Show Us Your Bryce Renders Part 14

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Comments

  • mermaid010mermaid010 Posts: 6,243

    Another photorealistic landscape Horo,  beautiful scene.

  • mermaid010mermaid010 Posts: 6,243

    Another photorealistic landscape Horo,  beautiful scene.

     

     

  • HoroHoro Posts: 11,656

    Thank you mermaid.

  • HansmarHansmar Posts: 3,209

    Thanks Electro-Elvis and Teobaldo.

    Very nice presentation of the car, Electro-Elvis. I like your trick for the shadows, very clever.

    Looking forward to your long-rendering scene, Teobaldo.

  • HoroHoro Posts: 11,656
    edited July 17

    The terrain was self made and given a material from Fifty Funky Shapes and Fifty Funky Metals. Sky and ambient light by the DS-Sky03 HDRI from Deep Space HDRI 2 and the stars are two Starfields from the Space Construction Kit and a bit of light by the sun. A strangely lit far away world.

    Strange Lit land

    StrangeLitLand.jpg
    1200 x 800 - 352K
    Post edited by Horo on
  • mermaid010mermaid010 Posts: 6,243

    Wow awesome sci-fi Horo, beautifully done.

  • HoroHoro Posts: 11,656
    edited July 18

    Thank you mermaid.

    Post edited by Horo on
  • mermaid010mermaid010 Posts: 6,243
    edited July 19

    The setup is by David from his Landscapes - Falls pack, the materials from Terrain Stacking and lit by an Hdri from Sunless Hdri.

     

    mountainfalls-sunless.jpg
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    Post edited by mermaid010 on
  • HoroHoro Posts: 11,656
    edited July 19

    mermaid - those waterfalls came out very good and convincing. This is a very nice and well done scene.

    The terrain was self made -- actually it is the same terrain as above but I used a bit of Posterize to make some vertical steps and again a bit of Posterize with the Alt-key pressed to create the cubes -- and given a material combined with Architecture and Psychedelic (both come with Bryce 7). Where the aircraft comes from I do not remember. Sky and ambient light by an unpublished HDRI, a lot of Haze and the key light by the sun.

    Skyscrapers

    Skyscrapers.jpg
    1200 x 800 - 337K
    Post edited by Horo on
  • ed3Ded3D Posts: 2,633

    ed3D said:

    nicely  done  ~  all  of  you  guys   heart

    you're  welcome  to  everyone    //

  • mermaid010mermaid010 Posts: 6,243
    edited July 19

    Wow Horo a wonderful idea and awesome render; it's hard to believe it's the same terrain as above. Thanks for the comment a bigger thanks to David for doing all the hard work.wink.

    Post edited by mermaid010 on
  • NGartplayNGartplay Posts: 3,417

    Hansmar, excellent scenes.  So well done.

    mermaid, such a pretty pond and ducks.

    Horo, Those look like bacteria.  Interesting erosion in your landscape.

    Elvis, very realistic render of the car in the city.

  • NGartplayNGartplay Posts: 3,417

    mermaid, fairy land waterfalls.

    Horo, beautiful space sky and dramatic mountains.  The cityscape is really cool.

  • HoroHoro Posts: 11,656

    Thank you mermaid and NGartplay.

  • mermaid010mermaid010 Posts: 6,243

    Thanks NGartplay

  • HoroHoro Posts: 11,656
    edited July 21

    The terrain is from High Resolution Terrains 3 (HRT-3) with a material from HRT-2, the water is the ground plane with a material from HRT-4 and the moon a 2D-Disk with my own material. Sky and ambient light by the Sunset4a HDRI from HDRI for Fun supported by the sun. In front of the camera the GWL (gigantic wide-angle fisheye lens) with about 226° horizontal from Lenses and Filters. A bay of sea at the setting sun and a hardly visible full moon.

    Bay of Sea

    BayOfSea.jpg
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    Post edited by Horo on
  • mermaid010mermaid010 Posts: 6,243

    Another wonderful landscape Horo.

  • TeobaldoTeobaldo Posts: 76

    Horo: The hills give me the impression of being covered in moss; the metallic world looks sensational, I once tried to do something like that; the new version of the terrain turned out great, I feel like I'm looking at a bunch of stacked gold ingots; the GWL is fantastic, it's like a photograph.

    mermaid010: The waterfall is very pretty, a dip in that lagoon below wouldn't be bad.

