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Ok there is a big difference between a preset (.duf) and a native morph (.dsf). I suggest you learn how daz's structure works. Morphs will automatically be saved in data folder. Presets will be saved where ever you placed it on G9. You cannot save a preset in a data folder.
OK, got it done. I moved all my Work Files out of the directory and restarted the script and it's done. Seems odd that it looks at a work file though!
It attempts to save whatever you favourited.
hello, all works fine - but if i am loading the saved new morph, my `tear`will be distort - Can you tell me, if some thing went wrong- as i remember into the video, you told, it works, if you let the external item sin ( mouth, etc) - All works great- except the tear. I have version 1.1 for G9 - and in your first video, while starting the script, the settings are to zero- My script doesn`t set the settings to zero- all stays - so I had to set the single items to zero by hand, before i load the head and the body with another start of the script.
Does Shape Rigger also automatically link the new G9 shape to (quoting from Google AI) "Studio's corrective blend shapes (CBS/JCMs)?"
Also, in your experience, after creating and rigging a new character, are there any test poses you apply to a dialed-in morph that are most likely to reveal bending glitches and errors?