V3Digitimes Daz Studio 2025 (6) compatibility Status

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Comments

  • V3DigitimesV3Digitimes Posts: 3,443

    No problem, always glad to share when I can.

  • twitchewtwitchew Posts: 127

    thanks for going about updates in an organized way.  
    i hope that DAZ will start tagging products as "2025" compatible.
    i will problaby hold off any  purchases unless there is a 2025 version.

  • V3DigitimesV3Digitimes Posts: 3,443

    Thanks for your comment.
    I am starting the updates with the wet and tanned skins series (all generations). I will update the main thread in parallel as updates are submitted first, then live.

  • DoctorJellybeanDoctorJellybean Posts: 10,045

    I don't see the various Extract and Append scripts on any list. Does it already work in DS 6?

  • V3DigitimesV3Digitimes Posts: 3,443
    edited July 8

    DoctorJellybean said:

    I don't see the various Extract and Append scripts on any list. Does it already work in DS 6?

    The honest answer is: mostly yes, but with one important limitation.

    Extract and Append works well in DS6 as long as the source scene does not contain very large cached dForce simulation data. This can happen with some heavily simulated hair or other dForce items. In that specific case, DS6 will hang or crash while parsing the DUF file.

    I have already developed a temporary workaround for DS6. The "upcoming" (depending on Daz answer) update includes an optional Safe Mode that first pre-analyzes the file and, when necessary, creates a temporary copy with the problematic simulation data removed before parsing it. The original DUF file is never modified. This makes the process safe in DS6, although the preliminary analysis takes additional time.

    This workaround is included in a larger update that also contains several quality-of-life improvements. The update is ready, but has not yet been submitted.

    The underlying issue is not something I can directly fix inside the script: DS6 crashes when parsing some files containing very large simulation_data blocks, sometimes stored in a single line several megabytes long. The same files are parsed correctly in DS4. This is a single line of code, and the access to the underlying treatment of this called function is not on my side (native function).

    I have reported the issue to Daz, and it has been passed to the development team. I am currently waiting to see whether they can provide a solution before deciding whether to submit the current "Safe Mode" update. If no native solution is possible, I may eventually - mi term - include an external Python-based parser, but for now I prefer to wait for Daz’s feedback so that I can communicate clearly about the final solution.

     

    Post edited by V3Digitimes on
  • V3DigitimesV3Digitimes Posts: 3,443

    Updates submitted this week:
    I will update the forum when they go live, but please keep the QA queues in mind:

    • Buildings and Skyscrapers Generator

    • Light Manager

    • Scene Optimizer

    • Ultimate Pose Master for Genesis 3, 8 and 8.1

    Updates tested and ready to be submitted:

    • Face to Face AutoPose Arms for Genesis 3 to 8.1

    • Face to Face AutoPose Arms for Genesis 9

    • Face to Face AutoPose Legs

    • Hands Controls for Genesis 9

    Currently being tested:

    • Face to Face and Virtual Origins

    As I leave for my family vacation this weekend, I just hope my computer survives the journey so I can continue working on the remaining updates while I am away!
    Yes, apparently a PA vacation consists of re-testing, packaging and submitting updates. Completely normal.

  • evilded777evilded777 Posts: 2,543

    I, for one, really appreciate all your hard work. I wouldn't be able to do what I enjoy without it.

  • jjoynerjjoyner Posts: 841

    I heartily agree!  Thank you @V3Digitimes.

  • V3DigitimesV3Digitimes Posts: 3,443

    Thank you both so much. And coming from two people who have seen a little more than most of what goes on behind the scenes, that means even more. ;)

    I started working on these updates more than a year ago, so at this point it has been a very long road of fixing, testing, re-fixing, re-testing, packaging... and occasionally wondering whether it would ever end.

    Messages like yours genuinely do me a great deal of good and remind me why all that work matters. Thank you. :)

  • DoctorJellybeanDoctorJellybean Posts: 10,045
    edited August 1

    I remember when you went on vacation the last time, and was concerned about taking your computer. Now that you know what it involves, it should be no problem smiley. Enjoy the vacation and do spend time with the family, it is a vacation after all.

    Post edited by DoctorJellybean on
  • QuasarQuasar Posts: 699
    edited August 2

    I thank you for all these updates too! With all the work, I do hope it brings you extra sales from new customers who start with DS6.

    Post edited by Quasar on
  • V3DigitimesV3Digitimes Posts: 3,443

    @DoctorJellybean Yes, although every year feels a little riskier than the previous one because of the age of the liquid-cooling system. My main concern is that several hours of vibration in the car might finally finish it off. Fingers crossed!

    @Quasar Thank you! Extra sales were not really the original goal. It was mostly about making sure that people who bought something to use in Daz Studio can continue using it. So it is more about respecting the past than projecting into the future.

    Still, why not the future too, even if I am keeping my expectations rather modest on that front.

  • V3DigitimesV3Digitimes Posts: 3,443
    edited August 4

    Submitted today (keep the QA queues in mind): 

    • Face to Face AutoPose Arms for Genesis 3 to 8.1

    • Face to Face AutoPose Arms for Genesis 9

    • Face to Face AutoPose Legs

    • Hands Controls for Genesis 9

    • Face to Face and Virtual Origins

    • Shader Rotator

    Next ones to be re-tested and packaged (planned):

    • Maps Copier, Gatherer, Renamer
    • Map Manager
    • Pose Splitter
    • Super Save
    Post edited by V3Digitimes on
  • DoctorJellybeanDoctorJellybean Posts: 10,045

    It sounds like your computer survived the journey.

  • V3DigitimesV3Digitimes Posts: 3,443

    Yes, once again, it survived... Good Boy!!!

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