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Regarding a wireframe image, it lterally takes all of 5 seconds to render. Literally switch to wireframe in the viewport, under render tab switch to viewport, click render. Done. Its not hard to do. In fact, maybe that would be enough to discourage AI spammers.
Yep, I would lead a charge to have the gallery removed if it was reduced to a visual shopping list for strangers rather than a place to display my artistic bent. If it remained, I would require viewers to pay an amount to view my images for my forced labor. I think it is great if people find inspiration in my images but I am not some personal shopper.
@Joanna This quote from the previous page.
"...even if I was to acknowledge it as a "tool," there is a difference between using AI to enhance image and using AI to spit out an image and maybe (because some images didn't even have that much) slapping on tiny 3d product in front of a huge AI-generated background. And as much as it might bring some people joy of not doing much (any) work and having a picture, the latter isn't really about 3d products, and Daz sells 3d products, not gen-AI. There are plenty of spaces where people can share their AI results. Asking for AI to be present in a Daz 3d store is like insiting that a company selling watercolor paints and brushes should allow oil paintings and quilts in their gallery."
I had a couple of thoughts.
slapping on tiny 3d product in front of a huge AI-generated background. And as much as it might bring some people joy of not doing much (any) work and having a picture
This part reminded me of how Daz users place their 3D rendered character in front of an actual picture- inserted in Daz Studio as a billboard OR added in post. So once again it'd be a moment - where it's fine if the picture came from anywhere, but if the source of the picture was AI, then it's an illegal violation of the art rules.
not doing much (any) work and having a picture
That part is a statement about a workflow. Does anyone know how difficult it is to make a Daz-rendered person match an actual picture backdrop and look anywhere near convincing?
Perspective, shadows, lighting, tone, DOF, scale- even the pixel density matters. That actually is a lot of work.
a company selling watercolor paints and brushes should allow oil paintings and quilts in their gallery
And this part.
Is it Daz's gallery or my Gallery? Becuase Daz can upload their own pictures or pick the ones that exemplify their sales quest. My stuff is to show my art, not convince other people to use Daz.
And for marketing purposes, Daz should show the curious potential customer a curated list of the THE BEST DAZ ART. And not the random stuff someone just uploaded.
If Daz wants to benefit from my art, then they should make it more SHARE friendly, which I think they are. The worst idea to to make the Gallery a marketing hub. The USERS should be doing the marketing by sharing their work.
AND- if someone shares their Daz-render-enhanced-by-AI works -> it works just as well as a sales-pitch. "Yeah, you can do this too- if you combine Daz with AI- just like me".
And that person would be interested in jumping into the Daz + AI workflow. Daz still benefits.
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And my last food for thought is about the Iray Rendering engine.
So, what you actually made was the image in the textured mode. That's actually the work YOU MADE.
From there, you process it, render it through the Iray engine. Daz Studio Iray does the heavy lifting and turns the scene you made into, for some, the finished piece.
So again, if IRAY takes my textured image and enhances it by doing all those calculations, it's okay. But if I feed my art into an AI rendering filter, it's a violation of some more art rules.
I'd be curious to compare a screen shot of the raw scene in Daz Studio, the Iray enhanced version and then the Iray version enhanced by AI result and see where the most drastic changes are.
Oh and I think this could all be fixed with a filter.
Don't want to see AI-enhanced Art? Click the filter button and , um not see it.
Most Facebook groups have rules about being able to see the Daz in the art no matter what techniques you use.
Artists were enhancing their Daz renders way before AI.
The only thing worse than blind hate for AI is blind love for AI. AI has effects beyond "the art". Try upgrading a computer today so you can run Daz and your AI models. Costs a lot, doesn't it?
In the freebie competitions I found the process of getting links to all the freebies very onerous, so it'd be similar in the Gallery to the point I'd go from 'rare' to 'never' usage. Then.. What if you have DAZ software like Cararra and actually model most of the stuff yourself? No links possible. Furthermore, the main DAZ source item could well be the base figure. DAZ origin figure, the rest could be non-DAZ. Does that then kicked out of the gallery for 'insufficient content/links'?
Regards,
Richard
If you:
a) know you're planning to upload it to the gallery and thus actually remember to do it when you've done rendering, so you don't later have to reload the scene (likely taking several minutes).
b) weren't rendering them out as part of a batch job with a tool that does not support the idea of changing render modes back and forth.
c) weren't having to composite the image out of multiple different passes for technical reasons, and would then have to redo all the compositing for the wireframe versions too.
Another thing that is very much not hard to do is prompt "please redo this image in the style of an untextured 3D wireframe".
Most of the major AI models can now produce fairly convincing imitations of the Daz Studio style and also reasonably convincingly do style changes, such as to look like wireframes. (The problem with any AI detection method like "we need to see your WIPs" is that once a method like that becomes commonplace, people get increasingly good at training/prompting AI to bluff those methods).
Will those wireframes be perfect? Probably not - not yet at least. But they will likely be good enough to require close inspection to tell that, no, that isn't actually a Genesis topology on that model. Now, that's still reasonably practical when it comes to using it to try and catch AI entries to a contest, because there all you really have to do is scrutinise a few potential winners to decide if any of them need to be disqualified, but it's not going to be a concrete way to screen hundreds of entries a day to the site gallery.
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I don't like the gallery hosting AI, but I don't think this is a good way to catch it.
Honestly, right now, a better method would be having the system give some favour to uploads that tag products (such as by doing what I said by featuring the renders on product pages) because renders tagging products is a somewhat trickier method to spoof than simply "wireframe plz" - it would mean specifically including references of the products in your AI workflow, which is more hassle than spitting out fake wireframes. That, to an extent, delists anyone uploading AI there.
More tagging is also something Daz should really want anyway, to help advertise the products. However, that would ideally need to be combined with improvements in tagging, because right now (or well, back when you could actually upload there), the system was awkward. It would only ever find anything if you got the name spelt exactly right (the number of times I had to specifically look up whether a product name was spelt "Scifi" "Sci Fi" or "Sci-Fi", as there is no fuzzy matching) and there was also no way to tell if you'd actually picked the right one of several similarly named products until you'd completed the upload and could check out the thumbnail selection.
(What would be good is if there were integration between a tool to spit out a list of products used in a render, and the gallery so that you could just upload a "products used" list to do it for you. Alas, these tools can't catch poses, as those don't leave any references in a scene file, but it's a start).