Mesh invalidated excessively during buildWSGeometry

zidra.lodenzidra.loden Posts: 115
edited November 2025 in Daz Studio Discussion

DS 4.24.0.3 failed to even attempt to render my scene and this is the error in the log [: Mesh invalidated excessively during buildWSGeometry]. DS 2025 also failed to render the same scene but I haven't checked that log yet. All I could find online was a reference to this bug being fixed in DS 4.11. Any ideas?

Post edited by Richard Haseltine on

Comments

  • PadonePadone Posts: 4,243

    Yes, get back to 4.23.

  • Rolling back to 4.23 didn't fix it. Any other suggestions?

  • vwranglervwrangler Posts: 5,021

    So, does anyone know what this message means? I have a scene that's refusing to render in Studio 6, and I don't have any idea why. This is the only rendertime error in the log, and then it just stops.

    The messages above that are ... odd. It implies that it stopped even trying to render before it did anything.

    2026-07-15 21:53:41.850 Iray [INFO] - IRAY:RENDER ::   1.44  IRAY   rend info : CUDA device 0 (NVIDIA GeForce RTX 5080): JIT-linking kernel in 370.203 ms
    2026-07-15 21:53:41.986 Iray [INFO] - IRAY:RENDER ::   1.44  IRAY   rend info : CUDA device 0 (NVIDIA GeForce RTX 5080): Initializing volume acceleration structures took 0.128 s
    2026-07-15 21:53:41.992 [WARNING] :: \src\pluginsource\DzIrayRender\dzneuraymgr.cpp(418): Iray [ERROR] - IRAY:RENDER ::   1.44  IRAY   rend error: CUDA device 0 (NVIDIA GeForce RTX 5080): No memory for rendering state available.
    2026-07-15 21:53:41.994 [WARNING] :: \src\pluginsource\DzIrayRender\dzneuraymgr.cpp(418): Iray [ERROR] - IRAY:RENDER ::   1.44  IRAY   rend error: Lost master device.
    2026-07-15 21:53:41.994 [WARNING] :: \src\pluginsource\DzIrayRender\dzneuraymgr.cpp(418): Iray [WARNING] - IRAY:RENDER ::   1.44  IRAY   rend warn : CUDA device 0 (NVIDIA GeForce RTX 5080) ran out of memory and is temporarily unavailable for rendering.
    2026-07-15 21:53:42.337 Iray [INFO] - IRAY:RENDER ::   1.44  IRAY   rend info : Freeing temporary rendering resources
    2026-07-15 21:53:42.340 [ERROR] Iray :: Internal rendering error.
    2026-07-15 21:53:42.401 [INFO] :: Saved image: C:\Users\username\AppData\Roaming\DAZ 3D\Studio6 Public Build\temp\render\r.png
    2026-07-15 21:53:42.410 [INFO] :: Finished rendering.
    2026-07-15 21:53:42.862 [INFO] :: Total Rendering Time: 1 minutes 3.7 seconds

    If the issue was that the video card didn't have any memory left, why didn't it throw to CPU? It's set to do that in hardware.

    Other weird thing: that image started to render the first time, but it turned out that I hadn't turned Dome and Scene on in Environment. I did that -- nothing else -- and the scene failed without anything more than what you see above.

  • crosswindcrosswind Posts: 9,980
    edited July 16

    vwrangler said:

    So, does anyone know what this message means? I have a scene that's refusing to render in Studio 6, and I don't have any idea why. This is the only rendertime error in the log, and then it just stops.

    The messages above that are ... odd. It implies that it stopped even trying to render before it did anything.

    2026-07-15 21:53:41.850 Iray [INFO] - IRAY:RENDER ::   1.44  IRAY   rend info : CUDA device 0 (NVIDIA GeForce RTX 5080): JIT-linking kernel in 370.203 ms
    2026-07-15 21:53:41.986 Iray [INFO] - IRAY:RENDER ::   1.44  IRAY   rend info : CUDA device 0 (NVIDIA GeForce RTX 5080): Initializing volume acceleration structures took 0.128 s
    2026-07-15 21:53:41.992 [WARNING] :: \src\pluginsource\DzIrayRender\dzneuraymgr.cpp(418): Iray [ERROR] - IRAY:RENDER ::   1.44  IRAY   rend error: CUDA device 0 (NVIDIA GeForce RTX 5080): No memory for rendering state available.
    2026-07-15 21:53:41.994 [WARNING] :: \src\pluginsource\DzIrayRender\dzneuraymgr.cpp(418): Iray [ERROR] - IRAY:RENDER ::   1.44  IRAY   rend error: Lost master device.
    2026-07-15 21:53:41.994 [WARNING] :: \src\pluginsource\DzIrayRender\dzneuraymgr.cpp(418): Iray [WARNING] - IRAY:RENDER ::   1.44  IRAY   rend warn : CUDA device 0 (NVIDIA GeForce RTX 5080) ran out of memory and is temporarily unavailable for rendering.
    2026-07-15 21:53:42.337 Iray [INFO] - IRAY:RENDER ::   1.44  IRAY   rend info : Freeing temporary rendering resources
    2026-07-15 21:53:42.340 [ERROR] Iray :: Internal rendering error.
    2026-07-15 21:53:42.401 [INFO] :: Saved image: C:\Users\username\AppData\Roaming\DAZ 3D\Studio6 Public Build\temp\render\r.png
    2026-07-15 21:53:42.410 [INFO] :: Finished rendering.
    2026-07-15 21:53:42.862 [INFO] :: Total Rendering Time: 1 minutes 3.7 seconds

    If the issue was that the video card didn't have any memory left, why didn't it throw to CPU? It's set to do that in hardware.

    Other weird thing: that image started to render the first time, but it turned out that I hadn't turned Dome and Scene on in Environment. I did that -- nothing else -- and the scene failed without anything more than what you see above.

    Yes, I think that's right... your 5080 ran out of VRAM ~ So you had Allow CPU Fallback checked in hardware tab ?

    Suggest you install GPU-Z to monitor VRAM usage and give it more test... If there were still enough VRAM availabe but DS failed to render, that might be bugs. From quite a few posts that I've read, latest DS 6.x still doesn't work really well in terms of rendering ~~ 

    Post edited by crosswind on
  • vwranglervwrangler Posts: 5,021
    edited 12:18AM

    Allow CPU Fallback was checked, yes. And I've had scenes big enough to invoke it before, and it worked without any issue.

    It seems to be one specific character that caused the issue. I deleted him from the scene -- he was a late addition, and not really needed -- and it worked fine.I even added a lot of plants to the scene later, and it was fine.

    Rendering that character either by himself or in another scene was fine, as well. 

    Very strange.

    But what does that error mean, anyway? How can mesh be invalidated by the renderer?

    Post edited by vwrangler at
  • crosswindcrosswind Posts: 9,980

    As for the mesh invalidated issue, I've never experienced that before.

    OP didn't mention what products they used, I haven't a clue ~~

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