Daz animation
in The Commons
Am having a hard time using multiple poses in succesion without the character doing 360's or completly changing ita position....is there anyway to use poses without all the extra moving of character???

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Please do not start multiple threads on the same question.
Where is the other thread?
When you apply a pose, hold ctrl then double click the pose. In the popup, deselect the three middle column and the left Y axis boxes, then click OK. This should apply the pose leaving the character in the same position, then you rotate and move to suit your requirements.
Y axis under Rotation should remain checked, otherwise the rotation value on Y axis of each bone will not be applied ...
Locking Y Rotate on figure's root node would be a quick trick ~