    Now it's my turn with the latest crazy idea I had:

    Would a CD look like this if we saw it in a vacuum? Let's hope an astronaut tries it someday.

    A whimsical and simple render, made with textures by Bryce and a Deep Space background by David Brinnen and Horo Wemli.

     

  • HoroHoro Posts: 11,656

    mermaid - thank you.

    Teobaldo - thank you. This CD in space looks great and this is certainly a special idea. Well done.

  • mermaid010mermaid010 Posts: 6,243

    Teobaldo – a unique idea; very nice result. Thanks for the comment.

    Sharing another render from my Pinterest account, I may have shared this before. The terrains, materials, atmosphere all are from the Terrain Stacking product; available at Bryce-tutorial.info. It's so hot, I needed some cooling off.

     

  • HansmarHansmar Posts: 3,209

    Horo, love your 'close encounters' rocks in the fantastic lights. The city of crates (as I see it) looks very good too. And the terrain shown via the GWL is wonderful.

    Mermaid010, fantastic realistic waterfall scene! The snow-covered terrain looks very realistic too.

    Thank you, ed3D and Ngartplay.

    Wonderful abstract, Teobaldo.

  • HansmarHansmar Posts: 3,209
    edited July 23

    New views of the two previous scenes with different viewpoints, skies and partly different set-up, e.g. of the terrains. A man was added to the Walden mill scene (a DAZ character with clothing from DAZ) and a fog patch by David B for the Ariador scene.

    The resizing via choice of 800 width still does not work. At least not at my computer/browser combination. It used to work fine in the past.

    Walden mill1b.jpg
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    Aradiorpoint1a.jpg
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    Post edited by Hansmar on
  • HoroHoro Posts: 11,656
    edited July 23

    mermaid - dramatic mountains with partly heavy snow. Very fitting sky.

    Hansmar - thank you. Two very nicely newly presented scenes with different viewpoints. By the way, both images look fine and if I click on any of them, they are presented in full size. I am using the Firefox browser.

    The balls are a Bryce tree without foliage with a self made material with high refractive transparency. The tree is in the world centre and within it the WpH76_SC HDRI from Hyper Textures Base and lights the tree from inside. The tree is with the camera within a 50% transparent and 50% reflecting sphere. The coloured distorted balls light up the sphere that surrounds them.

    Distorted Balls

    DistortedBalls.jpg
    1200 x 720 - 179K
    Post edited by Horo on
  • HansmarHansmar Posts: 3,209

    Thanks, Horo. Your coloured tree-balls look very funky. Did you try to make the browser window narrow? Did the picture than resize both in height and width?

    I use DuckDuckGo and when the window becomes too narrow, the picture gets narrower, but not lower. It used to work perfectly fine with DuckDuckGo and I don't see what changed. But when the window is large enough, there is no problem, so it is not a very important issue.

  • mermaid010mermaid010 Posts: 6,243

    Thanks Hansmar, two very nice renders, I like the hazy atmosphere in the 2nd one.

    Another outstanding, amazing idea Horo, beautiful colors.

  • HoroHoro Posts: 11,656

    Hansmar - thank you. If I reduce the width of the Firefox browser, the displayed image is reduced in width but not in height. However, if I open the bigger image (I always have a 800 wide image below the text and a 1200 wide one in a separate window) and when I reduce the browser width that image gets smaller and the aspect ratio stays correct.

    mermaid - thank you.

  • HansmarHansmar Posts: 3,209
    edited July 26

    Horo, thanks for the info.

    Mermaid010, thank you.

    Post edited by Hansmar on
  • HoroHoro Posts: 11,656
    edited July 26

    Hansmar - you are welcome.

    The terrain was made from the Filigree2 HDRI and given a material from High Resolution Terrains 4. The water is the ground plane with my material. Sky and ambient light by the unpublished Filigree2_SD HDRI, the clouds are from Object Clouds 2D & 3D and the key light by the sun. A landscape with pillars and lakes.

    Pillars and lakes

    PillarsAndLakes.jpg
    1200 x 800 - 302K
    Post edited by Horo on
  • mermaid010mermaid010 Posts: 6,243

    Wow really amazing work Horo, perfect lighting and materials.

  • HoroHoro Posts: 11,656

    Thank you mermaid.

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