Importing new outfits for a DAZ model imported into blender
So I need help with importin new outfits for a DAZ character I imported into blender with diffeomorphic. I tried using the 'Changing Outfits' guide by diffeomorphic and it seems to be outdated. Would really appreciate it if someone could help with this.Thanks

Comments
https://diffeomorphic.blogspot.com/2021/07/changing-outfits.html
It is not outdated still works as described. Or the easy way is to export one full figure for each outfit. Also because in blender you usually keep one file for each figure, then link them in the scene.
There's no retarget armature modifiers button that I can find in the menus so I thought maybe it was changed?
If you do read at the very start of the tutorial it explains it is renamed as "change armature" from version 1.6.
What might cause a clothing item to not fit when using Change Armature?
I followed the directions in the blog post. Worked flawlessly for the first character. The next character, however, the shoes are not snapped to the figure... they are slightly misplaced to the outside on either side. If I change the armature back, they snap right to the model they were loaded with. Poses are identical, characters are identical (minus geografts, hair, etc). The shoes are literally the only thing I am putting on the character.
/edit. Hmmm. The character is scaled. So... the shoes are where they would be if I loaded them into a scene and didn't fit them to the character. Is there something I can do here, or maybe there is a step I missed to correct for the scaling?
Object->Apply->All Transforms
If you use the provided presets in easy import then "apply transforms" should be enabled.
Yeah, that is set. The work around seems to be to build the character without scaling and then scale them when you pose them. Unless, of course, I am missing something.
As I understand it the outfit and the figure must both have transformations applied, hence they should be for the same custom character. Idon't understand what you mean for different scale as with transormations applied the scale is always 1.0. Unless you mean you don't apply tranformations, that's the culprit in this case.
I don't use this workflow myself as I prefer to just export saparate figures one for each outfit. So I may miss something.
Apply transforms is always turned on. I don't get it myself. But at least I have a work-around.