corrective morphs are triggered but just three of them are shown in Ultimate Zero Figure dialogue. I don't know why... (screenshot 1)

    I zeroed them, three Bend items disappeared. (screenshot 2)

    We need an explanation from @RiverSoft Art

     

    I can verify the issue. The bends should not be showing up in the Pose properties list at all. Working on a fix.

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