Sagan 5

Hello,

Regarding Daz to Blender, Daz to C4D, and Sagan—export options are limited. They worked with older versions of Daz Studio, but do they work with version 6 ?
Iray rendering produces excellent quality but is too slow for creating certain scenes. Personally, I reserve it for close-ups where the characters' faces are clearly visible;. For other scenes, I render in C4D or Blender.
I haven't managed to install the Blender and Cinema 4D bridges for Daz Studio version 6.
As for Sagan 5, I get an error message in the log file—"sagan5.dll skipped"—with no further explanation.
Consequently, I'm left in limbo.
I’m reluctant to waste time on these compatibility issues, which are poorly documented online.
I’ll likely wait until next year to see how things develop.

Comments

  • Richard HaseltineRichard Haseltine Posts: 111,073

    Plug-ins will need new versions for DS 6, scripts may or may not run.

  • Willy2Willy2 Posts: 189

    However, these plugins are absolutely essential.
    Daz Studio is a piece of software capable of doing a great many things.
    This undeniable advantage is also - it must be admitted - a drawback.
    Due to its complexity, every update creates compatibility issues with plugins and graphics cards.
    It would be better if the software were split in two: a free program for creating characters using the Daz library, and a paid program featuring export options and an open architecture that supports other professional rendering engines.

  • Richard HaseltineRichard Haseltine Posts: 111,073

    DS already is an open architecture that suports other render engines, Octane and LuxRender being examples. Most of DS is supplied via plug-ins, if you look at Help>About Installed Plug-ins.

  • lilweeplilweep Posts: 2,859
    If you have a question about Sagan, why not post it in the Sagan thread that the developer responds to...
  • Hurdy3DHurdy3D Posts: 1,107
    edited August 2

    He said there that he has currently no plans for DAZ6, because DAZ is uncooperative. But Sagen is open source, if someone wants to do the migration, he might help.

    Post edited by Hurdy3D on
  • jmucchiellojmucchiello Posts: 1,891

    Willy2 said:

    However, these plugins are absolutely essential.

    I've never heard of Sagan. And I can still run my necessary plugins in 4.24 and run renders in 6. Not sure what the issue is as long as the plugin eventually gets updated.

    Due to its complexity, every update creates compatibility issues with plugins and graphics cards.

    Daz hasn't broken all plugins in 15 years. What is this "every update"? In fact, it is the 15 years that is causing most of the pain with the current update.

    It would be better if the software were split in two: a free program for creating characters using the Daz library, and a paid program featuring export options and an open architecture that supports other professional rendering engines.

    This would be totally useless for my use case for Daz. 

    Your workflow is only one of many.

  • Hurdy3D said:

    He said there that he has currently no plans for DAZ6, because DAZ is uncooperative. But Sagen is open source, if someone wants to do the migration, he might help.

    If someone else wants to do it, I would definitely help. I just don't want to risk installing DS6, have something go wrong, and then have to hear DAZ telling me that I can't go back.

    And the only thing worse than developing on Win32 is developing for DAZ Studio on Win32. I imagine that the only thing in turn worse than that would be maintaining not one version but two.

     

  • Willy2Willy2 Posts: 189

    I had purchased the Alembic export plugin before hearing about Sagan. 
    However, that product has not been updated for version DS6. 
    Sagan could be released commercially, which would be very convenient for many users.

  • Hurdy3DHurdy3D Posts: 1,107

    TheMysteryIsThePoint said:

    Hurdy3D said:

    He said there that he has currently no plans for DAZ6, because DAZ is uncooperative. But Sagen is open source, if someone wants to do the migration, he might help.

    If someone else wants to do it, I would definitely help. I just don't want to risk installing DS6, have something go wrong, and then have to hear DAZ telling me that I can't go back.

    And the only thing worse than developing on Win32 is developing for DAZ Studio on Win32. I imagine that the only thing in turn worse than that would be maintaining not one version but two.

     

    you can install Daz 4 and 6 in parallel on the same system. That's what I did, and still use DAZ primary 

  • Hurdy3DHurdy3D Posts: 1,107

    Willy2 said:

    I had purchased the Alembic export plugin before hearing about Sagan. 
    However, that product has not been updated for version DS6. 
    Sagan could be released commercially, which would be very convenient for many users.

    it was updated for DAZ6

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