FBX Conversion

I have some 3d automotive and aviation models in FBX format that I'd like to use in Daz. Is there a specific method for converting them to a reliable DS format, other than just importing and saving as a duf file?

They will need some work to make them usable as rigged props, are there any tutorials for this?

Comments

  • crosswindcrosswind Posts: 10,094
    edited August 2

    Depending on the models complecity as well as how the they were made, rigging automotives / planes etc. can be a bit challenging... the workload may also vary. If you just need to use them as static objects, you don't need to rig them. Import FBXs, convert them to props and/or figures, assign the texture maps, then save as Scene Subset.

    If you do need to rig them for tranlating / rotating the parts of them, you may take a look at this product : https://www.daz3d.com/rigging-vehicles-and-mechs-in-daz-studio I ever learnt a lot from them. There're some simple tutorials on youtube, you may search there.. e.g. https://youtu.be/NH6sg-pMppU?si=ROvFOaNqwAbALI2a  

           https://www.youtube.com/watch?v=VIxH2Ilf9D8&list=PLPcx_LSSGfZfhDCty973OQjnXLugQtoEE

    Edit: Rigging process is not difficult but most of the time just tedious ~~

    Post edited by crosswind on
  • jjoynerjjoyner Posts: 836

    Once an FBX/OBJ/other file type in loaded into Daz Studio and saved as a scene subset DUF file type, is the original FBX/OBJ/other file type still needed or can it be deleted?

  • felisfelis Posts: 6,460

    If you save a scene or scenesubset after having loaded one or more Obj/FBX it will be included in the scene/subset file.

    But a better way is first to save the obj/FBX's as a Support Asset > Figure/Prop asset.

    Then in the scene/subset it will reference the saved support asset instead of including a large data block in the scene/subset file.

  • jjoynerjjoyner Posts: 836

    felis said:

    If you save a scene or scenesubset after having loaded one or more Obj/FBX it will be included in the scene/subset file.

    But a better way is first to save the obj/FBX's as a Support Asset > Figure/Prop asset.

    Then in the scene/subset it will reference the saved support asset instead of including a large data block in the scene/subset file.

    OK.  I'll give it a try.  Thanks! 

  • crosswindcrosswind Posts: 10,094
    edited August 4

    jjoyner said:

    felis said:

    If you save a scene or scenesubset after having loaded one or more Obj/FBX it will be included in the scene/subset file.

    But a better way is first to save the obj/FBX's as a Support Asset > Figure/Prop asset.

    Then in the scene/subset it will reference the saved support asset instead of including a large data block in the scene/subset file.

    OK.  I'll give it a try.  Thanks! 

    For the record: Actually if you're not a content creator for selling products other than just a hobbyist for having fun with DS, you don't have to save Figure / Prop assets.  The geometry / UV data anyway occupy your disk space no matter they're save in user-facing DUF files or non user-facing DSF files.

    Besides, loading an "all-in-one" Scene subset is faster than loading a simpler subset + figure/prop assets because the latter needs to further read DSFs from data folder as well as write DSON cache files ~~

    Edit: One potential cons of the former is that if you lost DUF file(s) one day, you would lose everything related to that FBX/OBJ that you ever imported.... while if you ever saved figure/prop asset, you could manually relink DSF files into a scene (though that's not a simple task ~~) 

    Post edited by crosswind on
  • jjoynerjjoyner Posts: 836

    crosswind said:

    jjoyner said:

    felis said:

    If you save a scene or scenesubset after having loaded one or more Obj/FBX it will be included in the scene/subset file.

    But a better way is first to save the obj/FBX's as a Support Asset > Figure/Prop asset.

    Then in the scene/subset it will reference the saved support asset instead of including a large data block in the scene/subset file.

    OK.  I'll give it a try.  Thanks! 

    For the record: Actually if you're not a content creator for selling products other than just a hobbyist for having fun with DS, you don't have to save Figure / Prop assets.  The geometry / UV data anyway occupy your disk space no matter they're save in user-facing DUF files or non user-facing DSF files.

    Besides, loading an "all-in-one" Scene subset is faster than loading a simpler subset + figure/prop assets because the latter needs to further read DSFs from data folder as well as write DSON cache files ~~

    Edit: One potential cons of the former is that if you lost DUF file(s) one day, you would lose everything related to that FBX/OBJ that you ever imported.... while if you ever saved figure/prop asset, you could manually relink DSF files into a scene (though that's not a simple task ~~) 

    Thanks for your additional info.  I’m a hobbyist doing this stuff for fun – more so since I retired seven years ago.  Since the beginning, I have retained all product files.  In the case of FBX/OBJ/other files for which I save the product as a scene subset DUF file, I’d keep the FBX/OBJ/other files on an archive drive and not my Daz Studio library drive. 

  • crosswindcrosswind Posts: 10,094

    jjoyner said:

    crosswind said:

    jjoyner said:

    felis said:

    If you save a scene or scenesubset after having loaded one or more Obj/FBX it will be included in the scene/subset file.

    But a better way is first to save the obj/FBX's as a Support Asset > Figure/Prop asset.

    Then in the scene/subset it will reference the saved support asset instead of including a large data block in the scene/subset file.

    OK.  I'll give it a try.  Thanks! 

    For the record: Actually if you're not a content creator for selling products other than just a hobbyist for having fun with DS, you don't have to save Figure / Prop assets.  The geometry / UV data anyway occupy your disk space no matter they're save in user-facing DUF files or non user-facing DSF files.

    Besides, loading an "all-in-one" Scene subset is faster than loading a simpler subset + figure/prop assets because the latter needs to further read DSFs from data folder as well as write DSON cache files ~~

    Edit: One potential cons of the former is that if you lost DUF file(s) one day, you would lose everything related to that FBX/OBJ that you ever imported.... while if you ever saved figure/prop asset, you could manually relink DSF files into a scene (though that's not a simple task ~~) 

    Thanks for your additional info.  I’m a hobbyist doing this stuff for fun – more so since I retired seven years ago.  Since the beginning, I have retained all product files.  In the case of FBX/OBJ/other files for which I save the product as a scene subset DUF file, I’d keep the FBX/OBJ/other files on an archive drive and not my Daz Studio library drive. 

    Yeah, I think that's a good practice as long as you're not short of disk space ~yes 

  • LeanaLeana Posts: 13,470

    crosswind said:

    For the record: Actually if you're not a content creator for selling products other than just a hobbyist for having fun with DS, you don't have to save Figure / Prop assets.  The geometry / UV data anyway occupy your disk space no matter they're save in user-facing DUF files or non user-facing DSF files.

    If you plan to use the model in several scenes you will save space if you save it as an asset.

  • crosswindcrosswind Posts: 10,094

    Leana said:

    crosswind said:

    For the record: Actually if you're not a content creator for selling products other than just a hobbyist for having fun with DS, you don't have to save Figure / Prop assets.  The geometry / UV data anyway occupy your disk space no matter they're save in user-facing DUF files or non user-facing DSF files.

    If you plan to use the model in several scenes you will save space if you save it as an asset.

    Right, agreed ~ 

  • jjoynerjjoyner Posts: 836

    @crosswind : "Yeah, I think that's a good practice as long as you're not short of disk space ~"


    My Daz Studio library in on a 5 TB external HD.  I also keep a duplicate of my Daz Studio library by manually installing content to a second 5 TB external HDD.  I keep my archive zip files on a 20 TB external HDD.

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