dForce pants won't drop to the ground when sim

I am experiencing a phenomena with a dForce pants product. The pants do not attach to anything, and instead of dropping to the ground as expected, they remain hanging in mid-air. Additionally, only the lower portion of the pants seems to be affected by the simulation
I have checked and confirmed that there is no weight map node associated with these pants.
Could someone please help me understand what might be causing this phenomena?

 

Comments

  • Richard HaseltineRichard Haseltine Posts: 111,267

    The weight map node is only for editing the weight map, the resulktant map belongs to the outfit and will remain even if the node is removed. It could be that there is a map present, it could also be that one or more surfaces have a zero dymaic strength setting. Which pants are they?

  • The dynamic strength settings for all surfaces are same. They all are set to be 1.

    I don't remember the exact product. It could be something called Lincoln for G8M.

     

     

  • Thank you for the hint. I just added a weight map modifier and linked to the pants. Now I can see the pants waistband is painted to blue.

    That is the reason.

     

  • Richard HaseltineRichard Haseltine Posts: 111,267

    What are the folder names for the files? Whata re the textures called, and what folders are they in (you can get this by going to the Surfaces pane, selecting a surface in the Editor tab, then hovering over one of the nano-thumbnails for an image - you should get a pop-up, slightly larger, preview with the path and filename at the top).

  • Richard HaseltineRichard Haseltine Posts: 111,267

    To check for weight maps, select the pants then go to Create>New dForce Modifier Weight Node, activate the Node Weightmap Brush tool, and check Tool Settings to see if there is a weightr map applied.

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