Daz animation

Am having a hard time using multiple poses in succesion without the character doing 360's or completly changing ita position....is there anyway to use poses without all the extra moving of character???

Comments

  • frank0314frank0314 Posts: 15,048

    Please do not start multiple threads on the same question.

  • dennisgray41dennisgray41 Posts: 871

    frank0314 said:

    Please do not start multiple threads on the same question.

    Where is the other thread?

  • garrett_3dgarrett_3d Posts: 668

    When you apply a pose, hold ctrl then double click the pose. In the popup, deselect the three middle column and the left Y axis boxes, then click OK. This should apply the pose leaving the character in the same position, then you rotate and move to suit your requirements.

  • crosswindcrosswind Posts: 10,055

    garrett_3d said:

    When you apply a pose, hold ctrl then double click the pose. In the popup, deselect the three middle column and the left Y axis boxes, then click OK. This should apply the pose leaving the character in the same position, then you rotate and move to suit your requirements.

    Y axis under Rotation should remain checked, otherwise the rotation value on Y axis of each bone will not be applied ...

    Locking Y Rotate on figure's root node would be a quick trick ~

Sign In or Register to comment.