Weird morph to figure after Daz crashed.

Hey yall,

My daz crashed mid simulation and now when I reopened the file (I saved it before I similated it), the figure looks extremely strange, almost emaciated. I am attaching the photo of what she looks like in Daz. I am also attaching a photo of what she used to look like before the crash but from MD as I fitted a dress on her there and then imported the dress into MD. Does anyone know how to fix this? I really don't want to start over as I spent over a day fitting that dress to that specific morph. 

Comments

  • felisfelis Posts: 6,403

    If you load the character in a new scene does she then look correct?

    And if not does the base character load correst?

    In your scene file, in Parameters > Preference, enable 'Show hidden'. Then click 'currently used' and look for unwanted morphs.

     

  • irynakhymychirynakhymych Posts: 32
    edited July 4

    felis said:

    If you load the character in a new scene does she then look correct?

    And if not does the base character load correst?

    In your scene file, in Parameters > Preference, enable 'Show hidden'. Then click 'currently used' and look for unwanted morphs.

     

    if I load her into a new scene she loooks correct, although I made some changes to her in the file that I showed you before I exported her to MD. 

    Post edited by Richard Haseltine on
  • felisfelis Posts: 6,403

    Then try this

    In your scene file, in Parameters > Preference, enable 'Show hidden'. Then click 'currently used' and look for unwanted morphs.

  • irynakhymychirynakhymych Posts: 32

    felis said:

    Then try this

    In your scene file, in Parameters > Preference, enable 'Show hidden'. Then click 'currently used' and look for unwanted morphs.

    Thank you! That worked! Bodies of two figures were at 100% and I got rid of the one that I did not want

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