Tera's Bedroom: More Information, Please ...

csaacsaa Posts: 1,039
edited July 4 in The Commons

Hi, to All.

Tera's Bedroom caught my eye today. While the product page comes with lavish renders (FilaToons?), it only hints at the 3D props in the set. Can anyone who's purchased this give a more detailed breakdown, an itemized list or renders -- clay renders will do. Do the product renders showcase all the items in this set?

The info would help me decide whether Tera's Bedroom to go ahead with the purchase or not. Thanks.

Cheers!

 

 

Post edited by csaa on

Comments

  • felisfelis Posts: 6,397

    Filelist https://docs.daz3d.com/public/read_me/index/106079/file_list

    All those under Data pairs in 2, geometry and UV are props. But they don't have a user facing file, so they can only br loaded as part of the room. But you can move them or hide them as you like. You can also save them as individual props if you want.

  • csaacsaa Posts: 1,039

    felis,

    Thanks! I forgot that the product list is publicly available on the Daz website. Not as comprehensive but the info puts me at ease knowing that there's a lot of goodies in the set.

    I'm a sucker for the anime/toon look, so I bought the product anyways. I can now find out for myself what items 1-4 in that file list is all about. laugh

    Cheers! 

  • CybersoxCybersox Posts: 9,706

    felis said:

    Filelist https://docs.daz3d.com/public/read_me/index/106079/file_list

    All those under Data pairs in 2, geometry and UV are props. But they don't have a user facing file, so they can only br loaded as part of the room. But you can move them or hide them as you like. You can also save them as individual props if you want.

     Um... not really.  Each of those "items" is actually a large group of items and they move as collective groups, not as individual props, while the toon outlines are all actually different groups of "shadow props.".  Worse, some of those items are groups of ony partial parts of scene/furniture as all the plants are part of a single group of just the foliage only, while the pots, etc, are parts of a different item group, everything that's wood, lincuding the chairs, bed frame, and window frame, is another, while there's a group that's just fabric.  Could you break them apart and move them individually using geometry?  Yes, but it would take a lot of work and you'd have to reassemble and retexture them, etc.    

  • felisfelis Posts: 6,397

    Oh - I hadn't imagined anyone would do that...

  • csaacsaa Posts: 1,039
    edited July 5

    Cybersoxfelis:

    Yes, I confirm that. The objects aren't separated into discrete parts, as you'd expect in the real world. Instead they appear to be collected according to material, wood, glass, and so on. As far as I can tell that's the organizing logic, after a cursory look. To my mind, reconstituting a specific prop would mean identifying each material-group the prop is made of, separating the mesh parts, then reconstituting them as the prop object. Would the materials be lost altogether in the process? I don't know.

    The product doesn't look kitbash friendly. But as I generally re-skin the mesh, I'll hang on to this before asking for a refund. There's a lot of interesting props here, it's a pity letting it go without putting in the effort.

    Cheers!

    Post edited by csaa on
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